
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ 1.0 x)))) (/ (/ 1.0 t_0) (+ x (* t_0 (sqrt x))))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
return (1.0 / t_0) / (x + (t_0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sqrt((1.0d0 + x))
code = (1.0d0 / t_0) / (x + (t_0 * sqrt(x)))
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x));
return (1.0 / t_0) / (x + (t_0 * Math.sqrt(x)));
}
def code(x): t_0 = math.sqrt((1.0 + x)) return (1.0 / t_0) / (x + (t_0 * math.sqrt(x)))
function code(x) t_0 = sqrt(Float64(1.0 + x)) return Float64(Float64(1.0 / t_0) / Float64(x + Float64(t_0 * sqrt(x)))) end
function tmp = code(x) t_0 = sqrt((1.0 + x)); tmp = (1.0 / t_0) / (x + (t_0 * sqrt(x))); end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] / N[(x + N[(t$95$0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
\frac{\frac{1}{t\_0}}{x + t\_0 \cdot \sqrt{x}}
\end{array}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
lift-+.f64N/A
lift--.f64N/A
lift-fma.f64N/A
lift-sqrt.f64N/A
lift-+.f64N/A
lift-+.f64N/A
lift-sqrt.f64N/A
associate-/l/N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-inversesN/A
metadata-evalN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6484.9
Applied rewrites84.9%
distribute-lft1-inN/A
+-commutativeN/A
lift-+.f64N/A
sqrt-prodN/A
lift-sqrt.f64N/A
pow1/2N/A
lower-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
pow1/2N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ (/ (+ 0.5 (/ -0.125 x)) x) (sqrt (+ 1.0 x))))
double code(double x) {
return ((0.5 + (-0.125 / x)) / x) / sqrt((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((0.5d0 + ((-0.125d0) / x)) / x) / sqrt((1.0d0 + x))
end function
public static double code(double x) {
return ((0.5 + (-0.125 / x)) / x) / Math.sqrt((1.0 + x));
}
def code(x): return ((0.5 + (-0.125 / x)) / x) / math.sqrt((1.0 + x))
function code(x) return Float64(Float64(Float64(0.5 + Float64(-0.125 / x)) / x) / sqrt(Float64(1.0 + x))) end
function tmp = code(x) tmp = ((0.5 + (-0.125 / x)) / x) / sqrt((1.0 + x)); end
code[x_] := N[(N[(N[(0.5 + N[(-0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5 + \frac{-0.125}{x}}{x}}{\sqrt{1 + x}}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
lower-/.f64N/A
sub-negN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6499.1
Applied rewrites99.1%
(FPCore (x) :precision binary64 (* (/ 1.0 (+ 0.5 (+ x x))) (/ 1.0 (sqrt (+ 1.0 x)))))
double code(double x) {
return (1.0 / (0.5 + (x + x))) * (1.0 / sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (0.5d0 + (x + x))) * (1.0d0 / sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return (1.0 / (0.5 + (x + x))) * (1.0 / Math.sqrt((1.0 + x)));
}
def code(x): return (1.0 / (0.5 + (x + x))) * (1.0 / math.sqrt((1.0 + x)))
function code(x) return Float64(Float64(1.0 / Float64(0.5 + Float64(x + x))) * Float64(1.0 / sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = (1.0 / (0.5 + (x + x))) * (1.0 / sqrt((1.0 + x))); end
code[x_] := N[(N[(1.0 / N[(0.5 + N[(x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{0.5 + \left(x + x\right)} \cdot \frac{1}{\sqrt{1 + x}}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f6437.6
Applied rewrites37.6%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate--l+N/A
+-inversesN/A
metadata-evalN/A
lift-+.f64N/A
lift-sqrt.f64N/A
associate-/l/N/A
metadata-evalN/A
+-inversesN/A
associate--l+N/A
lift-+.f64N/A
lift--.f64N/A
associate-/l/N/A
lift-/.f64N/A
div-invN/A
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x) :precision binary64 (/ (/ 0.5 (sqrt (+ 1.0 x))) x))
double code(double x) {
return (0.5 / sqrt((1.0 + x))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / sqrt((1.0d0 + x))) / x
end function
public static double code(double x) {
return (0.5 / Math.sqrt((1.0 + x))) / x;
}
def code(x): return (0.5 / math.sqrt((1.0 + x))) / x
function code(x) return Float64(Float64(0.5 / sqrt(Float64(1.0 + x))) / x) end
function tmp = code(x) tmp = (0.5 / sqrt((1.0 + x))) / x; end
code[x_] := N[(N[(0.5 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{\sqrt{1 + x}}}{x}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
lower-/.f6498.6
Applied rewrites98.6%
lift-+.f64N/A
lift-sqrt.f64N/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x) :precision binary64 (/ (/ 0.5 x) (sqrt (+ 1.0 x))))
double code(double x) {
return (0.5 / x) / sqrt((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / x) / sqrt((1.0d0 + x))
end function
public static double code(double x) {
return (0.5 / x) / Math.sqrt((1.0 + x));
}
def code(x): return (0.5 / x) / math.sqrt((1.0 + x))
function code(x) return Float64(Float64(0.5 / x) / sqrt(Float64(1.0 + x))) end
function tmp = code(x) tmp = (0.5 / x) / sqrt((1.0 + x)); end
code[x_] := N[(N[(0.5 / x), $MachinePrecision] / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{x}}{\sqrt{1 + x}}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
lower-/.f6498.6
Applied rewrites98.6%
(FPCore (x) :precision binary64 (/ (/ 0.5 (sqrt x)) x))
double code(double x) {
return (0.5 / sqrt(x)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / sqrt(x)) / x
end function
public static double code(double x) {
return (0.5 / Math.sqrt(x)) / x;
}
def code(x): return (0.5 / math.sqrt(x)) / x
function code(x) return Float64(Float64(0.5 / sqrt(x)) / x) end
function tmp = code(x) tmp = (0.5 / sqrt(x)) / x; end
code[x_] := N[(N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{\sqrt{x}}}{x}
\end{array}
Initial program 36.3%
Taylor expanded in x around inf
Applied rewrites84.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f6483.9
Applied rewrites83.9%
lift-sqrt.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
lift-*.f64N/A
pow2N/A
lift-sqrt.f64N/A
pow1/2N/A
pow-divN/A
metadata-evalN/A
metadata-evalN/A
sqrt-pow1N/A
cube-unmultN/A
lift-*.f64N/A
lift-*.f64N/A
un-div-invN/A
lift-*.f64N/A
sqrt-prodN/A
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
rem-square-sqrtN/A
Applied rewrites98.6%
(FPCore (x) :precision binary64 (/ (/ 0.5 x) (sqrt x)))
double code(double x) {
return (0.5 / x) / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / x) / sqrt(x)
end function
public static double code(double x) {
return (0.5 / x) / Math.sqrt(x);
}
def code(x): return (0.5 / x) / math.sqrt(x)
function code(x) return Float64(Float64(0.5 / x) / sqrt(x)) end
function tmp = code(x) tmp = (0.5 / x) / sqrt(x); end
code[x_] := N[(N[(0.5 / x), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{x}}{\sqrt{x}}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
lower-/.f6498.6
Applied rewrites98.6%
Taylor expanded in x around inf
lower-sqrt.f6498.6
Applied rewrites98.6%
(FPCore (x) :precision binary64 (/ 0.5 (* x (sqrt (+ 1.0 x)))))
double code(double x) {
return 0.5 / (x * sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / (x * sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 0.5 / (x * Math.sqrt((1.0 + x)));
}
def code(x): return 0.5 / (x * math.sqrt((1.0 + x)))
function code(x) return Float64(0.5 / Float64(x * sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 0.5 / (x * sqrt((1.0 + x))); end
code[x_] := N[(0.5 / N[(x * N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x \cdot \sqrt{1 + x}}
\end{array}
Initial program 36.3%
Applied rewrites38.1%
Taylor expanded in x around inf
lower-/.f6498.6
Applied rewrites98.6%
lift-+.f64N/A
lift-sqrt.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6497.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
Final simplification97.7%
(FPCore (x) :precision binary64 (/ 0.5 (* x (sqrt x))))
double code(double x) {
return 0.5 / (x * sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / (x * sqrt(x))
end function
public static double code(double x) {
return 0.5 / (x * Math.sqrt(x));
}
def code(x): return 0.5 / (x * math.sqrt(x))
function code(x) return Float64(0.5 / Float64(x * sqrt(x))) end
function tmp = code(x) tmp = 0.5 / (x * sqrt(x)); end
code[x_] := N[(0.5 / N[(x * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x \cdot \sqrt{x}}
\end{array}
Initial program 36.3%
Taylor expanded in x around inf
Applied rewrites84.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f6483.9
Applied rewrites83.9%
lift-sqrt.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
lift-*.f64N/A
pow2N/A
lift-sqrt.f64N/A
pow1/2N/A
pow-divN/A
metadata-evalN/A
metadata-evalN/A
sqrt-pow1N/A
cube-unmultN/A
lift-*.f64N/A
lift-*.f64N/A
un-div-invN/A
lower-/.f64N/A
lift-*.f64N/A
sqrt-prodN/A
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
rem-square-sqrtN/A
*-commutativeN/A
lower-*.f6497.6
Applied rewrites97.6%
(FPCore (x) :precision binary64 (if (<= x 6.5e+153) (/ 0.5 x) 0.0))
double code(double x) {
double tmp;
if (x <= 6.5e+153) {
tmp = 0.5 / x;
} else {
tmp = 0.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 6.5d+153) then
tmp = 0.5d0 / x
else
tmp = 0.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 6.5e+153) {
tmp = 0.5 / x;
} else {
tmp = 0.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 6.5e+153: tmp = 0.5 / x else: tmp = 0.0 return tmp
function code(x) tmp = 0.0 if (x <= 6.5e+153) tmp = Float64(0.5 / x); else tmp = 0.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 6.5e+153) tmp = 0.5 / x; else tmp = 0.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 6.5e+153], N[(0.5 / x), $MachinePrecision], 0.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.5 \cdot 10^{+153}:\\
\;\;\;\;\frac{0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if x < 6.49999999999999972e153Initial program 7.4%
Applied rewrites10.7%
Taylor expanded in x around inf
lower-/.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
lower-/.f648.5
Applied rewrites8.5%
if 6.49999999999999972e153 < x Initial program 68.7%
Taylor expanded in x around inf
lower-sqrt.f64N/A
lower-/.f6451.7
Applied rewrites51.7%
metadata-evalN/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
+-inverses68.7
Applied rewrites68.7%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 36.3%
Taylor expanded in x around inf
lower-sqrt.f64N/A
lower-/.f6426.7
Applied rewrites26.7%
metadata-evalN/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
+-inverses34.7
Applied rewrites34.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024214
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (+ x 1) (sqrt x)) (* x (sqrt (+ x 1))))))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))