
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (- t) (/ (* z 4.5) a) (* x (/ y (* a 2.0)))))
(t_2 (- (* x y) (* t (* z 9.0)))))
(if (<= t_2 -5e+170) t_1 (if (<= t_2 1e+95) (/ t_2 (* a 2.0)) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-t, ((z * 4.5) / a), (x * (y / (a * 2.0))));
double t_2 = (x * y) - (t * (z * 9.0));
double tmp;
if (t_2 <= -5e+170) {
tmp = t_1;
} else if (t_2 <= 1e+95) {
tmp = t_2 / (a * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(-t), Float64(Float64(z * 4.5) / a), Float64(x * Float64(y / Float64(a * 2.0)))) t_2 = Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) tmp = 0.0 if (t_2 <= -5e+170) tmp = t_1; elseif (t_2 <= 1e+95) tmp = Float64(t_2 / Float64(a * 2.0)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[((-t) * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision] + N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+170], t$95$1, If[LessEqual[t$95$2, 1e+95], N[(t$95$2 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-t, \frac{z \cdot 4.5}{a}, x \cdot \frac{y}{a \cdot 2}\right)\\
t_2 := x \cdot y - t \cdot \left(z \cdot 9\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+95}:\\
\;\;\;\;\frac{t\_2}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.99999999999999977e170 or 1.00000000000000002e95 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 85.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied egg-rr96.2%
if -4.99999999999999977e170 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000002e95Initial program 97.9%
Final simplification97.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* z 9.0))) (t_2 (* t (/ (* z -4.5) a))))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 2e+282) (fma (/ y (* a 2.0)) x (* -4.5 (/ (* z t) a))) t_2))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (z * 9.0);
double t_2 = t * ((z * -4.5) / a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 2e+282) {
tmp = fma((y / (a * 2.0)), x, (-4.5 * ((z * t) / a)));
} else {
tmp = t_2;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(z * 9.0)) t_2 = Float64(t * Float64(Float64(z * -4.5) / a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 2e+282) tmp = fma(Float64(y / Float64(a * 2.0)), x, Float64(-4.5 * Float64(Float64(z * t) / a))); else tmp = t_2; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 2e+282], N[(N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision] * x + N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(z \cdot 9\right)\\
t_2 := t \cdot \frac{z \cdot -4.5}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+282}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a \cdot 2}, x, -4.5 \cdot \frac{z \cdot t}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 2.00000000000000007e282 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 60.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.3
Simplified96.3%
lift-/.f64N/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lift-/.f64N/A
times-fracN/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
lift-*.f64N/A
*-lft-identityN/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6493.1
Applied egg-rr93.1%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2.00000000000000007e282Initial program 95.0%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied egg-rr91.0%
Applied egg-rr93.0%
Final simplification93.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 2e+24) (/ 0.5 (/ a (fma z (* t -9.0) (* x y)))) (fma (/ t a) (- (* z 4.5)) (* x (/ y (* a 2.0))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 2e+24) {
tmp = 0.5 / (a / fma(z, (t * -9.0), (x * y)));
} else {
tmp = fma((t / a), -(z * 4.5), (x * (y / (a * 2.0))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 2e+24) tmp = Float64(0.5 / Float64(a / fma(z, Float64(t * -9.0), Float64(x * y)))); else tmp = fma(Float64(t / a), Float64(-Float64(z * 4.5)), Float64(x * Float64(y / Float64(a * 2.0)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 2e+24], N[(0.5 / N[(a / N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * (-N[(z * 4.5), $MachinePrecision]) + N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;\frac{0.5}{\frac{a}{\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right)}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, -z \cdot 4.5, x \cdot \frac{y}{a \cdot 2}\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 2e24Initial program 91.3%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6491.1
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
Applied egg-rr91.6%
if 2e24 < (*.f64 a #s(literal 2 binary64)) Initial program 90.4%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
Applied egg-rr97.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+192) (fma (/ x a) (* 0.5 y) (* -4.5 (/ (* z t) a))) (* (fma z (* t -9.0) (* x y)) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+192) {
tmp = fma((x / a), (0.5 * y), (-4.5 * ((z * t) / a)));
} else {
tmp = fma(z, (t * -9.0), (x * y)) * (0.5 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+192) tmp = fma(Float64(x / a), Float64(0.5 * y), Float64(-4.5 * Float64(Float64(z * t) / a))); else tmp = Float64(fma(z, Float64(t * -9.0), Float64(x * y)) * Float64(0.5 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+192], N[(N[(x / a), $MachinePrecision] * N[(0.5 * y), $MachinePrecision] + N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+192}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, 0.5 \cdot y, -4.5 \cdot \frac{z \cdot t}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000008e192Initial program 79.6%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied egg-rr99.9%
Applied egg-rr97.1%
if -2.00000000000000008e192 < (*.f64 x y) Initial program 92.8%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval93.2
Applied egg-rr93.2%
Final simplification93.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -50000000000000.0) (* (/ x a) (* 0.5 y)) (if (<= (* x y) 2e-23) (* z (* (/ t a) -4.5)) (/ (* 0.5 x) (/ a y)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = (x / a) * (0.5 * y);
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = (0.5 * x) / (a / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-50000000000000.0d0)) then
tmp = (x / a) * (0.5d0 * y)
else if ((x * y) <= 2d-23) then
tmp = z * ((t / a) * (-4.5d0))
else
tmp = (0.5d0 * x) / (a / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = (x / a) * (0.5 * y);
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = (0.5 * x) / (a / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -50000000000000.0: tmp = (x / a) * (0.5 * y) elif (x * y) <= 2e-23: tmp = z * ((t / a) * -4.5) else: tmp = (0.5 * x) / (a / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -50000000000000.0) tmp = Float64(Float64(x / a) * Float64(0.5 * y)); elseif (Float64(x * y) <= 2e-23) tmp = Float64(z * Float64(Float64(t / a) * -4.5)); else tmp = Float64(Float64(0.5 * x) / Float64(a / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -50000000000000.0)
tmp = (x / a) * (0.5 * y);
elseif ((x * y) <= 2e-23)
tmp = z * ((t / a) * -4.5);
else
tmp = (0.5 * x) / (a / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -50000000000000.0], N[(N[(x / a), $MachinePrecision] * N[(0.5 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-23], N[(z * N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * x), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -50000000000000:\\
\;\;\;\;\frac{x}{a} \cdot \left(0.5 \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-23}:\\
\;\;\;\;z \cdot \left(\frac{t}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot x}{\frac{a}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -5e13Initial program 88.9%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6481.2
Simplified81.2%
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6484.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6484.3
Applied egg-rr84.3%
if -5e13 < (*.f64 x y) < 1.99999999999999992e-23Initial program 91.5%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Simplified76.7%
metadata-evalN/A
associate-*r/N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
lower-*.f64N/A
lower-/.f6477.7
Applied egg-rr77.7%
if 1.99999999999999992e-23 < (*.f64 x y) Initial program 92.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6479.5
Simplified79.5%
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
associate-*l/N/A
associate-/r/N/A
lift-/.f64N/A
lift-/.f6474.2
Applied egg-rr74.2%
Final simplification78.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -50000000000000.0) (* (/ x a) (* 0.5 y)) (if (<= (* x y) 2e-23) (* z (* (/ t a) -4.5)) (* x (* y (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = (x / a) * (0.5 * y);
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-50000000000000.0d0)) then
tmp = (x / a) * (0.5d0 * y)
else if ((x * y) <= 2d-23) then
tmp = z * ((t / a) * (-4.5d0))
else
tmp = x * (y * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = (x / a) * (0.5 * y);
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -50000000000000.0: tmp = (x / a) * (0.5 * y) elif (x * y) <= 2e-23: tmp = z * ((t / a) * -4.5) else: tmp = x * (y * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -50000000000000.0) tmp = Float64(Float64(x / a) * Float64(0.5 * y)); elseif (Float64(x * y) <= 2e-23) tmp = Float64(z * Float64(Float64(t / a) * -4.5)); else tmp = Float64(x * Float64(y * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -50000000000000.0)
tmp = (x / a) * (0.5 * y);
elseif ((x * y) <= 2e-23)
tmp = z * ((t / a) * -4.5);
else
tmp = x * (y * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -50000000000000.0], N[(N[(x / a), $MachinePrecision] * N[(0.5 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-23], N[(z * N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -50000000000000:\\
\;\;\;\;\frac{x}{a} \cdot \left(0.5 \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-23}:\\
\;\;\;\;z \cdot \left(\frac{t}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5e13Initial program 88.9%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6481.2
Simplified81.2%
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6484.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6484.3
Applied egg-rr84.3%
if -5e13 < (*.f64 x y) < 1.99999999999999992e-23Initial program 91.5%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Simplified76.7%
metadata-evalN/A
associate-*r/N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
lower-*.f64N/A
lower-/.f6477.7
Applied egg-rr77.7%
if 1.99999999999999992e-23 < (*.f64 x y) Initial program 92.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6479.5
Simplified79.5%
associate-*r*N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
associate-/r/N/A
lift-/.f64N/A
lower-*.f64N/A
div-invN/A
lift-/.f64N/A
clear-numN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6475.2
Applied egg-rr75.2%
associate-/l/N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6475.3
Applied egg-rr75.3%
Final simplification78.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -50000000000000.0) (* y (* x (/ 0.5 a))) (if (<= (* x y) 2e-23) (* z (* (/ t a) -4.5)) (* x (* y (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = y * (x * (0.5 / a));
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-50000000000000.0d0)) then
tmp = y * (x * (0.5d0 / a))
else if ((x * y) <= 2d-23) then
tmp = z * ((t / a) * (-4.5d0))
else
tmp = x * (y * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = y * (x * (0.5 / a));
} else if ((x * y) <= 2e-23) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -50000000000000.0: tmp = y * (x * (0.5 / a)) elif (x * y) <= 2e-23: tmp = z * ((t / a) * -4.5) else: tmp = x * (y * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -50000000000000.0) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (Float64(x * y) <= 2e-23) tmp = Float64(z * Float64(Float64(t / a) * -4.5)); else tmp = Float64(x * Float64(y * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -50000000000000.0)
tmp = y * (x * (0.5 / a));
elseif ((x * y) <= 2e-23)
tmp = z * ((t / a) * -4.5);
else
tmp = x * (y * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -50000000000000.0], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-23], N[(z * N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -50000000000000:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-23}:\\
\;\;\;\;z \cdot \left(\frac{t}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5e13Initial program 88.9%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6481.2
Simplified81.2%
associate-*r*N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6484.3
Applied egg-rr84.3%
if -5e13 < (*.f64 x y) < 1.99999999999999992e-23Initial program 91.5%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Simplified76.7%
metadata-evalN/A
associate-*r/N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
lower-*.f64N/A
lower-/.f6477.7
Applied egg-rr77.7%
if 1.99999999999999992e-23 < (*.f64 x y) Initial program 92.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6479.5
Simplified79.5%
associate-*r*N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
associate-/r/N/A
lift-/.f64N/A
lower-*.f64N/A
div-invN/A
lift-/.f64N/A
clear-numN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6475.2
Applied egg-rr75.2%
associate-/l/N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6475.3
Applied egg-rr75.3%
Final simplification78.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (* x (/ 0.5 a)))))
(if (<= (* x y) -50000000000000.0)
t_1
(if (<= (* x y) 2e-17) (* z (* (/ t a) -4.5)) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (x * (0.5 / a));
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = t_1;
} else if ((x * y) <= 2e-17) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = y * (x * (0.5d0 / a))
if ((x * y) <= (-50000000000000.0d0)) then
tmp = t_1
else if ((x * y) <= 2d-17) then
tmp = z * ((t / a) * (-4.5d0))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (x * (0.5 / a));
double tmp;
if ((x * y) <= -50000000000000.0) {
tmp = t_1;
} else if ((x * y) <= 2e-17) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = y * (x * (0.5 / a)) tmp = 0 if (x * y) <= -50000000000000.0: tmp = t_1 elif (x * y) <= 2e-17: tmp = z * ((t / a) * -4.5) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(y * Float64(x * Float64(0.5 / a))) tmp = 0.0 if (Float64(x * y) <= -50000000000000.0) tmp = t_1; elseif (Float64(x * y) <= 2e-17) tmp = Float64(z * Float64(Float64(t / a) * -4.5)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = y * (x * (0.5 / a));
tmp = 0.0;
if ((x * y) <= -50000000000000.0)
tmp = t_1;
elseif ((x * y) <= 2e-17)
tmp = z * ((t / a) * -4.5);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -50000000000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-17], N[(z * N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{if}\;x \cdot y \leq -50000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-17}:\\
\;\;\;\;z \cdot \left(\frac{t}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -5e13 or 2.00000000000000014e-17 < (*.f64 x y) Initial program 90.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6480.7
Simplified80.7%
associate-*r*N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6483.0
Applied egg-rr83.0%
if -5e13 < (*.f64 x y) < 2.00000000000000014e-17Initial program 91.7%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6475.7
Simplified75.7%
metadata-evalN/A
associate-*r/N/A
lift-*.f64N/A
times-fracN/A
*-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
lower-*.f64N/A
lower-/.f6476.7
Applied egg-rr76.7%
Final simplification80.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* x (* y (/ 0.5 a))) (* (fma z (* t -9.0) (* x y)) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x * (y * (0.5 / a));
} else {
tmp = fma(z, (t * -9.0), (x * y)) * (0.5 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(fma(z, Float64(t * -9.0), Float64(x * y)) * Float64(0.5 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 71.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6471.8
Simplified71.8%
associate-*r*N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
associate-/r/N/A
lift-/.f64N/A
lower-*.f64N/A
div-invN/A
lift-/.f64N/A
clear-numN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.8
Applied egg-rr99.8%
associate-/l/N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6499.8
Applied egg-rr99.8%
if -inf.0 < (*.f64 x y) Initial program 92.8%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval93.2
Applied egg-rr93.2%
Final simplification93.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 91.1%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6446.1
Simplified46.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))