
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ x y) -5e+229)
(+ x y)
(if (<= (+ x y) -5e-91)
(* x z)
(if (<= (+ x y) -2e-267) (+ x y) (fma y z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e+229) {
tmp = x + y;
} else if ((x + y) <= -5e-91) {
tmp = x * z;
} else if ((x + y) <= -2e-267) {
tmp = x + y;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e+229) tmp = Float64(x + y); elseif (Float64(x + y) <= -5e-91) tmp = Float64(x * z); elseif (Float64(x + y) <= -2e-267) tmp = Float64(x + y); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e+229], N[(x + y), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -5e-91], N[(x * z), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -2e-267], N[(x + y), $MachinePrecision], N[(y * z + y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{+229}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x + y \leq -5 \cdot 10^{-91}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x + y \leq -2 \cdot 10^{-267}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000005e229 or -4.99999999999999997e-91 < (+.f64 x y) < -2e-267Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6462.9
Simplified62.9%
if -5.0000000000000005e229 < (+.f64 x y) < -4.99999999999999997e-91Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6441.4
Simplified41.4%
Taylor expanded in z around inf
lower-*.f6426.1
Simplified26.1%
if -2e-267 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6445.3
Simplified45.3%
Final simplification43.4%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -0.5) (* y z) (if (<= (+ z 1.0) 1000.0) (+ x y) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -0.5) {
tmp = y * z;
} else if ((z + 1.0) <= 1000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-0.5d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 1000.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -0.5) {
tmp = y * z;
} else if ((z + 1.0) <= 1000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -0.5: tmp = y * z elif (z + 1.0) <= 1000.0: tmp = x + y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -0.5) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 1000.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -0.5) tmp = y * z; elseif ((z + 1.0) <= 1000.0) tmp = x + y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -0.5], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1000.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -0.5:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 1000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -0.5 or 1e3 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6450.4
Simplified50.4%
Taylor expanded in z around inf
lower-*.f6450.3
Simplified50.3%
if -0.5 < (+.f64 z #s(literal 1 binary64)) < 1e3Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.6
Simplified96.6%
Final simplification71.7%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -0.5) (* x z) (if (<= (+ z 1.0) 2.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -0.5) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-0.5d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 2.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -0.5) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -0.5: tmp = x * z elif (z + 1.0) <= 2.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -0.5) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 2.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -0.5) tmp = x * z; elseif ((z + 1.0) <= 2.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -0.5], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -0.5:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -0.5 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6452.0
Simplified52.0%
Taylor expanded in z around inf
lower-*.f6450.5
Simplified50.5%
if -0.5 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.3
Simplified97.3%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-267) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-267) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-267) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-267], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-267}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-267Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6448.2
Simplified48.2%
if -2e-267 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6445.3
Simplified45.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6446.2
Simplified46.2%
Final simplification46.2%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))