
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) (+ y 1.0)))) (if (<= t_0 2e-13) (+ x y) (if (<= t_0 1000000.0) 1.0 (+ x y)))))
double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= 2e-13) {
tmp = x + y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (y + 1.0d0)
if (t_0 <= 2d-13) then
tmp = x + y
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + 1.0);
double tmp;
if (t_0 <= 2e-13) {
tmp = x + y;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + 1.0) tmp = 0 if t_0 <= 2e-13: tmp = x + y elif t_0 <= 1000000.0: tmp = 1.0 else: tmp = x + y return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + 1.0)) tmp = 0.0 if (t_0 <= 2e-13) tmp = Float64(x + y); elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + 1.0); tmp = 0.0; if (t_0 <= 2e-13) tmp = x + y; elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-13], N[(x + y), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], 1.0, N[(x + y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y + 1}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.0000000000000001e-13 or 1e6 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6477.2
Simplified77.2%
Taylor expanded in x around 0
Simplified77.5%
*-rgt-identityN/A
lower-+.f6477.5
Applied egg-rr77.5%
if 2.0000000000000001e-13 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e6Initial program 100.0%
Taylor expanded in y around inf
Simplified94.6%
Final simplification84.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ (+ x -1.0) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma y (- 1.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(y, Float64(1.0 - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
lower-+.f64N/A
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
lower-+.f6498.1
Simplified98.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Simplified98.7%
(FPCore (x y) :precision binary64 (if (<= y -2.7e+33) 1.0 (if (<= y -1.0) (/ x y) (if (<= y 1.0) (fma y (- 1.0 x) x) 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -2.7e+33) {
tmp = 1.0;
} else if (y <= -1.0) {
tmp = x / y;
} else if (y <= 1.0) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -2.7e+33) tmp = 1.0; elseif (y <= -1.0) tmp = Float64(x / y); elseif (y <= 1.0) tmp = fma(y, Float64(1.0 - x), x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -2.7e+33], 1.0, If[LessEqual[y, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[y, 1.0], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{+33}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -2.69999999999999991e33 or 1 < y Initial program 99.9%
Taylor expanded in y around inf
Simplified74.6%
if -2.69999999999999991e33 < y < -1Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6484.6
Simplified84.6%
Taylor expanded in y around inf
lower-/.f6474.4
Simplified74.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Simplified98.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (/ x y)))) (if (<= y -1.0) t_0 (if (<= y 0.8) (fma y (- 1.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.8) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.8) tmp = fma(y, Float64(1.0 - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.8], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.8:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.80000000000000004 < y Initial program 99.9%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
unsub-negN/A
mul-1-negN/A
lower-+.f64N/A
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
lower-+.f6498.1
Simplified98.1%
Taylor expanded in x around inf
lower-/.f6497.4
Simplified97.4%
if -1 < y < 0.80000000000000004Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Simplified98.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma y (- 1.0 x) x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma(y, (1.0 - x), x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(y, Float64(1.0 - x), x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(y * N[(1.0 - x), $MachinePrecision] + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
Taylor expanded in y around inf
Simplified71.6%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Simplified98.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma x (- 1.0 y) y) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma(x, (1.0 - y), y);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(x, Float64(1.0 - y), y); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(x * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, 1 - y, y\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
Taylor expanded in y around inf
Simplified71.6%
if -1 < y < 1Initial program 100.0%
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around 0
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
distribute-lft-inN/A
associate-+r+N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
sub-negN/A
lower-fma.f64N/A
Simplified98.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Simplified39.3%
herbie shell --seed 2024212
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))