
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (pow (/ 3.0 (acos (/ (/ (* x (sqrt t)) (* y 18.0)) z))) -1.0))
double code(double x, double y, double z, double t) {
return pow((3.0 / acos((((x * sqrt(t)) / (y * 18.0)) / z))), -1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (3.0d0 / acos((((x * sqrt(t)) / (y * 18.0d0)) / z))) ** (-1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((3.0 / Math.acos((((x * Math.sqrt(t)) / (y * 18.0)) / z))), -1.0);
}
def code(x, y, z, t): return math.pow((3.0 / math.acos((((x * math.sqrt(t)) / (y * 18.0)) / z))), -1.0)
function code(x, y, z, t) return Float64(3.0 / acos(Float64(Float64(Float64(x * sqrt(t)) / Float64(y * 18.0)) / z))) ^ -1.0 end
function tmp = code(x, y, z, t) tmp = (3.0 / acos((((x * sqrt(t)) / (y * 18.0)) / z))) ^ -1.0; end
code[x_, y_, z_, t_] := N[Power[N[(3.0 / N[ArcCos[N[(N[(N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision] / N[(y * 18.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{3}{\cos^{-1} \left(\frac{\frac{x \cdot \sqrt{t}}{y \cdot 18}}{z}\right)}\right)}^{-1}
\end{array}
Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6496.5
Simplified96.5%
Applied egg-rr98.0%
Applied egg-rr98.0%
lift-sqrt.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.7
Applied egg-rr98.7%
(FPCore (x y z t) :precision binary64 (pow (/ 3.0 (acos (* (sqrt t) (/ (* x 0.05555555555555555) (* y z))))) -1.0))
double code(double x, double y, double z, double t) {
return pow((3.0 / acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z))))), -1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (3.0d0 / acos((sqrt(t) * ((x * 0.05555555555555555d0) / (y * z))))) ** (-1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((3.0 / Math.acos((Math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))))), -1.0);
}
def code(x, y, z, t): return math.pow((3.0 / math.acos((math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))))), -1.0)
function code(x, y, z, t) return Float64(3.0 / acos(Float64(sqrt(t) * Float64(Float64(x * 0.05555555555555555) / Float64(y * z))))) ^ -1.0 end
function tmp = code(x, y, z, t) tmp = (3.0 / acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z))))) ^ -1.0; end
code[x_, y_, z_, t_] := N[Power[N[(3.0 / N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(x * 0.05555555555555555), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{3}{\cos^{-1} \left(\sqrt{t} \cdot \frac{x \cdot 0.05555555555555555}{y \cdot z}\right)}\right)}^{-1}
\end{array}
Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6496.5
Simplified96.5%
Applied egg-rr98.0%
Applied egg-rr98.0%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*l*N/A
associate-/r*N/A
*-commutativeN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
lower-*.f6498.5
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * ((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}\right)
\end{array}
Initial program 97.8%
metadata-eval97.8
Applied egg-rr97.8%
Final simplification97.8%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ x (* (* y 18.0) z))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * (x / ((y * 18.0) * z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * (x / ((y * 18.0d0) * z))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (x / ((y * 18.0) * z))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * (x / ((y * 18.0) * z))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(x / Float64(Float64(y * 18.0) * z))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) * (x / ((y * 18.0) * z)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(x / N[(N[(y * 18.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{x}{\left(y \cdot 18\right) \cdot z}\right)
\end{array}
Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6496.5
Simplified96.5%
lift-sqrt.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f6497.0
Applied egg-rr97.0%
Final simplification97.0%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024208
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))