
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (pow (* (floor w) dY.u) 2.0))
(t_2 (+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0)))
(t_3 (* (floor h) dY.v))
(t_4 (fmax t_2 (+ t_1 (pow t_3 2.0)))))
(log2
(if (>
(/ t_4 (fabs (* (floor w) (fma dX.u t_3 (* t_0 (- dY.u))))))
(floor maxAniso))
(/ (sqrt t_4) (floor maxAniso))
(*
(fabs (floor w))
(/
(fabs (fma (floor h) (* dX.v (- dY.u)) (* dX.u t_3)))
(sqrt (fmax t_2 (+ t_1 (exp (* 2.0 (log t_3))))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = powf((floorf(w) * dY_46_u), 2.0f);
float t_2 = powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f);
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaxf(t_2, (t_1 + powf(t_3, 2.0f)));
float tmp;
if ((t_4 / fabsf((floorf(w) * fmaf(dX_46_u, t_3, (t_0 * -dY_46_u))))) > floorf(maxAniso)) {
tmp = sqrtf(t_4) / floorf(maxAniso);
} else {
tmp = fabsf(floorf(w)) * (fabsf(fmaf(floorf(h), (dX_46_v * -dY_46_u), (dX_46_u * t_3))) / sqrtf(fmaxf(t_2, (t_1 + expf((2.0f * logf(t_3)))))));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) ^ Float32(2.0) t_2 = Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_3 = Float32(floor(h) * dY_46_v) t_4 = (t_2 != t_2) ? Float32(t_1 + (t_3 ^ Float32(2.0))) : ((Float32(t_1 + (t_3 ^ Float32(2.0))) != Float32(t_1 + (t_3 ^ Float32(2.0)))) ? t_2 : max(t_2, Float32(t_1 + (t_3 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(t_4 / abs(Float32(floor(w) * fma(dX_46_u, t_3, Float32(t_0 * Float32(-dY_46_u)))))) > floor(maxAniso)) tmp = Float32(sqrt(t_4) / floor(maxAniso)); else tmp = Float32(abs(floor(w)) * Float32(abs(fma(floor(h), Float32(dX_46_v * Float32(-dY_46_u)), Float32(dX_46_u * t_3))) / sqrt(((t_2 != t_2) ? Float32(t_1 + exp(Float32(Float32(2.0) * log(t_3)))) : ((Float32(t_1 + exp(Float32(Float32(2.0) * log(t_3)))) != Float32(t_1 + exp(Float32(Float32(2.0) * log(t_3))))) ? t_2 : max(t_2, Float32(t_1 + exp(Float32(Float32(2.0) * log(t_3)))))))))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}\\
t_3 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_4 := \mathsf{max}\left(t\_2, t\_1 + {t\_3}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{\left|\left\lfloor w\right\rfloor \cdot \mathsf{fma}\left(dX.u, t\_3, t\_0 \cdot \left(-dY.u\right)\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{t\_4}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|\left\lfloor w\right\rfloor \right| \cdot \frac{\left|\mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot \left(-dY.u\right), dX.u \cdot t\_3\right)\right|}{\sqrt{\mathsf{max}\left(t\_2, t\_1 + e^{2 \cdot \log t\_3}\right)}}\\
\end{array}
\end{array}
\end{array}
Initial program 76.9%
Applied egg-rr76.9%
Applied egg-rr76.9%
pow-to-expN/A
*-commutativeN/A
log-powN/A
exp-lowering-exp.f32N/A
log-powN/A
*-lowering-*.f32N/A
log-lowering-log.f32N/A
*-lowering-*.f32N/A
floor-lowering-floor.f3277.2
Applied egg-rr77.2%
Final simplification77.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow t_1 2.0))))
(t_3 (sqrt t_2)))
(log2
(if (>
(/
(/ t_2 (fabs (floor w)))
(fabs (fma (floor h) (* dX.v (- dY.u)) (* dX.u t_1))))
(floor maxAniso))
(/ t_3 (floor maxAniso))
(/ (fabs (* (floor w) (fma dX.u t_1 (* t_0 (- dY.u))))) t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf(t_1, 2.0f)));
float t_3 = sqrtf(t_2);
float tmp;
if (((t_2 / fabsf(floorf(w))) / fabsf(fmaf(floorf(h), (dX_46_v * -dY_46_u), (dX_46_u * t_1)))) > floorf(maxAniso)) {
tmp = t_3 / floorf(maxAniso);
} else {
tmp = fabsf((floorf(w) * fmaf(dX_46_u, t_1, (t_0 * -dY_46_u)))) / t_3;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = (Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) t_3 = sqrt(t_2) tmp = Float32(0.0) if (Float32(Float32(t_2 / abs(floor(w))) / abs(fma(floor(h), Float32(dX_46_v * Float32(-dY_46_u)), Float32(dX_46_u * t_1)))) > floor(maxAniso)) tmp = Float32(t_3 / floor(maxAniso)); else tmp = Float32(abs(Float32(floor(w) * fma(dX_46_u, t_1, Float32(t_0 * Float32(-dY_46_u))))) / t_3); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}, {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_1}^{2}\right)\\
t_3 := \sqrt{t\_2}\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\frac{t\_2}{\left|\left\lfloor w\right\rfloor \right|}}{\left|\mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot \left(-dY.u\right), dX.u \cdot t\_1\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_3}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{\left|\left\lfloor w\right\rfloor \cdot \mathsf{fma}\left(dX.u, t\_1, t\_0 \cdot \left(-dY.u\right)\right)\right|}{t\_3}\\
\end{array}
\end{array}
\end{array}
Initial program 76.9%
Applied egg-rr76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow t_1 2.0))))
(t_3 (sqrt t_2)))
(log2
(if (>
(/ t_2 (fabs (* (floor w) (fma dX.u t_1 (* t_0 (- dY.u))))))
(floor maxAniso))
(/ t_3 (floor maxAniso))
(*
(fabs (floor w))
(/ (fabs (fma (floor h) (* dX.v (- dY.u)) (* dX.u t_1))) t_3))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf(t_1, 2.0f)));
float t_3 = sqrtf(t_2);
float tmp;
if ((t_2 / fabsf((floorf(w) * fmaf(dX_46_u, t_1, (t_0 * -dY_46_u))))) > floorf(maxAniso)) {
tmp = t_3 / floorf(maxAniso);
} else {
tmp = fabsf(floorf(w)) * (fabsf(fmaf(floorf(h), (dX_46_v * -dY_46_u), (dX_46_u * t_1))) / t_3);
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = (Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) t_3 = sqrt(t_2) tmp = Float32(0.0) if (Float32(t_2 / abs(Float32(floor(w) * fma(dX_46_u, t_1, Float32(t_0 * Float32(-dY_46_u)))))) > floor(maxAniso)) tmp = Float32(t_3 / floor(maxAniso)); else tmp = Float32(abs(floor(w)) * Float32(abs(fma(floor(h), Float32(dX_46_v * Float32(-dY_46_u)), Float32(dX_46_u * t_1))) / t_3)); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}, {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_1}^{2}\right)\\
t_3 := \sqrt{t\_2}\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_2}{\left|\left\lfloor w\right\rfloor \cdot \mathsf{fma}\left(dX.u, t\_1, t\_0 \cdot \left(-dY.u\right)\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_3}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|\left\lfloor w\right\rfloor \right| \cdot \frac{\left|\mathsf{fma}\left(\left\lfloor h\right\rfloor , dX.v \cdot \left(-dY.u\right), dX.u \cdot t\_1\right)\right|}{t\_3}\\
\end{array}
\end{array}
\end{array}
Initial program 76.9%
Applied egg-rr76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow t_1 2.0))))
(t_3 (sqrt t_2))
(t_4 (fabs (* (floor w) (fma dX.u t_1 (* t_0 (- dY.u)))))))
(log2
(if (> (/ t_2 t_4) (floor maxAniso))
(/ t_3 (floor maxAniso))
(/ t_4 t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf(t_1, 2.0f)));
float t_3 = sqrtf(t_2);
float t_4 = fabsf((floorf(w) * fmaf(dX_46_u, t_1, (t_0 * -dY_46_u))));
float tmp;
if ((t_2 / t_4) > floorf(maxAniso)) {
tmp = t_3 / floorf(maxAniso);
} else {
tmp = t_4 / t_3;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = (Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) t_3 = sqrt(t_2) t_4 = abs(Float32(floor(w) * fma(dX_46_u, t_1, Float32(t_0 * Float32(-dY_46_u))))) tmp = Float32(0.0) if (Float32(t_2 / t_4) > floor(maxAniso)) tmp = Float32(t_3 / floor(maxAniso)); else tmp = Float32(t_4 / t_3); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}, {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_1}^{2}\right)\\
t_3 := \sqrt{t\_2}\\
t_4 := \left|\left\lfloor w\right\rfloor \cdot \mathsf{fma}\left(dX.u, t\_1, t\_0 \cdot \left(-dY.u\right)\right)\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_2}{t\_4} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_3}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_4}{t\_3}\\
\end{array}
\end{array}
\end{array}
Initial program 76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor h) dY.v))
(t_2
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow t_0 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow t_1 2.0))))
(t_3 (fabs (* (floor w) (fma dX.u t_1 (* t_0 (- dY.u)))))))
(log2
(if (> (/ t_2 t_3) (floor maxAniso))
(/ (exp (* 2.0 (* (log t_2) 0.25))) (floor maxAniso))
(/ t_3 (sqrt t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(h) * dY_46_v;
float t_2 = fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf(t_0, 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf(t_1, 2.0f)));
float t_3 = fabsf((floorf(w) * fmaf(dX_46_u, t_1, (t_0 * -dY_46_u))));
float tmp;
if ((t_2 / t_3) > floorf(maxAniso)) {
tmp = expf((2.0f * (logf(t_2) * 0.25f))) / floorf(maxAniso);
} else {
tmp = t_3 / sqrtf(t_2);
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(h) * dY_46_v) t_2 = (Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) t_3 = abs(Float32(floor(w) * fma(dX_46_u, t_1, Float32(t_0 * Float32(-dY_46_u))))) tmp = Float32(0.0) if (Float32(t_2 / t_3) > floor(maxAniso)) tmp = Float32(exp(Float32(Float32(2.0) * Float32(log(t_2) * Float32(0.25)))) / floor(maxAniso)); else tmp = Float32(t_3 / sqrt(t_2)); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_2 := \mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + {t\_0}^{2}, {\left(\left\lfloor w\right\rfloor \cdot dY.u\right)}^{2} + {t\_1}^{2}\right)\\
t_3 := \left|\left\lfloor w\right\rfloor \cdot \mathsf{fma}\left(dX.u, t\_1, t\_0 \cdot \left(-dY.u\right)\right)\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_2}{t\_3} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{e^{2 \cdot \left(\log t\_2 \cdot 0.25\right)}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{t\_2}}\\
\end{array}
\end{array}
\end{array}
Initial program 76.9%
Applied egg-rr76.9%
pow1/2N/A
sqr-powN/A
pow2N/A
pow-to-expN/A
pow-expN/A
exp-lowering-exp.f32N/A
Applied egg-rr76.2%
Final simplification76.2%
herbie shell --seed 2024208
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))