
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ (+ y (/ 1.0 (* x 9.0))) -1.0) (* 3.0 (sqrt x))))
double code(double x, double y) {
return ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0)) * (3.0d0 * sqrt(x))
end function
public static double code(double x, double y) {
return ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * Math.sqrt(x));
}
def code(x, y): return ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * math.sqrt(x))
function code(x, y) return Float64(Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0) * Float64(3.0 * sqrt(x))) end
function tmp = code(x, y) tmp = ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * sqrt(x)); end
code[x_, y_] := N[(N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right) \cdot \left(3 \cdot \sqrt{x}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (+ (+ y (/ 1.0 (* x 9.0))) -1.0) (* 3.0 (sqrt x)))))
(if (<= t_0 -100000000000.0)
(* (sqrt x) (fma 3.0 y -3.0))
(if (<= t_0 2e+152)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * sqrt(x));
double tmp;
if (t_0 <= -100000000000.0) {
tmp = sqrt(x) * fma(3.0, y, -3.0);
} else if (t_0 <= 2e+152) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0) * Float64(3.0 * sqrt(x))) tmp = 0.0 if (t_0 <= -100000000000.0) tmp = Float64(sqrt(x) * fma(3.0, y, -3.0)); elseif (t_0 <= 2e+152) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -100000000000.0], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+152], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right) \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{if}\;t\_0 \leq -100000000000:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e11Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6499.3
Applied rewrites99.3%
if -1e11 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.0000000000000001e152Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6482.2
Applied rewrites82.2%
if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification90.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (+ (+ y (/ 1.0 (* x 9.0))) -1.0) (* 3.0 (sqrt x)))))
(if (<= t_0 -5.0)
(* (sqrt x) (fma 3.0 y -3.0))
(if (<= t_0 2e+152)
(* 0.3333333333333333 (sqrt (/ 1.0 x)))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = ((y + (1.0 / (x * 9.0))) + -1.0) * (3.0 * sqrt(x));
double tmp;
if (t_0 <= -5.0) {
tmp = sqrt(x) * fma(3.0, y, -3.0);
} else if (t_0 <= 2e+152) {
tmp = 0.3333333333333333 * sqrt((1.0 / x));
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0) * Float64(3.0 * sqrt(x))) tmp = 0.0 if (t_0 <= -5.0) tmp = Float64(sqrt(x) * fma(3.0, y, -3.0)); elseif (t_0 <= 2e+152) tmp = Float64(0.3333333333333333 * sqrt(Float64(1.0 / x))); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+152], N[(0.3333333333333333 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right) \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{if}\;t\_0 \leq -5:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+152}:\\
\;\;\;\;0.3333333333333333 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -5Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6497.1
Applied rewrites97.1%
if -5 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.0000000000000001e152Initial program 99.4%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6481.8
Applied rewrites81.8%
if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification89.8%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y (+ -3.0 (/ 0.3333333333333333 x)))))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, (-3.0 + (0.3333333333333333 / x)));
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, Float64(-3.0 + Float64(0.3333333333333333 / x)))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3 + \frac{0.3333333333333333}{x}\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (sqrt x) (* 3.0 y)))) (if (<= y -1.0) t_0 (if (<= y 0.052) (* (sqrt x) -3.0) t_0))))
double code(double x, double y) {
double t_0 = sqrt(x) * (3.0 * y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.052) {
tmp = sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * (3.0d0 * y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.052d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * (3.0 * y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.052) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * (3.0 * y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.052: tmp = math.sqrt(x) * -3.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sqrt(x) * Float64(3.0 * y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.052) tmp = Float64(sqrt(x) * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * (3.0 * y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.052) tmp = sqrt(x) * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.052], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot \left(3 \cdot y\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.052:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.0519999999999999976 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6469.3
Applied rewrites69.3%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6469.4
Applied rewrites69.4%
if -1 < y < 0.0519999999999999976Initial program 99.4%
lift-sqrt.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites99.3%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.0
Applied rewrites98.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6443.4
Applied rewrites43.4%
Final simplification56.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* 3.0 (sqrt x))))) (if (<= y -1.0) t_0 (if (<= y 0.052) (* (sqrt x) -3.0) t_0))))
double code(double x, double y) {
double t_0 = y * (3.0 * sqrt(x));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.052) {
tmp = sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (3.0d0 * sqrt(x))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.052d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (3.0 * Math.sqrt(x));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.052) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (3.0 * math.sqrt(x)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.052: tmp = math.sqrt(x) * -3.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(3.0 * sqrt(x))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.052) tmp = Float64(sqrt(x) * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (3.0 * sqrt(x)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.052) tmp = sqrt(x) * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.052], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.052:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.0519999999999999976 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6469.3
Applied rewrites69.3%
if -1 < y < 0.0519999999999999976Initial program 99.4%
lift-sqrt.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites99.3%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.0
Applied rewrites98.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6443.4
Applied rewrites43.4%
Final simplification56.7%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, -3.0);
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6457.9
Applied rewrites57.9%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
lift-sqrt.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites99.4%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6462.5
Applied rewrites62.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6422.6
Applied rewrites22.6%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024212
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))