
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5e+88) (/ (fma x (fma x 0.3333333333333333 -1.3333333333333333) 1.0) y) (* (/ x y) (* x 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5e+88) {
tmp = fma(x, fma(x, 0.3333333333333333, -1.3333333333333333), 1.0) / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5e+88) tmp = Float64(fma(x, fma(x, 0.3333333333333333, -1.3333333333333333), 1.0) / y); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5e+88], N[(N[(x * N[(x * 0.3333333333333333 + -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5 \cdot 10^{+88}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \mathsf{fma}\left(x, 0.3333333333333333, -1.3333333333333333\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 4.99999999999999997e88Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f6499.6
Simplified99.6%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
Simplified99.9%
if 4.99999999999999997e88 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 88.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6488.5
Simplified88.5%
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.7
Applied egg-rr99.7%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (fma x 0.3333333333333333 -1.3333333333333333) (/ x y))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = fma(x, 0.3333333333333333, -1.3333333333333333) * (x / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(fma(x, 0.3333333333333333, -1.3333333333333333) * Float64(x / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x * 0.3333333333333333 + -1.3333333333333333), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.3333333333333333, -1.3333333333333333\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.4
Simplified98.4%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.7
Simplified98.7%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 90.5%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-*l*N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Simplified98.0%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* x (/ x (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = x * (x / (3.0 * y));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(x * Float64(x / Float64(3.0 * y))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.4
Simplified98.4%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.7
Simplified98.7%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 90.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6488.2
Simplified88.2%
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.5
Applied egg-rr97.5%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ x y) (* x 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.4
Simplified98.4%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.7
Simplified98.7%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 90.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6488.2
Simplified88.2%
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6497.4
Applied egg-rr97.4%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* x (/ (* x 0.3333333333333333) y))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = x * ((x * 0.3333333333333333) / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(x * Float64(Float64(x * 0.3333333333333333) / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(N[(x * 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x \cdot 0.3333333333333333}{y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.4
Simplified98.4%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.7
Simplified98.7%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 90.5%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6497.4
Simplified97.4%
Final simplification98.1%
(FPCore (x y) :precision binary64 (/ (* (- 3.0 x) 0.3333333333333333) (/ y (- 1.0 x))))
double code(double x, double y) {
return ((3.0 - x) * 0.3333333333333333) / (y / (1.0 - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((3.0d0 - x) * 0.3333333333333333d0) / (y / (1.0d0 - x))
end function
public static double code(double x, double y) {
return ((3.0 - x) * 0.3333333333333333) / (y / (1.0 - x));
}
def code(x, y): return ((3.0 - x) * 0.3333333333333333) / (y / (1.0 - x))
function code(x, y) return Float64(Float64(Float64(3.0 - x) * 0.3333333333333333) / Float64(y / Float64(1.0 - x))) end
function tmp = code(x, y) tmp = ((3.0 - x) * 0.3333333333333333) / (y / (1.0 - x)); end
code[x_, y_] := N[(N[(N[(3.0 - x), $MachinePrecision] * 0.3333333333333333), $MachinePrecision] / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(3 - x\right) \cdot 0.3333333333333333}{\frac{y}{1 - x}}
\end{array}
Initial program 95.0%
lift--.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f6499.8
Applied egg-rr99.8%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* 3.0 y))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (3.0d0 * y))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (3.0 * y))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(3.0 * y))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (3.0 * y)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{3 \cdot y}
\end{array}
Initial program 95.0%
lift--.f64N/A
lift--.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (/ (* x -1.3333333333333333) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x * (-1.3333333333333333d0)) / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x * -1.3333333333333333) / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x * -1.3333333333333333) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x * -1.3333333333333333) / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x * -1.3333333333333333), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 92.8%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6428.7
Simplified28.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6426.9
Simplified26.9%
if -0.75 < x Initial program 95.6%
Taylor expanded in x around 0
lower-/.f6462.7
Simplified62.7%
Final simplification55.2%
(FPCore (x y) :precision binary64 (/ (fma -1.3333333333333333 x 1.0) y))
double code(double x, double y) {
return fma(-1.3333333333333333, x, 1.0) / y;
}
function code(x, y) return Float64(fma(-1.3333333333333333, x, 1.0) / y) end
code[x_, y_] := N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}
\end{array}
Initial program 95.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6455.2
Simplified55.2%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6454.9
Simplified54.9%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 95.0%
Taylor expanded in x around 0
lower-/.f6450.5
Simplified50.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024210
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))