
Time bar (total: 19.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.4s | 3 669× | 1 | valid |
| 448.0ms | 4 587× | 0 | valid |
ival-sin: 463.0ms (30.1% of total)ival-cos: 331.0ms (21.5% of total)ival-mult: 234.0ms (15.2% of total)ival-pow2: 221.0ms (14.3% of total)ival-div: 102.0ms (6.6% of total)adjust: 69.0ms (4.5% of total)ival-pi: 56.0ms (3.6% of total)ival-add: 50.0ms (3.2% of total)ival-true: 6.0ms (0.4% of total)exact: 5.0ms (0.3% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 1 316× | unsub-neg |
| 896× | distribute-lft-neg-in |
| 874× | distribute-rgt-in |
| 856× | distribute-lft-in |
| 512× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 356 | 192 |
| 3 | 1062 | 192 |
| 4 | 1694 | 192 |
| 5 | 2309 | 192 |
| 6 | 3188 | 192 |
| 7 | 3630 | 192 |
| 8 | 3960 | 192 |
| 9 | 4155 | 192 |
| 10 | 4250 | 192 |
| 11 | 4328 | 192 |
| 12 | 4956 | 192 |
| 13 | 5170 | 192 |
| 14 | 5220 | 192 |
| 15 | 5236 | 192 |
| 16 | 5236 | 192 |
| 17 | 5236 | 192 |
| 18 | 5236 | 192 |
| 19 | 5246 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 59 | 21 |
| 3 | 81 | 21 |
| 4 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 256 | 0 | - | 110 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 256 | 0 | - | 110 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (/.f64 angle #s(literal 180 binary64)) |
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 256 | 0 | - | 256 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (PI.f64) |
| 254 | 0 | - | 254 | (3.491404385255323e-5 1.2838532228754467e-218 3.624148887399899e-121) | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 146 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 146 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 76 | 0 |
| - | 70 | 110 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 76 | 0 | 0 |
| - | 70 | 0 | 110 |
| number | freq |
|---|---|
| 0 | 110 |
| 2 | 146 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 107.0ms | 286× | 1 | valid |
| 29.0ms | 226× | 0 | valid |
Compiled 304 to 79 computations (74% saved)
ival-sin: 30.0ms (28.1% of total)ival-cos: 22.0ms (20.6% of total)ival-mult: 16.0ms (15% of total)ival-pow2: 16.0ms (15% of total)ival-div: 7.0ms (6.6% of total)adjust: 6.0ms (5.6% of total)ival-add: 6.0ms (5.6% of total)ival-pi: 3.0ms (2.8% of total)exact: 1.0ms (0.9% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | lower-*.f32 |
| 82× | lower-*.f64 |
| 32× | associate-*r* |
| 32× | associate-*l* |
| 28× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 33 | 83 |
| 2 | 59 | 83 |
| 3 | 81 | 83 |
| 4 | 82 | 83 |
| 0 | 82 | 83 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 4.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 4.1% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 4.0% | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 4.0% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 50.0ms | 143× | 1 | valid |
| 16.0ms | 113× | 0 | valid |
Compiled 171 to 32 computations (81.3% saved)
ival-sin: 13.0ms (25.5% of total)ival-cos: 11.0ms (21.5% of total)ival-mult: 7.0ms (13.7% of total)ival-pow2: 7.0ms (13.7% of total)ival-div: 6.0ms (11.8% of total)adjust: 3.0ms (5.9% of total)ival-pi: 2.0ms (3.9% of total)ival-add: 2.0ms (3.9% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
| Outputs |
|---|
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
27 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | -inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 3.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 3.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | a | @ | inf | (pow (* a (cos (* (PI) (/ angle 180)))) 2) |
Compiled 440 to 305 computations (30.7% saved)
| 1× | batch-egg-rewrite |
| 5 146× | lower-fma.f64 |
| 5 146× | lower-fma.f32 |
| 4 560× | lower-*.f32 |
| 4 554× | lower-*.f64 |
| 2 322× | lower-pow.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 51 |
| 0 | 25 | 51 |
| 1 | 87 | 51 |
| 2 | 479 | 51 |
| 3 | 4313 | 51 |
| 0 | 8232 | 51 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
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(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (fma.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(sqrt.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| 1× | egg-herbie |
| 12 002× | lower-fma.f64 |
| 12 002× | lower-fma.f32 |
| 6 896× | lower-*.f64 |
| 6 896× | lower-*.f32 |
| 2 904× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 173 | 1698 |
| 1 | 548 | 1684 |
| 2 | 2258 | 1662 |
| 3 | 5412 | 1620 |
| 0 | 8298 | 1570 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(-.f64 (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a))))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 11 489 to 621 computations (94.6% saved)
38 alts after pruning (38 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 222 | 38 | 260 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 223 | 38 | 261 |
| Status | Accuracy | Program |
|---|---|---|
| 57.4% | (fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 38.0% | (fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 71.6% | (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 33.5% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a))) | |
| 65.5% | (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.0% | (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| ▶ | 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| 65.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 64.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 19.2% | (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) | |
| 11.9% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 12.6% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 6.4% | (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) | |
| 65.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 66.8% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 58.6% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 19.6% | (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) | |
| 19.6% | (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) | |
| 8.1% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (fma.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 8.3% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 12.5% | (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) | |
| 11.7% | (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 19.6% | (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) | |
| 30.4% | (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) | |
| 19.0% | (*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) | |
| ▶ | 39.0% | (*.f64 a (*.f64 a a)) |
| 63.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64))) |
Compiled 3 266 to 1 610 computations (50.7% saved)
| 1× | egg-herbie |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 896 | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 384 | (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 a a)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| 7 858× | lower-fma.f32 |
| 7 854× | lower-fma.f64 |
| 4 670× | lower-*.f32 |
| 4 632× | lower-*.f64 |
| 1 412× | distribute-lft-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 462 |
| 0 | 90 | 456 |
| 1 | 153 | 438 |
| 2 | 280 | 438 |
| 3 | 529 | 438 |
| 4 | 1148 | 438 |
| 5 | 1374 | 438 |
| 6 | 1593 | 438 |
| 7 | 2042 | 438 |
| 8 | 2624 | 438 |
| 9 | 3106 | 438 |
| 10 | 3651 | 438 |
| 11 | 5707 | 438 |
| 12 | 6631 | 438 |
| 13 | 6767 | 438 |
| 14 | 6970 | 438 |
| 15 | 7324 | 438 |
| 16 | 7412 | 438 |
| 0 | 8040 | 431 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 a (*.f64 a a)) |
a |
(*.f64 a a) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(*.f64 angle angle) |
angle |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
#s(literal -1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(literal 1 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
a |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 180 binary64) |
(*.f64 a (*.f64 a a)) |
a |
(*.f64 a a) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 a (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64)))) (*.f64 a angle) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
(*.f64 a (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64)))) (*.f64 a angle) a)) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/32400 binary64))) #s(literal 1 binary64)) |
(*.f64 angle angle) |
angle |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
#s(literal -1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
#s(literal 1 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
a |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 180 binary64) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(literal 2 binary64) |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 28.9% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 28.5% | (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| ✓ | accuracy | 28.3% | (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 29.7% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 27.5% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 27.5% | (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 28.2% | (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 28.2% | (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
| ✓ | accuracy | 27.7% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 99.9% | (*.f64 a (*.f64 a a)) |
| ✓ | accuracy | 31.1% | (*.f64 a a) |
| ✓ | accuracy | 29.5% | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 29.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 29.3% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| 228.0ms | 136× | 1 | valid |
| 99.0ms | 63× | 1 | invalid |
| 62.0ms | 47× | 2 | valid |
| 2.0ms | 5× | 0 | valid |
| 2.0ms | 4× | 0 | invalid |
| 1.0ms | 1× | 3 | valid |
Compiled 933 to 102 computations (89.1% saved)
ival-mult: 102.0ms (31.7% of total)ival-cos: 83.0ms (25.8% of total)adjust: 30.0ms (9.3% of total)ival-sin: 28.0ms (8.7% of total)const: 20.0ms (6.2% of total)ival-pow2: 18.0ms (5.6% of total)ival-add: 11.0ms (3.4% of total)ival-log: 9.0ms (2.8% of total)ival-exp: 8.0ms (2.5% of total)ival-div: 7.0ms (2.2% of total)ival-sub: 3.0ms (0.9% of total)ival-pi: 2.0ms (0.6% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (/.f64 angle #s(literal 180 binary64))> |
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 a a)> |
#<alt (*.f64 a (*.f64 a a))> |
#<alt (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))> |
#<alt (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))> |
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))> |
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))> |
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (PI.f64)> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))> |
#<alt (*.f64 (PI.f64) angle)> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))> |
#<alt (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))> |
| Outputs |
|---|
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 3)> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3))> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3))> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3))> |
#<alt (* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))> |
#<alt (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))> |
#<alt (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* -1/32400 (* (pow angle 4) (pow (PI) 4)))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* -1/32400 (* (pow angle 4) (pow (PI) 4)))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4))))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
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#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
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#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
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#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 2) (cos (* 1/180 (* angle (PI)))))> |
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#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* (pow a 7) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))> |
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#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI))))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
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#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
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#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
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#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
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#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
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#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
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#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
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#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt 1> |
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#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (log (pow a 2))> |
#<alt (+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))> |
#<alt (+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))> |
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))> |
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#<alt (log (* (pow a 2) (cos (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))> |
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#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a)))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))> |
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#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a))))> |
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#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))> |
#<alt (+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a))))> |
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#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
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#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
105 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 43.0ms | angle | @ | inf | (log (* (cos (* (PI) (* angle 1/180))) (* a a))) |
| 42.0ms | a | @ | 0 | (log (* (cos (* (PI) (* angle 1/180))) (* a a))) |
| 21.0ms | angle | @ | -inf | (log (* (cos (* (PI) (* angle 1/180))) (* a a))) |
| 13.0ms | a | @ | inf | (log (* (cos (* (PI) (* angle 1/180))) (* a a))) |
| 12.0ms | a | @ | 0 | (+ (* (exp (log (* (cos (* (PI) (* angle 1/180))) (* a a)))) (cos (* (PI) (* angle 1/180)))) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) |
Compiled 1 812 to 1 317 computations (27.3% saved)
| 1× | batch-egg-rewrite |
| 5 008× | lower-fma.f32 |
| 5 004× | lower-fma.f64 |
| 4 392× | lower-*.f32 |
| 4 354× | lower-*.f64 |
| 2 988× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 252 |
| 0 | 90 | 240 |
| 1 | 288 | 216 |
| 2 | 1685 | 213 |
| 0 | 8685 | 209 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(PI.f64) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64)) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 a (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 a (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
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(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) #s(literal 1 binary64)) |
(*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
| 1× | egg-herbie |
| 12 156× | lower-fma.f64 |
| 12 156× | lower-fma.f32 |
| 9 198× | lower-*.f64 |
| 9 198× | lower-*.f32 |
| 1 968× | times-frac |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 438 | 6786 |
| 1 | 1388 | 6658 |
| 2 | 5807 | 6644 |
| 0 | 8283 | 6353 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
a |
a |
a |
a |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
a |
a |
a |
a |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 3) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3)) |
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(* -1/32400 (* (pow angle 4) (pow (PI) 4))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* -1/32400 (* (pow angle 4) (pow (PI) 4))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(pow a 3) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
angle |
angle |
angle |
angle |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(log (pow a 2)) |
(+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8398080000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))) (*.f64 a (*.f64 (*.f64 a a) angle)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 angle (*.f64 angle angle)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 a (*.f64 a a))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 a (*.f64 a a))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 a (*.f64 a a))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
a |
a |
a |
a |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
a |
a |
a |
a |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3)) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (*.f64 angle angle))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 23/2203992115200000000 binary64))) (*.f64 angle angle)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(*.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (/.f64 (fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 angle (*.f64 angle angle)))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(*.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (/.f64 (fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 angle (*.f64 angle angle)))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(*.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (/.f64 (fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 angle (*.f64 angle angle)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)))) |
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) |
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(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
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(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (neg.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (neg.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) |
(+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) |
(* -1/32400 (* (pow angle 4) (pow (PI) 4))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* -1/32400 (* (pow angle 4) (pow (PI) 4))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* (pow angle 4) (+ (* -1/32400 (pow (PI) 4)) (/ 1 (pow angle 4)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal 1 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (neg.f64 (*.f64 b (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8398080000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))) (*.f64 a (*.f64 (*.f64 a a) angle)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 angle (*.f64 angle angle)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 a #s(literal 7 binary64)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8398080000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8398080000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/2720977920000000 binary64))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
angle |
angle |
angle |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
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(log (pow a 2)) |
(log.f64 (*.f64 a a)) |
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(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (log.f64 (*.f64 a a))) |
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (log.f64 (*.f64 a a))) |
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (log.f64 (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(log (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* 2 (log a))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(fma.f64 #s(literal 7 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(fma.f64 #s(literal 7 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(fma.f64 #s(literal 7 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ 1 a)))) |
(fma.f64 #s(literal 7 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(fma.f64 #s(literal -7 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(fma.f64 #s(literal -7 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(fma.f64 #s(literal -7 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -7 (log (/ -1 a)))) |
(fma.f64 #s(literal -7 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* (pow b 10) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 10 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 b b)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 angle angle) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 1/1574640000 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
Compiled 67 877 to 4 939 computations (92.7% saved)
99 alts after pruning (98 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 654 | 80 | 1 734 |
| Fresh | 15 | 18 | 33 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 673 | 99 | 1 772 |
| Status | Accuracy | Program |
|---|---|---|
| 34.9% | (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 57.4% | (fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 62.2% | (fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.2% | (fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 38.0% | (fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 36.0% | (fma.f64 (/.f64 (*.f64 a a) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 31.7% | (fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 75.6% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| ▶ | 47.8% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
| 75.0% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.2% | (fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 63.8% | (fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 71.6% | (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 62.2% | (fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 38.3% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 76.4% | (fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 18.3% | (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) | |
| 62.2% | (fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 55.5% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.0% | (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 46.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 46.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 43.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 51.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64)))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))))) | |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64)))))))))) | |
| 50.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| ▶ | 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 43.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))))) | |
| 54.0% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) | |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 64.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 54.0% | (fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 23.0% | (fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) | |
| 19.2% | (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) | |
| 19.2% | (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) | |
| 39.0% | (pow.f64 a #s(literal 3 binary64)) | |
| 34.9% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))) | |
| 62.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))) | |
| 65.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 48.8% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 49.1% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 40.9% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 48.3% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.6% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| 75.0% | (+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 19.6% | (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) | |
| 57.4% | (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) | |
| 11.7% | (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| 26.1% | (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 19.6% | (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) | |
| ✓ | 39.0% | (*.f64 a (*.f64 a a)) |
| ▶ | 54.8% | (*.f64 a a) |
| 63.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64))) | |
| 39.0% | (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
Compiled 7 256 to 4 321 computations (40.4% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 896 | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1408 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
| ✓ | cost-diff | 1216 | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1088 | (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
| 4 232× | lower-fma.f32 |
| 4 226× | lower-fma.f64 |
| 3 790× | lower-*.f32 |
| 3 744× | lower-*.f64 |
| 1 446× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 604 |
| 0 | 111 | 578 |
| 1 | 204 | 540 |
| 2 | 410 | 540 |
| 3 | 1010 | 540 |
| 4 | 1700 | 540 |
| 5 | 2419 | 540 |
| 6 | 2962 | 540 |
| 7 | 3529 | 540 |
| 8 | 4572 | 540 |
| 9 | 5371 | 540 |
| 10 | 5912 | 540 |
| 11 | 7835 | 540 |
| 0 | 8058 | 532 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
b |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) |
(*.f64 angle angle) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) |
(*.f64 (PI.f64) #s(literal -1/32400 binary64)) |
#s(literal -1/32400 binary64) |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 angle (PI.f64)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 a (fma.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 (PI.f64) #s(literal -1/32400 binary64))) angle) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))) |
(*.f64 a (fma.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 (PI.f64) #s(literal -1/32400 binary64))) angle) a)) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) |
(fma.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 angle angle) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) |
(*.f64 (PI.f64) #s(literal -1/32400 binary64)) |
#s(literal -1/32400 binary64) |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
angle |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 28.8% | (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))) |
| ✓ | accuracy | 27.5% | (*.f64 angle #s(literal 1/180 binary64)) |
| ✓ | accuracy | 27.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 28.9% | (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | accuracy | 28.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 27.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 28.4% | (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))) |
| ✓ | accuracy | 27.5% | (*.f64 (PI.f64) #s(literal -1/32400 binary64)) |
| ✓ | accuracy | 27.5% | (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| ✓ | accuracy | 31.1% | (*.f64 a a) |
| ✓ | accuracy | 29.3% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | accuracy | 29.0% | (/.f64 #s(literal 1 binary64) angle) |
| ✓ | accuracy | 28.9% | (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | accuracy | 13.6% | (PI.f64) |
| 184.0ms | 135× | 1 | valid |
| 92.0ms | 64× | 1 | invalid |
| 69.0ms | 47× | 2 | valid |
| 20.0ms | 2× | 3 | valid |
| 3.0ms | 5× | 0 | valid |
| 2.0ms | 3× | 0 | invalid |
Compiled 1 218 to 121 computations (90.1% saved)
ival-mult: 87.0ms (29.5% of total)ival-sin: 48.0ms (16.3% of total)ival-cos: 46.0ms (15.6% of total)adjust: 22.0ms (7.5% of total)const: 17.0ms (5.8% of total)ival-pow2: 16.0ms (5.4% of total)ival-sqrt: 12.0ms (4.1% of total)ival-add: 11.0ms (3.7% of total)ival-div: 10.0ms (3.4% of total)ival-log: 9.0ms (3.1% of total)ival-exp: 8.0ms (2.7% of total)ival-sub: 4.0ms (1.4% of total)ival-pi: 2.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))> |
#<alt (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 a a)> |
#<alt (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))))> |
#<alt (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)> |
#<alt (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))> |
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))> |
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))> |
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (PI.f64)> |
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))> |
#<alt (/.f64 #s(literal 1 binary64) angle)> |
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))> |
#<alt (*.f64 (PI.f64) #s(literal -1/32400 binary64))> |
#<alt (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))> |
#<alt (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))> |
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (*.f64 angle #s(literal 1/180 binary64))> |
#<alt (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))> |
| Outputs |
|---|
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3)))))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3))> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3))> |
#<alt (+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3))> |
#<alt (* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3)))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3))))))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 7) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 7) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 7) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 7) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
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#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4)))))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt 1/2> |
#<alt (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))> |
108 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | b | @ | inf | (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2) |
| 6.0ms | a | @ | -inf | (+ (* (* (* b (sin (* angle (* (PI) 1/180)))) b) (sin (* angle (* (PI) 1/180)))) (* (* a a) (+ (* (* angle angle) (* (PI) (* (PI) -1/32400))) 1))) |
| 4.0ms | b | @ | -inf | (+ (* (* a a) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (* b (sin (* (* (PI) 1/180) (/ 1 (/ 1 angle))))) 2)) |
| 4.0ms | b | @ | inf | (+ (* (* a a) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)) |
| 2.0ms | a | @ | inf | (+ (* (* (* b (sin (* angle (* (PI) 1/180)))) b) (sin (* angle (* (PI) 1/180)))) (* (* a a) (+ (* (* angle angle) (* (PI) (* (PI) -1/32400))) 1))) |
Compiled 1 790 to 1 277 computations (28.7% saved)
| 1× | batch-egg-rewrite |
| 5 742× | lower-*.f32 |
| 5 698× | lower-*.f64 |
| 4 858× | lower-fma.f32 |
| 4 852× | lower-fma.f64 |
| 3 872× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 298 |
| 0 | 111 | 249 |
| 1 | 359 | 212 |
| 2 | 1959 | 210 |
| 0 | 8973 | 207 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a a) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) |
(PI.f64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) angle) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) |
(*.f64 (PI.f64) #s(literal -1/32400 binary64)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle))) |
(exp.f64 (+.f64 (log.f64 angle) (log.f64 (PI.f64)))) |
(exp.f64 (-.f64 (log.f64 (PI.f64)) (neg.f64 (log.f64 angle)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 (PI.f64) (neg.f64 angle))) |
(neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 angle (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) angle)) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64)))) |
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(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
| 1× | egg-herbie |
| 11 998× | lower-fma.f64 |
| 11 998× | lower-fma.f32 |
| 9 112× | lower-*.f64 |
| 9 112× | lower-*.f32 |
| 1 844× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 436 | 6780 |
| 1 | 1438 | 6688 |
| 2 | 6009 | 6680 |
| 0 | 8092 | 6424 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
angle |
angle |
angle |
angle |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
a |
a |
a |
a |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3)) |
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(pow a 2) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(pow a 3) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(/ 1 angle) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
1/2 |
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
| Outputs |
|---|
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
angle |
angle |
angle |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64))) (*.f64 angle (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
a |
a |
a |
a |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 a (*.f64 (*.f64 a a) (/.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 b (*.f64 b b)))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (* 1/5832000 (* (pow b 3) (pow (PI) 3))))) (pow a 3)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) (pow a 3)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (* (pow b 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (*.f64 angle angle) (fma.f64 b (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 23/2203992115200000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(* -1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* (pow angle 3) (+ (* -1/32400 (* (pow a 3) (pow (PI) 3))) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow angle 3)) (/ (pow a 3) (pow angle 3))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 angle (*.f64 angle angle))) (fma.f64 (*.f64 a a) (/.f64 a (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)))))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(neg.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (-.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (/.f64 (fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (*.f64 angle (*.f64 angle angle)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
(neg.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (-.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64))) (/.f64 (fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 a (*.f64 a a))) (*.f64 angle (*.f64 angle angle)))))) |
(* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow angle 3))) (* -1/32400 (* (pow a 3) (pow (PI) 3)))))) |
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(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
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(fma.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
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(+ (* (pow a 3) (+ 1 (* -1/32400 (* (pow angle 3) (pow (PI) 3))))) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
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(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
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(* (pow a 4) (+ 1 (+ (* -1/32400 (* (pow angle 4) (pow (PI) 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 7 binary64))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 7 binary64))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 7 binary64))) |
(* (pow b 7) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 7 binary64))) |
(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
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(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
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(* -1 (* (pow b 7) (sin (* 1/180 (* angle (PI)))))) |
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(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (* b (PI)))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
angle |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
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(* -1 angle) |
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(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
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(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64))) (*.f64 angle (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(neg.f64 (*.f64 (*.f64 b (*.f64 b b)) (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 a a) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 7 binary64))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 a #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/2720977920000000 binary64)))))) (fma.f64 a (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1259712000 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 b #s(literal 7 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 b #s(literal 7 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 b #s(literal 7 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 b #s(literal 7 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 b #s(literal 7 binary64)))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 b #s(literal 7 binary64)))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 b #s(literal 7 binary64)))) |
(* -1 (* (pow b 7) (pow (sin (* 1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 b #s(literal 7 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* (pow a 4) (+ 1 (* -1/32400 (* (pow angle 4) (pow (PI) 4))))) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 a (/.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b #s(literal 1/22674816000000 binary64)) (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))) (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
1/2 |
#s(literal 1/2 binary64) |
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1/2 binary64)) |
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1/2 binary64)) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* 1/2 (cos (* 1/90 (* angle (PI))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
Compiled 81 485 to 7 244 computations (91.1% saved)
117 alts after pruning (115 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 977 | 54 | 2 031 |
| Fresh | 32 | 61 | 93 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 013 | 117 | 2 130 |
| Status | Accuracy | Program |
|---|---|---|
| 33.8% | (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 62.2% | (fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.2% | (fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 33.8% | (fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 38.0% | (fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 36.0% | (fma.f64 (/.f64 (*.f64 a a) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 46.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 41.5% | (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 44.1% | (fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 47.3% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 45.3% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 46.2% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 47.8% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 23.1% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))) | |
| 74.2% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) | |
| 44.1% | (fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 44.4% | (fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 63.8% | (fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 33.0% | (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 71.7% | (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.2% | (fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| ▶ | 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
| 37.2% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 36.2% | (fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 18.3% | (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) | |
| 19.2% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) | |
| 62.2% | (fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 55.5% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.5% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.0% | (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| ▶ | 46.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| 49.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64)))))) | |
| 50.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 43.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) | |
| 54.0% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) | |
| 46.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (neg.f64 angle))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 64.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 54.0% | (fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 23.0% | (fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) | |
| 19.2% | (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) | |
| 53.2% | (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) | |
| 53.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) | |
| 39.0% | (pow.f64 a #s(literal 3 binary64)) | |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (neg.f64 a) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))) | |
| 34.9% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))) | |
| 62.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))) | |
| 65.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 68.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 48.8% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 49.1% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 40.9% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 48.3% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 56.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 56.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 75.6% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.9% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 75.9% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (exp.f64 (neg.f64 (log.f64 angle))))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 angle)))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 70.6% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 64.1% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) | |
| 75.0% | (+.f64 (*.f64 (exp.f64 (log.f64 (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 58.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 19.9% | (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) | |
| 57.4% | (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) | |
| ▶ | 31.8% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
| 26.1% | (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 26.1% | (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 19.3% | (*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) | |
| ✓ | 39.0% | (*.f64 a (*.f64 a a)) |
| ✓ | 54.8% | (*.f64 a a) |
| 63.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64))) | |
| 39.0% | (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) | |
| 53.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 8 086 to 4 989 computations (38.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | cost-diff | 0 | (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | cost-diff | 7040 | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
| 10 226× | lower-fma.f32 |
| 10 218× | lower-fma.f64 |
| 4 170× | lower-*.f32 |
| 4 116× | lower-*.f64 |
| 1 718× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 593 |
| 0 | 136 | 555 |
| 1 | 242 | 547 |
| 2 | 548 | 543 |
| 3 | 1384 | 539 |
| 4 | 1979 | 539 |
| 5 | 2471 | 537 |
| 6 | 3733 | 537 |
| 7 | 5717 | 537 |
| 8 | 7331 | 537 |
| 0 | 8073 | 535 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) |
a |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
angle |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI.f64) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)) |
(*.f64 a (*.f64 a a)) |
a |
(*.f64 a a) |
#s(literal 1/32400 binary64) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
b |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(literal -1/2 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 a a) |
a |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
a |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (PI.f64) (neg.f64 angle)) |
(neg.f64 angle) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
a |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
#s(literal 1 binary64) |
(/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 angle angle) |
angle |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI.f64) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)) |
(*.f64 a (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 a (*.f64 a a)) |
a |
(*.f64 a a) |
#s(literal 1/32400 binary64) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 a a (*.f64 b b)))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
b |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(literal -1/2 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a a) |
a |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
a |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b)) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) |
(*.f64 (sin.f64 (*.f64 angle (PI.f64))) (neg.f64 b)) |
b |
(sin.f64 (*.f64 (PI.f64) (neg.f64 angle))) |
(sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) |
(*.f64 (PI.f64) (neg.f64 angle)) |
(*.f64 angle (neg.f64 (PI.f64))) |
(neg.f64 angle) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))) |
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(*.f64 a a) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
b |
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
#s(literal 2 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 28.1% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 27.5% | (sqrt.f64 (sqrt.f64 (PI.f64))) |
| ✓ | accuracy | 27.5% | (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 2.1% | (PI.f64) |
| ✓ | accuracy | 27.8% | (neg.f64 angle) |
| ✓ | accuracy | 27.8% | (*.f64 (PI.f64) (neg.f64 angle)) |
| ✓ | accuracy | 27.4% | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
| ✓ | accuracy | 2.1% | (PI.f64) |
| ✓ | accuracy | 29.3% | (*.f64 a a) |
| ✓ | accuracy | 29.0% | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 28.8% | (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | accuracy | 2.1% | (PI.f64) |
| ✓ | accuracy | 29.3% | (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 29.0% | (*.f64 (PI.f64) (PI.f64)) |
| ✓ | accuracy | 29.0% | (*.f64 a (*.f64 a a)) |
| ✓ | accuracy | 2.1% | (PI.f64) |
| ✓ | accuracy | 29.5% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 29.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 29.3% | (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
| ✓ | accuracy | 2.1% | (PI.f64) |
| 198.0ms | 108× | 1 | valid |
| 172.0ms | 75× | 2 | valid |
| 159.0ms | 64× | 1 | invalid |
| 3.0ms | 5× | 0 | valid |
| 2.0ms | 3× | 0 | invalid |
| 2.0ms | 1× | 3 | valid |
Compiled 1 199 to 150 computations (87.5% saved)
ival-sin: 114.0ms (24.5% of total)ival-mult: 108.0ms (23.2% of total)ival-cos: 99.0ms (21.3% of total)adjust: 35.0ms (7.5% of total)const: 23.0ms (4.9% of total)ival-pow2: 21.0ms (4.5% of total)ival-div: 15.0ms (3.2% of total)ival-add: 14.0ms (3% of total)ival-sqrt: 11.0ms (2.4% of total)ival-log: 10.0ms (2.1% of total)ival-exp: 8.0ms (1.7% of total)ival-sub: 3.0ms (0.6% of total)ival-pi: 3.0ms (0.6% of total)ival-neg: 1.0ms (0.2% of total)exact: 1.0ms (0.2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (/.f64 angle #s(literal 180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))> |
#<alt (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))> |
#<alt (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))> |
#<alt (*.f64 angle angle)> |
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))> |
#<alt (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))> |
#<alt (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))> |
#<alt (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))> |
#<alt (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))> |
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))> |
#<alt (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))> |
#<alt (PI.f64)> |
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (*.f64 a a))> |
#<alt (*.f64 (PI.f64) (PI.f64))> |
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))> |
#<alt (*.f64 a a)> |
#<alt (*.f64 (PI.f64) (neg.f64 angle))> |
#<alt (neg.f64 angle)> |
#<alt (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (sqrt.f64 (sqrt.f64 (PI.f64)))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
| Outputs |
|---|
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
#<alt (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))> |
#<alt (* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3))))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* (pow angle 2) (pow (PI) 2))> |
#<alt (* (pow angle 2) (pow (PI) 2))> |
#<alt (* (pow angle 2) (pow (PI) 2))> |
#<alt (* (pow angle 2) (pow (PI) 2))> |
#<alt (* (pow angle 3) (pow (PI) 3))> |
#<alt (* (pow angle 3) (pow (PI) 3))> |
#<alt (* (pow angle 3) (pow (PI) 3))> |
#<alt (* (pow angle 3) (pow (PI) 3))> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt angle> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 2))> |
#<alt (* angle (pow (PI) 3))> |
#<alt (* angle (pow (PI) 3))> |
#<alt (* angle (pow (PI) 3))> |
#<alt (* angle (pow (PI) 3))> |
#<alt (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))> |
#<alt (* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9)))))> |
#<alt (* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (pow a 3)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (* 1/32400 (* (pow b 3) (pow (PI) 2))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* 1/3149280000 (* (pow a 3) (pow (PI) 4)))))))) (pow a 3))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 3) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 3) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))))))))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
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#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3))))> |
#<alt (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt (cos (* -1/180 (* angle (PI))))> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt a> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 (* angle (PI)))> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* -1 angle)> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
123 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | inf | (+ (pow (* a (cos (/ 1 (/ -180 (* angle (PI)))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 3.0ms | a | @ | -inf | (* (* (* angle angle) (* angle (* (PI) (* (PI) (PI))))) (* (* a (* a a)) 1/32400)) |
| 3.0ms | b | @ | inf | (+ (pow (* a (cos (/ (* (PI) angle) -180))) 2) (pow (* b (sin (* (PI) (neg angle)))) 2)) |
| 2.0ms | b | @ | 0 | (* b (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) -180))) 2) (pow (* b (sin (* (PI) (neg angle)))) 2)) |
Compiled 1 909 to 1 387 computations (27.3% saved)
| 1× | batch-egg-rewrite |
| 5 452× | lower-fma.f32 |
| 5 444× | lower-fma.f64 |
| 4 418× | lower-*.f32 |
| 4 366× | lower-*.f64 |
| 2 468× | lower-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 315 |
| 0 | 136 | 261 |
| 1 | 419 | 238 |
| 2 | 2496 | 234 |
| 0 | 9120 | 234 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(PI.f64) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (*.f64 a a)) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 a a) |
(*.f64 (PI.f64) (neg.f64 angle)) |
(neg.f64 angle) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| Outputs |
|---|
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 1/180 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (*.f64 (PI.f64) (PI.f64))))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (log.f64 (PI.f64)))) |
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 9 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 7/3 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 3 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) |
(neg.f64 (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(*.f64 (PI.f64) (neg.f64 angle)) |
(*.f64 (neg.f64 angle) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle))) |
(*.f64 (neg.f64 (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) angle) |
(*.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (neg.f64 angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(+.f64 #s(literal 0 binary64) (neg.f64 angle)) |
(-.f64 #s(literal 0 binary64) angle) |
(-.f64 (/.f64 #s(literal 0 binary64) (+.f64 #s(literal 0 binary64) (fma.f64 angle angle (*.f64 #s(literal 0 binary64) angle)))) (/.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 #s(literal 0 binary64) (fma.f64 angle angle (*.f64 #s(literal 0 binary64) angle))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (+.f64 #s(literal 0 binary64) angle)) (/.f64 (*.f64 angle angle) (+.f64 #s(literal 0 binary64) angle))) |
(neg.f64 angle) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle angle))) (+.f64 #s(literal 0 binary64) (fma.f64 angle angle (*.f64 #s(literal 0 binary64) angle)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle angle)) (+.f64 #s(literal 0 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (+.f64 #s(literal 0 binary64) (fma.f64 angle angle (*.f64 #s(literal 0 binary64) angle))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle angle))) (neg.f64 (+.f64 #s(literal 0 binary64) angle))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (neg.f64 angle) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (neg.f64 angle) (neg.f64 angle)) (*.f64 #s(literal 0 binary64) (neg.f64 angle))))) |
(*.f64 angle #s(literal -1 binary64)) |
(*.f64 #s(literal -1 binary64) angle) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64))) |
(fabs.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/12 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/4 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 #s(literal 1 binary64) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/4 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/4 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 12 980× | lower-fma.f64 |
| 12 980× | lower-fma.f32 |
| 8 840× | lower-*.f64 |
| 8 840× | lower-*.f32 |
| 2 370× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 410 | 6863 |
| 1 | 1371 | 6781 |
| 2 | 5730 | 6712 |
| 0 | 8444 | 6417 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 3) (pow (PI) 3)) |
(* (pow angle 3) (pow (PI) 3)) |
(* (pow angle 3) (pow (PI) 3)) |
(* (pow angle 3) (pow (PI) 3)) |
angle |
angle |
angle |
angle |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 3)) |
(* angle (pow (PI) 3)) |
(* angle (pow (PI) 3)) |
(* angle (pow (PI) 3)) |
(* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))))) |
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))))) |
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(pow a 3) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (* 1/32400 (* (pow b 3) (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* 1/3149280000 (* (pow a 3) (pow (PI) 4)))))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 3) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 3) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))))))))))) (pow a 3)) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))))) |
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))))) |
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6))))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(pow a 3) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* -1 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* angle (+ (* -1 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(pow a 3) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
a |
a |
a |
a |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
a |
a |
a |
a |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 (* angle (PI))) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* -1 angle) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
angle |
angle |
angle |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/5832000 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(+ (* (pow angle 2) (+ (* angle (+ (* 1/5832000 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (*.f64 b (*.f64 b b)) (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 3) (* (pow angle 3) (pow (PI) 3)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 3) (pow (PI) 3)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) |
(* (pow angle 3) (pow (PI) 3)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) |
(* (pow angle 3) (pow (PI) 3)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) |
(* (pow angle 3) (pow (PI) 3)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle angle)))) |
angle |
angle |
angle |
angle |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 3)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* angle (pow (PI) 3)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* angle (pow (PI) 3)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* angle (pow (PI) 3)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64))) |
(* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64))) |
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))))) |
(*.f64 (pow.f64 b #s(literal 9 binary64)) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 9) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))))) |
(*.f64 (pow.f64 b #s(literal 9 binary64)) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64)))) |
(* -1 (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 b #s(literal 9 binary64)))) |
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 b #s(literal 9 binary64)))) |
(* -1 (* (pow b 9) (+ 1/2 (+ (* -1 (/ (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 9))) (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (/.f64 (pow.f64 a #s(literal 9 binary64)) (pow.f64 b #s(literal 9 binary64))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 b #s(literal 9 binary64)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (* 1/32400 (* (pow b 3) (pow (PI) 2))))) (pow a 3)) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* 1/3149280000 (* (pow a 3) (pow (PI) 4)))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 3) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 3) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 3) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 3) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 3) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 9 binary64))) |
(* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 9 binary64))) |
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))))) |
(*.f64 (pow.f64 a #s(literal 9 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 9) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))))) |
(*.f64 (pow.f64 a #s(literal 9 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (pow.f64 a #s(literal 9 binary64)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) |
(* -1 (* (pow a 9) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (pow.f64 a #s(literal 9 binary64)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) |
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 a #s(literal 9 binary64)))) |
(* -1 (* (pow a 9) (+ 1/2 (+ (* -1 (/ (* (pow b 9) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 9))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 a #s(literal 9 binary64)))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) angle) angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* b (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 b (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3)) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) (pow a 3))) (pow (cos (* -1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* -1 (* angle (* (pow b 3) (pow (PI) 3)))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (neg.f64 angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* angle (+ (* -1 (* (pow b 3) (pow (PI) 3))) (* (pow a 3) (* angle (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(fma.f64 b (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3)) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (+ (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3)) (pow (sin (* -1 (* angle (PI)))) 3))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow b 3) (pow (sin (* -1 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (+ (* -1 (/ (* (pow a 3) (pow (cos (* -1/180 (* angle (PI)))) 3)) (pow b 3))) (pow (sin (* -1 (* angle (PI)))) 3)))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 3 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7)) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(* -1 (* (pow a 7) (pow (cos (* -1/180 (* angle (PI)))) 7))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 7 binary64)) (neg.f64 (pow.f64 a #s(literal 7 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (pow a 7) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* -1 (* (pow a 7) (cos (* 1/180 (* angle (PI)))))) |
(neg.f64 (*.f64 (pow.f64 a #s(literal 7 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(pow a 3) |
(*.f64 a (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 3) (pow (PI) 2))) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 3) (pow (PI) 4))) (+ (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 3) (pow (PI) 6))) (* (pow a 3) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))) (pow a 3)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/2720977920000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/21600 binary64) (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))) (*.f64 a (*.f64 a a))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow a 3) (+ (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3)) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* -1 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* -1 (* (pow a 3) (+ (* -1 (/ (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 3))) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (/.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (neg.f64 (*.f64 a (*.f64 a a)))) |
(* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(+ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 3) (- (+ 1/2 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (*.f64 b (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* -1 (* (pow b 3) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
(* -1 (* (pow b 3) (- (+ 1/2 (* -1 (/ (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)) (pow b 3)))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 a (*.f64 a a)) (/.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 b (*.f64 b b)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
a |
a |
a |
a |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
a |
a |
a |
a |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 (* angle (PI))) |
(*.f64 angle (neg.f64 (PI.f64))) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* -1 angle) |
(neg.f64 angle) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Compiled 119 360 to 9 196 computations (92.3% saved)
148 alts after pruning (146 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 479 | 70 | 2 549 |
| Fresh | 34 | 76 | 110 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 2 | 2 |
| Total | 2 518 | 148 | 2 666 |
| Status | Accuracy | Program |
|---|---|---|
| 65.5% | (fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 33.8% | (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 61.7% | (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) | |
| 61.0% | (fma.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) b) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.2% | (fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 33.8% | (fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 38.0% | (fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 46.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 62.2% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 41.5% | (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 44.1% | (fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 47.3% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) | |
| 45.3% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 46.2% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 47.8% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 23.1% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))) | |
| 74.2% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) | |
| 68.0% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) | |
| 44.1% | (fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 44.4% | (fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 62.2% | (fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 61.7% | (fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) | |
| 63.8% | (fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 33.0% | (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.0% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.4% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.5% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.5% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 64.0% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)))) | |
| 33.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64)))) | |
| 52.1% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) #s(literal 1/2 binary64)))) | |
| 33.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))) | |
| 65.4% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.3% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.4% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.5% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.5% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 64.8% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) | |
| 64.0% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 55.2% | (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 65.6% | (fma.f64 (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 1/2 binary64)))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 67.2% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 36.2% | (fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) | |
| 69.6% | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 18.3% | (fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) | |
| 19.2% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) | |
| 23.0% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) | |
| 62.2% | (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 55.5% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.5% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 55.0% | (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 20.4% | (fma.f64 (exp.f64 (*.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a a)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 48.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 48.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.8% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))) | |
| 50.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) #s(literal 1 binary64) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 50.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) | |
| 50.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 43.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) | |
| 46.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (neg.f64 angle))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 65.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 64.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 54.0% | (fma.f64 (exp.f64 (log.f64 (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 23.0% | (fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) | |
| 19.2% | (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) | |
| 53.2% | (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) | |
| 53.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) | |
| 39.0% | (pow.f64 a #s(literal 3 binary64)) | |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 a (*.f64 (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (neg.f64 a) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)))))) | |
| 34.9% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))) | |
| 62.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))) | |
| 65.4% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 68.0% | (+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 68.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 58.6% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.6% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 7.1% | (+.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 7.1% | (+.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (/.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 48.8% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.0% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 49.1% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 48.3% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 49.2% | (+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 56.3% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 75.6% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.9% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (exp.f64 (neg.f64 (log.f64 angle))))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 70.6% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 64.1% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 67.2% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 57.4% | (+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 49.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) | |
| 57.4% | (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| 26.1% | (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 26.1% | (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 33.7% | (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| 40.3% | (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) | |
| ✓ | 39.0% | (*.f64 a (*.f64 a a)) |
| ✓ | 54.8% | (*.f64 a a) |
| 63.9% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) #s(literal -1 binary64))) | |
| 53.2% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
Compiled 14 182 to 4 352 computations (69.3% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))) |
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) |
(fma.f64 (fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
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(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) |
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(fma.f64 (/.f64 (*.f64 a a) (fma.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
(fma.f64 (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (/.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 b)))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) #s(literal 1/2 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 (/.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) (fma.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 99.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 89.0ms | a |
| 87.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.0ms | angle |
| 67.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 1 | a |
| 76.5% | 1 | b |
| 76.5% | 1 | angle |
| 76.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 66.0ms | b |
| 43.0ms | angle |
| 36.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 32.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 1 | b |
| 76.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.5% | 1 | a |
| 76.5% | 1 | angle |
| 76.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
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(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 56.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 42.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.0ms | b |
| 34.0ms | angle |
| 34.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 1 | b |
| 76.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.5% | 1 | a |
| 76.5% | 1 | angle |
| 76.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
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(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (neg.f64 angle))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
6 calls:
| 66.0ms | b |
| 53.0ms | a |
| 34.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 32.0ms | angle |
| 32.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.4% | 1 | a |
| 76.4% | 1 | b |
| 76.4% | 1 | angle |
| 76.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) a) a (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) (sin.f64 (neg.f64 (*.f64 angle (PI.f64))))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 30.0ms | a |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | angle |
| 27.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 26.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.7% | 1 | b |
| 75.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 75.7% | 1 | a |
| 75.7% | 1 | angle |
| 75.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 a a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 angle #s(literal 1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))))) |
(fma.f64 (*.f64 (*.f64 b (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 angle (fma.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (fma.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 7/8398080000 binary64))) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 b b))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal 1 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))) #s(literal -1 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) #s(literal -1 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 a (*.f64 a a)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (neg.f64 (*.f64 b (*.f64 b b)))) |
| Outputs |
|---|
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
6 calls:
| 16.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 15.0ms | b |
| 15.0ms | a |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.7% | 2 | b |
| 69.6% | 1 | a |
| 75.3% | 2 | angle |
| 72.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 75.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
6 calls:
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | angle |
| 8.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.8% | 1 | a |
| 64.8% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 64.8% | 1 | b |
| 64.8% | 1 | angle |
| 64.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
6 calls:
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | a |
| 7.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.5% | 2 | b |
| 55.2% | 1 | angle |
| 55.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 58.4% | 2 | a |
| 58.1% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
1 calls:
| 35.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.7% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 b (*.f64 b b)) #s(literal 1/5832000 binary64) (*.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64)))) (*.f64 a (*.f64 a a))) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64)))))) |
(fma.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/5832000 binary64)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/5832000 binary64))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) (*.f64 a (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
| Outputs |
|---|
(*.f64 a a) |
(fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64)))))) |
3 calls:
| 20.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 6.0ms | a |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 56.5% | 2 | a |
| 58.1% | 2 | b |
Compiled 32 to 21 computations (34.4% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) a)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64))) |
2 calls:
| 4.0ms | b |
| 4.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 56.6% | 2 | b |
Compiled 28 to 18 computations (35.7% saved)
Total -10.8b remaining (-37.3%)
Threshold costs -10.8b (-37.3%)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 a (*.f64 a a)) |
| Outputs |
|---|
(*.f64 a a) |
6 calls:
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 2.0ms | angle |
| 2.0ms | b |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.8% | 1 | a |
| 54.8% | 1 | b |
| 54.8% | 1 | angle |
| 54.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.8% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 286609.6053649104 | 4656424534435362000.0 |
Compiled 25 to 20 computations (20% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 37.0ms | 3.320662224233687e+137 | 1.0549139650495365e+139 |
| 19.0ms | 58× | 1 | valid |
| 5.0ms | 54× | 0 | valid |
Compiled 335 to 251 computations (25.1% saved)
ival-sin: 6.0ms (29.1% of total)ival-cos: 5.0ms (24.3% of total)ival-mult: 3.0ms (14.6% of total)ival-pow2: 3.0ms (14.6% of total)adjust: 1.0ms (4.9% of total)ival-div: 1.0ms (4.9% of total)ival-pi: 1.0ms (4.9% of total)ival-add: 1.0ms (4.9% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.320662224233687e+137 | 1.0549139650495365e+139 |
Compiled 209 to 160 computations (23.4% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 4.5296365621099094e+257 | 2.986442622723809e+258 |
| 20.0ms | 47× | 1 | valid |
| 5.0ms | 49× | 0 | valid |
Compiled 255 to 158 computations (38% saved)
ival-sin: 10.0ms (45.5% of total)ival-cos: 4.0ms (18.2% of total)ival-mult: 3.0ms (13.7% of total)ival-pow2: 3.0ms (13.7% of total)ival-div: 1.0ms (4.6% of total)adjust: 1.0ms (4.6% of total)ival-pi: 1.0ms (4.6% of total)ival-add: 1.0ms (4.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.054455776545169e+305 | +inf |
Compiled 27 to 21 computations (22.2% saved)
| 1× | egg-herbie |
| 62× | *-commutative_binary64 |
| 10× | +-commutative_binary64 |
| 2× | 1-exp_binary64 |
| 2× | 1-exp_binary32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 95 | 322 |
| 1 | 134 | 322 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000 binary64)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (fma.f64 (*.f64 b (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 10499999999999999353252452951278825401490669897619363060272266529295014645464081041603326959624119095397654140662458302188991114124183207936 binary64)) (*.f64 a a) (*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/32400 binary64))))))) |
(if (<=.f64 b #s(literal 520000000000000042338440879592499197822460163567872655571729438813335190941407288123127376530484083141215601855147010037062448124809878002793226357515157760739914766534019301994170964997297602983972372021270638586843414868494770162417321598043017826655010816 binary64)) (*.f64 a a) (fma.f64 a (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 a (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b b)))))))) |
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a (*.f64 a a)) #s(literal 1/32400 binary64)))) |
(if (<=.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 199999999999999987850710501107292437200805744402346499063815431426464091260264678056866185148810154968737122361123243451574343874852720610604715976817337655499746028833640220821354205063248818116874396050971031981532793651016436653190982245392158996106920698373251448128152087616919197241498086962762874880 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a a))))) |
(*.f64 a a) |
| 12 980× | lower-fma.f64 |
| 12 980× | lower-fma.f32 |
| 12 156× | lower-fma.f64 |
| 12 156× | lower-fma.f32 |
| 12 002× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 438 | 6786 |
| 1 | 1388 | 6658 |
| 2 | 5807 | 6644 |
| 0 | 8283 | 6353 |
| 0 | 49 | 252 |
| 0 | 90 | 240 |
| 1 | 288 | 216 |
| 2 | 1685 | 213 |
| 0 | 8685 | 209 |
| 0 | 15 | 51 |
| 0 | 25 | 51 |
| 1 | 87 | 51 |
| 2 | 479 | 51 |
| 3 | 4313 | 51 |
| 0 | 8232 | 51 |
| 0 | 58 | 298 |
| 0 | 111 | 249 |
| 1 | 359 | 212 |
| 2 | 1959 | 210 |
| 0 | 8973 | 207 |
| 0 | 173 | 1698 |
| 1 | 548 | 1684 |
| 2 | 2258 | 1662 |
| 3 | 5412 | 1620 |
| 0 | 8298 | 1570 |
| 0 | 410 | 6863 |
| 1 | 1371 | 6781 |
| 2 | 5730 | 6712 |
| 0 | 8444 | 6417 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1 004 to 565 computations (43.7% saved)
(abs a)
(abs b)
(abs angle)
Compiled 1 478 to 778 computations (47.4% saved)
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