
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0)))
(t_2 (* (floor h) dY.v))
(t_3 (+ (pow (* (floor w) dY.u) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (* t_0 (/ 1.0 t_4)) (/ 1.0 (/ t_4 t_2)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f);
float t_2 = floorf(h) * dY_46_v;
float t_3 = powf((floorf(w) * dY_46_u), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 * (1.0f / t_4);
} else {
tmp = 1.0f / (t_4 / t_2);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(((t_1 != t_1) ? t_3 : ((t_3 != t_3) ? t_1 : max(t_1, t_3)))) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 * Float32(Float32(1.0) / t_4)); else tmp = Float32(Float32(1.0) / Float32(t_4 / t_2)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = ((floor(w) * dX_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = floor(h) * dY_46_v; t_3 = ((floor(w) * dY_46_u) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 * (single(1.0) / t_4); else tmp = single(1.0) / (t_4 / t_2); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{t\_4}{t\_2}}\\
\end{array}
\end{array}
Initial program 74.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*l/N/A
clear-numN/A
lower-/.f32N/A
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
Final simplification74.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (+ (pow (* (floor w) dY.u) 2.0) (pow (* (floor h) dY.v) 2.0)))
(t_2 (+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0)))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (* t_0 (/ 1.0 t_3)) (/ dY.v (/ t_3 (floor h))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = powf((floorf(w) * dY_46_u), 2.0f) + powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f);
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = t_0 * (1.0f / t_3);
} else {
tmp = dY_46_v / (t_3 / floorf(h));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) t_2 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_0 * Float32(Float32(1.0) / t_3)); else tmp = Float32(dY_46_v / Float32(t_3 / floor(h))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = ((floor(w) * dY_46_u) ^ single(2.0)) + ((floor(h) * dY_46_v) ^ single(2.0)); t_2 = ((floor(w) * dX_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_3 = sqrt(max(t_2, t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_0 * (single(1.0) / t_3); else tmp = dY_46_v / (t_3 / floor(h)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.v}{\frac{t\_3}{\left\lfloor h\right\rfloor }}\\
\end{array}
\end{array}
Initial program 74.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*l/N/A
clear-numN/A
lower-/.f32N/A
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
lift-/.f32N/A
lift-/.f32N/A
lift-*.f32N/A
associate-/r*N/A
clear-numN/A
lower-/.f32N/A
Applied rewrites74.2%
Final simplification74.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (+ (pow (* (floor w) dY.u) 2.0) (pow (* (floor h) dY.v) 2.0)))
(t_2 (+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0)))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (* t_0 (/ 1.0 t_3)) (* (floor h) (/ dY.v t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = powf((floorf(w) * dY_46_u), 2.0f) + powf((floorf(h) * dY_46_v), 2.0f);
float t_2 = powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f);
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = t_0 * (1.0f / t_3);
} else {
tmp = floorf(h) * (dY_46_v / t_3);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) t_2 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_0 * Float32(Float32(1.0) / t_3)); else tmp = Float32(floor(h) * Float32(dY_46_v / t_3)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = ((floor(w) * dY_46_u) ^ single(2.0)) + ((floor(h) * dY_46_v) ^ single(2.0)); t_2 = ((floor(w) * dX_46_u) ^ single(2.0)) + (t_0 ^ single(2.0)); t_3 = sqrt(max(t_2, t_1)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_0 * (single(1.0) / t_3); else tmp = floor(h) * (dY_46_v / t_3); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_2, t\_1\right)}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;t\_0 \cdot \frac{1}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloor h\right\rfloor \cdot \frac{dY.v}{t\_3}\\
\end{array}
\end{array}
Initial program 74.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*l/N/A
clear-numN/A
lower-/.f32N/A
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
lift-*.f32N/A
pow2N/A
lift-pow.f3274.2
Applied rewrites74.2%
lift-/.f32N/A
lift-/.f32N/A
clear-numN/A
/-rgt-identityN/A
associate-/r*N/A
lift-*.f32N/A
*-commutativeN/A
Applied rewrites74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor h) dX.v))
(t_5 (+ (pow t_1 2.0) (pow t_2 2.0)))
(t_6 (* t_0 t_0))
(t_7 (/ 1.0 (sqrt (fmax (+ t_6 (* t_4 t_4)) t_3))))
(t_8 (* t_4 t_7)))
(if (<= dX.u 2.6000000730164174e-7)
(if (>= (* dX.v (* dX.v (pow (floor h) 2.0))) t_5) t_8 (* t_2 t_7))
(if (>= (pow t_0 2.0) t_5)
t_8
(* t_2 (/ 1.0 (sqrt (fmax (+ t_6 (exp (* 2.0 (log t_4)))) t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(h) * dX_46_v;
float t_5 = powf(t_1, 2.0f) + powf(t_2, 2.0f);
float t_6 = t_0 * t_0;
float t_7 = 1.0f / sqrtf(fmaxf((t_6 + (t_4 * t_4)), t_3));
float t_8 = t_4 * t_7;
float tmp_1;
if (dX_46_u <= 2.6000000730164174e-7f) {
float tmp_2;
if ((dX_46_v * (dX_46_v * powf(floorf(h), 2.0f))) >= t_5) {
tmp_2 = t_8;
} else {
tmp_2 = t_2 * t_7;
}
tmp_1 = tmp_2;
} else if (powf(t_0, 2.0f) >= t_5) {
tmp_1 = t_8;
} else {
tmp_1 = t_2 * (1.0f / sqrtf(fmaxf((t_6 + expf((2.0f * logf(t_4)))), t_3)));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_6 = Float32(t_0 * t_0) t_7 = Float32(Float32(1.0) / sqrt(((Float32(t_6 + Float32(t_4 * t_4)) != Float32(t_6 + Float32(t_4 * t_4))) ? t_3 : ((t_3 != t_3) ? Float32(t_6 + Float32(t_4 * t_4)) : max(Float32(t_6 + Float32(t_4 * t_4)), t_3))))) t_8 = Float32(t_4 * t_7) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(2.6000000730164174e-7)) tmp_2 = Float32(0.0) if (Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0)))) >= t_5) tmp_2 = t_8; else tmp_2 = Float32(t_2 * t_7); end tmp_1 = tmp_2; elseif ((t_0 ^ Float32(2.0)) >= t_5) tmp_1 = t_8; else tmp_1 = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_6 + exp(Float32(Float32(2.0) * log(t_4)))) != Float32(t_6 + exp(Float32(Float32(2.0) * log(t_4))))) ? t_3 : ((t_3 != t_3) ? Float32(t_6 + exp(Float32(Float32(2.0) * log(t_4)))) : max(Float32(t_6 + exp(Float32(Float32(2.0) * log(t_4)))), t_3)))))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(h) * dX_46_v; t_5 = (t_1 ^ single(2.0)) + (t_2 ^ single(2.0)); t_6 = t_0 * t_0; t_7 = single(1.0) / sqrt(max((t_6 + (t_4 * t_4)), t_3)); t_8 = t_4 * t_7; tmp_2 = single(0.0); if (dX_46_u <= single(2.6000000730164174e-7)) tmp_3 = single(0.0); if ((dX_46_v * (dX_46_v * (floor(h) ^ single(2.0)))) >= t_5) tmp_3 = t_8; else tmp_3 = t_2 * t_7; end tmp_2 = tmp_3; elseif ((t_0 ^ single(2.0)) >= t_5) tmp_2 = t_8; else tmp_2 = t_2 * (single(1.0) / sqrt(max((t_6 + exp((single(2.0) * log(t_4)))), t_3))); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := t\_1 \cdot t\_1 + t\_2 \cdot t\_2\\
t_4 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_5 := {t\_1}^{2} + {t\_2}^{2}\\
t_6 := t\_0 \cdot t\_0\\
t_7 := \frac{1}{\sqrt{\mathsf{max}\left(t\_6 + t\_4 \cdot t\_4, t\_3\right)}}\\
t_8 := t\_4 \cdot t\_7\\
\mathbf{if}\;dX.u \leq 2.6000000730164174 \cdot 10^{-7}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;dX.v \cdot \left(dX.v \cdot {\left(\left\lfloor h\right\rfloor \right)}^{2}\right) \geq t\_5:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_7\\
\end{array}\\
\mathbf{elif}\;{t\_0}^{2} \geq t\_5:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6 + e^{2 \cdot \log t\_4}, t\_3\right)}}\\
\end{array}
\end{array}
if dX.u < 2.60000007e-7Initial program 71.9%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3257.9
Applied rewrites57.9%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites57.9%
Taylor expanded in dX.u around 0
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3262.7
Applied rewrites62.7%
if 2.60000007e-7 < dX.u Initial program 78.8%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3277.6
Applied rewrites77.6%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites77.6%
lift-*.f32N/A
pow2N/A
pow-to-expN/A
lower-exp.f32N/A
*-commutativeN/A
unpow1N/A
pow-to-expN/A
rem-log-expN/A
lower-*.f32N/A
rem-log-expN/A
pow-to-expN/A
unpow1N/A
lower-log.f3277.6
Applied rewrites77.6%
Final simplification67.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (pow t_1 2.0) (pow t_2 2.0)))
(t_4 (* t_2 t_2))
(t_5 (* (floor h) dX.v))
(t_6 (+ (* t_0 t_0) (* t_5 t_5)))
(t_7 (/ 1.0 (sqrt (fmax t_6 (+ (* t_1 t_1) t_4)))))
(t_8 (* t_5 t_7)))
(if (<= dX.u 2.6000000730164174e-7)
(if (>= (* dX.v (* dX.v (pow (floor h) 2.0))) t_3) t_8 (* t_2 t_7))
(if (>= (pow t_0 2.0) t_3)
t_8
(*
t_2
(/
1.0
(sqrt (fmax t_6 (+ t_4 (* dY.u (* dY.u (pow (floor w) 2.0))))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = powf(t_1, 2.0f) + powf(t_2, 2.0f);
float t_4 = t_2 * t_2;
float t_5 = floorf(h) * dX_46_v;
float t_6 = (t_0 * t_0) + (t_5 * t_5);
float t_7 = 1.0f / sqrtf(fmaxf(t_6, ((t_1 * t_1) + t_4)));
float t_8 = t_5 * t_7;
float tmp_1;
if (dX_46_u <= 2.6000000730164174e-7f) {
float tmp_2;
if ((dX_46_v * (dX_46_v * powf(floorf(h), 2.0f))) >= t_3) {
tmp_2 = t_8;
} else {
tmp_2 = t_2 * t_7;
}
tmp_1 = tmp_2;
} else if (powf(t_0, 2.0f) >= t_3) {
tmp_1 = t_8;
} else {
tmp_1 = t_2 * (1.0f / sqrtf(fmaxf(t_6, (t_4 + (dY_46_u * (dY_46_u * powf(floorf(w), 2.0f)))))));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = Float32(t_2 * t_2) t_5 = Float32(floor(h) * dX_46_v) t_6 = Float32(Float32(t_0 * t_0) + Float32(t_5 * t_5)) t_7 = Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(Float32(t_1 * t_1) + t_4) : ((Float32(Float32(t_1 * t_1) + t_4) != Float32(Float32(t_1 * t_1) + t_4)) ? t_6 : max(t_6, Float32(Float32(t_1 * t_1) + t_4)))))) t_8 = Float32(t_5 * t_7) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(2.6000000730164174e-7)) tmp_2 = Float32(0.0) if (Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0)))) >= t_3) tmp_2 = t_8; else tmp_2 = Float32(t_2 * t_7); end tmp_1 = tmp_2; elseif ((t_0 ^ Float32(2.0)) >= t_3) tmp_1 = t_8; else tmp_1 = Float32(t_2 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_4 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) : ((Float32(t_4 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) != Float32(t_4 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0)))))) ? t_6 : max(t_6, Float32(t_4 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))))))))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = t_2 * t_2; t_5 = floor(h) * dX_46_v; t_6 = (t_0 * t_0) + (t_5 * t_5); t_7 = single(1.0) / sqrt(max(t_6, ((t_1 * t_1) + t_4))); t_8 = t_5 * t_7; tmp_2 = single(0.0); if (dX_46_u <= single(2.6000000730164174e-7)) tmp_3 = single(0.0); if ((dX_46_v * (dX_46_v * (floor(h) ^ single(2.0)))) >= t_3) tmp_3 = t_8; else tmp_3 = t_2 * t_7; end tmp_2 = tmp_3; elseif ((t_0 ^ single(2.0)) >= t_3) tmp_2 = t_8; else tmp_2 = t_2 * (single(1.0) / sqrt(max(t_6, (t_4 + (dY_46_u * (dY_46_u * (floor(w) ^ single(2.0)))))))); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := {t\_1}^{2} + {t\_2}^{2}\\
t_4 := t\_2 \cdot t\_2\\
t_5 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_6 := t\_0 \cdot t\_0 + t\_5 \cdot t\_5\\
t_7 := \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_1 \cdot t\_1 + t\_4\right)}}\\
t_8 := t\_5 \cdot t\_7\\
\mathbf{if}\;dX.u \leq 2.6000000730164174 \cdot 10^{-7}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;dX.v \cdot \left(dX.v \cdot {\left(\left\lfloor h\right\rfloor \right)}^{2}\right) \geq t\_3:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_7\\
\end{array}\\
\mathbf{elif}\;{t\_0}^{2} \geq t\_3:\\
\;\;\;\;t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_4 + dY.u \cdot \left(dY.u \cdot {\left(\left\lfloor w\right\rfloor \right)}^{2}\right)\right)}}\\
\end{array}
\end{array}
if dX.u < 2.60000007e-7Initial program 71.9%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3257.9
Applied rewrites57.9%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites57.9%
Taylor expanded in dX.u around 0
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3262.7
Applied rewrites62.7%
if 2.60000007e-7 < dX.u Initial program 78.8%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3277.6
Applied rewrites77.6%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites77.6%
lift-*.f32N/A
lift-*.f32N/A
associate-*r*N/A
lower-*.f32N/A
lift-*.f32N/A
*-commutativeN/A
associate-*l*N/A
unpow2N/A
lift-pow.f32N/A
lower-*.f3277.7
Applied rewrites77.7%
Final simplification67.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_1 t_1)))
(t_4 (* (floor h) dY.v))
(t_5 (* t_4 t_4)))
(if (>= (pow t_2 2.0) (+ (pow t_0 2.0) (pow t_4 2.0)))
(* t_1 (/ 1.0 (sqrt (fmax t_3 (+ (* t_0 t_0) t_5)))))
(*
t_4
(/
1.0
(sqrt (fmax t_3 (+ t_5 (* dY.u (* dY.u (pow (floor w) 2.0)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_1 * t_1);
float t_4 = floorf(h) * dY_46_v;
float t_5 = t_4 * t_4;
float tmp;
if (powf(t_2, 2.0f) >= (powf(t_0, 2.0f) + powf(t_4, 2.0f))) {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_3, ((t_0 * t_0) + t_5))));
} else {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_3, (t_5 + (dY_46_u * (dY_46_u * powf(floorf(w), 2.0f)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if ((t_2 ^ Float32(2.0)) >= Float32((t_0 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))) tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? Float32(Float32(t_0 * t_0) + t_5) : ((Float32(Float32(t_0 * t_0) + t_5) != Float32(Float32(t_0 * t_0) + t_5)) ? t_3 : max(t_3, Float32(Float32(t_0 * t_0) + t_5))))))); else tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? Float32(t_5 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) : ((Float32(t_5 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) != Float32(t_5 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0)))))) ? t_3 : max(t_3, Float32(t_5 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dX_46_v; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_1 * t_1); t_4 = floor(h) * dY_46_v; t_5 = t_4 * t_4; tmp = single(0.0); if ((t_2 ^ single(2.0)) >= ((t_0 ^ single(2.0)) + (t_4 ^ single(2.0)))) tmp = t_1 * (single(1.0) / sqrt(max(t_3, ((t_0 * t_0) + t_5)))); else tmp = t_4 * (single(1.0) / sqrt(max(t_3, (t_5 + (dY_46_u * (dY_46_u * (floor(w) ^ single(2.0)))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_1 \cdot t\_1\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_4 \cdot t\_4\\
\mathbf{if}\;{t\_2}^{2} \geq {t\_0}^{2} + {t\_4}^{2}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_0 \cdot t\_0 + t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5 + dY.u \cdot \left(dY.u \cdot {\left(\left\lfloor w\right\rfloor \right)}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.1%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3264.1
Applied rewrites64.1%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites64.1%
lift-*.f32N/A
lift-*.f32N/A
associate-*r*N/A
lower-*.f32N/A
lift-*.f32N/A
*-commutativeN/A
associate-*l*N/A
unpow2N/A
lift-pow.f32N/A
lower-*.f3264.2
Applied rewrites64.2%
Final simplification64.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (+ (* t_0 t_0) (* t_1 t_1)))
(t_3 (* (floor h) dX.v))
(t_4 (* (floor w) dX.u))
(t_5 (* t_4 t_4)))
(if (>= (pow t_4 2.0) (+ (pow t_0 2.0) (pow t_1 2.0)))
(* t_3 (/ 1.0 (sqrt (fmax (+ t_5 (* t_3 t_3)) t_2))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_5 (* (floor h) (* dX.v t_3))) t_2)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = (t_0 * t_0) + (t_1 * t_1);
float t_3 = floorf(h) * dX_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = t_4 * t_4;
float tmp;
if (powf(t_4, 2.0f) >= (powf(t_0, 2.0f) + powf(t_1, 2.0f))) {
tmp = t_3 * (1.0f / sqrtf(fmaxf((t_5 + (t_3 * t_3)), t_2)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_5 + (floorf(h) * (dX_46_v * t_3))), t_2)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if ((t_4 ^ Float32(2.0)) >= Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(t_3 * t_3)) != Float32(t_5 + Float32(t_3 * t_3))) ? t_2 : ((t_2 != t_2) ? Float32(t_5 + Float32(t_3 * t_3)) : max(Float32(t_5 + Float32(t_3 * t_3)), t_2)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(floor(h) * Float32(dX_46_v * t_3))) != Float32(t_5 + Float32(floor(h) * Float32(dX_46_v * t_3)))) ? t_2 : ((t_2 != t_2) ? Float32(t_5 + Float32(floor(h) * Float32(dX_46_v * t_3))) : max(Float32(t_5 + Float32(floor(h) * Float32(dX_46_v * t_3))), t_2)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = (t_0 * t_0) + (t_1 * t_1); t_3 = floor(h) * dX_46_v; t_4 = floor(w) * dX_46_u; t_5 = t_4 * t_4; tmp = single(0.0); if ((t_4 ^ single(2.0)) >= ((t_0 ^ single(2.0)) + (t_1 ^ single(2.0)))) tmp = t_3 * (single(1.0) / sqrt(max((t_5 + (t_3 * t_3)), t_2))); else tmp = t_1 * (single(1.0) / sqrt(max((t_5 + (floor(h) * (dX_46_v * t_3))), t_2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := t\_0 \cdot t\_0 + t\_1 \cdot t\_1\\
t_3 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_4 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_5 := t\_4 \cdot t\_4\\
\mathbf{if}\;{t\_4}^{2} \geq {t\_0}^{2} + {t\_1}^{2}:\\
\;\;\;\;t\_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5 + t\_3 \cdot t\_3, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5 + \left\lfloor h\right\rfloor \cdot \left(dX.v \cdot t\_3\right), t\_2\right)}}\\
\end{array}
\end{array}
Initial program 74.1%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3264.1
Applied rewrites64.1%
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
lift-*.f32N/A
pow2N/A
lift-pow.f32N/A
Applied rewrites64.1%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3264.1
Applied rewrites64.1%
Final simplification64.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3
(/
1.0
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_2 2.0))
(+ (pow t_0 2.0) (pow t_1 2.0)))))))
(if (>= (* dX.u (* dX.u (pow (floor w) 2.0))) (+ (* t_0 t_0) (* t_1 t_1)))
(* t_2 t_3)
(* t_1 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = 1.0f / sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_2, 2.0f)), (powf(t_0, 2.0f) + powf(t_1, 2.0f))));
float tmp;
if ((dX_46_u * (dX_46_u * powf(floorf(w), 2.0f))) >= ((t_0 * t_0) + (t_1 * t_1))) {
tmp = t_2 * t_3;
} else {
tmp = t_1 * t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(Float32(1.0) / sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))))))) tmp = Float32(0.0) if (Float32(dX_46_u * Float32(dX_46_u * (floor(w) ^ Float32(2.0)))) >= Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) tmp = Float32(t_2 * t_3); else tmp = Float32(t_1 * t_3); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = single(1.0) / sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + (t_2 ^ single(2.0))), ((t_0 ^ single(2.0)) + (t_1 ^ single(2.0))))); tmp = single(0.0); if ((dX_46_u * (dX_46_u * (floor(w) ^ single(2.0)))) >= ((t_0 * t_0) + (t_1 * t_1))) tmp = t_2 * t_3; else tmp = t_1 * t_3; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \frac{1}{\sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_2}^{2}, {t\_0}^{2} + {t\_1}^{2}\right)}}\\
\mathbf{if}\;dX.u \cdot \left(dX.u \cdot {\left(\left\lfloor w\right\rfloor \right)}^{2}\right) \geq t\_0 \cdot t\_0 + t\_1 \cdot t\_1:\\
\;\;\;\;t\_2 \cdot t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_3\\
\end{array}
\end{array}
Initial program 74.1%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3264.1
Applied rewrites64.1%
Applied rewrites64.0%
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
Applied rewrites64.0%
lift-/.f32N/A
lift-/.f32N/A
clear-numN/A
lower-/.f3264.0
Applied rewrites64.1%
Final simplification64.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_2 2.0))
(+ (pow t_0 2.0) (pow t_1 2.0)))))
(if (>= (* dX.u (* dX.u (pow (floor w) 2.0))) (+ (* t_0 t_0) (* t_1 t_1)))
(* t_2 (sqrt (/ 1.0 t_3)))
(* t_1 (/ 1.0 (sqrt t_3))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_2, 2.0f)), (powf(t_0, 2.0f) + powf(t_1, 2.0f)));
float tmp;
if ((dX_46_u * (dX_46_u * powf(floorf(w), 2.0f))) >= ((t_0 * t_0) + (t_1 * t_1))) {
tmp = t_2 * sqrtf((1.0f / t_3));
} else {
tmp = t_1 * (1.0f / sqrtf(t_3));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = (Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(dX_46_u * Float32(dX_46_u * (floor(w) ^ Float32(2.0)))) >= Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) tmp = Float32(t_2 * sqrt(Float32(Float32(1.0) / t_3))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(t_3))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = max((((floor(w) * dX_46_u) ^ single(2.0)) + (t_2 ^ single(2.0))), ((t_0 ^ single(2.0)) + (t_1 ^ single(2.0)))); tmp = single(0.0); if ((dX_46_u * (dX_46_u * (floor(w) ^ single(2.0)))) >= ((t_0 * t_0) + (t_1 * t_1))) tmp = t_2 * sqrt((single(1.0) / t_3)); else tmp = t_1 * (single(1.0) / sqrt(t_3)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_3 := \mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_2}^{2}, {t\_0}^{2} + {t\_1}^{2}\right)\\
\mathbf{if}\;dX.u \cdot \left(dX.u \cdot {\left(\left\lfloor w\right\rfloor \right)}^{2}\right) \geq t\_0 \cdot t\_0 + t\_1 \cdot t\_1:\\
\;\;\;\;t\_2 \cdot \sqrt{\frac{1}{t\_3}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{t\_3}}\\
\end{array}
\end{array}
Initial program 74.1%
Taylor expanded in dX.u around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-pow.f32N/A
lower-floor.f3264.1
Applied rewrites64.1%
Applied rewrites64.0%
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
lift-*.f32N/A
pow2N/A
lift-pow.f3264.0
Applied rewrites64.0%
lift-/.f32N/A
lift-/.f32N/A
remove-double-div64.0
Applied rewrites64.0%
Final simplification64.0%
herbie shell --seed 2024214
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))