
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return ((x * 3.0) * y) - z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (<= t_0 -1e-124) t_0 (if (<= t_0 2e+62) (- z) (* 3.0 (* x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -1e-124) {
tmp = t_0;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = 3.0 * (x * y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-1d-124)) then
tmp = t_0
else if (t_0 <= 2d+62) then
tmp = -z
else
tmp = 3.0d0 * (x * y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -1e-124) {
tmp = t_0;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = 3.0 * (x * y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -1e-124: tmp = t_0 elif t_0 <= 2e+62: tmp = -z else: tmp = 3.0 * (x * y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -1e-124) tmp = t_0; elseif (t_0 <= 2e+62) tmp = Float64(-z); else tmp = Float64(3.0 * Float64(x * y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -1e-124)
tmp = t_0;
elseif (t_0 <= 2e+62)
tmp = -z;
else
tmp = 3.0 * (x * y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-124], t$95$0, If[LessEqual[t$95$0, 2e+62], (-z), N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-124}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+62}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -9.99999999999999933e-125Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-*.f6472.4
Applied rewrites72.4%
associate-*r*N/A
lift-*.f64N/A
lower-*.f6472.3
Applied rewrites72.3%
if -9.99999999999999933e-125 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2.00000000000000007e62Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6488.4
Applied rewrites88.4%
if 2.00000000000000007e62 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-*.f6478.6
Applied rewrites78.6%
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f6478.7
Applied rewrites78.7%
Final simplification80.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (<= t_0 -1e-124) t_0 (if (<= t_0 2e+62) (- z) (* x (* 3.0 y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -1e-124) {
tmp = t_0;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-1d-124)) then
tmp = t_0
else if (t_0 <= 2d+62) then
tmp = -z
else
tmp = x * (3.0d0 * y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -1e-124) {
tmp = t_0;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = x * (3.0 * y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -1e-124: tmp = t_0 elif t_0 <= 2e+62: tmp = -z else: tmp = x * (3.0 * y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -1e-124) tmp = t_0; elseif (t_0 <= 2e+62) tmp = Float64(-z); else tmp = Float64(x * Float64(3.0 * y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
tmp = 0.0;
if (t_0 <= -1e-124)
tmp = t_0;
elseif (t_0 <= 2e+62)
tmp = -z;
else
tmp = x * (3.0 * y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-124], t$95$0, If[LessEqual[t$95$0, 2e+62], (-z), N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-124}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+62}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -9.99999999999999933e-125Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-*.f6472.4
Applied rewrites72.4%
associate-*r*N/A
lift-*.f64N/A
lower-*.f6472.3
Applied rewrites72.3%
if -9.99999999999999933e-125 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2.00000000000000007e62Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6488.4
Applied rewrites88.4%
if 2.00000000000000007e62 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-*.f6478.6
Applied rewrites78.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y)) (t_1 (* x (* 3.0 y)))) (if (<= t_0 -1e+73) t_1 (if (<= t_0 2e+62) (- z) t_1))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double t_1 = x * (3.0 * y);
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 3.0d0) * y
t_1 = x * (3.0d0 * y)
if (t_0 <= (-1d+73)) then
tmp = t_1
else if (t_0 <= 2d+62) then
tmp = -z
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double t_1 = x * (3.0 * y);
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= 2e+62) {
tmp = -z;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = (x * 3.0) * y t_1 = x * (3.0 * y) tmp = 0 if t_0 <= -1e+73: tmp = t_1 elif t_0 <= 2e+62: tmp = -z else: tmp = t_1 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) t_1 = Float64(x * Float64(3.0 * y)) tmp = 0.0 if (t_0 <= -1e+73) tmp = t_1; elseif (t_0 <= 2e+62) tmp = Float64(-z); else tmp = t_1; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * 3.0) * y;
t_1 = x * (3.0 * y);
tmp = 0.0;
if (t_0 <= -1e+73)
tmp = t_1;
elseif (t_0 <= 2e+62)
tmp = -z;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+73], t$95$1, If[LessEqual[t$95$0, 2e+62], (-z), t$95$1]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
t_1 := x \cdot \left(3 \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+62}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -9.99999999999999983e72 or 2.00000000000000007e62 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-*.f6484.3
Applied rewrites84.3%
if -9.99999999999999983e72 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 2.00000000000000007e62Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6478.1
Applied rewrites78.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y && y < z);
double code(double x, double y, double z) {
return -z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return -z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return -z
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(-z) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
-z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6453.3
Applied rewrites53.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 z)
assert(x < y && y < z);
double code(double x, double y, double z) {
return z;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return z;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return z
x, y, z = sort([x, y, z]) function code(x, y, z) return z end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = z;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := z
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6453.3
Applied rewrites53.3%
neg-sub0N/A
flip3--N/A
metadata-evalN/A
neg-sub0N/A
cube-negN/A
lift-neg.f64N/A
sqr-powN/A
pow-prod-downN/A
lift-neg.f64N/A
lift-neg.f64N/A
sqr-negN/A
pow-prod-downN/A
sqr-powN/A
metadata-evalN/A
+-lft-identityN/A
distribute-rgt-outN/A
+-commutativeN/A
+-lft-identityN/A
pow2N/A
pow-divN/A
metadata-evalN/A
unpow12.1
Applied rewrites2.1%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024214
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))