
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (- (fma y x 1.0) y))
double code(double x, double y) {
return fma(y, x, 1.0) - y;
}
function code(x, y) return Float64(fma(y, x, 1.0) - y) end
code[x_, y_] := N[(N[(y * x + 1.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, 1\right) - y
\end{array}
Initial program 77.4%
Taylor expanded in x around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
lower-fma.f64100.0
Simplified100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y)))) (t_1 (- (* y x) y))) (if (<= t_0 -1000000000000.0) t_1 (if (<= t_0 5e+15) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (y * x) - y;
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+15) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
t_1 = (y * x) - y
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 5d+15) then
tmp = 1.0d0 - y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (y * x) - y;
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+15) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) t_1 = (y * x) - y tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= 5e+15: tmp = 1.0 - y else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) t_1 = Float64(Float64(y * x) - y) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e+15) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); t_1 = (y * x) - y; tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e+15) tmp = 1.0 - y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, 5e+15], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
t_1 := y \cdot x - y\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+15}:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -1e12 or 5e15 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 97.2%
Taylor expanded in y around inf
associate-*r*N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
cancel-sign-sub-invN/A
*-rgt-identityN/A
lower--.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
remove-double-negN/A
lower-*.f6499.8
Simplified99.8%
if -1e12 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 5e15Initial program 58.0%
Taylor expanded in x around 0
lower--.f6479.7
Simplified79.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y)))) (t_1 (* y (+ x -1.0)))) (if (<= t_0 -1000000000000.0) t_1 (if (<= t_0 5e+15) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = y * (x + -1.0);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+15) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
t_1 = y * (x + (-1.0d0))
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 5d+15) then
tmp = 1.0d0 - y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = y * (x + -1.0);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e+15) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) t_1 = y * (x + -1.0) tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= 5e+15: tmp = 1.0 - y else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) t_1 = Float64(y * Float64(x + -1.0)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e+15) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); t_1 = y * (x + -1.0); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e+15) tmp = 1.0 - y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, 5e+15], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
t_1 := y \cdot \left(x + -1\right)\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+15}:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -1e12 or 5e15 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 97.2%
Taylor expanded in x around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
lower-fma.f64100.0
Simplified100.0%
Taylor expanded in y around inf
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
distribute-rgt-out--N/A
unsub-negN/A
metadata-evalN/A
distribute-neg-inN/A
lower-*.f64N/A
neg-sub0N/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-commutativeN/A
lower-+.f6499.8
Simplified99.8%
if -1e12 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 5e15Initial program 58.0%
Taylor expanded in x around 0
lower--.f6479.7
Simplified79.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y))))) (if (<= t_0 -2.0) (- y) (if (<= t_0 4.0) 1.0 (- y)))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double tmp;
if (t_0 <= -2.0) {
tmp = -y;
} else if (t_0 <= 4.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
if (t_0 <= (-2.0d0)) then
tmp = -y
else if (t_0 <= 4.0d0) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double tmp;
if (t_0 <= -2.0) {
tmp = -y;
} else if (t_0 <= 4.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) tmp = 0 if t_0 <= -2.0: tmp = -y elif t_0 <= 4.0: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) tmp = 0.0 if (t_0 <= -2.0) tmp = Float64(-y); elseif (t_0 <= 4.0) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); tmp = 0.0; if (t_0 <= -2.0) tmp = -y; elseif (t_0 <= 4.0) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], (-y), If[LessEqual[t$95$0, 4.0], 1.0, (-y)]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;-y\\
\mathbf{elif}\;t\_0 \leq 4:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -2 or 4 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 97.3%
Taylor expanded in x around 0
lower--.f6443.8
Simplified43.8%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6441.3
Simplified41.3%
if -2 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 4Initial program 55.9%
Taylor expanded in y around 0
Simplified77.4%
(FPCore (x y) :precision binary64 (if (<= x -1.95e+23) (* y x) (if (<= x 410000.0) (- 1.0 y) (* y x))))
double code(double x, double y) {
double tmp;
if (x <= -1.95e+23) {
tmp = y * x;
} else if (x <= 410000.0) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.95d+23)) then
tmp = y * x
else if (x <= 410000.0d0) then
tmp = 1.0d0 - y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.95e+23) {
tmp = y * x;
} else if (x <= 410000.0) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.95e+23: tmp = y * x elif x <= 410000.0: tmp = 1.0 - y else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.95e+23) tmp = Float64(y * x); elseif (x <= 410000.0) tmp = Float64(1.0 - y); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.95e+23) tmp = y * x; elseif (x <= 410000.0) tmp = 1.0 - y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.95e+23], N[(y * x), $MachinePrecision], If[LessEqual[x, 410000.0], N[(1.0 - y), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.95 \cdot 10^{+23}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 410000:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -1.95e23 or 4.1e5 < x Initial program 56.6%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
lower-*.f6476.4
Simplified76.4%
if -1.95e23 < x < 4.1e5Initial program 98.5%
Taylor expanded in x around 0
lower--.f6497.4
Simplified97.4%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 77.4%
Taylor expanded in x around 0
lower--.f6460.6
Simplified60.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 77.4%
Taylor expanded in y around 0
Simplified38.7%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024208
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* y x) (- y 1)))
(+ x (* (- 1.0 x) (- 1.0 y))))