
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))) (if (<= t_1 INFINITY) t_1 (fma x y (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(x, y, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(x, y, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6450.0
Simplified50.0%
Taylor expanded in a around inf
lower-*.f6450.8
Simplified50.8%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* z t) -2e+132)
(* z t)
(if (<= (* z t) -1e-176)
(* a b)
(if (<= (* z t) 1e-264)
(* x y)
(if (<= (* z t) 1000000000000.0) (* a b) (* z t))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((z * t) <= -2e+132) {
tmp = z * t;
} else if ((z * t) <= -1e-176) {
tmp = a * b;
} else if ((z * t) <= 1e-264) {
tmp = x * y;
} else if ((z * t) <= 1000000000000.0) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((z * t) <= (-2d+132)) then
tmp = z * t
else if ((z * t) <= (-1d-176)) then
tmp = a * b
else if ((z * t) <= 1d-264) then
tmp = x * y
else if ((z * t) <= 1000000000000.0d0) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((z * t) <= -2e+132) {
tmp = z * t;
} else if ((z * t) <= -1e-176) {
tmp = a * b;
} else if ((z * t) <= 1e-264) {
tmp = x * y;
} else if ((z * t) <= 1000000000000.0) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (z * t) <= -2e+132: tmp = z * t elif (z * t) <= -1e-176: tmp = a * b elif (z * t) <= 1e-264: tmp = x * y elif (z * t) <= 1000000000000.0: tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(z * t) <= -2e+132) tmp = Float64(z * t); elseif (Float64(z * t) <= -1e-176) tmp = Float64(a * b); elseif (Float64(z * t) <= 1e-264) tmp = Float64(x * y); elseif (Float64(z * t) <= 1000000000000.0) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((z * t) <= -2e+132) tmp = z * t; elseif ((z * t) <= -1e-176) tmp = a * b; elseif ((z * t) <= 1e-264) tmp = x * y; elseif ((z * t) <= 1000000000000.0) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+132], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], -1e-176], N[(a * b), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e-264], N[(x * y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1000000000000.0], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+132}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq -1 \cdot 10^{-176}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;z \cdot t \leq 10^{-264}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;z \cdot t \leq 1000000000000:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999998e132 or 1e12 < (*.f64 z t) Initial program 97.0%
Taylor expanded in z around inf
lower-*.f6468.2
Simplified68.2%
if -1.99999999999999998e132 < (*.f64 z t) < -1e-176 or 1e-264 < (*.f64 z t) < 1e12Initial program 97.0%
Taylor expanded in a around inf
lower-*.f6452.8
Simplified52.8%
if -1e-176 < (*.f64 z t) < 1e-264Initial program 96.3%
Taylor expanded in x around inf
lower-*.f6445.4
Simplified45.4%
Final simplification57.3%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (fma x y (* z t))) (t_2 (+ (* x y) (* z t)))) (if (<= t_2 -5e+150) t_1 (if (<= t_2 5e+129) (fma i c (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(x, y, (z * t));
double t_2 = (x * y) + (z * t);
double tmp;
if (t_2 <= -5e+150) {
tmp = t_1;
} else if (t_2 <= 5e+129) {
tmp = fma(i, c, (a * b));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(x, y, Float64(z * t)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_2 <= -5e+150) tmp = t_1; elseif (t_2 <= 5e+129) tmp = fma(i, c, Float64(a * b)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+150], t$95$1, If[LessEqual[t$95$2, 5e+129], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(x, y, z \cdot t\right)\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+150}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+129}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < -5.00000000000000009e150 or 5.0000000000000003e129 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 96.3%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6492.6
Simplified92.6%
Taylor expanded in a around 0
lower-*.f6482.2
Simplified82.2%
if -5.00000000000000009e150 < (+.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000003e129Initial program 97.5%
Taylor expanded in a around inf
lower-*.f6480.7
Simplified80.7%
lift-*.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6481.6
Applied egg-rr81.6%
Final simplification81.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma x y (* a b))))
(if (<= (* x y) -2e+121)
t_1
(if (<= (* x y) -10000000.0)
(fma i c (* a b))
(if (<= (* x y) 2e+110) (fma a b (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(x, y, (a * b));
double tmp;
if ((x * y) <= -2e+121) {
tmp = t_1;
} else if ((x * y) <= -10000000.0) {
tmp = fma(i, c, (a * b));
} else if ((x * y) <= 2e+110) {
tmp = fma(a, b, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(x, y, Float64(a * b)) tmp = 0.0 if (Float64(x * y) <= -2e+121) tmp = t_1; elseif (Float64(x * y) <= -10000000.0) tmp = fma(i, c, Float64(a * b)); elseif (Float64(x * y) <= 2e+110) tmp = fma(a, b, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+121], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -10000000.0], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+110], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+121}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -10000000:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+110}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000007e121 or 2e110 < (*.f64 x y) Initial program 93.9%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6490.6
Simplified90.6%
Taylor expanded in a around inf
lower-*.f6484.2
Simplified84.2%
if -2.00000000000000007e121 < (*.f64 x y) < -1e7Initial program 95.6%
Taylor expanded in a around inf
lower-*.f6466.0
Simplified66.0%
lift-*.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6466.0
Applied egg-rr66.0%
if -1e7 < (*.f64 x y) < 2e110Initial program 98.7%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6476.0
Simplified76.0%
Taylor expanded in x around 0
lower-fma.f64N/A
lower-*.f6473.3
Simplified73.3%
Final simplification76.1%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2e+232) (fma i c (* a b)) (if (<= (* c i) 5e+215) (fma x y (fma a b (* z t))) (fma z t (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2e+232) {
tmp = fma(i, c, (a * b));
} else if ((c * i) <= 5e+215) {
tmp = fma(x, y, fma(a, b, (z * t)));
} else {
tmp = fma(z, t, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2e+232) tmp = fma(i, c, Float64(a * b)); elseif (Float64(c * i) <= 5e+215) tmp = fma(x, y, fma(a, b, Float64(z * t))); else tmp = fma(z, t, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2e+232], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+215], N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * t + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+232}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+215}:\\
\;\;\;\;\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, t, c \cdot i\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -2.00000000000000011e232Initial program 92.3%
Taylor expanded in a around inf
lower-*.f6478.8
Simplified78.8%
lift-*.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6482.6
Applied egg-rr82.6%
if -2.00000000000000011e232 < (*.f64 c i) < 5.0000000000000001e215Initial program 98.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6489.9
Simplified89.9%
if 5.0000000000000001e215 < (*.f64 c i) Initial program 88.5%
Taylor expanded in z around inf
lower-*.f6496.2
Simplified96.2%
*-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.2
Applied egg-rr96.2%
Final simplification89.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma a b (* z t))))
(if (<= (* z t) -2e+82)
t_1
(if (<= (* z t) 50000000000000.0) (fma i c (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(a, b, (z * t));
double tmp;
if ((z * t) <= -2e+82) {
tmp = t_1;
} else if ((z * t) <= 50000000000000.0) {
tmp = fma(i, c, (a * b));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(a, b, Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -2e+82) tmp = t_1; elseif (Float64(z * t) <= 50000000000000.0) tmp = fma(i, c, Float64(a * b)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -2e+82], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 50000000000000.0], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 50000000000000:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.9999999999999999e82 or 5e13 < (*.f64 z t) Initial program 97.1%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6488.7
Simplified88.7%
Taylor expanded in x around 0
lower-fma.f64N/A
lower-*.f6475.9
Simplified75.9%
if -1.9999999999999999e82 < (*.f64 z t) < 5e13Initial program 96.7%
Taylor expanded in a around inf
lower-*.f6469.0
Simplified69.0%
lift-*.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6469.7
Applied egg-rr69.7%
Final simplification72.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) -2.95e+206) (* x y) (if (<= (* x y) 6e+217) (fma a b (* z t)) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.95e+206) {
tmp = x * y;
} else if ((x * y) <= 6e+217) {
tmp = fma(a, b, (z * t));
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2.95e+206) tmp = Float64(x * y); elseif (Float64(x * y) <= 6e+217) tmp = fma(a, b, Float64(z * t)); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.95e+206], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 6e+217], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.95 \cdot 10^{+206}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 6 \cdot 10^{+217}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.95e206 or 5.99999999999999952e217 < (*.f64 x y) Initial program 90.7%
Taylor expanded in x around inf
lower-*.f6481.3
Simplified81.3%
if -2.95e206 < (*.f64 x y) < 5.99999999999999952e217Initial program 98.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-*.f6475.3
Simplified75.3%
Taylor expanded in x around 0
lower-fma.f64N/A
lower-*.f6467.9
Simplified67.9%
Final simplification70.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* z t) -2e+132) (* z t) (if (<= (* z t) 1000000000000.0) (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((z * t) <= -2e+132) {
tmp = z * t;
} else if ((z * t) <= 1000000000000.0) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((z * t) <= (-2d+132)) then
tmp = z * t
else if ((z * t) <= 1000000000000.0d0) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((z * t) <= -2e+132) {
tmp = z * t;
} else if ((z * t) <= 1000000000000.0) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (z * t) <= -2e+132: tmp = z * t elif (z * t) <= 1000000000000.0: tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(z * t) <= -2e+132) tmp = Float64(z * t); elseif (Float64(z * t) <= 1000000000000.0) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((z * t) <= -2e+132) tmp = z * t; elseif ((z * t) <= 1000000000000.0) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+132], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1000000000000.0], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+132}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 1000000000000:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999998e132 or 1e12 < (*.f64 z t) Initial program 97.0%
Taylor expanded in z around inf
lower-*.f6468.2
Simplified68.2%
if -1.99999999999999998e132 < (*.f64 z t) < 1e12Initial program 96.8%
Taylor expanded in a around inf
lower-*.f6443.8
Simplified43.8%
Final simplification53.4%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -2.6e+56) (* a b) (if (<= (* a b) 8.6e+90) (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2.6e+56) {
tmp = a * b;
} else if ((a * b) <= 8.6e+90) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-2.6d+56)) then
tmp = a * b
else if ((a * b) <= 8.6d+90) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2.6e+56) {
tmp = a * b;
} else if ((a * b) <= 8.6e+90) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -2.6e+56: tmp = a * b elif (a * b) <= 8.6e+90: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -2.6e+56) tmp = Float64(a * b); elseif (Float64(a * b) <= 8.6e+90) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -2.6e+56) tmp = a * b; elseif ((a * b) <= 8.6e+90) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -2.6e+56], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 8.6e+90], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.6 \cdot 10^{+56}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 8.6 \cdot 10^{+90}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -2.60000000000000011e56 or 8.5999999999999994e90 < (*.f64 a b) Initial program 93.8%
Taylor expanded in a around inf
lower-*.f6470.6
Simplified70.6%
if -2.60000000000000011e56 < (*.f64 a b) < 8.5999999999999994e90Initial program 98.7%
Taylor expanded in c around inf
lower-*.f6432.3
Simplified32.3%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.9%
Taylor expanded in a around inf
lower-*.f6431.2
Simplified31.2%
herbie shell --seed 2024207
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))