
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* c (* c c))) (t_1 (* b (* b b))) (t_2 (* b t_1)))
(fma
a
(fma
(- c)
(/ c t_1)
(*
a
(fma -2.0 (/ t_0 (* b t_2)) (/ (* -5.0 (* a (* c t_0))) (* t_1 t_2)))))
(/ c (- b)))))
double code(double a, double b, double c) {
double t_0 = c * (c * c);
double t_1 = b * (b * b);
double t_2 = b * t_1;
return fma(a, fma(-c, (c / t_1), (a * fma(-2.0, (t_0 / (b * t_2)), ((-5.0 * (a * (c * t_0))) / (t_1 * t_2))))), (c / -b));
}
function code(a, b, c) t_0 = Float64(c * Float64(c * c)) t_1 = Float64(b * Float64(b * b)) t_2 = Float64(b * t_1) return fma(a, fma(Float64(-c), Float64(c / t_1), Float64(a * fma(-2.0, Float64(t_0 / Float64(b * t_2)), Float64(Float64(-5.0 * Float64(a * Float64(c * t_0))) / Float64(t_1 * t_2))))), Float64(c / Float64(-b))) end
code[a_, b_, c_] := Block[{t$95$0 = N[(c * N[(c * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(b * N[(b * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(b * t$95$1), $MachinePrecision]}, N[(a * N[((-c) * N[(c / t$95$1), $MachinePrecision] + N[(a * N[(-2.0 * N[(t$95$0 / N[(b * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(-5.0 * N[(a * N[(c * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t$95$1 * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c / (-b)), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := c \cdot \left(c \cdot c\right)\\
t_1 := b \cdot \left(b \cdot b\right)\\
t_2 := b \cdot t\_1\\
\mathsf{fma}\left(a, \mathsf{fma}\left(-c, \frac{c}{t\_1}, a \cdot \mathsf{fma}\left(-2, \frac{t\_0}{b \cdot t\_2}, \frac{-5 \cdot \left(a \cdot \left(c \cdot t\_0\right)\right)}{t\_1 \cdot t\_2}\right)\right), \frac{c}{-b}\right)
\end{array}
\end{array}
Initial program 31.0%
Taylor expanded in a around 0
Applied rewrites95.6%
Taylor expanded in a around 0
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites95.7%
Applied rewrites95.7%
Final simplification95.7%
(FPCore (a b c) :precision binary64 (fma a (/ (* (* c c) (fma 2.0 (/ (* a c) (* b b)) 1.0)) (* (* b b) (- b))) (/ c (- b))))
double code(double a, double b, double c) {
return fma(a, (((c * c) * fma(2.0, ((a * c) / (b * b)), 1.0)) / ((b * b) * -b)), (c / -b));
}
function code(a, b, c) return fma(a, Float64(Float64(Float64(c * c) * fma(2.0, Float64(Float64(a * c) / Float64(b * b)), 1.0)) / Float64(Float64(b * b) * Float64(-b))), Float64(c / Float64(-b))) end
code[a_, b_, c_] := N[(a * N[(N[(N[(c * c), $MachinePrecision] * N[(2.0 * N[(N[(a * c), $MachinePrecision] / N[(b * b), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(b * b), $MachinePrecision] * (-b)), $MachinePrecision]), $MachinePrecision] + N[(c / (-b)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, \frac{\left(c \cdot c\right) \cdot \mathsf{fma}\left(2, \frac{a \cdot c}{b \cdot b}, 1\right)}{\left(b \cdot b\right) \cdot \left(-b\right)}, \frac{c}{-b}\right)
\end{array}
Initial program 31.0%
Taylor expanded in a around 0
Applied rewrites95.6%
Taylor expanded in a around 0
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites95.7%
Taylor expanded in b around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
Applied rewrites94.3%
Taylor expanded in c around 0
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.3
Applied rewrites94.3%
Final simplification94.3%
(FPCore (a b c) :precision binary64 (- (fma a (/ (* c c) (* b (* b b))) (/ c b))))
double code(double a, double b, double c) {
return -fma(a, ((c * c) / (b * (b * b))), (c / b));
}
function code(a, b, c) return Float64(-fma(a, Float64(Float64(c * c) / Float64(b * Float64(b * b))), Float64(c / b))) end
code[a_, b_, c_] := (-N[(a * N[(N[(c * c), $MachinePrecision] / N[(b * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision])
\begin{array}{l}
\\
-\mathsf{fma}\left(a, \frac{c \cdot c}{b \cdot \left(b \cdot b\right)}, \frac{c}{b}\right)
\end{array}
Initial program 31.0%
Taylor expanded in a around 0
Applied rewrites95.6%
Taylor expanded in a around 0
sub-negN/A
mul-1-negN/A
distribute-neg-outN/A
lower-neg.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f6491.8
Applied rewrites91.8%
(FPCore (a b c) :precision binary64 (/ (fma (* c c) (/ a (* b b)) c) (- b)))
double code(double a, double b, double c) {
return fma((c * c), (a / (b * b)), c) / -b;
}
function code(a, b, c) return Float64(fma(Float64(c * c), Float64(a / Float64(b * b)), c) / Float64(-b)) end
code[a_, b_, c_] := N[(N[(N[(c * c), $MachinePrecision] * N[(a / N[(b * b), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision] / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(c \cdot c, \frac{a}{b \cdot b}, c\right)}{-b}
\end{array}
Initial program 31.0%
Taylor expanded in b around inf
distribute-lft-outN/A
associate-/l*N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6491.8
Applied rewrites91.8%
Final simplification91.8%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 31.0%
Taylor expanded in b around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-neg.f6482.2
Applied rewrites82.2%
herbie shell --seed 2024214
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))