
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* (* x y) (- x)))) (if (<= t_0 -2e+136) t_1 (if (<= t_0 2e+165) x t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = (x * y) * -x;
double tmp;
if (t_0 <= -2e+136) {
tmp = t_1;
} else if (t_0 <= 2e+165) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = (x * y) * -x
if (t_0 <= (-2d+136)) then
tmp = t_1
else if (t_0 <= 2d+165) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = (x * y) * -x;
double tmp;
if (t_0 <= -2e+136) {
tmp = t_1;
} else if (t_0 <= 2e+165) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = (x * y) * -x tmp = 0 if t_0 <= -2e+136: tmp = t_1 elif t_0 <= 2e+165: tmp = x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(Float64(x * y) * Float64(-x)) tmp = 0.0 if (t_0 <= -2e+136) tmp = t_1; elseif (t_0 <= 2e+165) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = (x * y) * -x; tmp = 0.0; if (t_0 <= -2e+136) tmp = t_1; elseif (t_0 <= 2e+165) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] * (-x)), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+136], t$95$1, If[LessEqual[t$95$0, 2e+165], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := \left(x \cdot y\right) \cdot \left(-x\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+136}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+165}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.00000000000000012e136 or 1.9999999999999998e165 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
unpow2N/A
associate-*l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6494.3
Simplified94.3%
if -2.00000000000000012e136 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.9999999999999998e165Initial program 99.9%
Taylor expanded in x around 0
Simplified82.6%
Final simplification87.4%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Simplified52.0%
Final simplification52.0%
herbie shell --seed 2024208
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))