ab-angle->ABCF A

Time bar (total: 20.3s)

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample2.5s (12.5%)

Memory
44.5MiB live, 2 770.7MiB allocated
Samples
1.5s3 544×1valid
644.0ms4 712×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.9s
ival-mult: 397.0ms (21.1% of total)
ival-cos: 395.0ms (21% of total)
ival-sin: 371.0ms (19.7% of total)
ival-pow2: 275.0ms (14.6% of total)
ival-div: 161.0ms (8.5% of total)
ival-add: 124.0ms (6.6% of total)
ival-pi: 85.0ms (4.5% of total)
adjust: 61.0ms (3.2% of total)
exact: 8.0ms (0.4% of total)
ival-true: 6.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess164.0ms (0.8%)

Memory
20.0MiB live, 58.6MiB allocated
Algorithm
egg-herbie
Rules
1 312×unsub-neg
900×distribute-lft-neg-in
868×distribute-rgt-in
854×distribute-lft-in
514×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2360192
31070192
41708192
52309192
63189192
73633192
83963192
94158192
104247192
114325192
124953192
135167192
145217192
155233192
165233192
175233192
185233192
195243192
01521
02521
13321
26121
38221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

explain737.0ms (3.6%)

Memory
-112.7MiB live, 572.4MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1340-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1340-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1340
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1340
Confusion
Predicted +Predicted -
+600
-74122
Precision
0.44776119402985076
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6000
-740122
Precision?
0.44776119402985076
Recall?
1.0
Freqs
test
numberfreq
0122
2134
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
195.0ms256×1valid
54.0ms256×0valid
Compiler

Compiled 218 to 64 computations (70.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 152.0ms
ival-pow2: 70.0ms (46.1% of total)
ival-cos: 28.0ms (18.4% of total)
ival-sin: 22.0ms (14.5% of total)
ival-mult: 14.0ms (9.2% of total)
ival-div: 6.0ms (4% of total)
adjust: 5.0ms (3.3% of total)
ival-pi: 3.0ms (2% of total)
ival-add: 3.0ms (2% of total)
exact: 1.0ms (0.7% of total)
ival-true: 1.0ms (0.7% of total)
ival-assert: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify7.0ms (0%)

Memory
11.3MiB live, 11.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
26183
38283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))

localize122.0ms (0.6%)

Memory
10.6MiB live, 162.8MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy54.2%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy53.6%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
80.0ms128×1valid
13.0ms128×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 66.0ms
ival-cos: 22.0ms (33.5% of total)
ival-sin: 21.0ms (32% of total)
ival-mult: 7.0ms (10.7% of total)
ival-pow2: 7.0ms (10.7% of total)
ival-div: 3.0ms (4.6% of total)
adjust: 2.0ms (3% of total)
ival-add: 2.0ms (3% of total)
ival-pi: 1.0ms (1.5% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series19.0ms (0.1%)

Memory
4.3MiB live, 40.5MiB allocated
Counts
6 → 120
Calls
Call 1
Inputs
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))>
#<alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))>
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))>
Outputs
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

30 calls:

TimeVariablePointExpression
4.0ms
b
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
a
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
1.0ms
angle
@inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
1.0ms
angle
@-inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))

rewrite410.0ms (2%)

Memory
27.4MiB live, 616.0MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 150×lower-fma.f64
5 150×lower-fma.f32
4 570×lower-*.f32
4 564×lower-*.f64
2 324×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
248356
3432556
0824356
Stop Event
iter limit
node limit
iter limit
Counts
6 → 207
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
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(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
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(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))

simplify442.0ms (2.2%)

Memory
4.2MiB live, 716.8MiB allocated
Algorithm
egg-herbie
Rules
11 588×lower-fma.f64
11 588×lower-fma.f32
5 850×lower-*.f64
5 850×lower-*.f32
3 548×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01791810
15581798
221701766
341571766
448271766
551961766
662821766
773871766
876951766
080041704
Stop Event
iter limit
node limit
Counts
120 → 120
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* a (* angle (PI))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

eval54.0ms (0.3%)

Memory
-8.6MiB live, 145.8MiB allocated
Compiler

Compiled 14 595 to 1 148 computations (92.1% saved)

prune92.0ms (0.5%)

Memory
-15.9MiB live, 271.3MiB allocated
Pruning

44 alts after pruning (43 fresh and 1 done)

PrunedKeptTotal
New35043393
Fresh000
Picked011
Done000
Total35044394
Accuracy
82.6%
Counts
394 → 44
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.5%
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
75.0%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
65.3%
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
40.1%
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
29.6%
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
69.4%
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
81.2%
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
61.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
64.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
5.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)))))
5.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (+.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 4 binary64)))))
65.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.7%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.6%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.3%
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.7%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.3%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
59.1%
(*.f64 b b)
64.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
Compiler

Compiled 2 804 to 1 723 computations (38.6% saved)

simplify275.0ms (1.4%)

Memory
6.6MiB live, 285.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
cost-diff1600
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
cost-diff0
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
cost-diff128
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff5504
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
Rules
6 800×lower-*.f32
6 774×lower-*.f64
5 442×associate-*r*
2 844×times-frac
1 786×associate-*r/
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
041450
075454
1118442
2259386
3604386
4941386
51503386
62117386
72369386
82453386
92477386
102479386
112479386
122641386
132739386
142765386
152765386
162765386
174592386
184624386
194629386
204632386
214632386
226313386
236447386
246584386
256608386
266611386
276611386
08638386
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
a
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
angle
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
#s(literal 1/180 binary64)
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
a
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
angle
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 a #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 angle (*.f64 angle (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (PI.f64)))))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
(*.f64 a #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
#s(literal 1/180 binary64)
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (PI.f64))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (sqrt.f64 (PI.f64)))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))

localize260.0ms (1.3%)

Memory
-4.5MiB live, 538.5MiB allocated
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy54.2%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy53.6%
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
accuracy54.2%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy53.6%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
accuracy99.6%
(*.f64 #s(literal 1/180 binary64) a)
accuracy99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy99.4%
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
accuracy54.2%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy100.0%
(*.f64 b b)
accuracy99.4%
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy54.2%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy53.6%
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
Samples
126.0ms126×1valid
41.0ms128×0valid
5.0ms2valid
Compiler

Compiled 452 to 43 computations (90.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 133.0ms
ival-sin: 30.0ms (22.6% of total)
ival-mult: 28.0ms (21.1% of total)
ival-cos: 21.0ms (15.8% of total)
ival-pow2: 18.0ms (13.6% of total)
ival-div: 12.0ms (9% of total)
const: 7.0ms (5.3% of total)
adjust: 6.0ms (4.5% of total)
ival-add: 6.0ms (4.5% of total)
ival-sqrt: 3.0ms (2.3% of total)
ival-pi: 1.0ms (0.8% of total)
exact: 1.0ms (0.8% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series28.0ms (0.1%)

Memory
-25.6MiB live, 50.6MiB allocated
Counts
24 → 456
Calls
Call 1
Inputs
#<alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))>
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))>
#<alt (*.f64 b b)>
#<alt (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))>
#<alt (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))>
#<alt (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))>
#<alt (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))>
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))>
#<alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))>
#<alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))>
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))>
#<alt (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))>
#<alt (*.f64 #s(literal 1/180 binary64) a)>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))>
#<alt (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))>
Outputs
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
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#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 a)>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

114 calls:

TimeVariablePointExpression
4.0ms
a
@0
(pow (* angle (* (PI) (* 1/180 a))) 2)
3.0ms
b
@0
(+ (pow (* angle (* (PI) (* 1/180 a))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
1.0ms
angle
@0
(pow (* angle (* (PI) (* 1/180 a))) 2)
1.0ms
angle
@inf
(* angle (* (PI) (* 1/180 a)))
1.0ms
angle
@inf
(pow (* angle (* (PI) (* 1/180 a))) 2)

rewrite316.0ms (1.6%)

Memory
10.8MiB live, 527.5MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 040×lower-fma.f64
5 040×lower-fma.f32
4 274×lower-*.f32
4 250×lower-*.f64
2 644×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
041260
075264
1249204
21577204
08329203
Stop Event
iter limit
node limit
iter limit
Counts
24 → 1 093
Calls
Call 1
Inputs
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
(*.f64 b b)
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
(sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
Outputs
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(neg.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(neg.f64 (*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal 1/180 binary64)))
(neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (neg.f64 (PI.f64)))))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64))))))
(neg.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64)) angle))
(neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(neg.f64 (/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(neg.f64 (/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 angle (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)))
(/.f64 angle (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 angle (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 angle (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64)))
(/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -180 binary64)))
(/.f64 (neg.f64 angle) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)))
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(/.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle)) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle))
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(*.f64 (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64)) (neg.f64 angle))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal -180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (neg.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) a)
(*.f64 a #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 1 binary64))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 1/2 binary64)))

simplify432.0ms (2.1%)

Memory
34.0MiB live, 664.7MiB allocated
Algorithm
egg-herbie
Rules
15 936×lower-fma.f64
15 936×lower-fma.f32
6 316×lower-*.f64
6 316×lower-*.f32
4 586×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02056589
16426541
224736449
353296401
465026353
575306353
081236152
Stop Event
iter limit
node limit
Counts
456 → 456
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 a)
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
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(pow b 2)
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))))) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(* 1/180 (* a (* angle (PI))))
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(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
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(* 1/180 (* a (* angle (PI))))
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(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
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(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* 1/180 (* a (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* a (* angle (PI))))
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* angle (sqrt (PI)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 a)
(*.f64 #s(literal 1/180 binary64) a)
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval278.0ms (1.4%)

Memory
5.6MiB live, 508.3MiB allocated
Compiler

Compiled 70 443 to 4 532 computations (93.6% saved)

prune526.0ms (2.6%)

Memory
11.2MiB live, 565.0MiB allocated
Pruning

63 alts after pruning (61 fresh and 2 done)

PrunedKeptTotal
New2 140392 179
Fresh162238
Picked415
Done011
Total2 160632 223
Accuracy
82.8%
Counts
2 223 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
75.9%
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
75.9%
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
74.8%
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
76.0%
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
80.2%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.3%
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
40.1%
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
69.4%
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
61.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
64.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
67.3%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
57.7%
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
5.8%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
65.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
67.6%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.6%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.1%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
8.4%
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))))))
35.5%
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
59.3%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
59.1%
(*.f64 b b)
64.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
57.7%
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
Compiler

Compiled 3 896 to 2 461 computations (36.8% saved)

simplify364.0ms (1.8%)

Memory
-46.1MiB live, 418.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
cost-diff0
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
cost-diff0
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff6656
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
cost-diff128
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
cost-diff2688
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
cost-diff5504
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
cost-diff7040
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
cost-diff0
(*.f64 (PI.f64) (*.f64 a a))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
cost-diff0
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
cost-diff1088
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
cost-diff3840
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
Rules
7 956×lower-fma.f32
7 954×lower-fma.f64
4 856×lower-*.f32
4 808×lower-*.f64
1 256×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
060598
0112683
1198619
2485530
31253461
41679460
52787457
63685457
75147457
86741457
97768457
08061452
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
#s(literal 1/180 binary64)
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(PI.f64)
(*.f64 (PI.f64) (*.f64 a a))
(*.f64 a a)
a
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
(*.f64 angle angle)
angle
#s(literal 1/32400 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(literal 2 binary64)
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
b
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1 binary64)
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
#s(literal 2 binary64)
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (PI.f64) angle)
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) angle)))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(*.f64 a (*.f64 (PI.f64) (*.f64 a (PI.f64))))
(PI.f64)
(*.f64 (PI.f64) (*.f64 a a))
(*.f64 a (*.f64 a (PI.f64)))
(*.f64 a a)
a
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 angle angle)
angle
#s(literal 1/32400 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 a (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) angle)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
(*.f64 a #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 1 binary64)
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(literal 2 binary64)
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize562.0ms (2.8%)

Memory
29.4MiB live, 1 017.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy88.1%
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
accuracy82.4%
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
accuracy82.0%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy69.0%
(PI.f64)
accuracy99.6%
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
accuracy98.9%
(sqrt.f64 (PI.f64))
accuracy82.0%
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
accuracy69.0%
(PI.f64)
accuracy92.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
accuracy82.2%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
accuracy76.5%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
accuracy69.0%
(PI.f64)
accuracy99.8%
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
accuracy99.5%
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
accuracy83.4%
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
accuracy69.0%
(PI.f64)
accuracy98.9%
(sqrt.f64 (PI.f64))
accuracy82.4%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
accuracy82.0%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy69.0%
(PI.f64)
Samples
154.0ms118×1valid
126.0ms73×1invalid
79.0ms48×2valid
66.0ms4exit
4.0ms0valid
4.0ms0invalid
Compiler

Compiled 601 to 63 computations (89.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 363.0ms
ival-sin: 83.0ms (22.9% of total)
ival-mult: 73.0ms (20.1% of total)
ival-cos: 41.0ms (11.3% of total)
ival-add: 38.0ms (10.5% of total)
ival-div: 37.0ms (10.2% of total)
adjust: 26.0ms (7.2% of total)
ival-pow2: 20.0ms (5.5% of total)
const: 15.0ms (4.1% of total)
ival-sqrt: 8.0ms (2.2% of total)
ival-log: 8.0ms (2.2% of total)
ival-exp: 7.0ms (1.9% of total)
ival-sub: 3.0ms (0.8% of total)
ival-pi: 2.0ms (0.6% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series355.0ms (1.7%)

Memory
13.6MiB live, 328.6MiB allocated
Counts
28 → 468
Calls
Call 1
Inputs
#<alt (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))>
#<alt (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))>
#<alt (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))>
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))>
#<alt (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))>
#<alt (PI.f64)>
#<alt (*.f64 (PI.f64) (*.f64 a a))>
#<alt (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))>
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))>
#<alt (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))>
#<alt (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))>
#<alt (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))>
#<alt (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))>
#<alt (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))>
#<alt (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))>
#<alt (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))>
#<alt (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))>
#<alt (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
Outputs
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow (* 1 (PI)) 1/4) angle)>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (* (pow a 2) (PI))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
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#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

117 calls:

TimeVariablePointExpression
186.0ms
angle
@0
(/ (sqrt (sqrt (PI))) (/ 1 angle))
67.0ms
a
@-inf
(* 2 (log (* a (sin (* angle (* 1/180 (PI)))))))
33.0ms
a
@0
(* 2 (log (* a (sin (* angle (* 1/180 (PI)))))))
18.0ms
angle
@inf
(* 2 (log (* a (sin (* angle (* 1/180 (PI)))))))
17.0ms
angle
@-inf
(* 2 (log (* a (sin (* angle (* 1/180 (PI)))))))

rewrite423.0ms (2.1%)

Memory
-10.2MiB live, 826.2MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 610×lower-*.f32
4 564×lower-*.f64
4 126×lower-fma.f32
4 124×lower-fma.f64
3 162×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
060325
0112349
1362243
22386232
09035231
Stop Event
iter limit
node limit
iter limit
Counts
28 → 1 113
Calls
Call 1
Inputs
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(PI.f64)
(*.f64 (PI.f64) (*.f64 a a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
Outputs
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))
(/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) #s(literal -1 binary64))
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 1 binary64)))
(*.f64 angle (PI.f64))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) angle)
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 angle))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (/.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)
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(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))))) #s(literal 1/4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)))))
(*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(pow.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))) #s(literal 1 binary64))
(*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 a (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) a) #s(literal 1 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)
(*.f64 (*.f64 a #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))

simplify511.0ms (2.5%)

Memory
28.7MiB live, 1 068.2MiB allocated
Algorithm
egg-herbie
Rules
16 560×lower-fma.f64
16 560×lower-fma.f32
6 770×lower-*.f64
6 770×lower-*.f32
6 154×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03517053
110826941
241056925
080266644
Stop Event
iter limit
node limit
Counts
468 → 468
Calls
Call 1
Inputs
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
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(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* 1/180 (* angle (PI)))
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(pow b 2)
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
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(* 1/180 (* a (* angle (PI))))
(* 1/180 (* a (* angle (PI))))
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(* 1/180 (* a (* angle (PI))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* a (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (pow (PI) 2))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(* (pow a 2) (PI))
(*.f64 (PI.f64) (*.f64 a a))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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1
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(pow b 2)
(*.f64 b b)
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(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
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(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
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(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* a (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))

eval517.0ms (2.5%)

Memory
30.2MiB live, 1 096.5MiB allocated
Compiler

Compiled 113 413 to 9 274 computations (91.8% saved)

prune502.0ms (2.5%)

Memory
-36.4MiB live, 908.5MiB allocated
Pruning

90 alts after pruning (87 fresh and 3 done)

PrunedKeptTotal
New2 486622 548
Fresh312556
Picked415
Done022
Total2 521902 611
Accuracy
83.0%
Counts
2 611 → 90
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.3%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
35.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
35.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
65.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
72.1%
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
74.8%
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
80.2%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
67.2%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
65.3%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
29.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
40.1%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
69.4%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
61.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.2%
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
64.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
57.7%
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
35.7%
(/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (*.f64 b b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 a a)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
5.8%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
65.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
67.6%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))) #s(literal -1 binary64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.6%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.1%
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
65.6%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.7%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
37.1%
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
37.5%
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
38.2%
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
36.7%
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
35.5%
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
37.1%
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
35.6%
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
35.4%
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
35.5%
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
59.2%
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
59.3%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
42.8%
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
27.0%
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
35.4%
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
59.1%
(*.f64 b b)
36.7%
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
36.9%
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
64.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
57.7%
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
Compiler

Compiled 6 142 to 3 790 computations (38.3% saved)

simplify195.0ms (1%)

Memory
15.2MiB live, 218.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
cost-diff1216
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
cost-diff128
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
cost-diff3200
(*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
cost-diff5504
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 angle (PI.f64)) a)
cost-diff0
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64))
cost-diff128
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
cost-diff64
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
cost-diff1088
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
cost-diff1728
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
cost-diff3200
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
Rules
5 014×lower-*.f32
4 946×lower-*.f64
3 318×associate-/r/
3 088×lower-/.f32
3 078×lower-/.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
073722
0137764
1238704
2608638
31607590
41761590
52971590
63192542
73369542
83516542
93956542
103972542
116274542
08365538
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
#s(literal 1/180 binary64)
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
angle
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 a a)
a
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a))
(*.f64 (*.f64 angle (PI.f64)) a)
(*.f64 angle (PI.f64))
angle
(PI.f64)
a
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
b
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (PI.f64) angle)
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))
angle
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))
(*.f64 a a)
a
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 a (*.f64 a angle)))))
(*.f64 (*.f64 angle (PI.f64)) a)
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
a
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 a angle)))
angle
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) a)
(*.f64 a #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
angle
#s(literal 1/180 binary64)
(PI.f64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)

localize459.0ms (2.3%)

Memory
35.3MiB live, 858.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy82.4%
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
accuracy82.2%
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy69.0%
(PI.f64)
accuracy67.5%
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
accuracy99.6%
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
accuracy98.9%
(sqrt.f64 (PI.f64))
accuracy82.0%
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
accuracy69.0%
(PI.f64)
accuracy99.7%
(*.f64 angle (PI.f64))
accuracy99.7%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy82.0%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy69.0%
(PI.f64)
accuracy98.9%
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy96.7%
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
accuracy92.0%
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy69.0%
(PI.f64)
accuracy98.9%
(sqrt.f64 (PI.f64))
accuracy82.4%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
accuracy82.0%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
accuracy69.0%
(PI.f64)
Samples
117.0ms73×1invalid
105.0ms49×1valid
72.0ms125×0valid
23.0ms3exit
13.0ms4exit
4.0ms0invalid
Compiler

Compiled 725 to 76 computations (89.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 274.0ms
ival-mult: 76.0ms (27.7% of total)
ival-sin: 45.0ms (16.4% of total)
ival-cos: 40.0ms (14.6% of total)
ival-div: 27.0ms (9.8% of total)
ival-pow2: 18.0ms (6.6% of total)
const: 16.0ms (5.8% of total)
ival-add: 14.0ms (5.1% of total)
adjust: 11.0ms (4% of total)
ival-sqrt: 9.0ms (3.3% of total)
ival-log: 6.0ms (2.2% of total)
ival-cbrt: 6.0ms (2.2% of total)
ival-exp: 5.0ms (1.8% of total)
ival-pi: 2.0ms (0.7% of total)
exact: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series77.0ms (0.4%)

Memory
6.1MiB live, 161.1MiB allocated
Counts
33 → 516
Calls
Call 1
Inputs
#<alt (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))>
#<alt (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))>
#<alt (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))>
#<alt (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))>
#<alt (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))>
#<alt (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))>
#<alt (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))>
#<alt (*.f64 a a)>
#<alt (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64))>
#<alt (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a))>
#<alt (*.f64 (*.f64 angle (PI.f64)) a)>
#<alt (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))>
#<alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))>
#<alt (+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))>
#<alt (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))>
#<alt (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))>
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))>
#<alt (PI.f64)>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))>
#<alt (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))>
#<alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))>
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))>
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))>
Outputs
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
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#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* 1/180 (* (pow a 2) (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))>
#<alt (* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow a 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt (* 1/90 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (* 1/180 (* a (PI)))>
#<alt (+ (log angle) (log (* 1/180 (* (pow a 2) (PI)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
Calls

129 calls:

TimeVariablePointExpression
19.0ms
angle
@-inf
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))
19.0ms
angle
@inf
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))
7.0ms
a
@0
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))
6.0ms
a
@inf
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))
1.0ms
a
@inf
(exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))

rewrite484.0ms (2.4%)

Memory
-9.3MiB live, 476.3MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 746×lower-*.f32
4 688×lower-*.f64
3 200×lower-fma.f32
3 198×lower-fma.f64
2 794×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
068353
0127381
1375256
22234236
08551234
Stop Event
iter limit
node limit
iter limit
Counts
33 → 1 428
Calls
Call 1
Inputs
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 a a)
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a))
(*.f64 (*.f64 angle (PI.f64)) a)
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(PI.f64)
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))
(sqrt.f64 (PI.f64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (PI.f64))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))))
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))
(/.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))
(/.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))
(/.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal 1 binary64) angle))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) angle))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 (PI.f64) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 angle (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal -1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 5/6 binary64)))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) angle)
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (/.f64 #s(literal -1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 angle))
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(/.f64 (-.f64 (*.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 3 binary64))))) (*.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 3 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))

simplify539.0ms (2.7%)

Memory
-6.9MiB live, 723.3MiB allocated
Algorithm
egg-herbie
Rules
14 932×lower-fma.f64
14 932×lower-fma.f32
6 858×lower-*.f64
6 858×lower-*.f32
4 714×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02866574
18556520
231906492
363806420
080266213
Stop Event
iter limit
node limit
Counts
516 → 516
Calls
Call 1
Inputs
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* (pow (* 1 (PI)) 1/4) angle)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
(* (pow a 2) (* (pow angle 2) (pow (PI) 2)))
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1
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1
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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1
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1
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(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* (pow (* 1 (PI)) 1/4) angle)
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) #s(literal 1/3149280000 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow b 2)
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* 1/180 (* a (* angle (PI))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* 1/180 (* a (* angle (PI))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* 1/180 (* a (* angle (PI))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* 1/180 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/180 binary64)))
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))
(*.f64 angle (*.f64 (*.f64 a a) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/180 binary64)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
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#s(literal 1 binary64)
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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#s(literal 1 binary64)
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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1
#s(literal 1 binary64)
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(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))

eval957.0ms (4.7%)

Memory
-92.7MiB live, 1 586.3MiB allocated
Compiler

Compiled 152 609 to 18 446 computations (87.9% saved)

prune1.5s (7.2%)

Memory
-33.6MiB live, 1 218.7MiB allocated
Pruning

99 alts after pruning (95 fresh and 4 done)

PrunedKeptTotal
New3 955323 987
Fresh196382
Picked415
Done033
Total3 978994 077
Accuracy
83.1%
Counts
4 077 → 99
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.3%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
35.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
35.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
65.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
65.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
65.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
65.3%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
74.9%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
29.7%
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
40.1%
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
69.4%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
58.4%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.3%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (-.f64 (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (/.f64 (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
56.6%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
61.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
59.2%
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
64.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
78.5%
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
57.7%
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
5.8%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
65.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
67.6%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 11/6 binary64)) #s(literal 1/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))) #s(literal -1 binary64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.6%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
75.8%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
72.2%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
65.6%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.7%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
35.9%
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
35.9%
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
37.1%
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
35.4%
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
35.5%
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
37.8%
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
59.3%
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
59.2%
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
59.3%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
42.8%
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
27.0%
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
35.0%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
38.2%
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
37.9%
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
59.1%
(*.f64 b b)
37.5%
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
37.2%
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
36.8%
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.9%
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
37.3%
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
64.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
57.7%
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
Compiler

Compiled 8 620 to 2 993 computations (65.3% saved)

regimes513.0ms (2.5%)

Memory
10.6MiB live, 359.4MiB allocated
Counts
177 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
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(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 11/6 binary64)) #s(literal 1/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))))))
(/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (*.f64 b b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 a a)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (-.f64 (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (/.f64 (pow.f64 (log.f64 (*.f64 a a)) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (+.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 12 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
Calls

6 calls:

140.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
122.0ms
(/.f64 angle #s(literal 180 binary64))
98.0ms
b
49.0ms
angle
48.0ms
a
Results
AccuracySegmentsBranch
81.4%1a
81.4%1b
81.4%1angle
81.4%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes268.0ms (1.3%)

Memory
10.5MiB live, 489.8MiB allocated
Counts
161 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
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(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle))) #s(literal -1 binary64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

46.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
44.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
43.0ms
a
42.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
angle
Results
AccuracySegmentsBranch
81.3%1a
81.3%1angle
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes252.0ms (1.2%)

Memory
20.1MiB live, 414.4MiB allocated
Counts
129 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

62.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
42.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
angle
34.0ms
b
34.0ms
a
Results
AccuracySegmentsBranch
81.3%1b
81.3%1angle
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1a
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes231.0ms (1.1%)

Memory
-0.2MiB live, 360.6MiB allocated
Counts
110 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

62.0ms
b
44.0ms
angle
31.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
30.0ms
(/.f64 angle #s(literal 180 binary64))
29.0ms
a
Results
AccuracySegmentsBranch
81.3%1b
81.3%1angle
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1a
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes234.0ms (1.2%)

Memory
-20.4MiB live, 296.5MiB allocated
Counts
109 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

55.0ms
(/.f64 angle #s(literal 180 binary64))
34.0ms
b
34.0ms
a
34.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
30.0ms
angle
Results
AccuracySegmentsBranch
81.3%1angle
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1b
81.3%1a
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes178.0ms (0.9%)

Memory
24.7MiB live, 294.8MiB allocated
Counts
102 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
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(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

30.0ms
b
29.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
29.0ms
a
28.0ms
(/.f64 angle #s(literal 180 binary64))
28.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
81.2%1b
81.2%1angle
81.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%1(/.f64 angle #s(literal 180 binary64))
81.2%1a
81.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes164.0ms (0.8%)

Memory
17.8MiB live, 297.1MiB allocated
Counts
100 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

6 calls:

28.0ms
a
27.0ms
(/.f64 angle #s(literal 180 binary64))
26.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
26.0ms
angle
26.0ms
b
Results
AccuracySegmentsBranch
81.2%1angle
81.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%1(/.f64 angle #s(literal 180 binary64))
81.2%1b
81.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%1a
Compiler

Compiled 50 to 36 computations (28% saved)

regimes165.0ms (0.8%)

Memory
-5.4MiB live, 236.1MiB allocated
Counts
98 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
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(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

6 calls:

29.0ms
a
27.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
angle
26.0ms
b
26.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
81.2%1angle
81.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%1(/.f64 angle #s(literal 180 binary64))
81.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%1a
81.2%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes132.0ms (0.7%)

Memory
2.1MiB live, 197.9MiB allocated
Counts
79 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

6 calls:

22.0ms
b
22.0ms
(/.f64 angle #s(literal 180 binary64))
22.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
21.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
21.0ms
a
Results
AccuracySegmentsBranch
81.2%1a
81.2%1angle
81.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%1(/.f64 angle #s(literal 180 binary64))
81.2%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes127.0ms (0.6%)

Memory
-9.4MiB live, 185.6MiB allocated
Counts
76 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

6 calls:

22.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
b
21.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
21.0ms
angle
20.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
81.1%1angle
81.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.1%1(/.f64 angle #s(literal 180 binary64))
81.1%1a
81.1%1b
81.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes124.0ms (0.6%)

Memory
26.4MiB live, 183.7MiB allocated
Counts
73 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle)) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Outputs
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Calls

6 calls:

23.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
20.0ms
(/.f64 angle #s(literal 180 binary64))
20.0ms
angle
20.0ms
b
19.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
79.7%2a
77.6%2b
81.3%2angle
78.8%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes59.0ms (0.3%)

Memory
-31.7MiB live, 87.1MiB allocated
Counts
66 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
Outputs
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64)))))))
Calls

3 calls:

19.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
18.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
angle
Results
AccuracySegmentsBranch
81.3%2angle
81.3%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes49.0ms (0.2%)

Memory
36.4MiB live, 74.9MiB allocated
Counts
56 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Outputs
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Calls

3 calls:

16.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
81.2%2angle
81.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes50.0ms (0.2%)

Memory
3.1MiB live, 82.5MiB allocated
Counts
55 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
Outputs
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
Calls

3 calls:

17.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
angle
Results
AccuracySegmentsBranch
81.2%2angle
81.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes50.0ms (0.2%)

Memory
2.9MiB live, 78.8MiB allocated
Counts
51 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
Outputs
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
Calls

3 calls:

17.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
angle
Results
AccuracySegmentsBranch
81.2%2angle
81.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.2%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes141.0ms (0.7%)

Memory
-6.7MiB live, 76.6MiB allocated
Counts
50 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(*.f64 b b)
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Calls

4 calls:

94.0ms
angle
17.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
13.0ms
a
Results
AccuracySegmentsBranch
79.2%2a
78.3%2angle
78.3%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes84.0ms (0.4%)

Memory
-21.5MiB live, 17.4MiB allocated
Counts
36 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
Outputs
(*.f64 b b)
(fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Calls

1 calls:

82.0ms
a
Results
AccuracySegmentsBranch
79.2%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Memory
14.1MiB live, 14.1MiB allocated
Counts
34 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Outputs
(*.f64 b b)
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))))
Calls

1 calls:

9.0ms
a
Results
AccuracySegmentsBranch
79.1%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes17.0ms (0.1%)

Memory
-23.9MiB live, 15.3MiB allocated
Counts
33 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
Outputs
(*.f64 b b)
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

1 calls:

9.0ms
a
Results
AccuracySegmentsBranch
78.9%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes55.0ms (0.3%)

Memory
2.6MiB live, 87.2MiB allocated
Counts
28 → 3
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 a #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (PI.f64))))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
Calls

6 calls:

13.0ms
b
9.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
a
8.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
angle
Results
AccuracySegmentsBranch
71.9%3b
61.0%2angle
61.0%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
61.0%2(/.f64 angle #s(literal 180 binary64))
59.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%2a
Compiler

Compiled 50 to 36 computations (28% saved)

regimes9.0ms (0%)

Memory
12.1MiB live, 12.1MiB allocated
Counts
26 → 3
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
Calls

1 calls:

8.0ms
b
Results
AccuracySegmentsBranch
71.9%3b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes9.0ms (0%)

Memory
13.2MiB live, 13.2MiB allocated
Counts
25 → 3
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(*.f64 b b)
Calls

1 calls:

7.0ms
b
Results
AccuracySegmentsBranch
71.8%3b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes8.0ms (0%)

Memory
-25.2MiB live, 13.7MiB allocated
Counts
18 → 3
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(*.f64 b b)
Calls

1 calls:

7.0ms
b
Results
AccuracySegmentsBranch
71.8%3b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Memory
22.0MiB live, 22.0MiB allocated
Counts
17 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) angle) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle)
Outputs
(*.f64 b b)
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a))
Calls

2 calls:

5.0ms
b
5.0ms
a
Results
AccuracySegmentsBranch
69.8%2a
68.1%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes7.0ms (0%)

Memory
-25.3MiB live, 12.7MiB allocated
Counts
14 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (PI.f64)) angle)) a)
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) angle) (*.f64 angle #s(literal 1/32400 binary64)))
Outputs
(*.f64 b b)
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
Calls

1 calls:

4.0ms
a
Results
AccuracySegmentsBranch
69.5%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes3.0ms (0%)

Memory
7.2MiB live, 7.2MiB allocated
Counts
5 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
Outputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
69.1%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Memory
11.4MiB live, 11.4MiB allocated
Counts
4 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))))
Outputs
(*.f64 b b)
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))))
Calls

2 calls:

2.0ms
b
2.0ms
a
Results
AccuracySegmentsBranch
66.3%2b
67.6%2a
Compiler

Compiled 8 to 6 computations (25% saved)

regimes9.0ms (0%)

Memory
-16.2MiB live, 23.3MiB allocated
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 b b)
Outputs
(*.f64 b b)
Calls

6 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
1.0ms
b
Results
AccuracySegmentsBranch
59.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.1%1angle
59.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
59.1%1(/.f64 angle #s(literal 180 binary64))
59.1%1b
59.1%1a
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch1.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.188246855382119e-7
8.24764683613447e-6
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch1.0ms (0%)

Memory
2.4MiB live, 2.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.188246855382119e-7
8.24764683613447e-6
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.188246855382119e-7
8.24764683613447e-6
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.188246855382119e-7
8.24764683613447e-6
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.188246855382119e-7
8.24764683613447e-6
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch27.0ms (0.1%)

Memory
6.0MiB live, 47.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
7.582332693912968e-81
3.2907880400989775e-80
Samples
15.0ms53×1valid
4.0ms43×0valid
Compiler

Compiled 279 to 176 computations (36.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cos: 4.0ms (24.9% of total)
ival-sin: 4.0ms (24.9% of total)
ival-mult: 3.0ms (18.7% of total)
ival-pow2: 3.0ms (18.7% of total)
ival-div: 1.0ms (6.2% of total)
adjust: 1.0ms (6.2% of total)
ival-pi: 1.0ms (6.2% of total)
ival-add: 1.0ms (6.2% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.582332693912968e-81
3.2907880400989775e-80
Compiler

Compiled 267 to 176 computations (34.1% saved)

bsearch1.0ms (0%)

Memory
2.2MiB live, 2.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.582332693912968e-81
3.2907880400989775e-80
Compiler

Compiled 267 to 182 computations (31.8% saved)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.582332693912968e-81
3.2907880400989775e-80
Compiler

Compiled 207 to 140 computations (32.4% saved)

bsearch46.0ms (0.2%)

Memory
0.1MiB live, 78.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
15.0ms
3.447488543069512e+30
5.617792169052106e+30
26.0ms
1.211075226822859e-107
2.1736732951262527e-106
Samples
26.0ms95×1valid
7.0ms81×0valid
Compiler

Compiled 503 to 328 computations (34.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 27.0ms
ival-sin: 7.0ms (25.7% of total)
ival-mult: 5.0ms (18.4% of total)
ival-pow2: 5.0ms (18.4% of total)
ival-cos: 5.0ms (18.4% of total)
adjust: 2.0ms (7.3% of total)
ival-div: 2.0ms (7.3% of total)
ival-pi: 1.0ms (3.7% of total)
ival-add: 1.0ms (3.7% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.3MiB live, 3.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
3.447488543069512e+30
5.617792169052106e+30
1.0ms
1.211075226822859e-107
2.1736732951262527e-106
Compiler

Compiled 503 to 328 computations (34.8% saved)

bsearch61.0ms (0.3%)

Memory
-26.5MiB live, 92.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
30.0ms
1.7709885074438063e+124
1.4367803310394536e+126
25.0ms
1.4425142945468958e-108
1.211075226822859e-107
Samples
37.0ms117×1valid
8.0ms91×0valid
Compiler

Compiled 515 to 328 computations (36.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 39.0ms
ival-sin: 9.0ms (23.3% of total)
ival-cos: 9.0ms (23.3% of total)
ival-mult: 6.0ms (15.6% of total)
ival-pow2: 6.0ms (15.6% of total)
ival-div: 3.0ms (7.8% of total)
adjust: 2.0ms (5.2% of total)
ival-pi: 2.0ms (5.2% of total)
ival-add: 1.0ms (2.6% of total)
exact: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.1MiB live, 3.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
1.7709885074438063e+124
1.4367803310394536e+126
1.0ms
1.4425142945468958e-108
1.211075226822859e-107
Compiler

Compiled 515 to 328 computations (36.3% saved)

bsearch34.0ms (0.2%)

Memory
12.0MiB live, 50.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
3.08264466374736e+136
3.1541476262872845e+139
Samples
21.0ms63×1valid
6.0ms65×0valid
Compiler

Compiled 235 to 140 computations (40.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-sin: 6.0ms (26.7% of total)
ival-cos: 5.0ms (22.3% of total)
ival-mult: 3.0ms (13.4% of total)
ival-pow2: 3.0ms (13.4% of total)
ival-div: 2.0ms (8.9% of total)
adjust: 1.0ms (4.5% of total)
ival-pi: 1.0ms (4.5% of total)
ival-add: 1.0ms (4.5% of total)
ival-assert: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.08264466374736e+136
3.1541476262872845e+139
Compiler

Compiled 219 to 148 computations (32.4% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.08264466374736e+136
3.1541476262872845e+139
Compiler

Compiled 219 to 156 computations (28.8% saved)

bsearch103.0ms (0.5%)

Memory
-15.5MiB live, 23.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
1.239506158358313e+145
2.4908486702198216e+145
Samples
12.0ms39×1valid
4.0ms41×0valid
Compiler

Compiled 147 to 105 computations (28.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-sin: 3.0ms (22.4% of total)
ival-cos: 3.0ms (22.4% of total)
ival-mult: 2.0ms (14.9% of total)
ival-pow2: 2.0ms (14.9% of total)
ival-div: 1.0ms (7.5% of total)
adjust: 1.0ms (7.5% of total)
ival-pi: 1.0ms (7.5% of total)
ival-assert: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

simplify22.0ms (0.1%)

Memory
26.0MiB live, 26.0MiB allocated
Algorithm
egg-herbie
Rules
160×*-commutative_binary64
42×+-commutative_binary64
14×sub-neg_binary64
10×neg-sub0_binary64
10×neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02071013
13141013
23331013
33431013
43501013
53521013
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4722366482869645/4722366482869645213696 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4722366482869645/4722366482869645213696 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 2 binary64)) (PI.f64)) #s(literal 1/180 binary64))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4722366482869645/4722366482869645213696 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4722366482869645/4722366482869645213696 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4722366482869645/4722366482869645213696 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))) (fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(if (<=.f64 a #s(literal 8410448953938583/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 b b) (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 a #s(literal 8410448953938583/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 b b) (fma.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 a #s(literal 8410448953938583/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 b b) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 a #s(literal 8410448953938583/266998379490113760299377713271194014325338065294581596243380200977777465722580068752870260867072 binary64)) (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 8263199609878107/661055968790248598951915308032771039828404682964281219284648795274405791236311345825189210439715284847591212025023358304256 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 5500000000000000250102924967936 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 b #s(literal 8263199609878107/661055968790248598951915308032771039828404682964281219284648795274405791236311345825189210439715284847591212025023358304256 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 5500000000000000250102924967936 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))
(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a)))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 21499999999999999904005300122070514651508042667017106903958887017950228916611034050767407924165185783786537001097029786825230985345605416240807936 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(*.f64 b b)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
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(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 angle (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))) angle) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 b #s(literal 4283642677760811/2644223875160994395807661232131084159313618731857124877138595181097623164945245383300756841758861139390364848100093433217024 binary64)) (*.f64 angle (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64))))) (if (<=.f64 b #s(literal 269999999999999987229631902004344480733399044581284872190775169007453020256795226085923023682707785596749910602946843418558464 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) (*.f64 b b)))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) a)))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle a) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 560000000000000001864875774198543630434844336342106553776778444597867841747101395644495955843743705473281461686338442734262854129574477824 binary64)) (*.f64 b b) (*.f64 angle (*.f64 (*.f64 a angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 21499999999999999904005300122070514651508042667017106903958887017950228916611034050767407924165185783786537001097029786825230985345605416240807936 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))))
(if (<=.f64 a #s(literal 21499999999999999904005300122070514651508042667017106903958887017950228916611034050767407924165185783786537001097029786825230985345605416240807936 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))))
(*.f64 b b)

soundness2.7s (13.3%)

Memory
12.6MiB live, 2 033.5MiB allocated
Rules
16 560×lower-fma.f64
16 560×lower-fma.f32
15 936×lower-fma.f64
15 936×lower-fma.f32
14 932×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02866574
18556520
231906492
363806420
080266213
01791810
15581798
221701766
341571766
448271766
551961766
662821766
773871766
876951766
080041704
068353
0127381
1375256
22234236
08551234
060325
0112349
1362243
22386232
09035231
01556
02556
18756
248356
3432556
0824356
03517053
110826941
241056925
080266644
02056589
16426541
224736449
353296401
465026353
575306353
081236152
041260
075264
1249204
21577204
08329203
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 2 487 to 1 251 computations (49.7% saved)

preprocess227.0ms (1.1%)

Memory
15.3MiB live, 525.1MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 5 248 to 2 476 computations (52.8% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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