
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ 1.0 (+ y z))) (t_1 (/ 1.0 (* y z))))
(if (<= y -6.5e+101)
(* 2.0 (/ (sqrt (fma x t_1 t_0)) (sqrt (* t_1 t_0))))
(if (<= y -2.05e-272)
(* 2.0 (sqrt (+ (* y z) (/ (+ y z) (/ 1.0 x)))))
(* (* 2.0 (sqrt z)) (sqrt (+ y (fma x (/ y z) x))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 1.0 / (y + z);
double t_1 = 1.0 / (y * z);
double tmp;
if (y <= -6.5e+101) {
tmp = 2.0 * (sqrt(fma(x, t_1, t_0)) / sqrt((t_1 * t_0)));
} else if (y <= -2.05e-272) {
tmp = 2.0 * sqrt(((y * z) + ((y + z) / (1.0 / x))));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + fma(x, (y / z), x)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(1.0 / Float64(y + z)) t_1 = Float64(1.0 / Float64(y * z)) tmp = 0.0 if (y <= -6.5e+101) tmp = Float64(2.0 * Float64(sqrt(fma(x, t_1, t_0)) / sqrt(Float64(t_1 * t_0)))); elseif (y <= -2.05e-272) tmp = Float64(2.0 * sqrt(Float64(Float64(y * z) + Float64(Float64(y + z) / Float64(1.0 / x))))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + fma(x, Float64(y / z), x)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 / N[(y + z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 / N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.5e+101], N[(2.0 * N[(N[Sqrt[N[(x * t$95$1 + t$95$0), $MachinePrecision]], $MachinePrecision] / N[Sqrt[N[(t$95$1 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.05e-272], N[(2.0 * N[Sqrt[N[(N[(y * z), $MachinePrecision] + N[(N[(y + z), $MachinePrecision] / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \frac{1}{y + z}\\
t_1 := \frac{1}{y \cdot z}\\
\mathbf{if}\;y \leq -6.5 \cdot 10^{+101}:\\
\;\;\;\;2 \cdot \frac{\sqrt{\mathsf{fma}\left(x, t\_1, t\_0\right)}}{\sqrt{t\_1 \cdot t\_0}}\\
\mathbf{elif}\;y \leq -2.05 \cdot 10^{-272}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z + \frac{y + z}{\frac{1}{x}}}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + \mathsf{fma}\left(x, \frac{y}{z}, x\right)}\\
\end{array}
\end{array}
if y < -6.50000000000000016e101Initial program 36.7%
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6410.0
Applied rewrites10.0%
Applied rewrites36.8%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
clear-numN/A
lift-*.f64N/A
*-rgt-identityN/A
lift-*.f64N/A
remove-double-divN/A
lift-/.f64N/A
frac-addN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites17.5%
if -6.50000000000000016e101 < y < -2.0499999999999999e-272Initial program 82.2%
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6456.3
Applied rewrites56.3%
Applied rewrites82.3%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
div-invN/A
associate-/r*N/A
lift-/.f64N/A
remove-double-divN/A
lower-/.f64N/A
lift-*.f64N/A
*-rgt-identityN/A
lower-/.f6482.2
Applied rewrites82.2%
if -2.0499999999999999e-272 < y Initial program 69.2%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6458.8
Applied rewrites58.8%
lift-/.f64N/A
lift-fma.f64N/A
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6455.2
lift-+.f64N/A
lift-fma.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f6455.2
Applied rewrites55.2%
Final simplification56.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 1.55e-201) (* 2.0 (sqrt (+ (* y z) (/ (+ y z) (/ 1.0 x))))) (* (* 2.0 (sqrt z)) (sqrt (+ y (fma x (/ y z) x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 1.55e-201) {
tmp = 2.0 * sqrt(((y * z) + ((y + z) / (1.0 / x))));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + fma(x, (y / z), x)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 1.55e-201) tmp = Float64(2.0 * sqrt(Float64(Float64(y * z) + Float64(Float64(y + z) / Float64(1.0 / x))))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + fma(x, Float64(y / z), x)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 1.55e-201], N[(2.0 * N[Sqrt[N[(N[(y * z), $MachinePrecision] + N[(N[(y + z), $MachinePrecision] / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.55 \cdot 10^{-201}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z + \frac{y + z}{\frac{1}{x}}}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + \mathsf{fma}\left(x, \frac{y}{z}, x\right)}\\
\end{array}
\end{array}
if z < 1.5499999999999999e-201Initial program 70.6%
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6442.9
Applied rewrites42.9%
Applied rewrites70.6%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
div-invN/A
associate-/r*N/A
lift-/.f64N/A
remove-double-divN/A
lower-/.f64N/A
lift-*.f64N/A
*-rgt-identityN/A
lower-/.f6470.6
Applied rewrites70.6%
if 1.5499999999999999e-201 < z Initial program 61.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6457.7
Applied rewrites57.7%
lift-/.f64N/A
lift-fma.f64N/A
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6487.4
lift-+.f64N/A
lift-fma.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f6487.4
Applied rewrites87.4%
Final simplification76.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.1e-286) (* 2.0 (sqrt (* x (+ y z)))) (* (* 2.0 (sqrt z)) (sqrt (+ y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-286) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.1d-286) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-286) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.1e-286: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.1e-286) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.1e-286)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.1e-286], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.1 \cdot 10^{-286}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < 1.1e-286Initial program 67.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6447.7
Applied rewrites47.7%
if 1.1e-286 < y Initial program 67.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6437.8
Applied rewrites37.8%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6444.9
Applied rewrites44.9%
Final simplification46.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6e-286) (* 2.0 (sqrt (* x (+ y z)))) (* (* 2.0 (sqrt z)) (sqrt y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-286) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6d-286) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt(y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6e-286) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt(y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6e-286: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt(y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6e-286) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6e-286)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = (2.0 * sqrt(z)) * sqrt(y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6e-286], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-286}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\
\end{array}
\end{array}
if y < 6.0000000000000001e-286Initial program 67.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6447.7
Applied rewrites47.7%
if 6.0000000000000001e-286 < y Initial program 67.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6437.8
Applied rewrites37.8%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6444.9
Applied rewrites44.9%
Taylor expanded in x around 0
lower-sqrt.f6432.3
Applied rewrites32.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-302) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-302) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-302)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-302) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-302: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-302) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-302)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-302], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-302}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -5.00000000000000033e-302Initial program 65.9%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6444.1
Applied rewrites44.1%
if -5.00000000000000033e-302 < y Initial program 68.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6442.0
Applied rewrites42.0%
Final simplification43.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6e-286) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6e-286) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6d-286) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6e-286) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6e-286: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6e-286) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6e-286)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6e-286], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-286}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 6.0000000000000001e-286Initial program 67.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6447.7
Applied rewrites47.7%
if 6.0000000000000001e-286 < y Initial program 67.0%
Taylor expanded in x around 0
lower-*.f6422.0
Applied rewrites22.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.05e-272) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e-272) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.05d-272)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.05e-272) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.05e-272: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.05e-272) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.05e-272)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.05e-272], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{-272}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -2.0499999999999999e-272Initial program 65.1%
Taylor expanded in z around 0
lower-*.f6426.6
Applied rewrites26.6%
if -2.0499999999999999e-272 < y Initial program 69.2%
Taylor expanded in x around 0
lower-*.f6420.1
Applied rewrites20.1%
Final simplification23.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 67.3%
Taylor expanded in z around 0
lower-*.f6426.5
Applied rewrites26.5%
Final simplification26.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024214
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))