ab-angle->ABCF C

Time bar (total: 19.0s)

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample2.3s (11.8%)

Memory
54.6MiB live, 3 208.5MiB allocated
Samples
1.4s3 669×1valid
448.0ms4 587×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.5s
ival-sin: 463.0ms (30.1% of total)
ival-cos: 331.0ms (21.5% of total)
ival-mult: 234.0ms (15.2% of total)
ival-pow2: 221.0ms (14.3% of total)
ival-div: 102.0ms (6.6% of total)
adjust: 69.0ms (4.5% of total)
ival-pi: 56.0ms (3.6% of total)
ival-add: 50.0ms (3.2% of total)
ival-true: 6.0ms (0.4% of total)
exact: 5.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess171.0ms (0.9%)

Memory
-2.3MiB live, 39.4MiB allocated
Algorithm
egg-herbie
Rules
1 316×unsub-neg
896×distribute-lft-neg-in
874×distribute-rgt-in
856×distribute-lft-in
512×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2356192
31062192
41694192
52309192
63188192
73630192
83960192
94155192
104250192
114328192
124956192
135170192
145220192
155236192
165236192
175236192
185236192
195246192
01521
02521
13321
25921
38121
48221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

explain309.0ms (1.6%)

Memory
-0.1MiB live, 563.6MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
2560-110(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
2560-110(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(/.f64 angle #s(literal 180 binary64))
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
2560-256(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(PI.f64)
2540-254(3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121)(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-b
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1460
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1460
Confusion
Predicted +Predicted -
+760
-70110
Precision
0.5205479452054794
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+7600
-700110
Precision?
0.5205479452054794
Recall?
1.0
Freqs
test
numberfreq
0110
2146
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
107.0ms286×1valid
29.0ms226×0valid
Compiler

Compiled 304 to 79 computations (74% saved)

Precisions
Click to see histograms. Total time spent on operations: 107.0ms
ival-sin: 30.0ms (28.1% of total)
ival-cos: 22.0ms (20.6% of total)
ival-mult: 16.0ms (15% of total)
ival-pow2: 16.0ms (15% of total)
ival-div: 7.0ms (6.6% of total)
adjust: 6.0ms (5.6% of total)
ival-add: 6.0ms (5.6% of total)
ival-pi: 3.0ms (2.8% of total)
exact: 1.0ms (0.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
2.4MiB live, 2.4MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify6.0ms (0%)

Memory
10.3MiB live, 10.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
25983
38183
48283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize86.0ms (0.5%)

Memory
-26.5MiB live, 130.4MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy4.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
accuracy4.1%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy4.0%
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy4.0%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
50.0ms143×1valid
16.0ms113×0valid
Compiler

Compiled 171 to 32 computations (81.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 51.0ms
ival-sin: 13.0ms (25.5% of total)
ival-cos: 11.0ms (21.5% of total)
ival-mult: 7.0ms (13.7% of total)
ival-pow2: 7.0ms (13.7% of total)
ival-div: 6.0ms (11.8% of total)
adjust: 3.0ms (5.9% of total)
ival-pi: 2.0ms (3.9% of total)
ival-add: 2.0ms (3.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series32.0ms (0.2%)

Memory
21.2MiB live, 59.8MiB allocated
Counts
5 → 108
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
Outputs
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (pow a 3)>
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))>
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

27 calls:

TimeVariablePointExpression
3.0ms
angle
@-inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
b
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
a
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
a
@inf
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
Compiler

Compiled 440 to 305 computations (30.7% saved)

rewrite912.0ms (4.8%)

Memory
-2.5MiB live, 269.8MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 146×lower-fma.f64
5 146×lower-fma.f32
4 560×lower-*.f32
4 554×lower-*.f64
2 322×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01551
02551
18751
247951
3431351
0823251
Stop Event
iter limit
node limit
iter limit
Counts
5 → 153
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
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(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (fma.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))))
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a))
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a)
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a)
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))

simplify3.2s (16.9%)

Memory
-3.1MiB live, 454.7MiB allocated
Algorithm
egg-herbie
Rules
12 002×lower-fma.f64
12 002×lower-fma.f32
6 896×lower-*.f64
6 896×lower-*.f32
2 904×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01731698
15481684
222581662
354121620
082981570
Stop Event
iter limit
node limit
Counts
108 → 107
Calls
Call 1
Inputs
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval34.0ms (0.2%)

Memory
4.2MiB live, 79.3MiB allocated
Compiler

Compiled 11 489 to 621 computations (94.6% saved)

prune85.0ms (0.4%)

Memory
-20.1MiB live, 137.1MiB allocated
Pruning

38 alts after pruning (38 fresh and 0 done)

PrunedKeptTotal
New22238260
Fresh000
Picked101
Done000
Total22338261
Accuracy
77.3%
Counts
261 → 38
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.4%
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
38.0%
(fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
62.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
71.6%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
33.5%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
65.5%
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.0%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
64.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
19.2%
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
11.9%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
12.6%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
6.4%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))))
65.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
66.8%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.6%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.3%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
19.6%
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
19.6%
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
8.1%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (fma.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
8.3%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
12.5%
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))))
11.7%
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
19.6%
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
30.4%
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
19.0%
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
39.0%
(*.f64 a (*.f64 a a))
63.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
Compiler

Compiled 3 266 to 1 610 computations (50.7% saved)

simplify632.0ms (3.3%)

Memory
-94.9MiB live, 428.5MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff896
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff384
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
cost-diff0
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
cost-diff0
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))
cost-diff128
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 a (*.f64 a a))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
cost-diff128
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
Rules
7 858×lower-fma.f32
7 854×lower-fma.f64
4 670×lower-*.f32
4 632×lower-*.f64
1 412×distribute-lft-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
049462
090456
1153438
2280438
3529438
41148438
51374438
61593438
72042438
82624438
93106438
103651438
115707438
126631438
136767438
146970438
157324438
167412438
08040431
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(*.f64 angle angle)
angle
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(literal 1 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
Outputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 180 binary64)
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64)))) (*.f64 a angle) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))
(*.f64 a (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64)))) (*.f64 a angle) a))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(*.f64 angle angle)
angle
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(literal 1 binary64)
(*.f64 a a)
a
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal -180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 180 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
#s(literal 2 binary64)

localize506.0ms (2.7%)

Memory
28.2MiB live, 896.3MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy28.9%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy28.5%
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
accuracy28.3%
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
accuracy13.6%
(PI.f64)
accuracy29.7%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy27.5%
(*.f64 (PI.f64) angle)
accuracy27.5%
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
accuracy13.6%
(PI.f64)
accuracy28.2%
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy28.2%
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
accuracy27.7%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
accuracy13.6%
(PI.f64)
accuracy99.9%
(*.f64 a (*.f64 a a))
accuracy31.1%
(*.f64 a a)
accuracy29.5%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy29.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
accuracy29.3%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
accuracy13.6%
(PI.f64)
Samples
228.0ms136×1valid
99.0ms63×1invalid
62.0ms47×2valid
2.0ms0valid
2.0ms0invalid
1.0ms3valid
Compiler

Compiled 933 to 102 computations (89.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 321.0ms
ival-mult: 102.0ms (31.7% of total)
ival-cos: 83.0ms (25.8% of total)
adjust: 30.0ms (9.3% of total)
ival-sin: 28.0ms (8.7% of total)
const: 20.0ms (6.2% of total)
ival-pow2: 18.0ms (5.6% of total)
ival-add: 11.0ms (3.4% of total)
ival-log: 9.0ms (2.8% of total)
ival-exp: 8.0ms (2.5% of total)
ival-div: 7.0ms (2.2% of total)
ival-sub: 3.0ms (0.9% of total)
ival-pi: 2.0ms (0.6% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series255.0ms (1.3%)

Memory
-17.2MiB live, 412.3MiB allocated
Counts
23 → 420
Calls
Call 1
Inputs
#<alt (/.f64 angle #s(literal 180 binary64))>
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a a)>
#<alt (*.f64 a (*.f64 a a))>
#<alt (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))>
#<alt (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))>
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))>
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))>
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (PI.f64)>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))>
#<alt (*.f64 (PI.f64) angle)>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))>
#<alt (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
Outputs
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
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#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (pow a 3)>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (log (pow a 2))>
#<alt (+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))>
#<alt (+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))>
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
Calls

105 calls:

TimeVariablePointExpression
43.0ms
angle
@inf
(log (* (cos (* (PI) (* angle 1/180))) (* a a)))
42.0ms
a
@0
(log (* (cos (* (PI) (* angle 1/180))) (* a a)))
21.0ms
angle
@-inf
(log (* (cos (* (PI) (* angle 1/180))) (* a a)))
13.0ms
a
@inf
(log (* (cos (* (PI) (* angle 1/180))) (* a a)))
12.0ms
a
@0
(+ (* (exp (log (* (cos (* (PI) (* angle 1/180))) (* a a)))) (cos (* (PI) (* angle 1/180)))) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))))
Compiler

Compiled 1 812 to 1 317 computations (27.3% saved)

rewrite342.0ms (1.8%)

Memory
7.1MiB live, 612.3MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 008×lower-fma.f32
5 004×lower-fma.f64
4 392×lower-*.f32
4 354×lower-*.f64
2 988×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
049252
090240
1288216
21685213
08685209
Stop Event
iter limit
node limit
iter limit
Counts
23 → 796
Calls
Call 1
Inputs
(/.f64 angle #s(literal 180 binary64))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
(*.f64 a (*.f64 a a))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(PI.f64)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) angle)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
Outputs
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))
(neg.f64 (*.f64 angle #s(literal -1/180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 a (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) #s(literal 1 binary64))
(*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))

simplify450.0ms (2.4%)

Memory
-0.5MiB live, 604.5MiB allocated
Algorithm
egg-herbie
Rules
12 156×lower-fma.f64
12 156×lower-fma.f32
9 198×lower-*.f64
9 198×lower-*.f32
1 968×times-frac
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04386786
113886658
258076644
082836353
Stop Event
iter limit
node limit
Counts
420 → 404
Calls
Call 1
Inputs
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
angle
angle
angle
angle
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
a
a
a
a
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
a
a
a
a
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 3)
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3))
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3))
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3))
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
1
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))
(* -1/32400 (* (pow angle 4) (pow (PI) 4)))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* -1/32400 (* (pow angle 4) (pow (PI) 4)))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(pow a 3)
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
angle
angle
angle
angle
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(log (pow a 2))
(+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
Outputs
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
angle
angle
angle
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8398080000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))) (*.f64 a (*.f64 (*.f64 a a) angle)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 angle (*.f64 angle angle)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
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(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
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(pow a 2)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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a
a
a
a
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(*.f64 a a)
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(pow a 2)
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a
a
a
a
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(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
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(fma.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 23/2203992115200000000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64))))) (*.f64 a (*.f64 a a)))
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
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(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
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(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
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(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
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(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
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(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
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(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64))))
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(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
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1
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
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(pow a 2)
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 1/1574640000 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))

eval265.0ms (1.4%)

Memory
24.6MiB live, 484.1MiB allocated
Compiler

Compiled 67 877 to 4 939 computations (92.7% saved)

prune300.0ms (1.6%)

Memory
0.7MiB live, 567.9MiB allocated
Pruning

99 alts after pruning (98 fresh and 1 done)

PrunedKeptTotal
New1 654801 734
Fresh151833
Picked415
Done000
Total1 673991 772
Accuracy
78.5%
Counts
1 772 → 99
Alt Table
Click to see full alt table
StatusAccuracyProgram
34.9%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
57.4%
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.2%
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.2%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
38.0%
(fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
36.0%
(fma.f64 (/.f64 (*.f64 a a) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
62.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
31.7%
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
75.6%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
47.8%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
75.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.2%
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
63.8%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
71.6%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
62.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
38.3%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
76.4%
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
18.3%
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
62.2%
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
55.5%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.0%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
46.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
46.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
43.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
51.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64))))))))))
50.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
43.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))))
54.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
64.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
23.0%
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
19.2%
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
19.2%
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
39.0%
(pow.f64 a #s(literal 3 binary64))
34.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
62.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
65.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
58.6%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.3%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
48.8%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.1%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
40.9%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
48.3%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.0%
(+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
75.8%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.6%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
68.0%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.0%
(+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
19.6%
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
57.4%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
11.7%
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
31.8%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
26.1%
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
19.6%
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
39.0%
(*.f64 a (*.f64 a a))
54.8%
(*.f64 a a)
63.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
39.0%
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
Compiler

Compiled 7 256 to 4 321 computations (40.4% saved)

simplify205.0ms (1.1%)

Memory
-25.0MiB live, 211.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff896
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
cost-diff128
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
cost-diff1408
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))
cost-diff0
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
cost-diff0
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)
cost-diff1216
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
cost-diff128
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
Rules
4 232×lower-fma.f32
4 226×lower-fma.f64
3 790×lower-*.f32
3 744×lower-*.f64
1 446×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058604
0111578
1204540
2410540
31010540
41700540
52419540
62962540
73529540
84572540
95371540
105912540
117835540
08058532
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
(*.f64 a a)
a
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
b
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
angle
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(*.f64 a a)
a
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(*.f64 angle angle)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))
(*.f64 (PI.f64) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
#s(literal 1 binary64)
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) angle)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
Outputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (PI.f64))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
(*.f64 a a)
a
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 a (fma.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 (PI.f64) #s(literal -1/32400 binary64))) angle) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
angle
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(*.f64 a (fma.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 (PI.f64) #s(literal -1/32400 binary64))) angle) a))
(*.f64 a a)
a
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))
(fma.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 angle angle)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))
(*.f64 (PI.f64) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
#s(literal 1 binary64)
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
a
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))
angle
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) angle)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))

localize489.0ms (2.6%)

Memory
29.2MiB live, 657.9MiB allocated
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy28.8%
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
accuracy27.5%
(*.f64 angle #s(literal 1/180 binary64))
accuracy27.5%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy13.6%
(PI.f64)
accuracy28.9%
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
accuracy28.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))
accuracy27.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
accuracy13.6%
(PI.f64)
accuracy28.4%
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
accuracy27.5%
(*.f64 (PI.f64) #s(literal -1/32400 binary64))
accuracy27.5%
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))
accuracy13.6%
(PI.f64)
accuracy31.1%
(*.f64 a a)
accuracy29.3%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
accuracy29.0%
(/.f64 #s(literal 1 binary64) angle)
accuracy28.9%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
accuracy13.6%
(PI.f64)
Samples
184.0ms135×1valid
92.0ms64×1invalid
69.0ms47×2valid
20.0ms3valid
3.0ms0valid
2.0ms0invalid
Compiler

Compiled 1 218 to 121 computations (90.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 295.0ms
ival-mult: 87.0ms (29.5% of total)
ival-sin: 48.0ms (16.3% of total)
ival-cos: 46.0ms (15.6% of total)
adjust: 22.0ms (7.5% of total)
const: 17.0ms (5.8% of total)
ival-pow2: 16.0ms (5.4% of total)
ival-sqrt: 12.0ms (4.1% of total)
ival-add: 11.0ms (3.7% of total)
ival-div: 10.0ms (3.4% of total)
ival-log: 9.0ms (3.1% of total)
ival-exp: 8.0ms (2.7% of total)
ival-sub: 4.0ms (1.4% of total)
ival-pi: 2.0ms (0.7% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series102.0ms (0.5%)

Memory
23.5MiB live, 181.2MiB allocated
Counts
24 → 432
Calls
Call 1
Inputs
#<alt (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))>
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))>
#<alt (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a a)>
#<alt (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))>
#<alt (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)>
#<alt (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))>
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))>
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))>
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))>
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (PI.f64)>
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))>
#<alt (/.f64 #s(literal 1 binary64) angle)>
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))>
#<alt (*.f64 (PI.f64) #s(literal -1/32400 binary64))>
#<alt (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))>
#<alt (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))>
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (*.f64 angle #s(literal 1/180 binary64))>
#<alt (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))>
Outputs
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
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#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (pow a 2)>
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (pow a 3)>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))>
#<alt (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))>
#<alt (* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (/ 1 angle)>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt 1/2>
#<alt (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
Calls

108 calls:

TimeVariablePointExpression
7.0ms
b
@inf
(pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)
6.0ms
a
@-inf
(+ (* (* (* b (sin (* angle (* (PI) 1/180)))) b) (sin (* angle (* (PI) 1/180)))) (* (* a a) (+ (* (* angle angle) (* (PI) (* (PI) -1/32400))) 1)))
4.0ms
b
@-inf
(+ (* (* a a) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (* b (sin (* (* (PI) 1/180) (/ 1 (/ 1 angle))))) 2))
4.0ms
b
@inf
(+ (* (* a a) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2))
2.0ms
a
@inf
(+ (* (* (* b (sin (* angle (* (PI) 1/180)))) b) (sin (* angle (* (PI) 1/180)))) (* (* a a) (+ (* (* angle angle) (* (PI) (* (PI) -1/32400))) 1)))
Compiler

Compiled 1 790 to 1 277 computations (28.7% saved)

rewrite389.0ms (2%)

Memory
-0.2MiB live, 634.8MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 742×lower-*.f32
5 698×lower-*.f64
4 858×lower-fma.f32
4 852×lower-fma.f64
3 872×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058298
0111249
1359212
21959210
08973207
Stop Event
iter limit
node limit
iter limit
Counts
24 → 715
Calls
Call 1
Inputs
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a a)
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))
(PI.f64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) angle)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))
(*.f64 (PI.f64) #s(literal -1/32400 binary64))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))
Outputs
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle)))
(exp.f64 (+.f64 (log.f64 angle) (log.f64 (PI.f64))))
(exp.f64 (-.f64 (log.f64 (PI.f64)) (neg.f64 (log.f64 angle))))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 (PI.f64) (neg.f64 angle)))
(neg.f64 (*.f64 (PI.f64) (neg.f64 angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 angle (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64)))
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal 1 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) angle))
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (neg.f64 angle)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 angle #s(literal -1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))

simplify384.0ms (2%)

Memory
-8.0MiB live, 633.3MiB allocated
Algorithm
egg-herbie
Rules
11 998×lower-fma.f64
11 998×lower-fma.f32
9 112×lower-*.f64
9 112×lower-*.f32
1 844×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04366780
114386688
260096680
080926424
Stop Event
iter limit
node limit
Counts
432 → 412
Calls
Call 1
Inputs
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
angle
angle
angle
angle
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
a
a
a
a
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3))
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3))
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3))
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 7) (sin (* 1/180 (* angle (PI)))))
(* (pow b 7) (sin (* 1/180 (* angle (PI)))))
(* (pow b 7) (sin (* 1/180 (* angle (PI)))))
(* (pow b 7) (sin (* 1/180 (* angle (PI)))))
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
angle
angle
angle
angle
angle
angle
angle
angle
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(pow a 3)
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(/ 1 angle)
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
angle
angle
angle
angle
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
1/2
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
Outputs
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
angle
angle
angle
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a))))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64))) (*.f64 angle (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
a
a
a
a
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64))))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64))))
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* 1/180 (* angle (* b (PI))))
(*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
angle
angle
angle
angle
angle
angle
angle
angle
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
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(* -1 angle)
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(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
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(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
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(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
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(pow a 3)
(*.f64 a (*.f64 a a))
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(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64))) (*.f64 angle (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
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(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
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(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
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(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
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(pow a 2)
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
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(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
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(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
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(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
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(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
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(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))
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(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/2720977920000000 binary64)))))) (fma.f64 a (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
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(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
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(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
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(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* 1/180 (* angle (* b (PI))))
(*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b #s(literal 1/22674816000000 binary64)) (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))) (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
angle
angle
angle
angle
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
1/2
#s(literal 1/2 binary64)
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1/2 binary64))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1/2 binary64))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))

eval316.0ms (1.7%)

Memory
23.2MiB live, 518.9MiB allocated
Compiler

Compiled 81 485 to 7 244 computations (91.1% saved)

prune488.0ms (2.6%)

Memory
-11.3MiB live, 801.6MiB allocated
Pruning

117 alts after pruning (115 fresh and 2 done)

PrunedKeptTotal
New1 977542 031
Fresh326193
Picked415
Done011
Total2 0131172 130
Accuracy
78.6%
Counts
2 130 → 117
Alt Table
Click to see full alt table
StatusAccuracyProgram
33.8%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
62.2%
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.2%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
33.8%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
38.0%
(fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
36.0%
(fma.f64 (/.f64 (*.f64 a a) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
62.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
46.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
41.5%
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
44.1%
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
47.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
45.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
46.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
47.8%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
23.1%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))))
74.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
44.1%
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
44.4%
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
63.8%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
33.0%
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
71.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.2%
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
37.2%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
36.2%
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
18.3%
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
19.2%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
62.2%
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
55.5%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.5%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.0%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
46.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
49.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64))))))
50.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))))))
43.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
54.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
46.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (neg.f64 angle))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
64.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
23.0%
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
19.2%
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
53.2%
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
53.2%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
39.0%
(pow.f64 a #s(literal 3 binary64))
9.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (neg.f64 a) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))
34.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
62.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
65.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
58.6%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
58.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
57.3%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
48.8%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.1%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
40.9%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
48.3%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.0%
(+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
56.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
56.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
75.6%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)))
68.0%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (exp.f64 (neg.f64 (log.f64 angle))))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle)))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
70.6%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
56.8%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
64.1%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
75.0%
(+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
57.4%
(+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
58.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
19.9%
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
57.4%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
31.8%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
26.1%
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
26.1%
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
19.3%
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
39.0%
(*.f64 a (*.f64 a a))
54.8%
(*.f64 a a)
63.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
39.0%
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
53.2%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 8 086 to 4 989 computations (38.3% saved)

simplify281.0ms (1.5%)

Memory
-9.2MiB live, 426.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
cost-diff384
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
cost-diff0
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
cost-diff0
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
cost-diff0
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
cost-diff7040
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 angle #s(literal 180 binary64))
cost-diff1088
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
Rules
10 226×lower-fma.f32
10 218×lower-fma.f64
4 170×lower-*.f32
4 116×lower-*.f64
1 718×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
072593
0136555
1242547
2548543
31384539
41979539
52471537
63733537
75717537
87331537
08073535
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))))
a
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
#s(literal 1 binary64)
(/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle angle)
angle
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
#s(literal 1/32400 binary64)
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
b
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(literal -1/2 binary64)
#s(literal 1/2 binary64)
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 a a)
a
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle))))
b
(sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))
(*.f64 (PI.f64) (neg.f64 angle))
(neg.f64 angle)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(literal 2 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
#s(literal 1 binary64)
(/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))
#s(literal -180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(/.f64 angle #s(literal 180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle angle)
angle
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))
(*.f64 a (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
#s(literal 1/32400 binary64)
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
b
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(literal -1/2 binary64)
#s(literal 1/2 binary64)
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 a a)
a
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b)) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))
a
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal -180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b)) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle))))
(*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b))
b
(sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))
(sin.f64 (*.f64 angle (neg.f64 (PI.f64))))
(*.f64 (PI.f64) (neg.f64 angle))
(*.f64 angle (neg.f64 (PI.f64)))
(neg.f64 angle)
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
b
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
#s(literal 2 binary64)

localize704.0ms (3.7%)

Memory
30.2MiB live, 1 054.0MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy28.1%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy27.5%
(sqrt.f64 (sqrt.f64 (PI.f64)))
accuracy27.5%
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
accuracy2.1%
(PI.f64)
accuracy27.8%
(neg.f64 angle)
accuracy27.8%
(*.f64 (PI.f64) (neg.f64 angle))
accuracy27.4%
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
accuracy2.1%
(PI.f64)
accuracy29.3%
(*.f64 a a)
accuracy29.0%
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy28.8%
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
accuracy2.1%
(PI.f64)
accuracy29.3%
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
accuracy29.0%
(*.f64 (PI.f64) (PI.f64))
accuracy29.0%
(*.f64 a (*.f64 a a))
accuracy2.1%
(PI.f64)
accuracy29.5%
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
accuracy29.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
accuracy29.3%
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
accuracy2.1%
(PI.f64)
Samples
198.0ms108×1valid
172.0ms75×2valid
159.0ms64×1invalid
3.0ms0valid
2.0ms0invalid
2.0ms3valid
Compiler

Compiled 1 199 to 150 computations (87.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 465.0ms
ival-sin: 114.0ms (24.5% of total)
ival-mult: 108.0ms (23.2% of total)
ival-cos: 99.0ms (21.3% of total)
adjust: 35.0ms (7.5% of total)
const: 23.0ms (4.9% of total)
ival-pow2: 21.0ms (4.5% of total)
ival-div: 15.0ms (3.2% of total)
ival-add: 14.0ms (3% of total)
ival-sqrt: 11.0ms (2.4% of total)
ival-log: 10.0ms (2.1% of total)
ival-exp: 8.0ms (1.7% of total)
ival-sub: 3.0ms (0.6% of total)
ival-pi: 3.0ms (0.6% of total)
ival-neg: 1.0ms (0.2% of total)
exact: 1.0ms (0.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series129.0ms (0.7%)

Memory
-15.2MiB live, 220.3MiB allocated
Counts
31 → 492
Calls
Call 1
Inputs
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))>
#<alt (/.f64 angle #s(literal 180 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))>
#<alt (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))>
#<alt (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))>
#<alt (*.f64 angle angle)>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))>
#<alt (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))>
#<alt (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))>
#<alt (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))>
#<alt (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))>
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))>
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))>
#<alt (PI.f64)>
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (*.f64 a a))>
#<alt (*.f64 (PI.f64) (PI.f64))>
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))>
#<alt (*.f64 a a)>
#<alt (*.f64 (PI.f64) (neg.f64 angle))>
#<alt (neg.f64 angle)>
#<alt (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (sqrt.f64 (sqrt.f64 (PI.f64)))>
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))>
Outputs
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (PI)))>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt (* 1/180 angle)>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt angle>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))>
#<alt (pow a 3)>
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))>
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))>
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#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (pow a 3)>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))>
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt a>
#<alt a>
#<alt a>
#<alt a>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt a>
#<alt a>
#<alt a>
#<alt a>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 (* angle (PI)))>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* -1 angle)>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
Calls

123 calls:

TimeVariablePointExpression
8.0ms
angle
@inf
(+ (pow (* a (cos (/ 1 (/ -180 (* angle (PI)))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
3.0ms
a
@-inf
(* (* (* angle angle) (* angle (* (PI) (* (PI) (PI))))) (* (* a (* a a)) 1/32400))
3.0ms
b
@inf
(+ (pow (* a (cos (/ (* (PI) angle) -180))) 2) (pow (* b (sin (* (PI) (neg angle)))) 2))
2.0ms
b
@0
(* b (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))
2.0ms
a
@0
(+ (pow (* a (cos (/ (* (PI) angle) -180))) 2) (pow (* b (sin (* (PI) (neg angle)))) 2))
Compiler

Compiled 1 909 to 1 387 computations (27.3% saved)

rewrite407.0ms (2.1%)

Memory
21.8MiB live, 626.1MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 452×lower-fma.f32
5 444×lower-fma.f64
4 418×lower-*.f32
4 366×lower-*.f64
2 468×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
072315
0136261
1419238
22496234
09120234
Stop Event
iter limit
node limit
iter limit
Counts
31 → 1 185
Calls
Call 1
Inputs
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 angle #s(literal 180 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle angle)
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(PI.f64)
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (*.f64 a a))
(*.f64 (PI.f64) (PI.f64))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 a a)
(*.f64 (PI.f64) (neg.f64 angle))
(neg.f64 angle)
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(neg.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal 1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64))
(pow.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 1/180 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))
(neg.f64 (*.f64 angle #s(literal -1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)))
(fabs.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1/4 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/12 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/4 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 #s(literal 1 binary64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/4 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))

simplify455.0ms (2.4%)

Memory
6.6MiB live, 785.1MiB allocated
Algorithm
egg-herbie
Rules
12 980×lower-fma.f64
12 980×lower-fma.f32
8 840×lower-*.f64
8 840×lower-*.f32
2 370×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04106863
113716781
257306712
084446417
Stop Event
iter limit
node limit
Counts
492 → 475
Calls
Call 1
Inputs
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
(* 1/180 angle)
angle
angle
angle
angle
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 3) (pow (PI) 3))
(* (pow angle 3) (pow (PI) 3))
(* (pow angle 3) (pow (PI) 3))
(* (pow angle 3) (pow (PI) 3))
angle
angle
angle
angle
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (pow (PI) 3))
(* angle (pow (PI) 3))
(* angle (pow (PI) 3))
(* angle (pow (PI) 3))
(* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(pow a 3)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (* 1/32400 (* (pow b 3) (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* 1/3149280000 (* (pow a 3) (pow (PI) 4)))))))) (pow a 3))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 3) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 3) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))))))))))) (pow a 3))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9)))))
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9)))))
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* -1/180 (* angle (PI)))
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(pow a 3)
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(+ (* (pow angle 2) (+ (* -1 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* angle (+ (* -1 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(pow a 3)
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
a
a
a
a
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
a
a
a
a
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 (* angle (PI)))
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* -1 angle)
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
(* 1/180 angle)
(*.f64 angle #s(literal 1/180 binary64))
angle
angle
angle
angle
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* (pow angle 2) (pow (PI) 2))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 2) (pow (PI) 2))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 2) (pow (PI) 2))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 2) (pow (PI) 2))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 3) (pow (PI) 3))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle))))
(* (pow angle 3) (pow (PI) 3))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle))))
(* (pow angle 3) (pow (PI) 3))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle))))
(* (pow angle 3) (pow (PI) 3))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle))))
angle
angle
angle
angle
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 2))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(* angle (pow (PI) 3))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(* angle (pow (PI) 3))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(* angle (pow (PI) 3))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(* angle (pow (PI) 3))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64)))
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64)))
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))
(*.f64 (pow.f64 b #s(literal 9 binary64)) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))
(*.f64 (pow.f64 b #s(literal 9 binary64)) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64))))
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64))))
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 b #s(literal 9 binary64))))
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 b #s(literal 9 binary64))))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (* 1/32400 (* (pow b 3) (pow (PI) 2))))) (pow a 3))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* 1/3149280000 (* (pow a 3) (pow (PI) 4)))))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 3) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 3) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))))))))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
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1
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(cos (* 1/90 (* angle (PI))))
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(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* -1/180 (* angle (PI)))
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(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))
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(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
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(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))
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(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
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(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))
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(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* -1 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (neg.f64 angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* angle (+ (* -1 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
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(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
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(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
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(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))
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(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3)))
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(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))))
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(* -1 (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)))
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(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3))))
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
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(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
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(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
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(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))
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(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
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(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
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(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a)
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(pow a 2)
(*.f64 a a)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))) (*.f64 a a))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 7) (cos (* 1/180 (* angle (PI)))))
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(pow a 3)
(*.f64 a (*.f64 a a))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)))))) (*.f64 a (*.f64 a a)))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/2720977920000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a))))
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b))))
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
a
a
a
a
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
a
a
a
a
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 (* angle (PI)))
(*.f64 angle (neg.f64 (PI.f64)))
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* -1 angle)
(neg.f64 angle)
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))

eval754.0ms (4%)

Memory
-132.8MiB live, 1 087.8MiB allocated
Compiler

Compiled 119 360 to 9 196 computations (92.3% saved)

prune642.0ms (3.4%)

Memory
12.1MiB live, 1 516.9MiB allocated
Pruning

148 alts after pruning (146 fresh and 2 done)

PrunedKeptTotal
New2 479702 549
Fresh3476110
Picked505
Done022
Total2 5181482 666
Accuracy
78.8%
Counts
2 666 → 148
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.5%
(fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
33.8%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
61.7%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64)))))))))
61.0%
(fma.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) b) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
62.2%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
33.8%
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
38.0%
(fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
62.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
46.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
62.2%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
41.5%
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
44.1%
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
47.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
45.3%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
46.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
47.8%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
23.1%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))))
74.2%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
68.0%
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
44.1%
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
44.4%
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
62.2%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
61.7%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64)))))))))
63.8%
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
33.0%
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.4%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.5%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.5%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
64.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))))
33.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64))))
52.1%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) #s(literal 1/2 binary64))))
33.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))))
65.4%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.3%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.4%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.5%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.5%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
64.8%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
64.0%
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
55.2%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
65.6%
(fma.f64 (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64)))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
67.2%
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
36.2%
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
69.6%
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
18.3%
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
19.2%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
23.0%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
62.2%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
55.5%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.5%
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
55.0%
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
20.4%
(fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
48.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
48.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))
50.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) #s(literal 1 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
50.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))))
50.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
43.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
46.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (neg.f64 angle))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
65.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
64.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
54.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
23.0%
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
19.2%
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
53.2%
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
53.2%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
39.0%
(pow.f64 a #s(literal 3 binary64))
9.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (neg.f64 a) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))
34.9%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
62.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
65.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
68.0%
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
61.8%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
67.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
67.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
67.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 angle)))) #s(literal 2 binary64)))
67.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (neg.f64 angle)))) #s(literal 2 binary64)))
67.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 angle)))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (neg.f64 angle)))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
67.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
58.6%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.6%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
57.3%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
7.1%
(+.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
34.0%
(+.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
7.1%
(+.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (/.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
48.8%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.0%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.1%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
48.3%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
49.2%
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.3%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
75.6%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.4%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (exp.f64 (neg.f64 (log.f64 angle))))))) #s(literal 2 binary64)))
75.5%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
70.6%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
56.8%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
64.1%
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
75.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
57.4%
(+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
49.6%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
57.4%
(*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
31.8%
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
32.1%
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
31.8%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
32.1%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
31.8%
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
26.1%
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
26.1%
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
33.7%
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
40.3%
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
39.0%
(*.f64 a (*.f64 a a))
54.8%
(*.f64 a a)
63.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64)))
53.2%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 14 182 to 4 352 computations (69.3% saved)

regimes499.0ms (2.6%)

Memory
25.2MiB live, 947.8MiB allocated
Counts
243 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
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(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))))
Outputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

99.0ms
(/.f64 angle #s(literal 180 binary64))
89.0ms
a
87.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.0ms
angle
67.0ms
b
Results
AccuracySegmentsBranch
76.5%1a
76.5%1b
76.5%1angle
76.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes250.0ms (1.3%)

Memory
-30.8MiB live, 492.0MiB allocated
Counts
117 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

66.0ms
b
43.0ms
angle
36.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.0ms
(/.f64 angle #s(literal 180 binary64))
32.0ms
a
Results
AccuracySegmentsBranch
76.5%1b
76.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%1a
76.5%1angle
76.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes238.0ms (1.3%)

Memory
28.0MiB live, 378.6MiB allocated
Counts
115 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

56.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.0ms
b
34.0ms
angle
34.0ms
a
Results
AccuracySegmentsBranch
76.5%1b
76.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%1a
76.5%1angle
76.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes256.0ms (1.3%)

Memory
-16.5MiB live, 379.2MiB allocated
Counts
114 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
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(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Calls

6 calls:

66.0ms
b
53.0ms
a
34.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
32.0ms
angle
32.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
76.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%1a
76.4%1b
76.4%1angle
76.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes170.0ms (0.9%)

Memory
19.0MiB live, 292.4MiB allocated
Counts
94 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64)))))))))
(fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

30.0ms
a
28.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
angle
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
b
Results
AccuracySegmentsBranch
75.7%1b
75.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%1a
75.7%1angle
75.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.7%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes90.0ms (0.5%)

Memory
3.8MiB live, 201.3MiB allocated
Counts
47 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))))
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))
Outputs
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
Calls

6 calls:

16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
b
15.0ms
a
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
72.7%2b
69.6%1a
75.3%2angle
72.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes57.0ms (0.3%)

Memory
-5.7MiB live, 117.6MiB allocated
Counts
23 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
Outputs
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
Calls

6 calls:

17.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
8.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
a
Results
AccuracySegmentsBranch
64.8%1a
64.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.8%1b
64.8%1angle
64.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes49.0ms (0.3%)

Memory
15.5MiB live, 92.6MiB allocated
Counts
22 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Outputs
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
Calls

6 calls:

12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
a
7.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
7.0ms
b
Results
AccuracySegmentsBranch
59.5%2b
55.2%1angle
55.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.2%1(/.f64 angle #s(literal 180 binary64))
58.4%2a
58.1%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes36.0ms (0.2%)

Memory
-20.4MiB live, 16.1MiB allocated
Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
Calls

1 calls:

35.0ms
b
Results
AccuracySegmentsBranch
58.7%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes33.0ms (0.2%)

Memory
-0.5MiB live, 36.0MiB allocated
Counts
19 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a)))
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))))))
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(pow.f64 a #s(literal 3 binary64))
Outputs
(*.f64 a a)
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))
Calls

3 calls:

20.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
6.0ms
a
6.0ms
b
Results
AccuracySegmentsBranch
57.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.5%2a
58.1%2b
Compiler

Compiled 32 to 21 computations (34.4% saved)

regimes8.0ms (0%)

Memory
19.8MiB live, 19.8MiB allocated
Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))
Calls

2 calls:

4.0ms
b
4.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
57.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.6%2b
Compiler

Compiled 28 to 18 computations (35.7% saved)

regimes13.0ms (0.1%)

Memory
-7.7MiB live, 28.8MiB allocated
Accuracy

Total -10.8b remaining (-37.3%)

Threshold costs -10.8b (-37.3%)

Counts
2 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 a (*.f64 a a))
Outputs
(*.f64 a a)
Calls

6 calls:

4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
angle
2.0ms
b
2.0ms
a
Results
AccuracySegmentsBranch
54.8%1a
54.8%1b
54.8%1angle
54.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.8%1(/.f64 angle #s(literal 180 binary64))
54.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
286609.6053649104
4656424534435362000.0
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch42.0ms (0.2%)

Memory
-11.8MiB live, 64.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
37.0ms
3.320662224233687e+137
1.0549139650495365e+139
Samples
19.0ms58×1valid
5.0ms54×0valid
Compiler

Compiled 335 to 251 computations (25.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sin: 6.0ms (29.1% of total)
ival-cos: 5.0ms (24.3% of total)
ival-mult: 3.0ms (14.6% of total)
ival-pow2: 3.0ms (14.6% of total)
adjust: 1.0ms (4.9% of total)
ival-div: 1.0ms (4.9% of total)
ival-pi: 1.0ms (4.9% of total)
ival-add: 1.0ms (4.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.9MiB live, 2.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.320662224233687e+137
1.0549139650495365e+139
Compiler

Compiled 209 to 160 computations (23.4% saved)

bsearch31.0ms (0.2%)

Memory
30.0MiB live, 65.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
4.5296365621099094e+257
2.986442622723809e+258
Samples
20.0ms47×1valid
5.0ms49×0valid
Compiler

Compiled 255 to 158 computations (38% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-sin: 10.0ms (45.5% of total)
ival-cos: 4.0ms (18.2% of total)
ival-mult: 3.0ms (13.7% of total)
ival-pow2: 3.0ms (13.7% of total)
ival-div: 1.0ms (4.6% of total)
adjust: 1.0ms (4.6% of total)
ival-pi: 1.0ms (4.6% of total)
ival-add: 1.0ms (4.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.054455776545169e+305
+inf
Compiler

Compiled 27 to 21 computations (22.2% saved)

simplify11.0ms (0.1%)

Memory
-13.2MiB live, 24.5MiB allocated
Algorithm
egg-herbie
Rules
62×*-commutative_binary64
10×+-commutative_binary64
1-exp_binary64
1-exp_binary32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
095322
1134322
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))))
(*.f64 a a)
Outputs
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b b))))))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a a)))))
(*.f64 a a)

soundness1.5s (7.9%)

Memory
10.7MiB live, 1 270.2MiB allocated
Rules
12 980×lower-fma.f64
12 980×lower-fma.f32
12 156×lower-fma.f64
12 156×lower-fma.f32
12 002×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04386786
113886658
258076644
082836353
049252
090240
1288216
21685213
08685209
01551
02551
18751
247951
3431351
0823251
058298
0111249
1359212
21959210
08973207
01731698
15481684
222581662
354121620
082981570
04106863
113716781
257306712
084446417
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
Compiler

Compiled 1 004 to 565 computations (43.7% saved)

preprocess127.0ms (0.7%)

Memory
23.0MiB live, 261.5MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 1 478 to 778 computations (47.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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