
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (* x z)))) (if (<= z -1.8e-16) t_0 (if (<= z 1.75e-6) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x * z);
double tmp;
if (z <= -1.8e-16) {
tmp = t_0;
} else if (z <= 1.75e-6) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x * z)
if (z <= (-1.8d-16)) then
tmp = t_0
else if (z <= 1.75d-6) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x * z);
double tmp;
if (z <= -1.8e-16) {
tmp = t_0;
} else if (z <= 1.75e-6) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x * z) tmp = 0 if z <= -1.8e-16: tmp = t_0 elif z <= 1.75e-6: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x * z)) tmp = 0.0 if (z <= -1.8e-16) tmp = t_0; elseif (z <= 1.75e-6) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x * z); tmp = 0.0; if (z <= -1.8e-16) tmp = t_0; elseif (z <= 1.75e-6) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.8e-16], t$95$0, If[LessEqual[z, 1.75e-6], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - x \cdot z\\
\mathbf{if}\;z \leq -1.8 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.79999999999999991e-16 or 1.74999999999999997e-6 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6457.8
Simplified57.8%
if -1.79999999999999991e-16 < z < 1.74999999999999997e-6Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.4
Simplified99.4%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* x z)))) (if (<= z -65.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if (z <= -65.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(x * z)
if (z <= (-65.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if (z <= -65.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(x * z) tmp = 0 if z <= -65.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x * z)) tmp = 0.0 if (z <= -65.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x * z); tmp = 0.0; if (z <= -65.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x * z), $MachinePrecision])}, If[LessEqual[z, -65.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -x \cdot z\\
\mathbf{if}\;z \leq -65:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -65 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.8
Simplified58.8%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6458.1
Simplified58.1%
if -65 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.2
Simplified98.2%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* y z)))) (if (<= z -9000000.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -9000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * z)
if (z <= (-9000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -9000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) tmp = 0 if z <= -9000000.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) tmp = 0.0 if (z <= -9000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); tmp = 0.0; if (z <= -9000000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[z, -9000000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;z \leq -9000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9e6 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6452.6
Simplified52.6%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6452.4
Simplified52.4%
if -9e6 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.0
Simplified97.0%
Final simplification76.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-305) (fma (- z) x x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-305) {
tmp = fma(-z, x, x);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-305) tmp = fma(Float64(-z), x, x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-305], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-305}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999996e-306Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.3
Simplified59.3%
cancel-sign-sub-invN/A
lift-neg.f64N/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
lower-fma.f6459.3
Applied egg-rr59.3%
if -9.99999999999999996e-306 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6451.6
Simplified51.6%
*-commutativeN/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
lower-fma.f6451.6
Applied egg-rr51.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-305) (fma (- z) x x) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-305) {
tmp = fma(-z, x, x);
} else {
tmp = y - (y * z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-305) tmp = fma(Float64(-z), x, x); else tmp = Float64(y - Float64(y * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-305], N[((-z) * x + x), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-305}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999996e-306Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.3
Simplified59.3%
cancel-sign-sub-invN/A
lift-neg.f64N/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
lower-fma.f6459.3
Applied egg-rr59.3%
if -9.99999999999999996e-306 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6451.6
Simplified51.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-305) (- x (* x z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-305) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-305)) then
tmp = x - (x * z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-305) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-305: tmp = x - (x * z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-305) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-305) tmp = x - (x * z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-305], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-305}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999996e-306Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.3
Simplified59.3%
if -9.99999999999999996e-306 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6451.6
Simplified51.6%
Final simplification55.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6453.1
Simplified53.1%
Final simplification53.1%
herbie shell --seed 2024208
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))