
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (sin (* 0.011111111111111112 (* angle_m PI)))))
(*
angle_s
(if (<= (/ angle_m 180.0) 2e+73)
(/
1.0
(/
(/
(/
1.0
(sin
(*
0.011111111111111112
(* angle_m (* (sqrt (* PI (sqrt PI))) (sqrt (sqrt PI)))))))
(- b a))
(+ b a)))
(if (<= (/ angle_m 180.0) 1e+223)
(/ 1.0 (/ (/ (pow (* t_0 t_0) -0.5) (- b a)) (+ b a)))
(/
1.0
(/
(- b a)
(*
(*
(- b a)
(sin (* (* (sqrt PI) (sqrt PI)) (* angle_m 0.011111111111111112))))
(* (- b a) (+ b a))))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = sin((0.011111111111111112 * (angle_m * ((double) M_PI))));
double tmp;
if ((angle_m / 180.0) <= 2e+73) {
tmp = 1.0 / (((1.0 / sin((0.011111111111111112 * (angle_m * (sqrt((((double) M_PI) * sqrt(((double) M_PI)))) * sqrt(sqrt(((double) M_PI)))))))) / (b - a)) / (b + a));
} else if ((angle_m / 180.0) <= 1e+223) {
tmp = 1.0 / ((pow((t_0 * t_0), -0.5) / (b - a)) / (b + a));
} else {
tmp = 1.0 / ((b - a) / (((b - a) * sin(((sqrt(((double) M_PI)) * sqrt(((double) M_PI))) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a))));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = Math.sin((0.011111111111111112 * (angle_m * Math.PI)));
double tmp;
if ((angle_m / 180.0) <= 2e+73) {
tmp = 1.0 / (((1.0 / Math.sin((0.011111111111111112 * (angle_m * (Math.sqrt((Math.PI * Math.sqrt(Math.PI))) * Math.sqrt(Math.sqrt(Math.PI))))))) / (b - a)) / (b + a));
} else if ((angle_m / 180.0) <= 1e+223) {
tmp = 1.0 / ((Math.pow((t_0 * t_0), -0.5) / (b - a)) / (b + a));
} else {
tmp = 1.0 / ((b - a) / (((b - a) * Math.sin(((Math.sqrt(Math.PI) * Math.sqrt(Math.PI)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a))));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = math.sin((0.011111111111111112 * (angle_m * math.pi))) tmp = 0 if (angle_m / 180.0) <= 2e+73: tmp = 1.0 / (((1.0 / math.sin((0.011111111111111112 * (angle_m * (math.sqrt((math.pi * math.sqrt(math.pi))) * math.sqrt(math.sqrt(math.pi))))))) / (b - a)) / (b + a)) elif (angle_m / 180.0) <= 1e+223: tmp = 1.0 / ((math.pow((t_0 * t_0), -0.5) / (b - a)) / (b + a)) else: tmp = 1.0 / ((b - a) / (((b - a) * math.sin(((math.sqrt(math.pi) * math.sqrt(math.pi)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a)))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = sin(Float64(0.011111111111111112 * Float64(angle_m * pi))) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e+73) tmp = Float64(1.0 / Float64(Float64(Float64(1.0 / sin(Float64(0.011111111111111112 * Float64(angle_m * Float64(sqrt(Float64(pi * sqrt(pi))) * sqrt(sqrt(pi))))))) / Float64(b - a)) / Float64(b + a))); elseif (Float64(angle_m / 180.0) <= 1e+223) tmp = Float64(1.0 / Float64(Float64((Float64(t_0 * t_0) ^ -0.5) / Float64(b - a)) / Float64(b + a))); else tmp = Float64(1.0 / Float64(Float64(b - a) / Float64(Float64(Float64(b - a) * sin(Float64(Float64(sqrt(pi) * sqrt(pi)) * Float64(angle_m * 0.011111111111111112)))) * Float64(Float64(b - a) * Float64(b + a))))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = sin((0.011111111111111112 * (angle_m * pi))); tmp = 0.0; if ((angle_m / 180.0) <= 2e+73) tmp = 1.0 / (((1.0 / sin((0.011111111111111112 * (angle_m * (sqrt((pi * sqrt(pi))) * sqrt(sqrt(pi))))))) / (b - a)) / (b + a)); elseif ((angle_m / 180.0) <= 1e+223) tmp = 1.0 / ((((t_0 * t_0) ^ -0.5) / (b - a)) / (b + a)); else tmp = 1.0 / ((b - a) / (((b - a) * sin(((sqrt(pi) * sqrt(pi)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a)))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[Sin[N[(0.011111111111111112 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+73], N[(1.0 / N[(N[(N[(1.0 / N[Sin[N[(0.011111111111111112 * N[(angle$95$m * N[(N[Sqrt[N[(Pi * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Sqrt[Pi], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(b - a), $MachinePrecision]), $MachinePrecision] / N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+223], N[(1.0 / N[(N[(N[Power[N[(t$95$0 * t$95$0), $MachinePrecision], -0.5], $MachinePrecision] / N[(b - a), $MachinePrecision]), $MachinePrecision] / N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(b - a), $MachinePrecision] / N[(N[(N[(b - a), $MachinePrecision] * N[Sin[N[(N[(N[Sqrt[Pi], $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := \sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \pi\right)\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{+73}:\\
\;\;\;\;\frac{1}{\frac{\frac{\frac{1}{\sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\sqrt{\pi \cdot \sqrt{\pi}} \cdot \sqrt{\sqrt{\pi}}\right)\right)\right)}}{b - a}}{b + a}}\\
\mathbf{elif}\;\frac{angle\_m}{180} \leq 10^{+223}:\\
\;\;\;\;\frac{1}{\frac{\frac{{\left(t\_0 \cdot t\_0\right)}^{-0.5}}{b - a}}{b + a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{b - a}{\left(\left(b - a\right) \cdot \sin \left(\left(\sqrt{\pi} \cdot \sqrt{\pi}\right) \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)}}\\
\end{array}
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999997e73Initial program 57.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites70.7%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6453.4
Applied rewrites57.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites70.6%
rem-square-sqrtN/A
sqrt-unprodN/A
lift-PI.f64N/A
lift-PI.f64N/A
lift-PI.f64N/A
lift-PI.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*r*N/A
sqrt-prodN/A
pow1/2N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f6474.4
Applied rewrites74.4%
if 1.99999999999999997e73 < (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000005e223Initial program 34.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites37.0%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6433.5
Applied rewrites41.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites37.0%
lift-/.f64N/A
inv-powN/A
sqr-powN/A
pow-prod-downN/A
lower-pow.f64N/A
lower-*.f64N/A
metadata-eval54.0
Applied rewrites54.0%
if 1.00000000000000005e223 < (/.f64 angle #s(literal 180 binary64)) Initial program 29.2%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites37.6%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6435.1
Applied rewrites27.7%
lift-PI.f64N/A
add-sqr-sqrtN/A
lower-*.f64N/A
lift-PI.f64N/A
lower-sqrt.f64N/A
lift-PI.f64N/A
lower-sqrt.f6444.0
Applied rewrites44.0%
Final simplification69.2%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(let* ((t_0 (- (pow b 2.0) (pow a 2.0))))
(*
angle_s
(if (<= t_0 (- INFINITY))
(* -0.011111111111111112 (* a (* a (* angle PI))))
(if (<= t_0 5e+284)
(* (* (- b a) (+ b a)) (sin (* PI (* angle_m 0.011111111111111112))))
(/
(* (+ b a) (* PI (* angle 0.011111111111111112)))
(/ 1.0 (- b a))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double t_0 = pow(b, 2.0) - pow(a, 2.0);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -0.011111111111111112 * (a * (a * (angle * ((double) M_PI))));
} else if (t_0 <= 5e+284) {
tmp = ((b - a) * (b + a)) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)));
} else {
tmp = ((b + a) * (((double) M_PI) * (angle * 0.011111111111111112))) / (1.0 / (b - a));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double t_0 = Math.pow(b, 2.0) - Math.pow(a, 2.0);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -0.011111111111111112 * (a * (a * (angle * Math.PI)));
} else if (t_0 <= 5e+284) {
tmp = ((b - a) * (b + a)) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)));
} else {
tmp = ((b + a) * (Math.PI * (angle * 0.011111111111111112))) / (1.0 / (b - a));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): t_0 = math.pow(b, 2.0) - math.pow(a, 2.0) tmp = 0 if t_0 <= -math.inf: tmp = -0.011111111111111112 * (a * (a * (angle * math.pi))) elif t_0 <= 5e+284: tmp = ((b - a) * (b + a)) * math.sin((math.pi * (angle_m * 0.011111111111111112))) else: tmp = ((b + a) * (math.pi * (angle * 0.011111111111111112))) / (1.0 / (b - a)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) t_0 = Float64((b ^ 2.0) - (a ^ 2.0)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-0.011111111111111112 * Float64(a * Float64(a * Float64(angle * pi)))); elseif (t_0 <= 5e+284) tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))); else tmp = Float64(Float64(Float64(b + a) * Float64(pi * Float64(angle * 0.011111111111111112))) / Float64(1.0 / Float64(b - a))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) t_0 = (b ^ 2.0) - (a ^ 2.0); tmp = 0.0; if (t_0 <= -Inf) tmp = -0.011111111111111112 * (a * (a * (angle * pi))); elseif (t_0 <= 5e+284) tmp = ((b - a) * (b + a)) * sin((pi * (angle_m * 0.011111111111111112))); else tmp = ((b + a) * (pi * (angle * 0.011111111111111112))) / (1.0 / (b - a)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[t$95$0, (-Infinity)], N[(-0.011111111111111112 * N[(a * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+284], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(b + a), $MachinePrecision] * N[(Pi * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := {b}^{2} - {a}^{2}\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;-0.011111111111111112 \cdot \left(a \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+284}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(b + a\right) \cdot \left(\pi \cdot \left(angle \cdot 0.011111111111111112\right)\right)}{\frac{1}{b - a}}\\
\end{array}
\end{array}
\end{array}
if (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) < -inf.0Initial program 49.9%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6464.8
Applied rewrites64.8%
Taylor expanded in b around 0
Applied rewrites64.8%
Applied rewrites82.9%
if -inf.0 < (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) < 4.9999999999999999e284Initial program 58.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites58.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-+.f64N/A
lift--.f64N/A
difference-of-squaresN/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lower-*.f6458.0
lift--.f64N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
difference-of-squaresN/A
lift-+.f64N/A
lift--.f64N/A
lift-*.f6458.0
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
Applied rewrites58.2%
if 4.9999999999999999e284 < (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) Initial program 39.2%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6457.6
Applied rewrites57.6%
Applied rewrites72.6%
Final simplification66.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (- (pow b 2.0) (pow a 2.0)) -1e+59)
(* -0.011111111111111112 (* (* PI a) (* angle a)))
(* (* (- b a) (+ b a)) (* 0.011111111111111112 (* angle PI))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((pow(b, 2.0) - pow(a, 2.0)) <= -1e+59) {
tmp = -0.011111111111111112 * ((((double) M_PI) * a) * (angle * a));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * ((double) M_PI)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((Math.pow(b, 2.0) - Math.pow(a, 2.0)) <= -1e+59) {
tmp = -0.011111111111111112 * ((Math.PI * a) * (angle * a));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * Math.PI));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (math.pow(b, 2.0) - math.pow(a, 2.0)) <= -1e+59: tmp = -0.011111111111111112 * ((math.pi * a) * (angle * a)) else: tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * math.pi)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64((b ^ 2.0) - (a ^ 2.0)) <= -1e+59) tmp = Float64(-0.011111111111111112 * Float64(Float64(pi * a) * Float64(angle * a))); else tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(0.011111111111111112 * Float64(angle * pi))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if (((b ^ 2.0) - (a ^ 2.0)) <= -1e+59) tmp = -0.011111111111111112 * ((pi * a) * (angle * a)); else tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * pi)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision], -1e+59], N[(-0.011111111111111112 * N[(N[(Pi * a), $MachinePrecision] * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(0.011111111111111112 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{b}^{2} - {a}^{2} \leq -1 \cdot 10^{+59}:\\
\;\;\;\;-0.011111111111111112 \cdot \left(\left(\pi \cdot a\right) \cdot \left(angle \cdot a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(0.011111111111111112 \cdot \left(angle \cdot \pi\right)\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) < -9.99999999999999972e58Initial program 49.2%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.1
Applied rewrites56.1%
Taylor expanded in b around 0
Applied rewrites56.1%
Applied rewrites67.5%
if -9.99999999999999972e58 < (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) Initial program 53.5%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.4
Applied rewrites56.4%
Final simplification59.6%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (- (pow b 2.0) (pow a 2.0)) -5e-244)
(* PI (* -0.011111111111111112 (* a (* angle a))))
(* (* PI (* b b)) (* angle 0.011111111111111112)))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((pow(b, 2.0) - pow(a, 2.0)) <= -5e-244) {
tmp = ((double) M_PI) * (-0.011111111111111112 * (a * (angle * a)));
} else {
tmp = (((double) M_PI) * (b * b)) * (angle * 0.011111111111111112);
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((Math.pow(b, 2.0) - Math.pow(a, 2.0)) <= -5e-244) {
tmp = Math.PI * (-0.011111111111111112 * (a * (angle * a)));
} else {
tmp = (Math.PI * (b * b)) * (angle * 0.011111111111111112);
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (math.pow(b, 2.0) - math.pow(a, 2.0)) <= -5e-244: tmp = math.pi * (-0.011111111111111112 * (a * (angle * a))) else: tmp = (math.pi * (b * b)) * (angle * 0.011111111111111112) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64((b ^ 2.0) - (a ^ 2.0)) <= -5e-244) tmp = Float64(pi * Float64(-0.011111111111111112 * Float64(a * Float64(angle * a)))); else tmp = Float64(Float64(pi * Float64(b * b)) * Float64(angle * 0.011111111111111112)); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if (((b ^ 2.0) - (a ^ 2.0)) <= -5e-244) tmp = pi * (-0.011111111111111112 * (a * (angle * a))); else tmp = (pi * (b * b)) * (angle * 0.011111111111111112); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision], -5e-244], N[(Pi * N[(-0.011111111111111112 * N[(a * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(Pi * N[(b * b), $MachinePrecision]), $MachinePrecision] * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{b}^{2} - {a}^{2} \leq -5 \cdot 10^{-244}:\\
\;\;\;\;\pi \cdot \left(-0.011111111111111112 \cdot \left(a \cdot \left(angle \cdot a\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\pi \cdot \left(b \cdot b\right)\right) \cdot \left(angle \cdot 0.011111111111111112\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) < -4.99999999999999998e-244Initial program 53.2%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.2
Applied rewrites56.2%
Taylor expanded in b around 0
Applied rewrites56.1%
Applied rewrites64.1%
if -4.99999999999999998e-244 < (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) Initial program 51.6%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.4
Applied rewrites56.4%
Taylor expanded in b around inf
Applied rewrites54.7%
Final simplification58.7%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+223)
(/
1.0
(/
(/
(/
1.0
(sin
(*
0.011111111111111112
(* angle_m (* (sqrt (* PI (sqrt PI))) (sqrt (sqrt PI)))))))
(- b a))
(+ b a)))
(/
1.0
(/
(- b a)
(*
(*
(- b a)
(sin (* (* (sqrt PI) (sqrt PI)) (* angle_m 0.011111111111111112))))
(* (- b a) (+ b a))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 1e+223) {
tmp = 1.0 / (((1.0 / sin((0.011111111111111112 * (angle_m * (sqrt((((double) M_PI) * sqrt(((double) M_PI)))) * sqrt(sqrt(((double) M_PI)))))))) / (b - a)) / (b + a));
} else {
tmp = 1.0 / ((b - a) / (((b - a) * sin(((sqrt(((double) M_PI)) * sqrt(((double) M_PI))) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a))));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 1e+223) {
tmp = 1.0 / (((1.0 / Math.sin((0.011111111111111112 * (angle_m * (Math.sqrt((Math.PI * Math.sqrt(Math.PI))) * Math.sqrt(Math.sqrt(Math.PI))))))) / (b - a)) / (b + a));
} else {
tmp = 1.0 / ((b - a) / (((b - a) * Math.sin(((Math.sqrt(Math.PI) * Math.sqrt(Math.PI)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a))));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 1e+223: tmp = 1.0 / (((1.0 / math.sin((0.011111111111111112 * (angle_m * (math.sqrt((math.pi * math.sqrt(math.pi))) * math.sqrt(math.sqrt(math.pi))))))) / (b - a)) / (b + a)) else: tmp = 1.0 / ((b - a) / (((b - a) * math.sin(((math.sqrt(math.pi) * math.sqrt(math.pi)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a)))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+223) tmp = Float64(1.0 / Float64(Float64(Float64(1.0 / sin(Float64(0.011111111111111112 * Float64(angle_m * Float64(sqrt(Float64(pi * sqrt(pi))) * sqrt(sqrt(pi))))))) / Float64(b - a)) / Float64(b + a))); else tmp = Float64(1.0 / Float64(Float64(b - a) / Float64(Float64(Float64(b - a) * sin(Float64(Float64(sqrt(pi) * sqrt(pi)) * Float64(angle_m * 0.011111111111111112)))) * Float64(Float64(b - a) * Float64(b + a))))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 1e+223) tmp = 1.0 / (((1.0 / sin((0.011111111111111112 * (angle_m * (sqrt((pi * sqrt(pi))) * sqrt(sqrt(pi))))))) / (b - a)) / (b + a)); else tmp = 1.0 / ((b - a) / (((b - a) * sin(((sqrt(pi) * sqrt(pi)) * (angle_m * 0.011111111111111112)))) * ((b - a) * (b + a)))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+223], N[(1.0 / N[(N[(N[(1.0 / N[Sin[N[(0.011111111111111112 * N[(angle$95$m * N[(N[Sqrt[N[(Pi * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Sqrt[Pi], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(b - a), $MachinePrecision]), $MachinePrecision] / N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(b - a), $MachinePrecision] / N[(N[(N[(b - a), $MachinePrecision] * N[Sin[N[(N[(N[Sqrt[Pi], $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+223}:\\
\;\;\;\;\frac{1}{\frac{\frac{\frac{1}{\sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\sqrt{\pi \cdot \sqrt{\pi}} \cdot \sqrt{\sqrt{\pi}}\right)\right)\right)}}{b - a}}{b + a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{b - a}{\left(\left(b - a\right) \cdot \sin \left(\left(\sqrt{\pi} \cdot \sqrt{\pi}\right) \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right) \cdot \left(\left(b - a\right) \cdot \left(b + a\right)\right)}}\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000005e223Initial program 53.9%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites65.1%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6450.1
Applied rewrites54.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites65.0%
rem-square-sqrtN/A
sqrt-unprodN/A
lift-PI.f64N/A
lift-PI.f64N/A
lift-PI.f64N/A
lift-PI.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*r*N/A
sqrt-prodN/A
pow1/2N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f6468.7
Applied rewrites68.7%
if 1.00000000000000005e223 < (/.f64 angle #s(literal 180 binary64)) Initial program 29.2%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites37.6%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6435.1
Applied rewrites27.7%
lift-PI.f64N/A
add-sqr-sqrtN/A
lower-*.f64N/A
lift-PI.f64N/A
lower-sqrt.f64N/A
lift-PI.f64N/A
lower-sqrt.f6444.0
Applied rewrites44.0%
Final simplification67.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= a 4e+191)
(* (+ b a) (* (- b a) (sin (* angle_m (* 0.011111111111111112 PI)))))
(/ (* (+ b a) (* PI (* angle 0.011111111111111112))) (/ 1.0 (- b a))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if (a <= 4e+191) {
tmp = (b + a) * ((b - a) * sin((angle_m * (0.011111111111111112 * ((double) M_PI)))));
} else {
tmp = ((b + a) * (((double) M_PI) * (angle * 0.011111111111111112))) / (1.0 / (b - a));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if (a <= 4e+191) {
tmp = (b + a) * ((b - a) * Math.sin((angle_m * (0.011111111111111112 * Math.PI))));
} else {
tmp = ((b + a) * (Math.PI * (angle * 0.011111111111111112))) / (1.0 / (b - a));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if a <= 4e+191: tmp = (b + a) * ((b - a) * math.sin((angle_m * (0.011111111111111112 * math.pi)))) else: tmp = ((b + a) * (math.pi * (angle * 0.011111111111111112))) / (1.0 / (b - a)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (a <= 4e+191) tmp = Float64(Float64(b + a) * Float64(Float64(b - a) * sin(Float64(angle_m * Float64(0.011111111111111112 * pi))))); else tmp = Float64(Float64(Float64(b + a) * Float64(pi * Float64(angle * 0.011111111111111112))) / Float64(1.0 / Float64(b - a))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if (a <= 4e+191) tmp = (b + a) * ((b - a) * sin((angle_m * (0.011111111111111112 * pi)))); else tmp = ((b + a) * (pi * (angle * 0.011111111111111112))) / (1.0 / (b - a)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[a, 4e+191], N[(N[(b + a), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[Sin[N[(angle$95$m * N[(0.011111111111111112 * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b + a), $MachinePrecision] * N[(Pi * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a \leq 4 \cdot 10^{+191}:\\
\;\;\;\;\left(b + a\right) \cdot \left(\left(b - a\right) \cdot \sin \left(angle\_m \cdot \left(0.011111111111111112 \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(b + a\right) \cdot \left(\pi \cdot \left(angle \cdot 0.011111111111111112\right)\right)}{\frac{1}{b - a}}\\
\end{array}
\end{array}
if a < 4.00000000000000029e191Initial program 52.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites62.9%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6464.5
Applied rewrites64.5%
if 4.00000000000000029e191 < a Initial program 50.2%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6483.5
Applied rewrites83.5%
Applied rewrites87.5%
Final simplification66.7%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 4e+173)
(/ 1.0 (/ (/ 90.0 (* angle (* PI (- b a)))) (+ b a)))
(*
(* a a)
(-
(* -0.011111111111111112 (* angle PI))
(/ (fma (* angle (* PI (* b b))) (/ -0.011111111111111112 a) 0.0) a))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e+173) {
tmp = 1.0 / ((90.0 / (angle * (((double) M_PI) * (b - a)))) / (b + a));
} else {
tmp = (a * a) * ((-0.011111111111111112 * (angle * ((double) M_PI))) - (fma((angle * (((double) M_PI) * (b * b))), (-0.011111111111111112 / a), 0.0) / a));
}
return angle_s * tmp;
}
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e+173) tmp = Float64(1.0 / Float64(Float64(90.0 / Float64(angle * Float64(pi * Float64(b - a)))) / Float64(b + a))); else tmp = Float64(Float64(a * a) * Float64(Float64(-0.011111111111111112 * Float64(angle * pi)) - Float64(fma(Float64(angle * Float64(pi * Float64(b * b))), Float64(-0.011111111111111112 / a), 0.0) / a))); end return Float64(angle_s * tmp) end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e+173], N[(1.0 / N[(N[(90.0 / N[(angle * N[(Pi * N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * a), $MachinePrecision] * N[(N[(-0.011111111111111112 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(angle * N[(Pi * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(-0.011111111111111112 / a), $MachinePrecision] + 0.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{+173}:\\
\;\;\;\;\frac{1}{\frac{\frac{90}{angle \cdot \left(\pi \cdot \left(b - a\right)\right)}}{b + a}}\\
\mathbf{else}:\\
\;\;\;\;\left(a \cdot a\right) \cdot \left(-0.011111111111111112 \cdot \left(angle \cdot \pi\right) - \frac{\mathsf{fma}\left(angle \cdot \left(\pi \cdot \left(b \cdot b\right)\right), \frac{-0.011111111111111112}{a}, 0\right)}{a}\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.0000000000000001e173Initial program 53.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites65.7%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6450.0
Applied rewrites54.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in angle around 0
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower--.f6464.3
Applied rewrites64.3%
if 4.0000000000000001e173 < (/.f64 angle #s(literal 180 binary64)) Initial program 41.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6449.9
Applied rewrites49.9%
Taylor expanded in a around -inf
Applied rewrites49.6%
Final simplification62.7%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 4e+173)
(/ 1.0 (/ (/ 90.0 (* angle (* PI (- b a)))) (+ b a)))
(*
(* a a)
(-
(* -0.011111111111111112 (* angle PI))
(/ (/ (* PI (* angle (* b b))) (* a -90.0)) a))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e+173) {
tmp = 1.0 / ((90.0 / (angle * (((double) M_PI) * (b - a)))) / (b + a));
} else {
tmp = (a * a) * ((-0.011111111111111112 * (angle * ((double) M_PI))) - (((((double) M_PI) * (angle * (b * b))) / (a * -90.0)) / a));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 4e+173) {
tmp = 1.0 / ((90.0 / (angle * (Math.PI * (b - a)))) / (b + a));
} else {
tmp = (a * a) * ((-0.011111111111111112 * (angle * Math.PI)) - (((Math.PI * (angle * (b * b))) / (a * -90.0)) / a));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 4e+173: tmp = 1.0 / ((90.0 / (angle * (math.pi * (b - a)))) / (b + a)) else: tmp = (a * a) * ((-0.011111111111111112 * (angle * math.pi)) - (((math.pi * (angle * (b * b))) / (a * -90.0)) / a)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 4e+173) tmp = Float64(1.0 / Float64(Float64(90.0 / Float64(angle * Float64(pi * Float64(b - a)))) / Float64(b + a))); else tmp = Float64(Float64(a * a) * Float64(Float64(-0.011111111111111112 * Float64(angle * pi)) - Float64(Float64(Float64(pi * Float64(angle * Float64(b * b))) / Float64(a * -90.0)) / a))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 4e+173) tmp = 1.0 / ((90.0 / (angle * (pi * (b - a)))) / (b + a)); else tmp = (a * a) * ((-0.011111111111111112 * (angle * pi)) - (((pi * (angle * (b * b))) / (a * -90.0)) / a)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 4e+173], N[(1.0 / N[(N[(90.0 / N[(angle * N[(Pi * N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * a), $MachinePrecision] * N[(N[(-0.011111111111111112 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(Pi * N[(angle * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * -90.0), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 4 \cdot 10^{+173}:\\
\;\;\;\;\frac{1}{\frac{\frac{90}{angle \cdot \left(\pi \cdot \left(b - a\right)\right)}}{b + a}}\\
\mathbf{else}:\\
\;\;\;\;\left(a \cdot a\right) \cdot \left(-0.011111111111111112 \cdot \left(angle \cdot \pi\right) - \frac{\frac{\pi \cdot \left(angle \cdot \left(b \cdot b\right)\right)}{a \cdot -90}}{a}\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 4.0000000000000001e173Initial program 53.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites65.7%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6450.0
Applied rewrites54.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in angle around 0
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower--.f6464.3
Applied rewrites64.3%
if 4.0000000000000001e173 < (/.f64 angle #s(literal 180 binary64)) Initial program 41.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6449.9
Applied rewrites49.9%
Taylor expanded in a around -inf
Applied rewrites49.6%
Applied rewrites49.6%
Final simplification62.7%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 500000.0)
(*
(+ b a)
(*
(- b a)
(*
angle
(fma
-2.2862368541380886e-7
(* (* angle angle) (* PI (* PI PI)))
(* 0.011111111111111112 PI)))))
(/
1.0
(/
(- b a)
(*
(* angle 0.011111111111111112)
(* (* PI (+ b a)) (* (- b a) (- b a)))))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 500000.0) {
tmp = (b + a) * ((b - a) * (angle * fma(-2.2862368541380886e-7, ((angle * angle) * (((double) M_PI) * (((double) M_PI) * ((double) M_PI)))), (0.011111111111111112 * ((double) M_PI)))));
} else {
tmp = 1.0 / ((b - a) / ((angle * 0.011111111111111112) * ((((double) M_PI) * (b + a)) * ((b - a) * (b - a)))));
}
return angle_s * tmp;
}
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 500000.0) tmp = Float64(Float64(b + a) * Float64(Float64(b - a) * Float64(angle * fma(-2.2862368541380886e-7, Float64(Float64(angle * angle) * Float64(pi * Float64(pi * pi))), Float64(0.011111111111111112 * pi))))); else tmp = Float64(1.0 / Float64(Float64(b - a) / Float64(Float64(angle * 0.011111111111111112) * Float64(Float64(pi * Float64(b + a)) * Float64(Float64(b - a) * Float64(b - a)))))); end return Float64(angle_s * tmp) end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 500000.0], N[(N[(b + a), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[(angle * N[(-2.2862368541380886e-7 * N[(N[(angle * angle), $MachinePrecision] * N[(Pi * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.011111111111111112 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(b - a), $MachinePrecision] / N[(N[(angle * 0.011111111111111112), $MachinePrecision] * N[(N[(Pi * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 500000:\\
\;\;\;\;\left(b + a\right) \cdot \left(\left(b - a\right) \cdot \left(angle \cdot \mathsf{fma}\left(-2.2862368541380886 \cdot 10^{-7}, \left(angle \cdot angle\right) \cdot \left(\pi \cdot \left(\pi \cdot \pi\right)\right), 0.011111111111111112 \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{b - a}{\left(angle \cdot 0.011111111111111112\right) \cdot \left(\left(\pi \cdot \left(b + a\right)\right) \cdot \left(\left(b - a\right) \cdot \left(b - a\right)\right)\right)}}\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 5e5Initial program 58.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites72.0%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-PI.f64N/A
lower-*.f64N/A
lower-PI.f6467.0
Applied rewrites67.0%
if 5e5 < (/.f64 angle #s(literal 180 binary64)) Initial program 35.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites40.1%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
pow2N/A
lift-pow.f64N/A
pow2N/A
lift-pow.f64N/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6435.6
Applied rewrites40.9%
Taylor expanded in angle around 0
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-+.f64N/A
unpow2N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6442.3
Applied rewrites42.3%
Final simplification60.2%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 500000.0)
(*
(+ b a)
(*
(- b a)
(*
angle
(fma
-2.2862368541380886e-7
(* (* angle angle) (* PI (* PI PI)))
(* 0.011111111111111112 PI)))))
(/ (* PI (* angle 0.011111111111111112)) (/ 1.0 (* (- b a) (+ b a)))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 500000.0) {
tmp = (b + a) * ((b - a) * (angle * fma(-2.2862368541380886e-7, ((angle * angle) * (((double) M_PI) * (((double) M_PI) * ((double) M_PI)))), (0.011111111111111112 * ((double) M_PI)))));
} else {
tmp = (((double) M_PI) * (angle * 0.011111111111111112)) / (1.0 / ((b - a) * (b + a)));
}
return angle_s * tmp;
}
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 500000.0) tmp = Float64(Float64(b + a) * Float64(Float64(b - a) * Float64(angle * fma(-2.2862368541380886e-7, Float64(Float64(angle * angle) * Float64(pi * Float64(pi * pi))), Float64(0.011111111111111112 * pi))))); else tmp = Float64(Float64(pi * Float64(angle * 0.011111111111111112)) / Float64(1.0 / Float64(Float64(b - a) * Float64(b + a)))); end return Float64(angle_s * tmp) end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 500000.0], N[(N[(b + a), $MachinePrecision] * N[(N[(b - a), $MachinePrecision] * N[(angle * N[(-2.2862368541380886e-7 * N[(N[(angle * angle), $MachinePrecision] * N[(Pi * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.011111111111111112 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(Pi * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 500000:\\
\;\;\;\;\left(b + a\right) \cdot \left(\left(b - a\right) \cdot \left(angle \cdot \mathsf{fma}\left(-2.2862368541380886 \cdot 10^{-7}, \left(angle \cdot angle\right) \cdot \left(\pi \cdot \left(\pi \cdot \pi\right)\right), 0.011111111111111112 \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\pi \cdot \left(angle \cdot 0.011111111111111112\right)}{\frac{1}{\left(b - a\right) \cdot \left(b + a\right)}}\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 5e5Initial program 58.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites72.0%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-PI.f64N/A
lower-*.f64N/A
lower-PI.f6467.0
Applied rewrites67.0%
if 5e5 < (/.f64 angle #s(literal 180 binary64)) Initial program 35.0%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6442.2
Applied rewrites42.2%
Applied rewrites42.2%
Final simplification60.2%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 2e-64)
(* (+ b a) (* 0.011111111111111112 (* angle (* PI (- b a)))))
(/ (* PI (* angle 0.011111111111111112)) (/ 1.0 (* (- b a) (+ b a)))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b + a) * (0.011111111111111112 * (angle * (((double) M_PI) * (b - a))));
} else {
tmp = (((double) M_PI) * (angle * 0.011111111111111112)) / (1.0 / ((b - a) * (b + a)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b + a) * (0.011111111111111112 * (angle * (Math.PI * (b - a))));
} else {
tmp = (Math.PI * (angle * 0.011111111111111112)) / (1.0 / ((b - a) * (b + a)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 2e-64: tmp = (b + a) * (0.011111111111111112 * (angle * (math.pi * (b - a)))) else: tmp = (math.pi * (angle * 0.011111111111111112)) / (1.0 / ((b - a) * (b + a))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e-64) tmp = Float64(Float64(b + a) * Float64(0.011111111111111112 * Float64(angle * Float64(pi * Float64(b - a))))); else tmp = Float64(Float64(pi * Float64(angle * 0.011111111111111112)) / Float64(1.0 / Float64(Float64(b - a) * Float64(b + a)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 2e-64) tmp = (b + a) * (0.011111111111111112 * (angle * (pi * (b - a)))); else tmp = (pi * (angle * 0.011111111111111112)) / (1.0 / ((b - a) * (b + a))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e-64], N[(N[(b + a), $MachinePrecision] * N[(0.011111111111111112 * N[(angle * N[(Pi * N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(Pi * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{-64}:\\
\;\;\;\;\left(b + a\right) \cdot \left(0.011111111111111112 \cdot \left(angle \cdot \left(\pi \cdot \left(b - a\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\pi \cdot \left(angle \cdot 0.011111111111111112\right)}{\frac{1}{\left(b - a\right) \cdot \left(b + a\right)}}\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999993e-64Initial program 55.3%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites69.3%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower--.f6468.8
Applied rewrites68.8%
if 1.99999999999999993e-64 < (/.f64 angle #s(literal 180 binary64)) Initial program 46.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6452.0
Applied rewrites52.0%
Applied rewrites52.0%
Final simplification63.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 2e-64)
(* (+ b a) (* 0.011111111111111112 (* angle (* PI (- b a)))))
(* (* (- b a) (+ b a)) (* 0.011111111111111112 (* angle PI))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b + a) * (0.011111111111111112 * (angle * (((double) M_PI) * (b - a))));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * ((double) M_PI)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b + a) * (0.011111111111111112 * (angle * (Math.PI * (b - a))));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * Math.PI));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 2e-64: tmp = (b + a) * (0.011111111111111112 * (angle * (math.pi * (b - a)))) else: tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * math.pi)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e-64) tmp = Float64(Float64(b + a) * Float64(0.011111111111111112 * Float64(angle * Float64(pi * Float64(b - a))))); else tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(0.011111111111111112 * Float64(angle * pi))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 2e-64) tmp = (b + a) * (0.011111111111111112 * (angle * (pi * (b - a)))); else tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * pi)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e-64], N[(N[(b + a), $MachinePrecision] * N[(0.011111111111111112 * N[(angle * N[(Pi * N[(b - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(0.011111111111111112 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{-64}:\\
\;\;\;\;\left(b + a\right) \cdot \left(0.011111111111111112 \cdot \left(angle \cdot \left(\pi \cdot \left(b - a\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(0.011111111111111112 \cdot \left(angle \cdot \pi\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999993e-64Initial program 55.3%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift--.f64N/A
lift-pow.f64N/A
unpow2N/A
lift-pow.f64N/A
unpow2N/A
difference-of-squaresN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites69.3%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
lower--.f6468.8
Applied rewrites68.8%
if 1.99999999999999993e-64 < (/.f64 angle #s(literal 180 binary64)) Initial program 46.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6452.0
Applied rewrites52.0%
Final simplification63.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 2e-64)
(* (- b a) (* (+ b a) (* PI (* angle 0.011111111111111112))))
(* (* (- b a) (+ b a)) (* 0.011111111111111112 (* angle PI))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b - a) * ((b + a) * (((double) M_PI) * (angle * 0.011111111111111112)));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * ((double) M_PI)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e-64) {
tmp = (b - a) * ((b + a) * (Math.PI * (angle * 0.011111111111111112)));
} else {
tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * Math.PI));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 2e-64: tmp = (b - a) * ((b + a) * (math.pi * (angle * 0.011111111111111112))) else: tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * math.pi)) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e-64) tmp = Float64(Float64(b - a) * Float64(Float64(b + a) * Float64(pi * Float64(angle * 0.011111111111111112)))); else tmp = Float64(Float64(Float64(b - a) * Float64(b + a)) * Float64(0.011111111111111112 * Float64(angle * pi))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 2e-64) tmp = (b - a) * ((b + a) * (pi * (angle * 0.011111111111111112))); else tmp = ((b - a) * (b + a)) * (0.011111111111111112 * (angle * pi)); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e-64], N[(N[(b - a), $MachinePrecision] * N[(N[(b + a), $MachinePrecision] * N[(Pi * N[(angle * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(b - a), $MachinePrecision] * N[(b + a), $MachinePrecision]), $MachinePrecision] * N[(0.011111111111111112 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{-64}:\\
\;\;\;\;\left(b - a\right) \cdot \left(\left(b + a\right) \cdot \left(\pi \cdot \left(angle \cdot 0.011111111111111112\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(b - a\right) \cdot \left(b + a\right)\right) \cdot \left(0.011111111111111112 \cdot \left(angle \cdot \pi\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999993e-64Initial program 55.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6458.5
Applied rewrites58.5%
Applied rewrites68.8%
if 1.99999999999999993e-64 < (/.f64 angle #s(literal 180 binary64)) Initial program 46.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6452.0
Applied rewrites52.0%
Final simplification63.1%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 2e+34)
(* PI (* -0.011111111111111112 (* a (* angle a))))
(* -0.011111111111111112 (* PI (* angle (* a a)))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e+34) {
tmp = ((double) M_PI) * (-0.011111111111111112 * (a * (angle * a)));
} else {
tmp = -0.011111111111111112 * (((double) M_PI) * (angle * (a * a)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e+34) {
tmp = Math.PI * (-0.011111111111111112 * (a * (angle * a)));
} else {
tmp = -0.011111111111111112 * (Math.PI * (angle * (a * a)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 2e+34: tmp = math.pi * (-0.011111111111111112 * (a * (angle * a))) else: tmp = -0.011111111111111112 * (math.pi * (angle * (a * a))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e+34) tmp = Float64(pi * Float64(-0.011111111111111112 * Float64(a * Float64(angle * a)))); else tmp = Float64(-0.011111111111111112 * Float64(pi * Float64(angle * Float64(a * a)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 2e+34) tmp = pi * (-0.011111111111111112 * (a * (angle * a))); else tmp = -0.011111111111111112 * (pi * (angle * (a * a))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+34], N[(Pi * N[(-0.011111111111111112 * N[(a * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-0.011111111111111112 * N[(Pi * N[(angle * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{+34}:\\
\;\;\;\;\pi \cdot \left(-0.011111111111111112 \cdot \left(a \cdot \left(angle \cdot a\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-0.011111111111111112 \cdot \left(\pi \cdot \left(angle \cdot \left(a \cdot a\right)\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999989e34Initial program 58.5%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6461.7
Applied rewrites61.7%
Taylor expanded in b around 0
Applied rewrites39.1%
Applied rewrites43.0%
if 1.99999999999999989e34 < (/.f64 angle #s(literal 180 binary64)) Initial program 34.8%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6441.0
Applied rewrites41.0%
Taylor expanded in b around 0
Applied rewrites28.9%
Final simplification39.3%
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a b angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 2e+34)
(* -0.011111111111111112 (* (* PI a) (* angle a)))
(* -0.011111111111111112 (* PI (* angle (* a a)))))))angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e+34) {
tmp = -0.011111111111111112 * ((((double) M_PI) * a) * (angle * a));
} else {
tmp = -0.011111111111111112 * (((double) M_PI) * (angle * (a * a)));
}
return angle_s * tmp;
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 2e+34) {
tmp = -0.011111111111111112 * ((Math.PI * a) * (angle * a));
} else {
tmp = -0.011111111111111112 * (Math.PI * (angle * (a * a)));
}
return angle_s * tmp;
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): tmp = 0 if (angle_m / 180.0) <= 2e+34: tmp = -0.011111111111111112 * ((math.pi * a) * (angle * a)) else: tmp = -0.011111111111111112 * (math.pi * (angle * (a * a))) return angle_s * tmp
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 2e+34) tmp = Float64(-0.011111111111111112 * Float64(Float64(pi * a) * Float64(angle * a))); else tmp = Float64(-0.011111111111111112 * Float64(pi * Float64(angle * Float64(a * a)))); end return Float64(angle_s * tmp) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a, b, angle_m) tmp = 0.0; if ((angle_m / 180.0) <= 2e+34) tmp = -0.011111111111111112 * ((pi * a) * (angle * a)); else tmp = -0.011111111111111112 * (pi * (angle * (a * a))); end tmp_2 = angle_s * tmp; end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 2e+34], N[(-0.011111111111111112 * N[(N[(Pi * a), $MachinePrecision] * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-0.011111111111111112 * N[(Pi * N[(angle * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 2 \cdot 10^{+34}:\\
\;\;\;\;-0.011111111111111112 \cdot \left(\left(\pi \cdot a\right) \cdot \left(angle \cdot a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-0.011111111111111112 \cdot \left(\pi \cdot \left(angle \cdot \left(a \cdot a\right)\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999989e34Initial program 58.5%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6461.7
Applied rewrites61.7%
Taylor expanded in b around 0
Applied rewrites39.1%
Applied rewrites43.0%
if 1.99999999999999989e34 < (/.f64 angle #s(literal 180 binary64)) Initial program 34.8%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6441.0
Applied rewrites41.0%
Taylor expanded in b around 0
Applied rewrites28.9%
Final simplification39.3%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* -0.011111111111111112 (* (* PI a) (* angle a)))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * ((((double) M_PI) * a) * (angle * a)));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * ((Math.PI * a) * (angle * a)));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (-0.011111111111111112 * ((math.pi * a) * (angle * a)))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(-0.011111111111111112 * Float64(Float64(pi * a) * Float64(angle * a)))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (-0.011111111111111112 * ((pi * a) * (angle * a))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(-0.011111111111111112 * N[(N[(Pi * a), $MachinePrecision] * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(-0.011111111111111112 \cdot \left(\left(\pi \cdot a\right) \cdot \left(angle \cdot a\right)\right)\right)
\end{array}
Initial program 52.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.3
Applied rewrites56.3%
Taylor expanded in b around 0
Applied rewrites36.4%
Applied rewrites38.1%
Final simplification38.1%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* -0.011111111111111112 (* a (* PI (* angle a))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * (a * (((double) M_PI) * (angle * a))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * (a * (Math.PI * (angle * a))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (-0.011111111111111112 * (a * (math.pi * (angle * a))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(-0.011111111111111112 * Float64(a * Float64(pi * Float64(angle * a))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (-0.011111111111111112 * (a * (pi * (angle * a)))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(-0.011111111111111112 * N[(a * N[(Pi * N[(angle * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(-0.011111111111111112 \cdot \left(a \cdot \left(\pi \cdot \left(angle \cdot a\right)\right)\right)\right)
\end{array}
Initial program 52.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.3
Applied rewrites56.3%
Taylor expanded in b around 0
Applied rewrites36.4%
Applied rewrites38.1%
Final simplification38.1%
angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a b angle_m) :precision binary64 (* angle_s (* -0.011111111111111112 (* a (* a (* angle PI))))))
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * (a * (a * (angle * ((double) M_PI)))));
}
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a, double b, double angle_m) {
return angle_s * (-0.011111111111111112 * (a * (a * (angle * Math.PI))));
}
angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a, b, angle_m): return angle_s * (-0.011111111111111112 * (a * (a * (angle * math.pi))))
angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a, b, angle_m) return Float64(angle_s * Float64(-0.011111111111111112 * Float64(a * Float64(a * Float64(angle * pi))))) end
angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a, b, angle_m) tmp = angle_s * (-0.011111111111111112 * (a * (a * (angle * pi)))); end
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a_, b_, angle$95$m_] := N[(angle$95$s * N[(-0.011111111111111112 * N[(a * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(-0.011111111111111112 \cdot \left(a \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 52.3%
Taylor expanded in angle around 0
associate-*r*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f64N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6456.3
Applied rewrites56.3%
Taylor expanded in b around 0
Applied rewrites36.4%
Applied rewrites38.1%
Final simplification38.1%
herbie shell --seed 2024214
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))