
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 1e+224) (fma z_m (* z_m 3.0) (* x y)) (* z_m z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 1e+224) {
tmp = fma(z_m, (z_m * 3.0), (x * y));
} else {
tmp = z_m * z_m;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 1e+224) tmp = fma(z_m, Float64(z_m * 3.0), Float64(x * y)); else tmp = Float64(z_m * z_m); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 1e+224], N[(z$95$m * N[(z$95$m * 3.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z$95$m * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 10^{+224}:\\
\;\;\;\;\mathsf{fma}\left(z\_m, z\_m \cdot 3, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot z\_m\\
\end{array}
\end{array}
if z < 9.9999999999999997e223Initial program 98.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-+.f6499.0
Applied egg-rr99.0%
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.0
Applied egg-rr99.0%
if 9.9999999999999997e223 < z Initial program 85.7%
Taylor expanded in x around inf
lower-*.f6485.7
Simplified85.7%
Taylor expanded in x around 0
unpow2N/A
lower-*.f64100.0
Simplified100.0%
Final simplification99.1%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 5000.0) (fma (+ z_m z_m) z_m (* x y)) (fma (+ z_m z_m) z_m (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = fma((z_m + z_m), z_m, (x * y));
} else {
tmp = fma((z_m + z_m), z_m, (z_m * z_m));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5000.0) tmp = fma(Float64(z_m + z_m), z_m, Float64(x * y)); else tmp = fma(Float64(z_m + z_m), z_m, Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5000.0], N[(N[(z$95$m + z$95$m), $MachinePrecision] * z$95$m + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m + z$95$m), $MachinePrecision] * z$95$m + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(z\_m + z\_m, z\_m, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z\_m + z\_m, z\_m, z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e3Initial program 99.9%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
lower-+.f64100.0
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64100.0
Applied egg-rr100.0%
Taylor expanded in x around inf
lower-*.f6484.9
Simplified84.9%
if 5e3 < (*.f64 z z) Initial program 94.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.5
Simplified90.5%
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft1-inN/A
*-commutativeN/A
Applied egg-rr90.6%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 5000.0) (fma (+ z_m z_m) z_m (* x y)) (* 3.0 (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = fma((z_m + z_m), z_m, (x * y));
} else {
tmp = 3.0 * (z_m * z_m);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5000.0) tmp = fma(Float64(z_m + z_m), z_m, Float64(x * y)); else tmp = Float64(3.0 * Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5000.0], N[(N[(z$95$m + z$95$m), $MachinePrecision] * z$95$m + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(z\_m + z\_m, z\_m, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e3Initial program 99.9%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
lower-+.f64100.0
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64100.0
Applied egg-rr100.0%
Taylor expanded in x around inf
lower-*.f6484.9
Simplified84.9%
if 5e3 < (*.f64 z z) Initial program 94.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.5
Simplified90.5%
Final simplification87.6%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 4.7e+116) (fma 3.0 (* z_m z_m) (* x y)) (fma (+ z_m z_m) z_m (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 4.7e+116) {
tmp = fma(3.0, (z_m * z_m), (x * y));
} else {
tmp = fma((z_m + z_m), z_m, (z_m * z_m));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 4.7e+116) tmp = fma(3.0, Float64(z_m * z_m), Float64(x * y)); else tmp = fma(Float64(z_m + z_m), z_m, Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 4.7e+116], N[(3.0 * N[(z$95$m * z$95$m), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m + z$95$m), $MachinePrecision] * z$95$m + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 4.7 \cdot 10^{+116}:\\
\;\;\;\;\mathsf{fma}\left(3, z\_m \cdot z\_m, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z\_m + z\_m, z\_m, z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if z < 4.7000000000000003e116Initial program 98.0%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6498.0
Applied egg-rr98.0%
if 4.7000000000000003e116 < z Initial program 93.4%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6499.9
Simplified99.9%
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft1-inN/A
*-commutativeN/A
Applied egg-rr100.0%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 5000.0) (fma z_m z_m (* x y)) (* 3.0 (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = fma(z_m, z_m, (x * y));
} else {
tmp = 3.0 * (z_m * z_m);
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5000.0) tmp = fma(z_m, z_m, Float64(x * y)); else tmp = Float64(3.0 * Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5000.0], N[(z$95$m * z$95$m + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(z\_m, z\_m, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e3Initial program 99.9%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64100.0
Applied egg-rr100.0%
lift-*.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
flip-+N/A
lift-*.f64N/A
lift-*.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
+-inversesN/A
metadata-evalN/A
flip--N/A
metadata-evalN/A
mul0-rgtN/A
+-commutativeN/A
+-lft-identity84.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6484.5
Applied egg-rr84.5%
if 5e3 < (*.f64 z z) Initial program 94.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.5
Simplified90.5%
Final simplification87.3%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 5000.0) (* x y) (* 3.0 (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = x * y;
} else {
tmp = 3.0 * (z_m * z_m);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 5000.0d0) then
tmp = x * y
else
tmp = 3.0d0 * (z_m * z_m)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = x * y;
} else {
tmp = 3.0 * (z_m * z_m);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 5000.0: tmp = x * y else: tmp = 3.0 * (z_m * z_m) return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5000.0) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z_m * z_m)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 5000.0) tmp = x * y; else tmp = 3.0 * (z_m * z_m); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5000.0], N[(x * y), $MachinePrecision], N[(3.0 * N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e3Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6482.3
Simplified82.3%
if 5e3 < (*.f64 z z) Initial program 94.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.5
Simplified90.5%
Final simplification86.2%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 5000.0) (* x y) (* z_m (* z_m 3.0))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = x * y;
} else {
tmp = z_m * (z_m * 3.0);
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 5000.0d0) then
tmp = x * y
else
tmp = z_m * (z_m * 3.0d0)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 5000.0) {
tmp = x * y;
} else {
tmp = z_m * (z_m * 3.0);
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 5000.0: tmp = x * y else: tmp = z_m * (z_m * 3.0) return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5000.0) tmp = Float64(x * y); else tmp = Float64(z_m * Float64(z_m * 3.0)); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 5000.0) tmp = x * y; else tmp = z_m * (z_m * 3.0); end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5000.0], N[(x * y), $MachinePrecision], N[(z$95$m * N[(z$95$m * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot \left(z\_m \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e3Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6482.3
Simplified82.3%
if 5e3 < (*.f64 z z) Initial program 94.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.5
Simplified90.5%
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6490.4
Applied egg-rr90.4%
Final simplification86.2%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (fma z_m z_m (fma x y (* z_m (+ z_m z_m)))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return fma(z_m, z_m, fma(x, y, (z_m * (z_m + z_m))));
}
z_m = abs(z) function code(x, y, z_m) return fma(z_m, z_m, fma(x, y, Float64(z_m * Float64(z_m + z_m)))) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(z$95$m * z$95$m + N[(x * y + N[(z$95$m * N[(z$95$m + z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
\mathsf{fma}\left(z\_m, z\_m, \mathsf{fma}\left(x, y, z\_m \cdot \left(z\_m + z\_m\right)\right)\right)
\end{array}
Initial program 97.2%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.2
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6499.2
Applied egg-rr99.2%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 1e+213) (* x y) (* z_m z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 1e+213) {
tmp = x * y;
} else {
tmp = z_m * z_m;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 1d+213) then
tmp = x * y
else
tmp = z_m * z_m
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 1e+213) {
tmp = x * y;
} else {
tmp = z_m * z_m;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 1e+213: tmp = x * y else: tmp = z_m * z_m return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 1e+213) tmp = Float64(x * y); else tmp = Float64(z_m * z_m); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 1e+213) tmp = x * y; else tmp = z_m * z_m; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 1e+213], N[(x * y), $MachinePrecision], N[(z$95$m * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 10^{+213}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\_m \cdot z\_m\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999984e212Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6471.7
Simplified71.7%
if 9.99999999999999984e212 < (*.f64 z z) Initial program 92.1%
Taylor expanded in x around inf
lower-*.f6480.1
Simplified80.1%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6485.7
Simplified85.7%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* x y))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return x * y;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = x * y
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return x * y;
}
z_m = math.fabs(z) def code(x, y, z_m): return x * y
z_m = abs(z) function code(x, y, z_m) return Float64(x * y) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = x * y; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x \cdot y
\end{array}
Initial program 97.2%
Taylor expanded in x around inf
lower-*.f6451.1
Simplified51.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024208
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))