
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
Initial program 77.9%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
lift-*.f64N/A
associate-/l/N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-eval91.7
Applied egg-rr91.7%
Taylor expanded in y around inf
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64100.0
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.6e+105) (/ 0.5 y) (if (<= x -2.7e-151) (/ (+ x y) (* y (* x 2.0))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (x <= -1.6e+105) {
tmp = 0.5 / y;
} else if (x <= -2.7e-151) {
tmp = (x + y) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.6d+105)) then
tmp = 0.5d0 / y
else if (x <= (-2.7d-151)) then
tmp = (x + y) / (y * (x * 2.0d0))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.6e+105) {
tmp = 0.5 / y;
} else if (x <= -2.7e-151) {
tmp = (x + y) / (y * (x * 2.0));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.6e+105: tmp = 0.5 / y elif x <= -2.7e-151: tmp = (x + y) / (y * (x * 2.0)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.6e+105) tmp = Float64(0.5 / y); elseif (x <= -2.7e-151) tmp = Float64(Float64(x + y) / Float64(y * Float64(x * 2.0))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.6e+105) tmp = 0.5 / y; elseif (x <= -2.7e-151) tmp = (x + y) / (y * (x * 2.0)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.6e+105], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -2.7e-151], N[(N[(x + y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+105}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -2.7 \cdot 10^{-151}:\\
\;\;\;\;\frac{x + y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -1.6e105Initial program 60.4%
Taylor expanded in x around inf
lower-/.f6480.3
Simplified80.3%
if -1.6e105 < x < -2.70000000000000007e-151Initial program 95.4%
if -2.70000000000000007e-151 < x Initial program 76.6%
Taylor expanded in x around 0
lower-/.f6467.6
Simplified67.6%
Final simplification75.4%
(FPCore (x y) :precision binary64 (if (<= x -5.8e+87) (/ 0.5 y) (if (<= x -2.7e-151) (* (+ x y) (/ 0.5 (* x y))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (x <= -5.8e+87) {
tmp = 0.5 / y;
} else if (x <= -2.7e-151) {
tmp = (x + y) * (0.5 / (x * y));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.8d+87)) then
tmp = 0.5d0 / y
else if (x <= (-2.7d-151)) then
tmp = (x + y) * (0.5d0 / (x * y))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.8e+87) {
tmp = 0.5 / y;
} else if (x <= -2.7e-151) {
tmp = (x + y) * (0.5 / (x * y));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.8e+87: tmp = 0.5 / y elif x <= -2.7e-151: tmp = (x + y) * (0.5 / (x * y)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -5.8e+87) tmp = Float64(0.5 / y); elseif (x <= -2.7e-151) tmp = Float64(Float64(x + y) * Float64(0.5 / Float64(x * y))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.8e+87) tmp = 0.5 / y; elseif (x <= -2.7e-151) tmp = (x + y) * (0.5 / (x * y)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.8e+87], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -2.7e-151], N[(N[(x + y), $MachinePrecision] * N[(0.5 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{+87}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -2.7 \cdot 10^{-151}:\\
\;\;\;\;\left(x + y\right) \cdot \frac{0.5}{x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -5.7999999999999996e87Initial program 63.1%
Taylor expanded in x around inf
lower-/.f6479.5
Simplified79.5%
if -5.7999999999999996e87 < x < -2.70000000000000007e-151Initial program 95.1%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
lower-*.f6493.8
Applied egg-rr93.8%
if -2.70000000000000007e-151 < x Initial program 76.6%
Taylor expanded in x around 0
lower-/.f6467.6
Simplified67.6%
Final simplification74.8%
(FPCore (x y) :precision binary64 (if (<= x -1.1e-41) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (x <= -1.1e-41) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.1d-41)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.1e-41) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.1e-41: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.1e-41) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.1e-41) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.1e-41], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-41}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -1.1e-41Initial program 77.5%
Taylor expanded in x around inf
lower-/.f6467.9
Simplified67.9%
if -1.1e-41 < x Initial program 78.0%
Taylor expanded in x around 0
lower-/.f6467.6
Simplified67.6%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 77.9%
Taylor expanded in x around 0
lower-/.f6457.2
Simplified57.2%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024214
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))