
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ (* c0 (sqrt (/ A (- l)))) (sqrt (- V)))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -1e-188)
(/ c0 (* (sqrt (* V (- l))) (sqrt (/ -1.0 A))))
(if (<= (* V l) 0.0)
(/ (* c0 (sqrt (/ A V))) (sqrt l))
(if (<= (* V l) 2e+297) (* c0 (/ (sqrt A) (sqrt (* V l)))) t_0))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = (c0 * sqrt((A / -l))) / sqrt(-V);
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -1e-188) {
tmp = c0 / (sqrt((V * -l)) * sqrt((-1.0 / A)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * sqrt((A / V))) / sqrt(l);
} else if ((V * l) <= 2e+297) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = (c0 * Math.sqrt((A / -l))) / Math.sqrt(-V);
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -1e-188) {
tmp = c0 / (Math.sqrt((V * -l)) * Math.sqrt((-1.0 / A)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * Math.sqrt((A / V))) / Math.sqrt(l);
} else if ((V * l) <= 2e+297) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = (c0 * math.sqrt((A / -l))) / math.sqrt(-V) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -1e-188: tmp = c0 / (math.sqrt((V * -l)) * math.sqrt((-1.0 / A))) elif (V * l) <= 0.0: tmp = (c0 * math.sqrt((A / V))) / math.sqrt(l) elif (V * l) <= 2e+297: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = t_0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(Float64(c0 * sqrt(Float64(A / Float64(-l)))) / sqrt(Float64(-V))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -1e-188) tmp = Float64(c0 / Float64(sqrt(Float64(V * Float64(-l))) * sqrt(Float64(-1.0 / A)))); elseif (Float64(V * l) <= 0.0) tmp = Float64(Float64(c0 * sqrt(Float64(A / V))) / sqrt(l)); elseif (Float64(V * l) <= 2e+297) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = t_0; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = (c0 * sqrt((A / -l))) / sqrt(-V);
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -1e-188)
tmp = c0 / (sqrt((V * -l)) * sqrt((-1.0 / A)));
elseif ((V * l) <= 0.0)
tmp = (c0 * sqrt((A / V))) / sqrt(l);
elseif ((V * l) <= 2e+297)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(N[(c0 * N[Sqrt[N[(A / (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -1e-188], N[(c0 / N[(N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(-1.0 / A), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(N[(c0 * N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+297], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \sqrt{\frac{A}{-\ell}}}{\sqrt{-V}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -1 \cdot 10^{-188}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \left(-\ell\right)} \cdot \sqrt{\frac{-1}{A}}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0 \cdot \sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+297}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or 2e297 < (*.f64 V l) Initial program 34.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6434.5
Applied rewrites34.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
lift-/.f64N/A
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
pow1/2N/A
associate-/r*N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
pow1/2N/A
sqrt-divN/A
metadata-evalN/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
associate-*r/N/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
*-commutativeN/A
Applied rewrites48.5%
if -inf.0 < (*.f64 V l) < -9.9999999999999995e-189Initial program 87.8%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6487.8
Applied rewrites87.8%
lift-sqrt.f64N/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
sqrt-prodN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.5
Applied rewrites99.5%
if -9.9999999999999995e-189 < (*.f64 V l) < 0.0Initial program 49.7%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6429.5
Applied rewrites29.5%
if 0.0 < (*.f64 V l) < 2e297Initial program 82.3%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification79.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ (* c0 (sqrt (/ A (- l)))) (sqrt (- V)))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -1e-188)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(/ (* c0 (sqrt (/ A V))) (sqrt l))
(if (<= (* V l) 2e+297) (* c0 (/ (sqrt A) (sqrt (* V l)))) t_0))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = (c0 * sqrt((A / -l))) / sqrt(-V);
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -1e-188) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * sqrt((A / V))) / sqrt(l);
} else if ((V * l) <= 2e+297) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = (c0 * Math.sqrt((A / -l))) / Math.sqrt(-V);
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -1e-188) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * Math.sqrt((A / V))) / Math.sqrt(l);
} else if ((V * l) <= 2e+297) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = (c0 * math.sqrt((A / -l))) / math.sqrt(-V) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -1e-188: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = (c0 * math.sqrt((A / V))) / math.sqrt(l) elif (V * l) <= 2e+297: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = t_0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(Float64(c0 * sqrt(Float64(A / Float64(-l)))) / sqrt(Float64(-V))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -1e-188) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(Float64(c0 * sqrt(Float64(A / V))) / sqrt(l)); elseif (Float64(V * l) <= 2e+297) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = t_0; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = (c0 * sqrt((A / -l))) / sqrt(-V);
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -1e-188)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = (c0 * sqrt((A / V))) / sqrt(l);
elseif ((V * l) <= 2e+297)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(N[(c0 * N[Sqrt[N[(A / (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -1e-188], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(N[(c0 * N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+297], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \sqrt{\frac{A}{-\ell}}}{\sqrt{-V}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -1 \cdot 10^{-188}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0 \cdot \sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+297}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or 2e297 < (*.f64 V l) Initial program 34.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6434.5
Applied rewrites34.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
lift-/.f64N/A
lift-sqrt.f64N/A
lift-*.f64N/A
sqrt-prodN/A
pow1/2N/A
associate-/r*N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
pow1/2N/A
sqrt-divN/A
metadata-evalN/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
associate-*r/N/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
*-commutativeN/A
Applied rewrites48.5%
if -inf.0 < (*.f64 V l) < -9.9999999999999995e-189Initial program 87.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6487.9
Applied rewrites87.9%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6499.4
Applied rewrites99.4%
if -9.9999999999999995e-189 < (*.f64 V l) < 0.0Initial program 49.7%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6429.5
Applied rewrites29.5%
if 0.0 < (*.f64 V l) < 2e297Initial program 82.3%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification79.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (sqrt (/ A V))) (t_1 (* t_0 (/ c0 (sqrt l)))))
(if (<= (* V l) (- INFINITY))
t_1
(if (<= (* V l) -1e-188)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(/ (* c0 t_0) (sqrt l))
(if (<= (* V l) 2e+292) (* c0 (/ (sqrt A) (sqrt (* V l)))) t_1))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = sqrt((A / V));
double t_1 = t_0 * (c0 / sqrt(l));
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((V * l) <= -1e-188) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * t_0) / sqrt(l);
} else if ((V * l) <= 2e+292) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = t_1;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = Math.sqrt((A / V));
double t_1 = t_0 * (c0 / Math.sqrt(l));
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((V * l) <= -1e-188) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = (c0 * t_0) / Math.sqrt(l);
} else if ((V * l) <= 2e+292) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = math.sqrt((A / V)) t_1 = t_0 * (c0 / math.sqrt(l)) tmp = 0 if (V * l) <= -math.inf: tmp = t_1 elif (V * l) <= -1e-188: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = (c0 * t_0) / math.sqrt(l) elif (V * l) <= 2e+292: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = sqrt(Float64(A / V)) t_1 = Float64(t_0 * Float64(c0 / sqrt(l))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_1; elseif (Float64(V * l) <= -1e-188) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(Float64(c0 * t_0) / sqrt(l)); elseif (Float64(V * l) <= 2e+292) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = sqrt((A / V));
t_1 = t_0 * (c0 / sqrt(l));
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_1;
elseif ((V * l) <= -1e-188)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = (c0 * t_0) / sqrt(l);
elseif ((V * l) <= 2e+292)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(c0 / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(V * l), $MachinePrecision], -1e-188], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(N[(c0 * t$95$0), $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 2e+292], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \sqrt{\frac{A}{V}}\\
t_1 := t\_0 \cdot \frac{c0}{\sqrt{\ell}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;V \cdot \ell \leq -1 \cdot 10^{-188}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0 \cdot t\_0}{\sqrt{\ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+292}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or 2e292 < (*.f64 V l) Initial program 35.4%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-/.f6447.8
Applied rewrites47.8%
if -inf.0 < (*.f64 V l) < -9.9999999999999995e-189Initial program 87.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6487.9
Applied rewrites87.9%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6499.4
Applied rewrites99.4%
if -9.9999999999999995e-189 < (*.f64 V l) < 0.0Initial program 49.7%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6429.5
Applied rewrites29.5%
if 0.0 < (*.f64 V l) < 2e292Initial program 83.0%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification78.8%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (* (sqrt (/ A V)) (/ c0 (sqrt l)))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -4e-280)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
t_0
(if (<= (* V l) 2e+292) (* c0 (/ (sqrt A) (sqrt (* V l)))) t_0))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = sqrt((A / V)) * (c0 / sqrt(l));
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -4e-280) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else if ((V * l) <= 2e+292) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = Math.sqrt((A / V)) * (c0 / Math.sqrt(l));
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -4e-280) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else if ((V * l) <= 2e+292) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = math.sqrt((A / V)) * (c0 / math.sqrt(l)) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -4e-280: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = t_0 elif (V * l) <= 2e+292: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = t_0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(sqrt(Float64(A / V)) * Float64(c0 / sqrt(l))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -4e-280) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = t_0; elseif (Float64(V * l) <= 2e+292) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = t_0; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = sqrt((A / V)) * (c0 / sqrt(l));
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -4e-280)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = t_0;
elseif ((V * l) <= 2e+292)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] * N[(c0 / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -4e-280], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], 2e+292], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \sqrt{\frac{A}{V}} \cdot \frac{c0}{\sqrt{\ell}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -4 \cdot 10^{-280}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+292}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or -3.9999999999999998e-280 < (*.f64 V l) < 0.0 or 2e292 < (*.f64 V l) Initial program 38.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-/.f6439.8
Applied rewrites39.8%
if -inf.0 < (*.f64 V l) < -3.9999999999999998e-280Initial program 87.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6499.5
Applied rewrites99.5%
if 0.0 < (*.f64 V l) < 2e292Initial program 83.0%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification81.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (* c0 (/ (sqrt (/ A V)) (sqrt l)))))
(if (<= (* V l) (- INFINITY))
t_0
(if (<= (* V l) -4e-280)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
t_0
(if (<= (* V l) 2e+292) (* c0 (/ (sqrt A) (sqrt (* V l)))) t_0))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = c0 * (sqrt((A / V)) / sqrt(l));
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = t_0;
} else if ((V * l) <= -4e-280) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else if ((V * l) <= 2e+292) {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = c0 * (Math.sqrt((A / V)) / Math.sqrt(l));
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = t_0;
} else if ((V * l) <= -4e-280) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = t_0;
} else if ((V * l) <= 2e+292) {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
} else {
tmp = t_0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = c0 * (math.sqrt((A / V)) / math.sqrt(l)) tmp = 0 if (V * l) <= -math.inf: tmp = t_0 elif (V * l) <= -4e-280: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = t_0 elif (V * l) <= 2e+292: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) else: tmp = t_0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(c0 * Float64(sqrt(Float64(A / V)) / sqrt(l))) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = t_0; elseif (Float64(V * l) <= -4e-280) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = t_0; elseif (Float64(V * l) <= 2e+292) tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); else tmp = t_0; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = c0 * (sqrt((A / V)) / sqrt(l));
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = t_0;
elseif ((V * l) <= -4e-280)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = t_0;
elseif ((V * l) <= 2e+292)
tmp = c0 * (sqrt(A) / sqrt((V * l)));
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(c0 * N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], -4e-280], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], t$95$0, If[LessEqual[N[(V * l), $MachinePrecision], 2e+292], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := c0 \cdot \frac{\sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq -4 \cdot 10^{-280}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;V \cdot \ell \leq 2 \cdot 10^{+292}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0 or -3.9999999999999998e-280 < (*.f64 V l) < 0.0 or 2e292 < (*.f64 V l) Initial program 38.5%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6439.8
Applied rewrites39.8%
if -inf.0 < (*.f64 V l) < -3.9999999999999998e-280Initial program 87.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6499.5
Applied rewrites99.5%
if 0.0 < (*.f64 V l) < 2e292Initial program 83.0%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification81.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (/ A (* V l))) (t_1 (/ c0 (sqrt (* V (/ l A)))))) (if (<= t_0 1e-303) t_1 (if (<= t_0 5e+298) (* c0 (sqrt t_0)) t_1))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double t_1 = c0 / sqrt((V * (l / A)));
double tmp;
if (t_0 <= 1e-303) {
tmp = t_1;
} else if (t_0 <= 5e+298) {
tmp = c0 * sqrt(t_0);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = a / (v * l)
t_1 = c0 / sqrt((v * (l / a)))
if (t_0 <= 1d-303) then
tmp = t_1
else if (t_0 <= 5d+298) then
tmp = c0 * sqrt(t_0)
else
tmp = t_1
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double t_1 = c0 / Math.sqrt((V * (l / A)));
double tmp;
if (t_0 <= 1e-303) {
tmp = t_1;
} else if (t_0 <= 5e+298) {
tmp = c0 * Math.sqrt(t_0);
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) t_1 = c0 / math.sqrt((V * (l / A))) tmp = 0 if t_0 <= 1e-303: tmp = t_1 elif t_0 <= 5e+298: tmp = c0 * math.sqrt(t_0) else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) t_1 = Float64(c0 / sqrt(Float64(V * Float64(l / A)))) tmp = 0.0 if (t_0 <= 1e-303) tmp = t_1; elseif (t_0 <= 5e+298) tmp = Float64(c0 * sqrt(t_0)); else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
t_1 = c0 / sqrt((V * (l / A)));
tmp = 0.0;
if (t_0 <= 1e-303)
tmp = t_1;
elseif (t_0 <= 5e+298)
tmp = c0 * sqrt(t_0);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 / N[Sqrt[N[(V * N[(l / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-303], t$95$1, If[LessEqual[t$95$0, 5e+298], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
t_1 := \frac{c0}{\sqrt{V \cdot \frac{\ell}{A}}}\\
\mathbf{if}\;t\_0 \leq 10^{-303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+298}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 9.99999999999999931e-304 or 5.0000000000000003e298 < (/.f64 A (*.f64 V l)) Initial program 36.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6436.4
Applied rewrites36.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6447.2
Applied rewrites47.2%
if 9.99999999999999931e-304 < (/.f64 A (*.f64 V l)) < 5.0000000000000003e298Initial program 99.3%
Final simplification76.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (/ A (* V l))) (t_1 (* c0 (sqrt (/ (/ A l) V))))) (if (<= t_0 1e-303) t_1 (if (<= t_0 1e+282) (* c0 (sqrt t_0)) t_1))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double t_1 = c0 * sqrt(((A / l) / V));
double tmp;
if (t_0 <= 1e-303) {
tmp = t_1;
} else if (t_0 <= 1e+282) {
tmp = c0 * sqrt(t_0);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = a / (v * l)
t_1 = c0 * sqrt(((a / l) / v))
if (t_0 <= 1d-303) then
tmp = t_1
else if (t_0 <= 1d+282) then
tmp = c0 * sqrt(t_0)
else
tmp = t_1
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double t_1 = c0 * Math.sqrt(((A / l) / V));
double tmp;
if (t_0 <= 1e-303) {
tmp = t_1;
} else if (t_0 <= 1e+282) {
tmp = c0 * Math.sqrt(t_0);
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) t_1 = c0 * math.sqrt(((A / l) / V)) tmp = 0 if t_0 <= 1e-303: tmp = t_1 elif t_0 <= 1e+282: tmp = c0 * math.sqrt(t_0) else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) t_1 = Float64(c0 * sqrt(Float64(Float64(A / l) / V))) tmp = 0.0 if (t_0 <= 1e-303) tmp = t_1; elseif (t_0 <= 1e+282) tmp = Float64(c0 * sqrt(t_0)); else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
t_1 = c0 * sqrt(((A / l) / V));
tmp = 0.0;
if (t_0 <= 1e-303)
tmp = t_1;
elseif (t_0 <= 1e+282)
tmp = c0 * sqrt(t_0);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-303], t$95$1, If[LessEqual[t$95$0, 1e+282], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
t_1 := c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\mathbf{if}\;t\_0 \leq 10^{-303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+282}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 9.99999999999999931e-304 or 1.00000000000000003e282 < (/.f64 A (*.f64 V l)) Initial program 36.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6446.7
Applied rewrites46.7%
if 9.99999999999999931e-304 < (/.f64 A (*.f64 V l)) < 1.00000000000000003e282Initial program 99.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -4e-280)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 0.0)
(/ c0 (sqrt (* V (/ l A))))
(* c0 (/ (sqrt A) (sqrt (* V l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -4e-280) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 / sqrt((V * (l / A)));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-4d-280)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if ((v * l) <= 0.0d0) then
tmp = c0 / sqrt((v * (l / a)))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -4e-280) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 0.0) {
tmp = c0 / Math.sqrt((V * (l / A)));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -4e-280: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 0.0: tmp = c0 / math.sqrt((V * (l / A))) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -4e-280) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 / sqrt(Float64(V * Float64(l / A)))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -4e-280)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 0.0)
tmp = c0 / sqrt((V * (l / A)));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -4e-280], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 / N[Sqrt[N[(V * N[(l / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -4 \cdot 10^{-280}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \frac{\ell}{A}}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if (*.f64 V l) < -3.9999999999999998e-280Initial program 79.1%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
div-invN/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6489.2
Applied rewrites89.2%
if -3.9999999999999998e-280 < (*.f64 V l) < 0.0Initial program 41.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6441.5
Applied rewrites41.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6459.7
Applied rewrites59.7%
if 0.0 < (*.f64 V l) Initial program 73.9%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6488.7
Applied rewrites88.7%
Final simplification84.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) -1e-249)
(* c0 (sqrt (* A (/ 1.0 (* V l)))))
(if (<= (* V l) 0.0)
(/ c0 (sqrt (* V (/ l A))))
(* c0 (/ (sqrt A) (sqrt (* V l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -1e-249) {
tmp = c0 * sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 / sqrt((V * (l / A)));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= (-1d-249)) then
tmp = c0 * sqrt((a * (1.0d0 / (v * l))))
else if ((v * l) <= 0.0d0) then
tmp = c0 / sqrt((v * (l / a)))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -1e-249) {
tmp = c0 * Math.sqrt((A * (1.0 / (V * l))));
} else if ((V * l) <= 0.0) {
tmp = c0 / Math.sqrt((V * (l / A)));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -1e-249: tmp = c0 * math.sqrt((A * (1.0 / (V * l)))) elif (V * l) <= 0.0: tmp = c0 / math.sqrt((V * (l / A))) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= -1e-249) tmp = Float64(c0 * sqrt(Float64(A * Float64(1.0 / Float64(V * l))))); elseif (Float64(V * l) <= 0.0) tmp = Float64(c0 / sqrt(Float64(V * Float64(l / A)))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -1e-249)
tmp = c0 * sqrt((A * (1.0 / (V * l))));
elseif ((V * l) <= 0.0)
tmp = c0 / sqrt((V * (l / A)));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], -1e-249], N[(c0 * N[Sqrt[N[(A * N[(1.0 / N[(V * l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 0.0], N[(c0 / N[Sqrt[N[(V * N[(l / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -1 \cdot 10^{-249}:\\
\;\;\;\;c0 \cdot \sqrt{A \cdot \frac{1}{V \cdot \ell}}\\
\mathbf{elif}\;V \cdot \ell \leq 0:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \frac{\ell}{A}}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if (*.f64 V l) < -1.00000000000000005e-249Initial program 79.4%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
if -1.00000000000000005e-249 < (*.f64 V l) < 0.0Initial program 43.5%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6443.5
Applied rewrites43.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6460.4
Applied rewrites60.4%
if 0.0 < (*.f64 V l) Initial program 73.9%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6488.7
Applied rewrites88.7%
Final simplification80.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= A -2e-310) (* (/ c0 (* (sqrt (- V)) (sqrt l))) (sqrt (- A))) (* c0 (/ (sqrt A) (sqrt (* V l))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -2e-310) {
tmp = (c0 / (sqrt(-V) * sqrt(l))) * sqrt(-A);
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-2d-310)) then
tmp = (c0 / (sqrt(-v) * sqrt(l))) * sqrt(-a)
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -2e-310) {
tmp = (c0 / (Math.sqrt(-V) * Math.sqrt(l))) * Math.sqrt(-A);
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -2e-310: tmp = (c0 / (math.sqrt(-V) * math.sqrt(l))) * math.sqrt(-A) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -2e-310) tmp = Float64(Float64(c0 / Float64(sqrt(Float64(-V)) * sqrt(l))) * sqrt(Float64(-A))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -2e-310)
tmp = (c0 / (sqrt(-V) * sqrt(l))) * sqrt(-A);
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -2e-310], N[(N[(c0 / N[(N[Sqrt[(-V)], $MachinePrecision] * N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[(-A)], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\frac{c0}{\sqrt{-V} \cdot \sqrt{\ell}} \cdot \sqrt{-A}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if A < -1.999999999999994e-310Initial program 74.3%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6474.3
Applied rewrites74.3%
lift-/.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
frac-2negN/A
sqrt-divN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6481.2
Applied rewrites81.2%
lift-sqrt.f64N/A
lift-neg.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
sqrt-prodN/A
lift-sqrt.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-neg.f6442.4
Applied rewrites42.4%
if -1.999999999999994e-310 < A Initial program 68.0%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6481.2
Applied rewrites81.2%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp = code(c0, A, V, l)
tmp = c0 * sqrt((A / (V * l)));
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Initial program 71.4%
herbie shell --seed 2024214
(FPCore (c0 A V l)
:name "Henrywood and Agarwal, Equation (3)"
:precision binary64
(* c0 (sqrt (/ A (* V l)))))