
Time bar (total: 18.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.4s | 3 668× | 1 | valid |
| 594.0ms | 4 588× | 0 | valid |
ival-cos: 342.0ms (20.4% of total)ival-sin: 335.0ms (20% of total)ival-pow2: 278.0ms (16.6% of total)ival-mult: 265.0ms (15.8% of total)ival-div: 218.0ms (13% of total)adjust: 86.0ms (5.1% of total)ival-add: 75.0ms (4.5% of total)ival-pi: 63.0ms (3.8% of total)ival-true: 7.0ms (0.4% of total)exact: 5.0ms (0.3% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 1 312× | unsub-neg |
| 900× | distribute-lft-neg-in |
| 868× | distribute-rgt-in |
| 854× | distribute-lft-in |
| 514× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 360 | 192 |
| 3 | 1070 | 192 |
| 4 | 1708 | 192 |
| 5 | 2309 | 192 |
| 6 | 3189 | 192 |
| 7 | 3633 | 192 |
| 8 | 3963 | 192 |
| 9 | 4158 | 192 |
| 10 | 4247 | 192 |
| 11 | 4325 | 192 |
| 12 | 4953 | 192 |
| 13 | 5167 | 192 |
| 14 | 5217 | 192 |
| 15 | 5233 | 192 |
| 16 | 5233 | 192 |
| 17 | 5233 | 192 |
| 18 | 5233 | 192 |
| 19 | 5243 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 61 | 21 |
| 3 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 146 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 146 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 146 | 0 |
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 146 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 75 | 0 |
| - | 71 | 110 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 75 | 0 | 0 |
| - | 71 | 0 | 110 |
| number | freq |
|---|---|
| 0 | 110 |
| 2 | 146 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 130.0ms | 286× | 1 | valid |
| 49.0ms | 226× | 0 | valid |
Compiled 218 to 64 computations (70.6% saved)
ival-pow2: 35.0ms (23.6% of total)ival-cos: 33.0ms (22.3% of total)ival-sin: 24.0ms (16.2% of total)ival-add: 23.0ms (15.5% of total)ival-mult: 15.0ms (10.1% of total)ival-div: 7.0ms (4.7% of total)adjust: 6.0ms (4.1% of total)ival-pi: 3.0ms (2% of total)ival-true: 1.0ms (0.7% of total)exact: 1.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | lower-*.f32 |
| 82× | lower-*.f64 |
| 32× | associate-*r* |
| 32× | associate-*l* |
| 28× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 33 | 83 |
| 2 | 61 | 83 |
| 3 | 82 | 83 |
| 0 | 82 | 83 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.4% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 49.6% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 49.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 49.0ms | 143× | 1 | valid |
| 12.0ms | 113× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-sin: 12.0ms (25.5% of total)ival-cos: 10.0ms (21.2% of total)ival-mult: 7.0ms (14.9% of total)ival-pow2: 7.0ms (14.9% of total)ival-div: 4.0ms (8.5% of total)adjust: 3.0ms (6.4% of total)ival-add: 2.0ms (4.2% of total)ival-pi: 1.0ms (2.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
30 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 2.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 5 150× | lower-fma.f64 |
| 5 150× | lower-fma.f32 |
| 4 570× | lower-*.f32 |
| 4 564× | lower-*.f64 |
| 2 324× | lower-pow.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 56 |
| 0 | 25 | 56 |
| 1 | 87 | 56 |
| 2 | 483 | 56 |
| 3 | 4325 | 56 |
| 0 | 8243 | 56 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
| 1× | egg-herbie |
| 11 588× | lower-fma.f64 |
| 11 588× | lower-fma.f32 |
| 5 850× | lower-*.f64 |
| 5 850× | lower-*.f32 |
| 3 548× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
Compiled 14 595 to 1 148 computations (92.1% saved)
53 alts after pruning (53 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 340 | 53 | 393 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 341 | 53 | 394 |
| Status | Accuracy | Program |
|---|---|---|
| 71.9% | (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| ▶ | 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| 64.3% | (fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 41.6% | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) | |
| 28.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) | |
| 28.8% | (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) | |
| 68.3% | (fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 56.9% | (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 48.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 68.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 70.4% | (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 13.2% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) | |
| 64.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) | |
| 56.9% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 56.9% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 64.4% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 54.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 37.9% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 54.7% | (*.f64 b b) |
| 63.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) |
Compiled 3 240 to 2 090 computations (35.5% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (E.f64) |
| ✓ | cost-diff | 0 | (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 1408 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 1216 | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 19840 | (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) |
| 2 584× | lower-fma.f32 |
| 2 582× | lower-fma.f64 |
| 1 850× | lower-*.f32 |
| 1 818× | lower-*.f64 |
| 708× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 511 |
| 0 | 97 | 536 |
| 1 | 157 | 524 |
| 2 | 306 | 434 |
| 3 | 618 | 434 |
| 4 | 1005 | 434 |
| 5 | 1338 | 434 |
| 6 | 1629 | 434 |
| 7 | 2081 | 434 |
| 8 | 2690 | 434 |
| 9 | 3199 | 434 |
| 10 | 3526 | 434 |
| 11 | 3704 | 434 |
| 12 | 3783 | 434 |
| 13 | 3818 | 434 |
| 14 | 3837 | 434 |
| 15 | 3961 | 434 |
| 16 | 4013 | 434 |
| 17 | 4013 | 434 |
| 18 | 4013 | 434 |
| 19 | 4047 | 434 |
| 0 | 4047 | 430 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) |
b |
(cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 b b) |
b |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(E.f64) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 2 binary64) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 b b) |
b |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
angle |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
angle |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(E.f64) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
#s(literal 2 binary64) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 180 binary64) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 75.0% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 75.0% | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | accuracy | 72.0% | (PI.f64) |
| ✓ | accuracy | 72.0% | (E.f64) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 75.0% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 75.0% | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 72.0% | (PI.f64) |
| ✓ | accuracy | 79.0% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
| ✓ | accuracy | 75.5% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 75.0% | (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | accuracy | 72.0% | (PI.f64) |
| ✓ | accuracy | 100.0% | (*.f64 b b) |
| ✓ | accuracy | 98.9% | (cbrt.f64 (PI.f64)) |
| ✓ | accuracy | 75.0% | (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))) |
| ✓ | accuracy | 75.0% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 72.0% | (PI.f64) |
| 243.0ms | 138× | 1 | valid |
| 138.0ms | 66× | 1 | invalid |
| 57.0ms | 39× | 2 | valid |
| 51.0ms | 3× | 4 | exit |
| 3.0ms | 5× | 0 | invalid |
| 3.0ms | 2× | 3 | valid |
| 1.0ms | 3× | 0 | valid |
Compiled 514 to 55 computations (89.3% saved)
ival-sin: 94.0ms (22.3% of total)ival-mult: 72.0ms (17.1% of total)ival-cos: 61.0ms (14.5% of total)ival-div: 52.0ms (12.3% of total)ival-pow: 42.0ms (10% of total)ival-pow2: 26.0ms (6.2% of total)adjust: 21.0ms (5% of total)const: 12.0ms (2.8% of total)ival-log: 11.0ms (2.6% of total)ival-e: 10.0ms (2.4% of total)ival-add: 9.0ms (2.1% of total)ival-cbrt: 5.0ms (1.2% of total)ival-sub: 3.0ms (0.7% of total)ival-pi: 2.0ms (0.5% of total)exact: 1.0ms (0.2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))> |
#<alt (/.f64 angle #s(literal 180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 b b)> |
#<alt (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))> |
#<alt (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))> |
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))> |
#<alt (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))> |
#<alt (E.f64)> |
#<alt (PI.f64)> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))> |
#<alt (cbrt.f64 (PI.f64))> |
#<alt (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
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#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))))) (pow b 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI))))))))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E)))))))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))> |
#<alt (+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI)))))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
102 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 51.0ms | a | @ | 0 | (+ (pow (E) (* 2 (log (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 49.0ms | angle | @ | inf | (+ (pow (E) (* 2 (log (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 19.0ms | angle | @ | -inf | (+ (pow (E) (* 2 (log (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 15.0ms | a | @ | -inf | (+ (pow (E) (* 2 (log (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 10.0ms | a | @ | inf | (+ (pow (E) (* 2 (log (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 4 056× | lower-*.f32 |
| 4 056× | lower-fma.f32 |
| 4 054× | lower-fma.f64 |
| 4 024× | lower-*.f64 |
| 2 950× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 263 |
| 0 | 97 | 271 |
| 1 | 326 | 200 |
| 2 | 1834 | 200 |
| 0 | 8484 | 200 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b b) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(E.f64) |
(PI.f64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))) |
(cbrt.f64 (PI.f64)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| Outputs |
|---|
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) |
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angle |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 21 972× | lower-fma.f64 |
| 21 972× | lower-fma.f32 |
| 7 294× | lower-+.f64 |
| 7 294× | lower-+.f32 |
| 6 314× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 358 | 6789 |
| 1 | 1090 | 6705 |
| 2 | 3852 | 6328 |
| 0 | 8284 | 6070 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(pow b 2) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) (*.f64 b b)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
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(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
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(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
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(exp (* 2 (* (log (E)) (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))) |
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(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
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(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
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(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
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(exp (* 2 (* (log (E)) (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))) |
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(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
(exp (* 2 (* (log (E)) (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
(exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
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(fma.f64 (*.f64 angle angle) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64) (*.f64 (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64))) (*.f64 angle angle)))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
(+ (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (log (E))))) (* (pow angle 2) (+ (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* 1/18895680000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/12 (* (log (E)) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow angle 2) (* (exp (* 2 (* (log (E)) (+ (log angle) (log (* 1/180 (* a (PI)))))))) (+ (* -1/1166400 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* -1/5509980288000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/360 (* (log (E)) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (fma.f64 (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) #s(literal -1/1166400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5509980288000000 binary64)))) (*.f64 angle angle) (fma.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/7873200000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/18895680000 binary64)))))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1 binary64)))) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(exp (* 2 (* (log (E)) (log (* a (sin (* 1/180 (* angle (PI))))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 77 042 to 5 523 computations (92.8% saved)
81 alts after pruning (80 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 046 | 59 | 2 105 |
| Fresh | 27 | 21 | 48 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 077 | 81 | 2 158 |
| Status | Accuracy | Program |
|---|---|---|
| 64.7% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 76.0% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 75.3% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 58.4% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 58.4% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 57.8% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))))) | |
| 64.5% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 64.4% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))) | |
| 46.1% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))))) | |
| 63.3% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 55.6% | (fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 41.6% | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) | |
| 28.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) | |
| ▶ | 41.6% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| 68.3% | (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| ▶ | 48.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| 63.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 68.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.3% | (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 76.8% | (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 70.1% | (fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) | |
| 41.4% | (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 53.2% | (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) | |
| 64.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) | |
| ▶ | 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.6% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.7% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.5% | (+.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| ▶ | 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.7% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 55.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 62.6% | (*.f64 (/.f64 (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 64.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 45.5% | (*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 54.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 37.4% | (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 31.7% | (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 37.9% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 54.7% | (*.f64 b b) |
| 63.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 53.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 5 084 to 3 306 computations (35% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 1216 | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 384 | (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 128 | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 640 | (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1600 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
| 4 296× | lower-fma.f32 |
| 4 288× | lower-fma.f64 |
| 3 184× | lower-*.f32 |
| 3 138× | lower-*.f64 |
| 1 976× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 566 |
| 0 | 116 | 546 |
| 1 | 206 | 506 |
| 2 | 481 | 506 |
| 3 | 1166 | 506 |
| 4 | 1677 | 506 |
| 5 | 2406 | 506 |
| 6 | 4033 | 506 |
| 7 | 5064 | 506 |
| 8 | 7260 | 506 |
| 0 | 8073 | 499 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 b b) |
b |
#s(literal -1/32400 binary64) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
a |
#s(literal 1/32400 binary64) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
(*.f64 a a) |
a |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
#s(literal -1/2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) |
b |
(cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 b b) |
b |
#s(literal -1/32400 binary64) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
a |
#s(literal 1/32400 binary64) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a a) |
a |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
angle |
#s(literal -1/2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(literal 2 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 74.6% | (PI.f64) |
| ✓ | accuracy | 73.6% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 72.7% | (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | accuracy | 66.7% | (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))) |
| ✓ | accuracy | 99.6% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 74.6% | (PI.f64) |
| ✓ | accuracy | 72.7% | (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
| ✓ | accuracy | 72.3% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 78.0% | (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
| ✓ | accuracy | 74.6% | (PI.f64) |
| ✓ | accuracy | 73.6% | (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
| ✓ | accuracy | 72.7% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.2% | (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 96.2% | (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 77.9% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| ✓ | accuracy | 74.6% | (PI.f64) |
| ✓ | accuracy | 98.8% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 74.6% | (PI.f64) |
| ✓ | accuracy | 72.7% | (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 72.3% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 210.0ms | 142× | 1 | valid |
| 124.0ms | 64× | 1 | invalid |
| 96.0ms | 41× | 2 | valid |
| 4.0ms | 2× | 3 | valid |
| 2.0ms | 4× | 0 | valid |
| 2.0ms | 3× | 0 | invalid |
Compiled 575 to 68 computations (88.2% saved)
ival-cos: 104.0ms (28.2% of total)ival-mult: 82.0ms (22.2% of total)ival-sin: 40.0ms (10.8% of total)const: 32.0ms (8.7% of total)adjust: 26.0ms (7% of total)ival-pow2: 22.0ms (6% of total)ival-add: 22.0ms (6% of total)ival-div: 11.0ms (3% of total)ival-log: 9.0ms (2.4% of total)ival-exp: 8.0ms (2.2% of total)ival-sqrt: 4.0ms (1.1% of total)ival-pi: 4.0ms (1.1% of total)ival-sub: 3.0ms (0.8% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))> |
#<alt (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))> |
#<alt (*.f64 angle angle)> |
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))> |
#<alt (*.f64 (PI.f64) (PI.f64))> |
#<alt (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))))> |
#<alt (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 a a)> |
#<alt (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))> |
#<alt (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))> |
#<alt (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))))> |
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))> |
#<alt (PI.f64)> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))> |
#<alt (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))> |
#<alt (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))> |
#<alt (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* -1/32400 (pow b 2))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))> |
#<alt (* -1/32400 (pow b 2))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt (* 1/32400 (pow a 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (log (pow b 2))> |
#<alt (+ (log (pow b 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))> |
#<alt (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow b 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
141 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 85.0ms | b | @ | 0 | (log (* (cos (* (* angle 1/180) (PI))) (* b b))) |
| 24.0ms | angle | @ | -inf | (log (* (cos (* (* angle 1/180) (PI))) (* b b))) |
| 18.0ms | angle | @ | inf | (log (* (cos (* (* angle 1/180) (PI))) (* b b))) |
| 6.0ms | b | @ | inf | (log (* (cos (* (* angle 1/180) (PI))) (* b b))) |
| 4.0ms | b | @ | 0 | (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) |
| 1× | batch-egg-rewrite |
| 6 690× | lower-fma.f32 |
| 6 682× | lower-fma.f64 |
| 5 406× | lower-*.f32 |
| 5 364× | lower-*.f64 |
| 3 264× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 338 |
| 0 | 116 | 286 |
| 1 | 393 | 279 |
| 2 | 2407 | 279 |
| 0 | 9155 | 278 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(*.f64 angle angle) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
(*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 (PI.f64)))) (neg.f64 (neg.f64 (/.f64 #s(literal -180 binary64) angle)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
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(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
| 1× | egg-herbie |
| 17 016× | lower-fma.f64 |
| 17 016× | lower-fma.f32 |
| 7 186× | lower-*.f64 |
| 7 186× | lower-*.f32 |
| 5 246× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 401 | 8792 |
| 1 | 1222 | 8778 |
| 2 | 4514 | 8614 |
| 0 | 8347 | 8188 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(pow b 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* -1/2 (pow a 2)) (* 1/2 (pow a 2))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/2 (pow a 2)))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (pow b 2))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (pow a 2)) |
(+ (* -1/2 (pow a 2)) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
(+ (* -1/2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/32400 (pow a 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* -1/32400 (pow b 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(log (pow b 2)) |
(+ (log (pow b 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) a)) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal -1/34992000 binary64))))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (/.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (pow a 2)) (* 1/2 (pow a 2))) |
#s(literal 0 binary64) |
(+ (* -1/2 (pow a 2)) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/2 (pow a 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (pow b 2))) |
(*.f64 b b) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* -1/2 (pow a 2)) (+ (* 1/2 (pow a 2)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (* -1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal -1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/2 binary64)) |
(+ (* -1/2 (pow a 2)) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal -1/2 binary64))) |
(+ (* -1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
(fma.f64 a (*.f64 a #s(literal -1/2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(+ (* -1/2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))) |
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal -1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* -1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))) |
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(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 b b)) |
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(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 b b)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
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(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
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(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
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(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
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(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64)))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
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(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
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(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
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(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
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(* 1/32400 (pow a 2)) |
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(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
1 |
#s(literal 1 binary64) |
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(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(log (pow b 2)) |
(log.f64 (*.f64 b b)) |
(+ (log (pow b 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (log.f64 (*.f64 b b))) |
(+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (log.f64 (*.f64 b b))) |
(+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (log.f64 (*.f64 b b))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log b))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 b)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 b)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
Compiled 101 158 to 6 325 computations (93.7% saved)
116 alts after pruning (115 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 642 | 63 | 2 705 |
| Fresh | 23 | 52 | 75 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 670 | 116 | 2 786 |
| Status | Accuracy | Program |
|---|---|---|
| 64.7% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.6% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.6% | (fma.f64 (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.3% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.7% | (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 43.6% | (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) | |
| 75.3% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 76.0% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 60.9% | (fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) | |
| 58.4% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 57.8% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))))) | |
| 64.5% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| ▶ | 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
| 46.1% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))))) | |
| 63.3% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 55.6% | (fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 28.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) | |
| 41.5% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) | |
| 15.1% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) | |
| 62.5% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) | |
| 62.5% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) | |
| 68.3% | (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 50.2% | (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) | |
| 44.6% | (fma.f64 (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 46.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 37.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 47.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 54.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 b b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 68.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.3% | (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 41.6% | (fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) | |
| ▶ | 70.1% | (fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
| 68.3% | (fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 41.4% | (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 53.2% | (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) | |
| 9.2% | (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) | |
| 9.2% | (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))) | |
| 64.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) | |
| 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.2% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.7% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.1% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 49.7% | (+.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.6% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.7% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.4% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 56.5% | (+.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 58.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.7% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 54.6% | (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.7% | (*.f64 (/.f64 (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 64.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 45.5% | (*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 35.9% | (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 54.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 37.3% | (*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 31.7% | (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 37.9% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 37.1% | (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
| 46.5% | (*.f64 b (*.f64 b (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) | |
| ✓ | 54.7% | (*.f64 b b) |
| 30.7% | (*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) | |
| 63.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 53.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 7 900 to 4 992 computations (36.8% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 704 | (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
| ✓ | cost-diff | 0 | (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
| ✓ | cost-diff | 0 | (fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
| ✓ | cost-diff | 18432 | (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 320 | (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
| ✓ | cost-diff | 384 | (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 1600 | (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
| ✓ | cost-diff | 12864 | (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) |
| 7 290× | lower-fma.f32 |
| 7 286× | lower-fma.f64 |
| 4 396× | lower-*.f32 |
| 4 340× | lower-*.f64 |
| 1 336× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 648 |
| 0 | 128 | 602 |
| 1 | 227 | 548 |
| 2 | 506 | 547 |
| 3 | 1600 | 545 |
| 4 | 2107 | 537 |
| 5 | 3204 | 537 |
| 6 | 4264 | 523 |
| 7 | 5956 | 523 |
| 0 | 8182 | 520 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) |
b |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) |
(cbrt.f64 (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
#s(literal 3 binary64) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 a a) |
a |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(*.f64 angle angle) |
angle |
#s(literal 1/32400 binary64) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
b |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(literal 2 binary64) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(log.f64 angle) |
angle |
(log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
a |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
angle |
#s(literal -1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(PI.f64) |
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
#s(literal 3 binary64) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
a |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 angle angle) |
angle |
#s(literal 1/32400 binary64) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
(fma.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 b b)) |
b |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) |
#s(literal 2 binary64) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) |
(log.f64 angle) |
angle |
(log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(log.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))) |
a |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 b b) |
b |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 a a) |
a |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)))))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64))))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 angle angle)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
angle |
#s(literal -1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.4% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 53.1% | (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)) |
| ✓ | accuracy | 49.6% | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)))) |
| ✓ | accuracy | 49.5% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 91.6% | (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
| ✓ | accuracy | 78.9% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
| ✓ | accuracy | 50.4% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
| ✓ | accuracy | 49.5% | (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| ✓ | accuracy | 100.0% | (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
| ✓ | accuracy | 99.9% | (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
| ✓ | accuracy | 99.1% | (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
| ✓ | accuracy | 96.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 76.8% | (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 98.4% | (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 49.6% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 49.5% | (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
| 917.0ms | 209× | 1 | valid |
| 289.0ms | 40× | 2 | valid |
| 4.0ms | 2× | 3 | valid |
| 3.0ms | 5× | 0 | valid |
Compiled 652 to 72 computations (89% saved)
ival-cos: 292.0ms (27.5% of total)ival-mult: 225.0ms (21.2% of total)adjust: 127.0ms (12% of total)const: 126.0ms (11.9% of total)ival-sin: 113.0ms (10.6% of total)ival-pow: 56.0ms (5.3% of total)ival-sqrt: 34.0ms (3.2% of total)ival-log: 25.0ms (2.4% of total)ival-pow2: 21.0ms (2% of total)ival-div: 12.0ms (1.1% of total)ival-add: 12.0ms (1.1% of total)ival-exp: 7.0ms (0.7% of total)ival-cbrt: 5.0ms (0.5% of total)ival-sub: 3.0ms (0.3% of total)ival-pi: 2.0ms (0.2% of total)exact: 1.0ms (0.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))> |
#<alt (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))> |
#<alt (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))> |
#<alt (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))> |
#<alt (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))> |
#<alt (*.f64 a a)> |
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))> |
#<alt (*.f64 (PI.f64) (PI.f64))> |
#<alt (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))> |
#<alt (fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))> |
#<alt (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))> |
#<alt (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))> |
#<alt (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b))> |
#<alt (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)))))> |
#<alt (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))> |
#<alt (PI.f64)> |
#<alt (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))> |
#<alt (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))> |
#<alt (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))> |
#<alt (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (/ 180 angle)> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))))> |
#<alt (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))))> |
#<alt (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))))> |
#<alt (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))))> |
#<alt (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))))> |
#<alt (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))))> |
#<alt (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))))> |
#<alt (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))))> |
#<alt (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))))> |
#<alt (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2))> |
#<alt (+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2))> |
#<alt (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))> |
#<alt (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))> |
#<alt (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))> |
#<alt (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))> |
#<alt (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))> |
#<alt (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))> |
#<alt (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))> |
#<alt (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))> |
#<alt (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))> |
#<alt (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))> |
#<alt (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))> |
#<alt (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))> |
#<alt (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))> |
#<alt (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))> |
#<alt (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))> |
#<alt (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))> |
#<alt (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))> |
#<alt (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))> |
#<alt (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))> |
#<alt (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))> |
#<alt (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))> |
#<alt (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))> |
#<alt (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))> |
#<alt (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))> |
#<alt (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))> |
#<alt (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))> |
#<alt (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))> |
#<alt (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))> |
#<alt (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))> |
#<alt (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))> |
#<alt (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))> |
#<alt (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
129 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 42.0ms | a | @ | 0 | (exp (* 2 (+ (log angle) (log (* a (* 1/180 (PI))))))) |
| 35.0ms | angle | @ | -inf | (exp (* 2 (+ (log angle) (log (* a (* 1/180 (PI))))))) |
| 33.0ms | b | @ | 0 | (+ (* b b) (exp (* 2 (+ (log angle) (log (* a (* 1/180 (PI)))))))) |
| 31.0ms | angle | @ | 0 | (exp (* 2 (+ (log angle) (log (* a (* 1/180 (PI))))))) |
| 16.0ms | a | @ | -inf | (exp (* 2 (+ (log angle) (log (* a (* 1/180 (PI))))))) |
| 1× | batch-egg-rewrite |
| 5 206× | lower-*.f32 |
| 5 156× | lower-*.f64 |
| 2 806× | lower-fma.f32 |
| 2 802× | lower-fma.f64 |
| 2 606× | lower-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 64 | 392 |
| 0 | 118 | 332 |
| 1 | 373 | 251 |
| 2 | 2132 | 229 |
| 0 | 9166 | 229 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) (PI.f64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) |
(cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(PI.f64) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)))) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Outputs |
|---|
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64) (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 3/2 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3/2 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64) (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (exp.f64 #s(literal 6 binary64)) (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 11/6 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
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(pow.f64 (/.f64 (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) |
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 a a)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) |
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64) (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 3/2 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3/2 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
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(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 a a)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) |
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
angle |
(exp.f64 (log.f64 angle)) |
(exp.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -2 binary64) (log.f64 angle)))) |
(exp.f64 (*.f64 (log.f64 angle) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 angle)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/4 binary64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 angle)) #s(literal -1/4 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (log.f64 angle)) #s(literal -1/4 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 angle)) #s(literal -1/4 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (log.f64 angle)) #s(literal -1/4 binary64) (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (log.f64 angle)) #s(literal -1/4 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64) (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 angle #s(literal 1 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -1 binary64)) |
(pow.f64 angle #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle angle) #s(literal 1/2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle angle)) #s(literal -1/2 binary64)) |
(pow.f64 (sqrt.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/4 binary64)) |
(pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 angle))) |
(*.f64 #s(literal 1 binary64) angle) |
(*.f64 angle #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 angle) (sqrt.f64 angle)) |
(*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) angle)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal -180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))) |
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (sqrt.f64 angle)) (sqrt.f64 angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
| 1× | egg-herbie |
| 15 394× | lower-fma.f64 |
| 15 394× | lower-fma.f32 |
| 6 160× | lower-*.f64 |
| 6 160× | lower-*.f32 |
| 4 520× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 343 | 6620 |
| 1 | 1035 | 6560 |
| 2 | 3700 | 6442 |
| 3 | 6970 | 6242 |
| 0 | 8078 | 6010 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(/ 180 angle) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))) |
(+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))) |
(+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))) |
(+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))) |
(+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))) |
(+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))) |
(+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))) |
(+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))) |
(+ (log a) (+ (log angle) (log (* 1/180 (PI))))) |
(+ (log a) (+ (log angle) (log (* 1/180 (PI))))) |
(+ (log a) (+ (log angle) (log (* 1/180 (PI))))) |
(+ (log a) (+ (log angle) (log (* 1/180 (PI))))) |
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))) |
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))) |
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))) |
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))) |
(+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))) |
(+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))) |
(+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))) |
(+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow b 2) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(/ 1 (pow angle 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(* 1/180 (* a (PI))) |
(+ (log a) (log (* 1/180 (PI)))) |
(+ (log a) (log (* 1/180 (PI)))) |
(+ (log a) (log (* 1/180 (PI)))) |
(+ (log a) (log (* 1/180 (PI)))) |
(+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))) |
(+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))) |
(+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))) |
(+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))) |
(+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))) |
(exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a))) |
(exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(* (pow b 2) (+ 1 (/ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)))) |
(*.f64 b (fma.f64 b (/.f64 (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b b)) b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle)))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle))))))) (pow b 2)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a))))))) (pow b 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (*.f64 b b)) |
(+ (exp (* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a))))))) (pow b 2)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) (/.f64 #s(literal -1 binary64) a)) (*.f64 b b)) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ 1 angle))))) |
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
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(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
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(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
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(* 2 (+ (log -1) (+ (log (* 1/180 (* a (PI)))) (* -1 (log (/ -1 angle)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))) (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 #s(literal -1 binary64))))) |
(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
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(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
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(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
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(* 2 (+ (log a) (+ (log angle) (log (* 1/180 (PI)))))) |
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(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) (-.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 angle)))) |
(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
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(* 2 (+ (log angle) (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 a)))))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
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(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
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(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(pow b 2) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
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(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* -1/180 (* angle (PI))))) |
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(* a (sin (* -1/180 (* angle (PI))))) |
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(* a (sin (* -1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
1 |
#s(literal 1 binary64) |
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(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
(* 1/180 (* a (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) |
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(-.f64 (log.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
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(-.f64 (log.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
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(-.f64 (log.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
Compiled 93 350 to 10 761 computations (88.5% saved)
127 alts after pruning (126 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 510 | 29 | 2 539 |
| Fresh | 13 | 97 | 110 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 528 | 127 | 2 655 |
| Status | Accuracy | Program |
|---|---|---|
| 70.8% | (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) | |
| 64.7% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.6% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.6% | (fma.f64 (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) a) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.3% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.7% | (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 75.3% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 76.0% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 60.9% | (fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) | |
| 57.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 6 binary64))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 58.4% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 57.8% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))))))) | |
| 64.5% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| 64.5% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 46.1% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.7% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))))) | |
| 64.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 63.3% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 55.6% | (fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) | |
| 55.6% | (fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 70.8% | (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) | |
| 28.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) | |
| 41.5% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) | |
| 68.3% | (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) | |
| 62.5% | (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) | |
| 50.2% | (fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) | |
| 44.6% | (fma.f64 (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 46.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 37.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 47.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 54.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 b b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 68.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.3% | (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 41.6% | (fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) | |
| 70.8% | (fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) | |
| 70.3% | (fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 68.3% | (fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 41.4% | (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 53.2% | (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) | |
| 17.4% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) | |
| 64.5% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) | |
| 55.0% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.2% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.7% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.1% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 49.7% | (+.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.6% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.7% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (E.f64)) (sqrt.f64 (E.f64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 55.4% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 56.5% | (+.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 (E.f64) (*.f64 (E.f64) (E.f64))) (*.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 57.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (neg.f64 (log.f64 angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.7% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 54.6% | (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 9.7% | (*.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))))) | |
| 59.7% | (*.f64 (/.f64 (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 64.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 37.1% | (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) | |
| 39.7% | (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) | |
| 45.5% | (*.f64 (*.f64 b b) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 35.9% | (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| 54.8% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 54.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 38.9% | (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) | |
| 37.3% | (*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 31.7% | (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 37.9% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 37.0% | (*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) | |
| 37.1% | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) | |
| ✓ | 54.7% | (*.f64 b b) |
| 63.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 53.2% | (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
Compiled 10 543 to 3 689 computations (65% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))))) |
(fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 6 binary64))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (neg.f64 (log.f64 angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (/.f64 (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (exp.f64 #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (exp.f64 #s(literal 1/3 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 58.0ms | a |
| 54.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 54.0ms | b |
| 53.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 52.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.1% | 1 | a |
| 77.1% | 1 | b |
| 77.1% | 1 | angle |
| 77.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))))) |
(fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64)))) (cbrt.f64 (*.f64 (E.f64) (sqrt.f64 (E.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 3 binary64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 6 binary64))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (neg.f64 (log.f64 angle))) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 145.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 127.0ms | a |
| 54.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 52.0ms | b |
| 51.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.0% | 1 | b |
| 77.0% | 1 | angle |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | a |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
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(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 116.0ms | angle |
| 39.0ms | a |
| 35.0ms | b |
| 33.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 33.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.0% | 1 | b |
| 77.0% | 1 | a |
| 77.0% | 1 | angle |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
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(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
6 calls:
| 57.0ms | a |
| 33.0ms | b |
| 32.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 31.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 30.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.9% | 1 | a |
| 76.9% | 1 | b |
| 76.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.9% | 1 | angle |
| 76.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))))) |
(fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) |
(fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(fma.f64 b b (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) |
| Outputs |
|---|
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
6 calls:
| 22.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | b |
| 16.0ms | angle |
| 16.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.1% | 2 | a |
| 74.7% | 2 | b |
| 76.9% | 2 | angle |
| 76.9% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.9% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b))))) |
(fma.f64 a (fma.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal -1/2 binary64) (*.f64 a a))))) |
| Outputs |
|---|
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) |
3 calls:
| 15.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.9% | 2 | angle |
| 76.9% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
| Outputs |
|---|
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
3 calls:
| 11.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.6% | 2 | angle |
| 76.6% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
4 calls:
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 35.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 12.0ms | angle |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.9% | 2 | a |
| 70.8% | 1 | angle |
| 70.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 70.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 b b (exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
| Outputs |
|---|
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
2 calls:
| 17.0ms | b |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.7% | 2 | b |
| 74.1% | 2 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) |
2 calls:
| 9.0ms | a |
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.9% | 2 | a |
| 70.8% | 1 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (fma.f64 b (*.f64 b (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle))))) |
2 calls:
| 7.0ms | a |
| 7.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.6% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 73.9% | 2 | a |
Compiled 28 to 18 computations (35.7% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b #s(literal -1/32400 binary64))))) angle (*.f64 b b)) |
(*.f64 (*.f64 a a) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b)) |
1 calls:
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.8% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
6 calls:
| 6.0ms | b |
| 4.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 4.0ms | a |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.8% | 3 | angle |
| 67.8% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 67.8% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 67.6% | 3 | b |
| 64.4% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 70.5% | 3 | a |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 calls:
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 3 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 b b) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 calls:
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 3 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 calls:
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.8% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
5 calls:
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | a |
| 3.0ms | b |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.9% | 2 | b |
| 58.5% | 2 | angle |
| 58.5% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 58.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.7% | 2 | a |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.7% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
2 calls:
| 2.0ms | a |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 64.4% | 2 | a |
Compiled 28 to 18 computations (35.7% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 b b) |
| Outputs |
|---|
(*.f64 b b) |
5 calls:
| 1.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| 1.0ms | a |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.7% | 1 | angle |
| 54.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 54.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.7% | 1 | b |
| 54.7% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6095726473408574e-6 | 0.0019869639793159994 |
Compiled 25 to 20 computations (20% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6095726473408574e-6 | 0.0019869639793159994 |
Compiled 25 to 20 computations (20% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6095726473408574e-6 | 0.0019869639793159994 |
Compiled 25 to 20 computations (20% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 6.999519628076946e+84 | 4.986341807579331e+85 |
| 17.0ms | 52× | 1 | valid |
| 4.0ms | 44× | 0 | valid |
Compiled 297 to 218 computations (26.6% saved)
ival-sin: 5.0ms (28% of total)ival-cos: 4.0ms (22.4% of total)ival-mult: 3.0ms (16.8% of total)ival-pow2: 3.0ms (16.8% of total)ival-div: 1.0ms (5.6% of total)adjust: 1.0ms (5.6% of total)ival-pi: 1.0ms (5.6% of total)ival-add: 1.0ms (5.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 27.0ms | 3.800273462463713e-162 | 2.2987417808069338e-160 |
| 17.0ms | 53× | 1 | valid |
| 6.0ms | 59× | 0 | valid |
Compiled 321 to 209 computations (34.9% saved)
ival-sin: 5.0ms (26.5% of total)ival-mult: 4.0ms (21.2% of total)ival-pow2: 3.0ms (15.9% of total)ival-cos: 3.0ms (15.9% of total)ival-div: 1.0ms (5.3% of total)adjust: 1.0ms (5.3% of total)ival-pi: 1.0ms (5.3% of total)ival-add: 1.0ms (5.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
| 17.0ms | 54× | 1 | valid |
| 4.0ms | 42× | 0 | valid |
Compiled 177 to 128 computations (27.7% saved)
ival-cos: 4.0ms (22.4% of total)ival-sin: 4.0ms (22.4% of total)ival-mult: 3.0ms (16.8% of total)ival-pow2: 3.0ms (16.8% of total)ival-pi: 2.0ms (11.2% of total)adjust: 1.0ms (5.6% of total)ival-div: 1.0ms (5.6% of total)ival-add: 1.0ms (5.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
Compiled 237 to 140 computations (40.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
Compiled 201 to 116 computations (42.3% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 3.247238482996235e+152 | 9.918595427702275e+154 |
| 1.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
| 26.0ms | 73× | 1 | valid |
| 7.0ms | 55× | 0 | valid |
Compiled 529 to 298 computations (43.7% saved)
ival-sin: 9.0ms (32.5% of total)ival-cos: 5.0ms (18.1% of total)ival-mult: 4.0ms (14.4% of total)ival-pow2: 4.0ms (14.4% of total)ival-div: 2.0ms (7.2% of total)ival-pi: 2.0ms (7.2% of total)adjust: 1.0ms (3.6% of total)ival-add: 1.0ms (3.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 31.0ms | 3.247238482996235e+152 | 9.918595427702275e+154 |
| 1.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
| 21.0ms | 51× | 1 | valid |
| 4.0ms | 45× | 0 | valid |
Compiled 501 to 312 computations (37.7% saved)
ival-sin: 5.0ms (28% of total)ival-cos: 4.0ms (22.4% of total)ival-mult: 3.0ms (16.8% of total)ival-pow2: 3.0ms (16.8% of total)ival-div: 1.0ms (5.6% of total)adjust: 1.0ms (5.6% of total)ival-pi: 1.0ms (5.6% of total)ival-add: 1.0ms (5.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.247238482996235e+152 | 9.918595427702275e+154 |
| 1.0ms | 3.4957203049312187e-9 | 1.3987497064534616e-8 |
Compiled 501 to 312 computations (37.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 43.0ms | 8.927054189215372e+134 | 4.2441711223035975e+140 |
| 32.0ms | 82× | 1 | valid |
| 6.0ms | 62× | 0 | valid |
Compiled 261 to 155 computations (40.6% saved)
ival-sin: 8.0ms (24.6% of total)ival-cos: 8.0ms (24.6% of total)ival-mult: 7.0ms (21.6% of total)ival-pow2: 4.0ms (12.3% of total)adjust: 2.0ms (6.2% of total)ival-div: 2.0ms (6.2% of total)ival-pi: 1.0ms (3.1% of total)ival-add: 1.0ms (3.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 8.927054189215372e+134 | 4.2441711223035975e+140 |
Compiled 243 to 173 computations (28.8% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 40.0ms | 8.927054189215372e+134 | 4.2441711223035975e+140 |
| 24.0ms | 71× | 1 | valid |
| 8.0ms | 57× | 0 | valid |
Compiled 243 to 173 computations (28.8% saved)
ival-sin: 7.0ms (28.5% of total)ival-cos: 5.0ms (20.3% of total)ival-mult: 4.0ms (16.3% of total)ival-pow2: 4.0ms (16.3% of total)ival-div: 2.0ms (8.1% of total)adjust: 1.0ms (4.1% of total)ival-pi: 1.0ms (4.1% of total)ival-add: 1.0ms (4.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 8.927054189215372e+134 | 4.2441711223035975e+140 |
| 12.0ms | 37× | 1 | valid |
| 4.0ms | 43× | 0 | valid |
Compiled 243 to 173 computations (28.8% saved)
ival-sin: 4.0ms (30.3% of total)ival-mult: 2.0ms (15.2% of total)ival-pow2: 2.0ms (15.2% of total)ival-cos: 2.0ms (15.2% of total)ival-div: 1.0ms (7.6% of total)adjust: 1.0ms (7.6% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | egg-herbie |
| 106× | *-commutative_binary64 |
| 10× | +-commutative_binary64 |
| 2× | *-lft-identity_binary64 |
| 2× | 1-exp_binary64 |
| 2× | *-rgt-identity_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 159 | 600 |
| 1 | 225 | 600 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
(if (<=.f64 a #s(literal 7199999999999999898288615257142172199941633644314752853272728502510937167732540440576 binary64)) (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(if (<=.f64 b #s(literal 7123115562425411/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 48000000000000002964334758912717203443096190026951533654235342400424519530060196404198672571577117549374673907128942617862133015784458266324113032073969664 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(if (<=.f64 a #s(literal 144999999999999994846187029080985297174387201630578098423215202343300026730592330237793322221350287461334521597997480445035850766610291752960 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a)) |
(if (<=.f64 a #s(literal 579999999999999969468908584470212204418819186030746796266790564908981817652637391835086420340730962467499929796260649066275222691090792448 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(*.f64 b b) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a #s(literal -1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5902958103587057/1180591620717411303424 binary64)) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 7199999999999999898288615257142172199941633644314752853272728502510937167732540440576 binary64)) (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 7199999999999999898288615257142172199941633644314752853272728502510937167732540440576 binary64)) (+.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(if (<=.f64 b #s(literal 7123115562425411/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))))) |
(if (<=.f64 b #s(literal 7123115562425411/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (/.f64 #s(literal -1 binary64) angle))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 b b (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (/.f64 #s(literal -1 binary64) angle)))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 b b (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (/.f64 #s(literal -1 binary64) angle))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 b b))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 48000000000000002964334758912717203443096190026951533654235342400424519530060196404198672571577117549374673907128942617862133015784458266324113032073969664 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 48000000000000002964334758912717203443096190026951533654235342400424519530060196404198672571577117549374673907128942617862133015784458266324113032073969664 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 4352132950612665/604462909807314587353088 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 angle #s(literal 1/32400 binary64)))) |
(if (<=.f64 a #s(literal 220000000000000015488343357503191224276084115008752570867767490830439582575843299949752679891991853605334021548991996422192818252318507008 binary64)) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle #s(literal 1/32400 binary64)))) |
(if (<=.f64 a #s(literal 144999999999999994846187029080985297174387201630578098423215202343300026730592330237793322221350287461334521597997480445035850766610291752960 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 angle #s(literal 1/32400 binary64)))) a)) |
(if (<=.f64 a #s(literal 144999999999999994846187029080985297174387201630578098423215202343300026730592330237793322221350287461334521597997480445035850766610291752960 binary64)) (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (PI.f64)))))) |
(if (<=.f64 a #s(literal 579999999999999969468908584470212204418819186030746796266790564908981817652637391835086420340730962467499929796260649066275222691090792448 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(if (<=.f64 a #s(literal 579999999999999969468908584470212204418819186030746796266790564908981817652637391835086420340730962467499929796260649066275222691090792448 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 b b) |
| 21 972× | lower-fma.f64 |
| 21 972× | lower-fma.f32 |
| 17 016× | lower-fma.f64 |
| 17 016× | lower-fma.f32 |
| 15 394× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 0 | 15 | 56 |
| 0 | 25 | 56 |
| 1 | 87 | 56 |
| 2 | 483 | 56 |
| 3 | 4325 | 56 |
| 0 | 8243 | 56 |
| 0 | 52 | 263 |
| 0 | 97 | 271 |
| 1 | 326 | 200 |
| 2 | 1834 | 200 |
| 0 | 8484 | 200 |
| 0 | 343 | 6620 |
| 1 | 1035 | 6560 |
| 2 | 3700 | 6442 |
| 3 | 6970 | 6242 |
| 0 | 8078 | 6010 |
| 0 | 62 | 338 |
| 0 | 116 | 286 |
| 1 | 393 | 279 |
| 2 | 2407 | 279 |
| 0 | 9155 | 278 |
| 0 | 358 | 6789 |
| 1 | 1090 | 6705 |
| 2 | 3852 | 6328 |
| 0 | 8284 | 6070 |
| 0 | 401 | 8792 |
| 1 | 1222 | 8778 |
| 2 | 4514 | 8614 |
| 0 | 8347 | 8188 |
| 0 | 64 | 392 |
| 0 | 118 | 332 |
| 1 | 373 | 251 |
| 2 | 2132 | 229 |
| 0 | 9166 | 229 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1 663 to 887 computations (46.7% saved)
(abs a)
(abs b)
(abs angle)
Compiled 2 118 to 906 computations (57.2% saved)
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