
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (+ (+ x (* y z)) (* t a)) (* (* z a) b)))) (if (<= t_1 INFINITY) t_1 (* a (fma b z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((x + (y * z)) + (t * a)) + ((z * a) * b);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = a * fma(b, z, t);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(z * a) * b)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(a * fma(b, z, t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(z * a), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * N[(b * z + t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(z \cdot a\right) \cdot b\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot \mathsf{fma}\left(b, z, t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < +inf.0Initial program 97.5%
if +inf.0 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 0.0%
Taylor expanded in a around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6484.5
Simplified84.5%
Final simplification96.6%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* a (fma b z t)))) (if (<= a -5.4e+30) t_1 (if (<= a 2e+91) (fma a t (fma z y x)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a * fma(b, z, t);
double tmp;
if (a <= -5.4e+30) {
tmp = t_1;
} else if (a <= 2e+91) {
tmp = fma(a, t, fma(z, y, x));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a * fma(b, z, t)) tmp = 0.0 if (a <= -5.4e+30) tmp = t_1; elseif (a <= 2e+91) tmp = fma(a, t, fma(z, y, x)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a * N[(b * z + t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -5.4e+30], t$95$1, If[LessEqual[a, 2e+91], N[(a * t + N[(z * y + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot \mathsf{fma}\left(b, z, t\right)\\
\mathbf{if}\;a \leq -5.4 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 2 \cdot 10^{+91}:\\
\;\;\;\;\mathsf{fma}\left(a, t, \mathsf{fma}\left(z, y, x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -5.3999999999999997e30 or 2.00000000000000016e91 < a Initial program 77.2%
Taylor expanded in a around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6488.7
Simplified88.7%
if -5.3999999999999997e30 < a < 2.00000000000000016e91Initial program 98.1%
Taylor expanded in b around 0
Simplified89.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* a (fma b z t)))) (if (<= a -2.2e+26) t_1 (if (<= a 1e+78) (fma z y x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a * fma(b, z, t);
double tmp;
if (a <= -2.2e+26) {
tmp = t_1;
} else if (a <= 1e+78) {
tmp = fma(z, y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a * fma(b, z, t)) tmp = 0.0 if (a <= -2.2e+26) tmp = t_1; elseif (a <= 1e+78) tmp = fma(z, y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a * N[(b * z + t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -2.2e+26], t$95$1, If[LessEqual[a, 1e+78], N[(z * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot \mathsf{fma}\left(b, z, t\right)\\
\mathbf{if}\;a \leq -2.2 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 10^{+78}:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -2.20000000000000007e26 or 1.00000000000000001e78 < a Initial program 78.5%
Taylor expanded in a around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6487.5
Simplified87.5%
if -2.20000000000000007e26 < a < 1.00000000000000001e78Initial program 98.1%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6475.0
Simplified75.0%
(FPCore (x y z t a b) :precision binary64 (if (<= a -2.8e-152) (fma a t x) (if (<= a 1.1e-37) (fma z y x) (fma a t x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -2.8e-152) {
tmp = fma(a, t, x);
} else if (a <= 1.1e-37) {
tmp = fma(z, y, x);
} else {
tmp = fma(a, t, x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -2.8e-152) tmp = fma(a, t, x); elseif (a <= 1.1e-37) tmp = fma(z, y, x); else tmp = fma(a, t, x); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -2.8e-152], N[(a * t + x), $MachinePrecision], If[LessEqual[a, 1.1e-37], N[(z * y + x), $MachinePrecision], N[(a * t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.8 \cdot 10^{-152}:\\
\;\;\;\;\mathsf{fma}\left(a, t, x\right)\\
\mathbf{elif}\;a \leq 1.1 \cdot 10^{-37}:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, t, x\right)\\
\end{array}
\end{array}
if a < -2.79999999999999984e-152 or 1.10000000000000001e-37 < a Initial program 84.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f6455.4
Simplified55.4%
if -2.79999999999999984e-152 < a < 1.10000000000000001e-37Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6487.1
Simplified87.1%
(FPCore (x y z t a b) :precision binary64 (if (<= y -4e+172) (* y z) (if (<= y 3.6e+108) (fma a t x) (* y z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -4e+172) {
tmp = y * z;
} else if (y <= 3.6e+108) {
tmp = fma(a, t, x);
} else {
tmp = y * z;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -4e+172) tmp = Float64(y * z); elseif (y <= 3.6e+108) tmp = fma(a, t, x); else tmp = Float64(y * z); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -4e+172], N[(y * z), $MachinePrecision], If[LessEqual[y, 3.6e+108], N[(a * t + x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+172}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+108}:\\
\;\;\;\;\mathsf{fma}\left(a, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -4.0000000000000003e172 or 3.6e108 < y Initial program 87.1%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6463.0
Simplified63.0%
if -4.0000000000000003e172 < y < 3.6e108Initial program 91.3%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f6460.1
Simplified60.1%
Final simplification60.8%
(FPCore (x y z t a b) :precision binary64 (if (<= a -2.8e-152) (* t a) (if (<= a 1.1e-37) (* y z) (* t a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -2.8e-152) {
tmp = t * a;
} else if (a <= 1.1e-37) {
tmp = y * z;
} else {
tmp = t * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.8d-152)) then
tmp = t * a
else if (a <= 1.1d-37) then
tmp = y * z
else
tmp = t * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -2.8e-152) {
tmp = t * a;
} else if (a <= 1.1e-37) {
tmp = y * z;
} else {
tmp = t * a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -2.8e-152: tmp = t * a elif a <= 1.1e-37: tmp = y * z else: tmp = t * a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -2.8e-152) tmp = Float64(t * a); elseif (a <= 1.1e-37) tmp = Float64(y * z); else tmp = Float64(t * a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -2.8e-152) tmp = t * a; elseif (a <= 1.1e-37) tmp = y * z; else tmp = t * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -2.8e-152], N[(t * a), $MachinePrecision], If[LessEqual[a, 1.1e-37], N[(y * z), $MachinePrecision], N[(t * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.8 \cdot 10^{-152}:\\
\;\;\;\;t \cdot a\\
\mathbf{elif}\;a \leq 1.1 \cdot 10^{-37}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t \cdot a\\
\end{array}
\end{array}
if a < -2.79999999999999984e-152 or 1.10000000000000001e-37 < a Initial program 84.4%
Taylor expanded in t around inf
lower-*.f6441.3
Simplified41.3%
if -2.79999999999999984e-152 < a < 1.10000000000000001e-37Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6446.0
Simplified46.0%
Final simplification43.1%
(FPCore (x y z t a b) :precision binary64 (* t a))
double code(double x, double y, double z, double t, double a, double b) {
return t * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = t * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return t * a;
}
def code(x, y, z, t, a, b): return t * a
function code(x, y, z, t, a, b) return Float64(t * a) end
function tmp = code(x, y, z, t, a, b) tmp = t * a; end
code[x_, y_, z_, t_, a_, b_] := N[(t * a), $MachinePrecision]
\begin{array}{l}
\\
t \cdot a
\end{array}
Initial program 90.3%
Taylor expanded in t around inf
lower-*.f6428.1
Simplified28.1%
Final simplification28.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(if (< z -11820553527347888000.0)
t_1
(if (< z 4.7589743188364287e-122)
(+ (* (+ (* b z) t) a) (+ (* z y) x))
t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z * ((b * a) + y)) + (x + (t * a))
if (z < (-11820553527347888000.0d0)) then
tmp = t_1
else if (z < 4.7589743188364287d-122) then
tmp = (((b * z) + t) * a) + ((z * y) + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * ((b * a) + y)) + (x + (t * a)) tmp = 0 if z < -11820553527347888000.0: tmp = t_1 elif z < 4.7589743188364287e-122: tmp = (((b * z) + t) * a) + ((z * y) + x) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * Float64(Float64(b * a) + y)) + Float64(x + Float64(t * a))) tmp = 0.0 if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = Float64(Float64(Float64(Float64(b * z) + t) * a) + Float64(Float64(z * y) + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * ((b * a) + y)) + (x + (t * a)); tmp = 0.0; if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = (((b * z) + t) * a) + ((z * y) + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(N[(b * a), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] + N[(x + N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -11820553527347888000.0], t$95$1, If[Less[z, 4.7589743188364287e-122], N[(N[(N[(N[(b * z), $MachinePrecision] + t), $MachinePrecision] * a), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(b \cdot a + y\right) + \left(x + t \cdot a\right)\\
\mathbf{if}\;z < -11820553527347888000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 4.7589743188364287 \cdot 10^{-122}:\\
\;\;\;\;\left(b \cdot z + t\right) \cdot a + \left(z \cdot y + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024212
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z -11820553527347888000) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 47589743188364287/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a))))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))