
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (* x 2.0) y) (- x y))) (t_1 (* y (/ (* x 2.0) (- x y)))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -4e-302)
t_0
(if (<= t_0 0.0) t_1 (if (<= t_0 5e-20) t_0 t_1))))))
double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double t_1 = y * ((x * 2.0) / (x - y));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -4e-302) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 5e-20) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double t_1 = y * ((x * 2.0) / (x - y));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -4e-302) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 5e-20) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = ((x * 2.0) * y) / (x - y) t_1 = y * ((x * 2.0) / (x - y)) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -4e-302: tmp = t_0 elif t_0 <= 0.0: tmp = t_1 elif t_0 <= 5e-20: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) t_1 = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -4e-302) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 5e-20) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x * 2.0) * y) / (x - y); t_1 = y * ((x * 2.0) / (x - y)); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -4e-302) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 5e-20) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -4e-302], t$95$0, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 5e-20], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot 2\right) \cdot y}{x - y}\\
t_1 := y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -4 \cdot 10^{-302}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-20}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -inf.0 or -3.9999999999999999e-302 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -0.0 or 4.9999999999999999e-20 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) Initial program 30.1%
lift-*.f64N/A
lift--.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6498.7
Applied rewrites98.7%
if -inf.0 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -3.9999999999999999e-302 or -0.0 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < 4.9999999999999999e-20Initial program 99.0%
Final simplification98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (/ (* x 2.0) (- x y))))) (if (<= x -3.8e-139) t_0 (if (<= x 4.2e-219) (* x -2.0) t_0))))
double code(double x, double y) {
double t_0 = y * ((x * 2.0) / (x - y));
double tmp;
if (x <= -3.8e-139) {
tmp = t_0;
} else if (x <= 4.2e-219) {
tmp = x * -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * ((x * 2.0d0) / (x - y))
if (x <= (-3.8d-139)) then
tmp = t_0
else if (x <= 4.2d-219) then
tmp = x * (-2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * ((x * 2.0) / (x - y));
double tmp;
if (x <= -3.8e-139) {
tmp = t_0;
} else if (x <= 4.2e-219) {
tmp = x * -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * ((x * 2.0) / (x - y)) tmp = 0 if x <= -3.8e-139: tmp = t_0 elif x <= 4.2e-219: tmp = x * -2.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))) tmp = 0.0 if (x <= -3.8e-139) tmp = t_0; elseif (x <= 4.2e-219) tmp = Float64(x * -2.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * ((x * 2.0) / (x - y)); tmp = 0.0; if (x <= -3.8e-139) tmp = t_0; elseif (x <= 4.2e-219) tmp = x * -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.8e-139], t$95$0, If[LessEqual[x, 4.2e-219], N[(x * -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{if}\;x \leq -3.8 \cdot 10^{-139}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{-219}:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.80000000000000008e-139 or 4.20000000000000001e-219 < x Initial program 77.7%
lift-*.f64N/A
lift--.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
if -3.80000000000000008e-139 < x < 4.20000000000000001e-219Initial program 69.5%
Taylor expanded in x around 0
lower-*.f6495.4
Applied rewrites95.4%
Final simplification95.7%
(FPCore (x y) :precision binary64 (if (<= x -3.5e-64) (* 2.0 y) (if (<= x 2.7) (* x -2.0) (* y (fma y (/ 2.0 x) 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -3.5e-64) {
tmp = 2.0 * y;
} else if (x <= 2.7) {
tmp = x * -2.0;
} else {
tmp = y * fma(y, (2.0 / x), 2.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -3.5e-64) tmp = Float64(2.0 * y); elseif (x <= 2.7) tmp = Float64(x * -2.0); else tmp = Float64(y * fma(y, Float64(2.0 / x), 2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -3.5e-64], N[(2.0 * y), $MachinePrecision], If[LessEqual[x, 2.7], N[(x * -2.0), $MachinePrecision], N[(y * N[(y * N[(2.0 / x), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-64}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;x \leq 2.7:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;y \cdot \mathsf{fma}\left(y, \frac{2}{x}, 2\right)\\
\end{array}
\end{array}
if x < -3.5000000000000003e-64Initial program 74.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6477.9
Applied rewrites77.9%
if -3.5000000000000003e-64 < x < 2.7000000000000002Initial program 77.7%
Taylor expanded in x around 0
lower-*.f6482.9
Applied rewrites82.9%
if 2.7000000000000002 < x Initial program 72.6%
Taylor expanded in x around inf
associate-*r/N/A
unpow2N/A
associate-*r*N/A
associate-*l/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt-inN/A
+-commutativeN/A
lower-*.f64N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6476.5
Applied rewrites76.5%
Final simplification80.1%
(FPCore (x y) :precision binary64 (if (<= x -3.5e-64) (* 2.0 y) (if (<= x 2.4) (* x -2.0) (* 2.0 y))))
double code(double x, double y) {
double tmp;
if (x <= -3.5e-64) {
tmp = 2.0 * y;
} else if (x <= 2.4) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.5d-64)) then
tmp = 2.0d0 * y
else if (x <= 2.4d0) then
tmp = x * (-2.0d0)
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.5e-64) {
tmp = 2.0 * y;
} else if (x <= 2.4) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.5e-64: tmp = 2.0 * y elif x <= 2.4: tmp = x * -2.0 else: tmp = 2.0 * y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.5e-64) tmp = Float64(2.0 * y); elseif (x <= 2.4) tmp = Float64(x * -2.0); else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.5e-64) tmp = 2.0 * y; elseif (x <= 2.4) tmp = x * -2.0; else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.5e-64], N[(2.0 * y), $MachinePrecision], If[LessEqual[x, 2.4], N[(x * -2.0), $MachinePrecision], N[(2.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-64}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;x \leq 2.4:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if x < -3.5000000000000003e-64 or 2.39999999999999991 < x Initial program 74.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6477.2
Applied rewrites77.2%
if -3.5000000000000003e-64 < x < 2.39999999999999991Initial program 77.7%
Taylor expanded in x around 0
lower-*.f6482.9
Applied rewrites82.9%
Final simplification80.0%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 75.8%
Taylor expanded in x around 0
lower-*.f6453.7
Applied rewrites53.7%
Final simplification53.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024214
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -1721044263414944700000000000000000000000000000000000000000000000000000000000000000) (* (/ (* 2 x) (- x y)) y) (if (< x 83645045635564430) (/ (* x 2) (/ (- x y) y)) (* (/ (* 2 x) (- x y)) y))))
(/ (* (* x 2.0) y) (- x y)))