Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.3% → 77.3%
Time: 21.6s
Alternatives: 12
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.3% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ t_2 := z \cdot \left(t \cdot 0.3333333333333333\right)\\ \mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 5 \cdot 10^{+141}:\\ \;\;\;\;\mathsf{fma}\left(t\_1, \cos y \cdot \cos t\_2, \mathsf{fma}\left(t\_1, \sin y \cdot \sin t\_2, \frac{a}{b \cdot -3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* 2.0 (sqrt x))) (t_2 (* z (* t 0.3333333333333333))))
   (if (<= (- (* t_1 (cos (- y (/ (* z t) 3.0)))) (/ a (* 3.0 b))) 5e+141)
     (fma
      t_1
      (* (cos y) (cos t_2))
      (fma t_1 (* (sin y) (sin t_2)) (/ a (* b -3.0))))
     (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = 2.0 * sqrt(x);
	double t_2 = z * (t * 0.3333333333333333);
	double tmp;
	if (((t_1 * cos((y - ((z * t) / 3.0)))) - (a / (3.0 * b))) <= 5e+141) {
		tmp = fma(t_1, (cos(y) * cos(t_2)), fma(t_1, (sin(y) * sin(t_2)), (a / (b * -3.0))));
	} else {
		tmp = fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(2.0 * sqrt(x))
	t_2 = Float64(z * Float64(t * 0.3333333333333333))
	tmp = 0.0
	if (Float64(Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(3.0 * b))) <= 5e+141)
		tmp = fma(t_1, Float64(cos(y) * cos(t_2)), fma(t_1, Float64(sin(y) * sin(t_2)), Float64(a / Float64(b * -3.0))));
	else
		tmp = fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+141], N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 5 \cdot 10^{+141}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, \cos y \cdot \cos t\_2, \mathsf{fma}\left(t\_1, \sin y \cdot \sin t\_2, \frac{a}{b \cdot -3}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 5.00000000000000025e141

    1. Initial program 78.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Applied egg-rr79.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)} \]

    if 5.00000000000000025e141 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 50.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6481.5

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified81.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. associate-*r/N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      6. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
      8. lower-*.f6482.2

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
    8. Simplified82.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification80.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 5 \cdot 10^{+141}:\\ \;\;\;\;\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \mathsf{fma}\left(2 \cdot \sqrt{x}, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \frac{a}{b \cdot -3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 77.3% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\ \mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 5 \cdot 10^{+141}:\\ \;\;\;\;t\_2 \cdot \mathsf{fma}\left(\sin t\_3, \sin y, \cos y \cdot \cos t\_3\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (* 2.0 (sqrt x)))
        (t_3 (* z (* t 0.3333333333333333))))
   (if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 5e+141)
     (- (* t_2 (fma (sin t_3) (sin y) (* (cos y) (cos t_3)))) t_1)
     (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * sqrt(x);
	double t_3 = z * (t * 0.3333333333333333);
	double tmp;
	if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 5e+141) {
		tmp = (t_2 * fma(sin(t_3), sin(y), (cos(y) * cos(t_3)))) - t_1;
	} else {
		tmp = fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(2.0 * sqrt(x))
	t_3 = Float64(z * Float64(t * 0.3333333333333333))
	tmp = 0.0
	if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 5e+141)
		tmp = Float64(Float64(t_2 * fma(sin(t_3), sin(y), Float64(cos(y) * cos(t_3)))) - t_1);
	else
		tmp = fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 5e+141], N[(N[(t$95$2 * N[(N[Sin[t$95$3], $MachinePrecision] * N[Sin[y], $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 5 \cdot 10^{+141}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\sin t\_3, \sin y, \cos y \cdot \cos t\_3\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 5.00000000000000025e141

    1. Initial program 78.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      2. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{b \cdot 3} \]
      3. cos-diffN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      4. +-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right) + \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      5. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\sin \left(\frac{z \cdot t}{3}\right) \cdot \sin y} + \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      6. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(\frac{z \cdot t}{3}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      7. lower-sin.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\sin \left(\frac{z \cdot t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      8. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(\frac{z \cdot t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      9. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(\frac{\color{blue}{z \cdot t}}{3}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      10. associate-/l*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      11. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      12. div-invN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      13. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      14. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \color{blue}{\frac{1}{3}}\right)\right), \sin y, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      15. lower-sin.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \color{blue}{\sin y}, \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      16. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \color{blue}{\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      17. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \color{blue}{\cos y} \cdot \cos \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      18. lower-cos.f6479.7

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      19. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      20. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(\frac{\color{blue}{z \cdot t}}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      21. associate-/l*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      22. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      23. div-invN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right)\right) - \frac{a}{b \cdot 3} \]
      24. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot \frac{1}{3}\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)}\right)\right) - \frac{a}{b \cdot 3} \]
    4. Applied egg-rr79.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]

    if 5.00000000000000025e141 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 50.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6481.5

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified81.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. associate-*r/N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      6. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
      8. lower-*.f6482.2

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
    8. Simplified82.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification80.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{3 \cdot b} \leq 5 \cdot 10^{+141}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \sin y, \cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 71.7% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-49}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, z \cdot t, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b))))
   (if (<= t_1 -1e-56)
     t_2
     (if (<= t_1 5e-49)
       (* (* 2.0 (sqrt x)) (cos (fma -0.3333333333333333 (* z t) y)))
       t_2))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
	double tmp;
	if (t_1 <= -1e-56) {
		tmp = t_2;
	} else if (t_1 <= 5e-49) {
		tmp = (2.0 * sqrt(x)) * cos(fma(-0.3333333333333333, (z * t), y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b))
	tmp = 0.0
	if (t_1 <= -1e-56)
		tmp = t_2;
	elseif (t_1 <= 5e-49)
		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(fma(-0.3333333333333333, Float64(z * t), y)));
	else
		tmp = t_2;
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-56], t$95$2, If[LessEqual[t$95$1, 5e-49], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(z * t), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, z \cdot t, y\right)\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-56 or 4.9999999999999999e-49 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 79.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6491.8

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified91.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. associate-*r/N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      6. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
      8. lower-*.f6489.6

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
    8. Simplified89.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]

    if -1e-56 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.9999999999999999e-49

    1. Initial program 59.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. associate-/r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      2. lower-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      3. lower-/.f6459.3

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{\color{blue}{\frac{a}{b}}}{3} \]
    4. Applied egg-rr59.3%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
    5. Taylor expanded in x around inf

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
    6. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \]
      4. lower-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \]
      5. remove-double-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \]
      6. mul-1-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\left(\mathsf{neg}\left(\color{blue}{-1 \cdot y}\right)\right) - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \]
      7. unsub-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot y\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
      8. distribute-neg-inN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\mathsf{neg}\left(\left(-1 \cdot y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
      9. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\left(-1 \cdot y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
      10. +-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{neg}\left(\color{blue}{\left(\frac{1}{3} \cdot \left(t \cdot z\right) + -1 \cdot y\right)}\right)\right) \]
      11. distribute-neg-inN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \left(\mathsf{neg}\left(-1 \cdot y\right)\right)\right)} \]
      12. mul-1-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(y\right)\right)}\right)\right)\right) \]
      13. remove-double-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{y}\right) \]
      14. distribute-lft-neg-inN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(t \cdot z\right)} + y\right) \]
      15. metadata-evalN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(t \cdot z\right) + y\right) \]
      16. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\mathsf{fma}\left(\frac{-1}{3}, t \cdot z, y\right)\right)} \]
      17. lower-*.f6457.1

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, \color{blue}{t \cdot z}, y\right)\right) \]
    7. Simplified57.1%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-56}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 5 \cdot 10^{-49}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, z \cdot t, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 71.7% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-49}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b))))
   (if (<= t_1 -1e-56)
     t_2
     (if (<= t_1 5e-49)
       (* (* 2.0 (sqrt x)) (cos (fma t (* z -0.3333333333333333) y)))
       t_2))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
	double tmp;
	if (t_1 <= -1e-56) {
		tmp = t_2;
	} else if (t_1 <= 5e-49) {
		tmp = (2.0 * sqrt(x)) * cos(fma(t, (z * -0.3333333333333333), y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b))
	tmp = 0.0
	if (t_1 <= -1e-56)
		tmp = t_2;
	elseif (t_1 <= 5e-49)
		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(fma(t, Float64(z * -0.3333333333333333), y)));
	else
		tmp = t_2;
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-56], t$95$2, If[LessEqual[t$95$1, 5e-49], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t * N[(z * -0.3333333333333333), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-56 or 4.9999999999999999e-49 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 79.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6491.8

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified91.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. associate-*r/N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      6. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
      8. lower-*.f6489.6

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
    8. Simplified89.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]

    if -1e-56 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.9999999999999999e-49

    1. Initial program 59.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
    4. Simplified57.0%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot \left(2 \cdot \sqrt{x}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-56}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 5 \cdot 10^{-49}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 71.3% accurate, 1.0× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-17}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b))))
   (if (<= t_1 -1e-56)
     t_2
     (if (<= t_1 1e-17) (* (* 2.0 (sqrt x)) (cos y)) t_2))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
	double tmp;
	if (t_1 <= -1e-56) {
		tmp = t_2;
	} else if (t_1 <= 1e-17) {
		tmp = (2.0 * sqrt(x)) * cos(y);
	} else {
		tmp = t_2;
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b))
	tmp = 0.0
	if (t_1 <= -1e-56)
		tmp = t_2;
	elseif (t_1 <= 1e-17)
		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(y));
	else
		tmp = t_2;
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-56], t$95$2, If[LessEqual[t$95$1, 1e-17], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-56}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 10^{-17}:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-56 or 1.00000000000000007e-17 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 78.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6492.0

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified92.0%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in y around 0

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
    7. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. metadata-evalN/A

        \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      5. associate-*r/N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      6. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
      7. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
      8. lower-*.f6491.0

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
    8. Simplified91.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]

    if -1e-56 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000007e-17

    1. Initial program 60.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6460.6

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Simplified60.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in x around inf

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
    7. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y \]
      4. lower-sqrt.f64N/A

        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos y \]
      5. lower-cos.f6455.8

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
    8. Simplified55.8%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1 \cdot 10^{-56}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-17}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 76.6% accurate, 1.1× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b])
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b)))
end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6478.7

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Simplified78.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Final simplification78.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b} \]
  7. Add Preprocessing

Alternative 7: 76.5% accurate, 1.2× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right) \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (fma (/ a b) -0.3333333333333333 (* (sqrt x) (* 2.0 (cos y)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return fma((a / b), -0.3333333333333333, (sqrt(x) * (2.0 * cos(y))));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return fma(Float64(a / b), -0.3333333333333333, Float64(sqrt(x) * Float64(2.0 * cos(y))))
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6478.7

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Simplified78.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift-sqrt.f64N/A

      \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
    2. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y - \frac{a}{b \cdot 3} \]
    3. lift-cos.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} - \frac{a}{b \cdot 3} \]
    5. associate-/r*N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
    6. lift-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
    7. div-invN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b} \cdot \frac{1}{3}} \]
    8. metadata-evalN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b} \cdot \color{blue}{\frac{1}{3}} \]
    9. cancel-sign-sub-invN/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b}\right)\right) \cdot \frac{1}{3}} \]
    10. distribute-lft-neg-inN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b} \cdot \frac{1}{3}\right)\right)} \]
    11. distribute-rgt-neg-inN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\frac{a}{b} \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
    12. metadata-evalN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{b} \cdot \color{blue}{\frac{-1}{3}} \]
    13. lift-*.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    14. +-commutativeN/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
    15. lift-*.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
    16. lower-fma.f6478.3

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
    17. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
    18. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
    19. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos y\right) \]
    20. associate-*l*N/A

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) \]
    21. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \frac{-1}{3}, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) \]
    22. lower-*.f6478.3

      \[\leadsto \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot \color{blue}{\left(2 \cdot \cos y\right)}\right) \]
  7. Applied egg-rr78.3%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)} \]
  8. Add Preprocessing

Alternative 8: 76.5% accurate, 1.2× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b)))
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. cancel-sign-sub-invN/A

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
    3. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
    4. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    5. lower-sqrt.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    6. lower-cos.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    7. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
    8. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
    9. lower-/.f6478.3

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
  5. Simplified78.3%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
  6. Final simplification78.3%

    \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
  7. Add Preprocessing

Alternative 9: 66.4% accurate, 4.8× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right) \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (fma 2.0 (sqrt x) (/ (* a -0.3333333333333333) b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return fma(2.0, sqrt(x), ((a * -0.3333333333333333) / b));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return fma(2.0, sqrt(x), Float64(Float64(a * -0.3333333333333333) / b))
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6478.7

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Simplified78.7%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Taylor expanded in y around 0

    \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
  7. Step-by-step derivation
    1. cancel-sign-sub-invN/A

      \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
    2. metadata-evalN/A

      \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
    3. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
    4. lower-sqrt.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
    5. associate-*r/N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
    6. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
    7. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b}\right) \]
    8. lower-*.f6467.4

      \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
  8. Simplified67.4%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
  9. Add Preprocessing

Alternative 10: 51.9% accurate, 6.9× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{\frac{a}{-3}}{b} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return (a / -3.0) / b;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (a / (-3.0d0)) / b
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
	return (a / -3.0) / b;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b])
def code(x, y, z, t, a, b):
	return (a / -3.0) / b
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return Float64(Float64(a / -3.0) / b)
end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
	tmp = (a / -3.0) / b;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{\frac{a}{-3}}{b}
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    3. lower-/.f6453.8

      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
  5. Simplified53.8%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b}} \cdot \frac{-1}{3} \]
    2. metadata-evalN/A

      \[\leadsto \frac{a}{b} \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
    3. distribute-rgt-neg-inN/A

      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{a}{b} \cdot \frac{1}{3}\right)} \]
    4. metadata-evalN/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right) \]
    5. div-invN/A

      \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right) \]
    6. lift-/.f64N/A

      \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right) \]
    7. associate-/r*N/A

      \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right) \]
    8. lift-*.f64N/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right) \]
    9. distribute-neg-frac2N/A

      \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
    10. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
    11. lift-*.f64N/A

      \[\leadsto \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)} \]
    12. distribute-rgt-neg-inN/A

      \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
    13. lower-*.f64N/A

      \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
    14. metadata-eval54.2

      \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
  7. Applied egg-rr54.2%

    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
  8. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
    2. associate-/r*N/A

      \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]
    3. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]
    4. lower-/.f6454.3

      \[\leadsto \frac{\color{blue}{\frac{a}{-3}}}{b} \]
  9. Applied egg-rr54.3%

    \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]
  10. Add Preprocessing

Alternative 11: 51.9% accurate, 9.4× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{a}{b \cdot -3} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b])
def code(x, y, z, t, a, b):
	return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return Float64(a / Float64(b * -3.0))
end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
	tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    3. lower-/.f6453.8

      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
  5. Simplified53.8%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b}} \cdot \frac{-1}{3} \]
    2. metadata-evalN/A

      \[\leadsto \frac{a}{b} \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
    3. distribute-rgt-neg-inN/A

      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{a}{b} \cdot \frac{1}{3}\right)} \]
    4. metadata-evalN/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right) \]
    5. div-invN/A

      \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right) \]
    6. lift-/.f64N/A

      \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{\frac{a}{b}}}{3}\right) \]
    7. associate-/r*N/A

      \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right) \]
    8. lift-*.f64N/A

      \[\leadsto \mathsf{neg}\left(\frac{a}{\color{blue}{b \cdot 3}}\right) \]
    9. distribute-neg-frac2N/A

      \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
    10. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
    11. lift-*.f64N/A

      \[\leadsto \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)} \]
    12. distribute-rgt-neg-inN/A

      \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
    13. lower-*.f64N/A

      \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
    14. metadata-eval54.2

      \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
  7. Applied egg-rr54.2%

    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
  8. Add Preprocessing

Alternative 12: 51.8% accurate, 9.4× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
	return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b])
def code(x, y, z, t, a, b):
	return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	return Float64(a * Float64(-0.3333333333333333 / b))
end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
	tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Derivation
  1. Initial program 71.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf

    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
    3. lower-/.f6453.8

      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
  5. Simplified53.8%

    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
  6. Step-by-step derivation
    1. associate-*l/N/A

      \[\leadsto \color{blue}{\frac{a \cdot \frac{-1}{3}}{b}} \]
    2. associate-/l*N/A

      \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
    3. lower-*.f64N/A

      \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
    4. lower-/.f6454.2

      \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
  7. Applied egg-rr54.2%

    \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
  8. Add Preprocessing

Developer Target 1: 74.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
        (t_2 (/ (/ a 3.0) b))
        (t_3 (* 2.0 (sqrt x))))
   (if (< z -1.3793337487235141e+129)
     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
     (if (< z 3.516290613555987e+106)
       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (0.3333333333333333d0 / z) / t
    t_2 = (a / 3.0d0) / b
    t_3 = 2.0d0 * sqrt(x)
    if (z < (-1.3793337487235141d+129)) then
        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
    else if (z < 3.516290613555987d+106) then
        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
    else
        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * Math.sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (0.3333333333333333 / z) / t
	t_2 = (a / 3.0) / b
	t_3 = 2.0 * math.sqrt(x)
	tmp = 0
	if z < -1.3793337487235141e+129:
		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
	elif z < 3.516290613555987e+106:
		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
	else:
		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
	t_2 = Float64(Float64(a / 3.0) / b)
	t_3 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (z < -1.3793337487235141e+129)
		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
	elseif (z < 3.516290613555987e+106)
		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
	else
		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (0.3333333333333333 / z) / t;
	t_2 = (a / 3.0) / b;
	t_3 = 2.0 * sqrt(x);
	tmp = 0.0;
	if (z < -1.3793337487235141e+129)
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	elseif (z < 3.516290613555987e+106)
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	else
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\

\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024212 
(FPCore (x y z t a b)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))

  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))