
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ 1.0 (exp x))) (* x y)))) (if (<= t_0 3e+281) t_0 (fma x (- 0.5 y) (log 2.0)))))
double code(double x, double y) {
double t_0 = log((1.0 + exp(x))) - (x * y);
double tmp;
if (t_0 <= 3e+281) {
tmp = t_0;
} else {
tmp = fma(x, (0.5 - y), log(2.0));
}
return tmp;
}
function code(x, y) t_0 = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) tmp = 0.0 if (t_0 <= 3e+281) tmp = t_0; else tmp = fma(x, Float64(0.5 - y), log(2.0)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 3e+281], t$95$0, N[(x * N[(0.5 - y), $MachinePrecision] + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{if}\;t\_0 \leq 3 \cdot 10^{+281}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5 - y, \log 2\right)\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 3.0000000000000001e281Initial program 100.0%
if 3.0000000000000001e281 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 69.4%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-log.f6494.9
Applied rewrites94.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ 1.0 (exp x))) (* x y))) (t_1 (- (* x y)))) (if (<= t_0 5e-34) t_1 (if (<= t_0 500.0) (log 2.0) t_1))))
double code(double x, double y) {
double t_0 = log((1.0 + exp(x))) - (x * y);
double t_1 = -(x * y);
double tmp;
if (t_0 <= 5e-34) {
tmp = t_1;
} else if (t_0 <= 500.0) {
tmp = log(2.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = log((1.0d0 + exp(x))) - (x * y)
t_1 = -(x * y)
if (t_0 <= 5d-34) then
tmp = t_1
else if (t_0 <= 500.0d0) then
tmp = log(2.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.log((1.0 + Math.exp(x))) - (x * y);
double t_1 = -(x * y);
double tmp;
if (t_0 <= 5e-34) {
tmp = t_1;
} else if (t_0 <= 500.0) {
tmp = Math.log(2.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = math.log((1.0 + math.exp(x))) - (x * y) t_1 = -(x * y) tmp = 0 if t_0 <= 5e-34: tmp = t_1 elif t_0 <= 500.0: tmp = math.log(2.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) t_1 = Float64(-Float64(x * y)) tmp = 0.0 if (t_0 <= 5e-34) tmp = t_1; elseif (t_0 <= 500.0) tmp = log(2.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = log((1.0 + exp(x))) - (x * y); t_1 = -(x * y); tmp = 0.0; if (t_0 <= 5e-34) tmp = t_1; elseif (t_0 <= 500.0) tmp = log(2.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(x * y), $MachinePrecision])}, If[LessEqual[t$95$0, 5e-34], t$95$1, If[LessEqual[t$95$0, 500.0], N[Log[2.0], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 + e^{x}\right) - x \cdot y\\
t_1 := -x \cdot y\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 500:\\
\;\;\;\;\log 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 5.0000000000000003e-34 or 500 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 96.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6497.9
Applied rewrites97.9%
if 5.0000000000000003e-34 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 500Initial program 100.0%
Taylor expanded in x around 0
lower-log.f6496.8
Applied rewrites96.8%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (<= x -200.0) (- (* x y)) (fma x (- (fma x 0.125 0.5) y) (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -200.0) {
tmp = -(x * y);
} else {
tmp = fma(x, (fma(x, 0.125, 0.5) - y), log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -200.0) tmp = Float64(-Float64(x * y)); else tmp = fma(x, Float64(fma(x, 0.125, 0.5) - y), log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -200.0], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[(x * 0.125 + 0.5), $MachinePrecision] - y), $MachinePrecision] + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -200:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \mathsf{fma}\left(x, 0.125, 0.5\right) - y, \log 2\right)\\
\end{array}
\end{array}
if x < -200Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -200 < x Initial program 97.1%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f6498.7
Applied rewrites98.7%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (<= x -200.0) (- (* x y)) (fma x (- 0.5 y) (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -200.0) {
tmp = -(x * y);
} else {
tmp = fma(x, (0.5 - y), log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -200.0) tmp = Float64(-Float64(x * y)); else tmp = fma(x, Float64(0.5 - y), log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -200.0], (-N[(x * y), $MachinePrecision]), N[(x * N[(0.5 - y), $MachinePrecision] + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -200:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5 - y, \log 2\right)\\
\end{array}
\end{array}
if x < -200Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -200 < x Initial program 97.1%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-log.f6498.6
Applied rewrites98.6%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (<= x -200.0) (- (* x y)) (fma (- y) x (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -200.0) {
tmp = -(x * y);
} else {
tmp = fma(-y, x, log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -200.0) tmp = Float64(-Float64(x * y)); else tmp = fma(Float64(-y), x, log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -200.0], (-N[(x * y), $MachinePrecision]), N[((-y) * x + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -200:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-y, x, \log 2\right)\\
\end{array}
\end{array}
if x < -200Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -200 < x Initial program 97.1%
lift-exp.f64N/A
+-commutativeN/A
flip-+N/A
lower-/.f64N/A
lift-exp.f64N/A
lift-exp.f64N/A
prod-expN/A
metadata-evalN/A
lower-expm1.f64N/A
lower-+.f64N/A
lift-exp.f64N/A
lower-expm1.f6496.5
Applied rewrites96.5%
exp-sumN/A
lift-exp.f64N/A
lift-exp.f64N/A
metadata-evalN/A
lift-exp.f64N/A
flip-+N/A
+-commutativeN/A
lift-exp.f64N/A
lift-approxN/A
lift-log.f64N/A
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-outN/A
lift-neg.f64N/A
*-commutativeN/A
Applied rewrites98.3%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= x -200.0) (- (* x y)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -200.0) {
tmp = -(x * y);
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-200.0d0)) then
tmp = -(x * y)
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -200.0) {
tmp = -(x * y);
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -200.0: tmp = -(x * y) else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -200.0) tmp = Float64(-Float64(x * y)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -200.0) tmp = -(x * y); else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -200.0], (-N[(x * y), $MachinePrecision]), N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -200:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
if x < -200Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -200 < x Initial program 97.1%
Taylor expanded in x around 0
Applied rewrites98.3%
Final simplification98.8%
(FPCore (x y) :precision binary64 (- (* x y)))
double code(double x, double y) {
return -(x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -(x * y)
end function
public static double code(double x, double y) {
return -(x * y);
}
def code(x, y): return -(x * y)
function code(x, y) return Float64(-Float64(x * y)) end
function tmp = code(x, y) tmp = -(x * y); end
code[x_, y_] := (-N[(x * y), $MachinePrecision])
\begin{array}{l}
\\
-x \cdot y
\end{array}
Initial program 98.1%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6453.3
Applied rewrites53.3%
Final simplification53.3%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024212
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(! :herbie-platform default (if (<= x 0) (- (log (+ 1 (exp x))) (* x y)) (- (log (+ 1 (exp (- x)))) (* (- x) (- 1 y)))))
(- (log (+ 1.0 (exp x))) (* x y)))