
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6.2e-272) (* y (* (/ (sqrt (- (- z) x)) (sqrt (- y))) (- 2.0))) (* (* 2.0 (sqrt z)) (sqrt (+ y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-272) {
tmp = y * ((sqrt((-z - x)) / sqrt(-y)) * -2.0);
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.2d-272)) then
tmp = y * ((sqrt((-z - x)) / sqrt(-y)) * -2.0d0)
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-272) {
tmp = y * ((Math.sqrt((-z - x)) / Math.sqrt(-y)) * -2.0);
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.2e-272: tmp = y * ((math.sqrt((-z - x)) / math.sqrt(-y)) * -2.0) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.2e-272) tmp = Float64(y * Float64(Float64(sqrt(Float64(Float64(-z) - x)) / sqrt(Float64(-y))) * Float64(-2.0))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.2e-272)
tmp = y * ((sqrt((-z - x)) / sqrt(-y)) * -2.0);
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.2e-272], N[(y * N[(N[(N[Sqrt[N[((-z) - x), $MachinePrecision]], $MachinePrecision] / N[Sqrt[(-y)], $MachinePrecision]), $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{-272}:\\
\;\;\;\;y \cdot \left(\frac{\sqrt{\left(-z\right) - x}}{\sqrt{-y}} \cdot \left(-2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -6.20000000000000059e-272Initial program 66.8%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.9%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6467.3
Simplified67.3%
lift-+.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6472.3
Applied egg-rr72.3%
if -6.20000000000000059e-272 < y Initial program 72.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6453.2
Simplified53.2%
lift-+.f64N/A
lift-*.f64N/A
pow1/2N/A
lift-*.f64N/A
metadata-evalN/A
unpow-prod-downN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-evalN/A
pow1/2N/A
lower-sqrt.f64N/A
metadata-evalN/A
pow1/2N/A
lower-sqrt.f6448.0
Applied egg-rr48.0%
Final simplification60.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -2.1e+64)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y -2.5e-194)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y -3.1e-271)
(* x (* -2.0 (sqrt (/ y x))))
(* (* 2.0 (sqrt z)) (sqrt (+ y x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= -2.5e-194) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= -3.1e-271) {
tmp = x * (-2.0 * sqrt((y / x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.1d+64)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= (-2.5d-194)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= (-3.1d-271)) then
tmp = x * ((-2.0d0) * sqrt((y / x)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= -2.5e-194) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= -3.1e-271) {
tmp = x * (-2.0 * Math.sqrt((y / x)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.1e+64: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= -2.5e-194: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= -3.1e-271: tmp = x * (-2.0 * math.sqrt((y / x))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.1e+64) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= -2.5e-194) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= -3.1e-271) tmp = Float64(x * Float64(-2.0 * sqrt(Float64(y / x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.1e+64)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= -2.5e-194)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= -3.1e-271)
tmp = x * (-2.0 * sqrt((y / x)));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.1e+64], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.5e-194], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -3.1e-271], N[(x * N[(-2.0 * N[Sqrt[N[(y / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+64}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq -2.5 \cdot 10^{-194}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq -3.1 \cdot 10^{-271}:\\
\;\;\;\;x \cdot \left(-2 \cdot \sqrt{\frac{y}{x}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -2.1e64Initial program 47.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.8%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6488.1
Simplified88.1%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6437.3
Simplified37.3%
if -2.1e64 < y < -2.5000000000000001e-194Initial program 86.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6460.9
Simplified60.9%
if -2.5000000000000001e-194 < y < -3.0999999999999999e-271Initial program 60.5%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.8%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6428.6
Simplified28.6%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f641.7
Simplified1.7%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6410.6
Simplified10.6%
if -3.0999999999999999e-271 < y Initial program 72.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6453.2
Simplified53.2%
lift-+.f64N/A
lift-*.f64N/A
pow1/2N/A
lift-*.f64N/A
metadata-evalN/A
unpow-prod-downN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-evalN/A
pow1/2N/A
lower-sqrt.f64N/A
metadata-evalN/A
pow1/2N/A
lower-sqrt.f6448.0
Applied egg-rr48.0%
Final simplification45.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -2.1e+64)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y -2.5e-194)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 7.6e-307)
(* x (* -2.0 (sqrt (/ y x))))
(* 2.0 (* (sqrt z) (sqrt y)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= -2.5e-194) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 7.6e-307) {
tmp = x * (-2.0 * sqrt((y / x)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.1d+64)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= (-2.5d-194)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= 7.6d-307) then
tmp = x * ((-2.0d0) * sqrt((y / x)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.1e+64) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= -2.5e-194) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= 7.6e-307) {
tmp = x * (-2.0 * Math.sqrt((y / x)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.1e+64: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= -2.5e-194: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= 7.6e-307: tmp = x * (-2.0 * math.sqrt((y / x))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.1e+64) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= -2.5e-194) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 7.6e-307) tmp = Float64(x * Float64(-2.0 * sqrt(Float64(y / x)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.1e+64)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= -2.5e-194)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= 7.6e-307)
tmp = x * (-2.0 * sqrt((y / x)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.1e+64], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.5e-194], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.6e-307], N[(x * N[(-2.0 * N[Sqrt[N[(y / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+64}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq -2.5 \cdot 10^{-194}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-307}:\\
\;\;\;\;x \cdot \left(-2 \cdot \sqrt{\frac{y}{x}}\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -2.1e64Initial program 47.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.8%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6488.1
Simplified88.1%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6437.3
Simplified37.3%
if -2.1e64 < y < -2.5000000000000001e-194Initial program 86.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6460.9
Simplified60.9%
if -2.5000000000000001e-194 < y < 7.59999999999999971e-307Initial program 64.3%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.8%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6423.6
Simplified23.6%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f641.7
Simplified1.7%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f649.1
Simplified9.1%
if 7.59999999999999971e-307 < y Initial program 71.6%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied egg-rr71.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6423.0
Simplified23.0%
*-commutativeN/A
sqrt-prodN/A
pow1/2N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6431.9
Applied egg-rr31.9%
Final simplification36.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* -2.0 (sqrt (/ y x))))))
(if (<= y -1.32e+72)
t_0
(if (<= y -2.5e-194)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 7.6e-307) t_0 (* 2.0 (* (sqrt z) (sqrt y))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = x * (-2.0 * sqrt((y / x)));
double tmp;
if (y <= -1.32e+72) {
tmp = t_0;
} else if (y <= -2.5e-194) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 7.6e-307) {
tmp = t_0;
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * ((-2.0d0) * sqrt((y / x)))
if (y <= (-1.32d+72)) then
tmp = t_0
else if (y <= (-2.5d-194)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= 7.6d-307) then
tmp = t_0
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = x * (-2.0 * Math.sqrt((y / x)));
double tmp;
if (y <= -1.32e+72) {
tmp = t_0;
} else if (y <= -2.5e-194) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= 7.6e-307) {
tmp = t_0;
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = x * (-2.0 * math.sqrt((y / x))) tmp = 0 if y <= -1.32e+72: tmp = t_0 elif y <= -2.5e-194: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= 7.6e-307: tmp = t_0 else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(x * Float64(-2.0 * sqrt(Float64(y / x)))) tmp = 0.0 if (y <= -1.32e+72) tmp = t_0; elseif (y <= -2.5e-194) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 7.6e-307) tmp = t_0; else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = x * (-2.0 * sqrt((y / x)));
tmp = 0.0;
if (y <= -1.32e+72)
tmp = t_0;
elseif (y <= -2.5e-194)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= 7.6e-307)
tmp = t_0;
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(-2.0 * N[Sqrt[N[(y / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.32e+72], t$95$0, If[LessEqual[y, -2.5e-194], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.6e-307], t$95$0, N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(-2 \cdot \sqrt{\frac{y}{x}}\right)\\
\mathbf{if}\;y \leq -1.32 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -2.5 \cdot 10^{-194}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-307}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -1.3199999999999999e72 or -2.5000000000000001e-194 < y < 7.59999999999999971e-307Initial program 53.4%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.8%
Taylor expanded in y around -inf
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6463.2
Simplified63.2%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6421.8
Simplified21.8%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6426.7
Simplified26.7%
if -1.3199999999999999e72 < y < -2.5000000000000001e-194Initial program 86.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6459.8
Simplified59.8%
if 7.59999999999999971e-307 < y Initial program 71.6%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied egg-rr71.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6423.0
Simplified23.0%
*-commutativeN/A
sqrt-prodN/A
pow1/2N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6431.9
Applied egg-rr31.9%
Final simplification36.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6.5e-299) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-299) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.5d-299) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-299) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6.5e-299: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6.5e-299) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6.5e-299)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6.5e-299], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.5 \cdot 10^{-299}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 6.4999999999999997e-299Initial program 67.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6447.0
Simplified47.0%
if 6.4999999999999997e-299 < y Initial program 71.7%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
Applied egg-rr71.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6423.5
Simplified23.5%
*-commutativeN/A
sqrt-prodN/A
pow1/2N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6432.7
Applied egg-rr32.7%
Final simplification40.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6.4e-268) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.4e-268) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.4d-268)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.4e-268) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.4e-268: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.4e-268) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.4e-268)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.4e-268], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-268}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -6.3999999999999997e-268Initial program 66.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6444.6
Simplified44.6%
if -6.3999999999999997e-268 < y Initial program 72.2%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6453.5
Simplified53.5%
Final simplification49.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6.4e-268) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.4e-268) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.4d-268)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.4e-268) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.4e-268: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.4e-268) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.4e-268)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.4e-268], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-268}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -6.3999999999999997e-268Initial program 66.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6444.6
Simplified44.6%
if -6.3999999999999997e-268 < y Initial program 72.2%
Taylor expanded in x around 0
lower-*.f6422.0
Simplified22.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -3.2e-271) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e-271) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.2d-271)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e-271) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -3.2e-271: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.2e-271) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -3.2e-271)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.2e-271], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{-271}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -3.19999999999999978e-271Initial program 66.8%
Taylor expanded in z around 0
lower-*.f6427.1
Simplified27.1%
if -3.19999999999999978e-271 < y Initial program 72.0%
Taylor expanded in x around 0
lower-*.f6422.2
Simplified22.2%
Final simplification24.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.4%
Taylor expanded in z around 0
lower-*.f6424.3
Simplified24.3%
Final simplification24.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024208
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))