
(FPCore (x y) :precision binary64 (- (+ x y) x))
double code(double x, double y) {
return (x + y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - x
end function
public static double code(double x, double y) {
return (x + y) - x;
}
def code(x, y): return (x + y) - x
function code(x, y) return Float64(Float64(x + y) - x) end
function tmp = code(x, y) tmp = (x + y) - x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) x))
double code(double x, double y) {
return (x + y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - x
end function
public static double code(double x, double y) {
return (x + y) - x;
}
def code(x, y): return (x + y) - x
function code(x, y) return Float64(Float64(x + y) - x) end
function tmp = code(x, y) tmp = (x + y) - x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x
\end{array}
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 49.3%
associate--l+N/A
+-commutativeN/A
associate-+l-N/A
+-inversesN/A
lower--.f64100.0
Applied rewrites100.0%
--rgt-identity100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (- y 0.0))
double code(double x, double y) {
return y - 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y - 0.0d0
end function
public static double code(double x, double y) {
return y - 0.0;
}
def code(x, y): return y - 0.0
function code(x, y) return Float64(y - 0.0) end
function tmp = code(x, y) tmp = y - 0.0; end
code[x_, y_] := N[(y - 0.0), $MachinePrecision]
\begin{array}{l}
\\
y - 0
\end{array}
herbie shell --seed 2024210
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Pie:renderPie from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- y 0))
(- (+ x y) x))