
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.74)
(-
(*
t_1
(fma
(cos (* z (* t 0.3333333333333333)))
(cos y)
(* (- (sin y)) (sin (* t (* z -0.3333333333333333))))))
t_2)
(- (* t_1 (cos y)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.74) {
tmp = (t_1 * fma(cos((z * (t * 0.3333333333333333))), cos(y), (-sin(y) * sin((t * (z * -0.3333333333333333)))))) - t_2;
} else {
tmp = (t_1 * cos(y)) - t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.74) tmp = Float64(Float64(t_1 * fma(cos(Float64(z * Float64(t * 0.3333333333333333))), cos(y), Float64(Float64(-sin(y)) * sin(Float64(t * Float64(z * -0.3333333333333333)))))) - t_2); else tmp = Float64(Float64(t_1 * cos(y)) - t_2); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.74], N[(N[(t$95$1 * N[(N[Cos[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[((-N[Sin[y], $MachinePrecision]) * N[Sin[N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.74:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right), \cos y, \left(-\sin y\right) \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - t\_2\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.73999999999999999Initial program 70.4%
lift-*.f64N/A
lift-/.f64N/A
sub-negN/A
cos-sumN/A
cancel-sign-sub-invN/A
cos-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
lower-*.f64N/A
Applied egg-rr72.0%
if 0.73999999999999999 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 67.0%
Taylor expanded in z around 0
lower-cos.f6489.5
Simplified89.5%
Final simplification80.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b)))
(t_2 (* 2.0 (sqrt x)))
(t_3 (* z (* t 0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.74)
(- (* t_2 (fma (cos t_3) (cos y) (* (sin y) (sin t_3)))) t_1)
(- (* t_2 (cos y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = z * (t * 0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.74) {
tmp = (t_2 * fma(cos(t_3), cos(y), (sin(y) * sin(t_3)))) - t_1;
} else {
tmp = (t_2 * cos(y)) - t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(z * Float64(t * 0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.74) tmp = Float64(Float64(t_2 * fma(cos(t_3), cos(y), Float64(sin(y) * sin(t_3)))) - t_1); else tmp = Float64(Float64(t_2 * cos(y)) - t_1); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.74], N[(N[(t$95$2 * N[(N[Cos[t$95$3], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.74:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos t\_3, \cos y, \sin y \cdot \sin t\_3\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \cos y - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.73999999999999999Initial program 70.4%
lift-*.f64N/A
lift-/.f64N/A
cos-diffN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lower-cos.f64N/A
lower-*.f64N/A
lower-sin.f64N/A
lower-sin.f6471.5
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval72.1
Applied egg-rr72.1%
if 0.73999999999999999 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 67.0%
Taylor expanded in z around 0
lower-cos.f6489.5
Simplified89.5%
Final simplification80.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= t_2 -1e-33)
(fma a (/ -0.3333333333333333 b) t_1)
(if (<= t_2 5e-156)
(* t_1 (cos (fma t (* z -0.3333333333333333) y)))
(fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (t_2 <= -1e-33) {
tmp = fma(a, (-0.3333333333333333 / b), t_1);
} else if (t_2 <= 5e-156) {
tmp = t_1 * cos(fma(t, (z * -0.3333333333333333), y));
} else {
tmp = fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_2 <= -1e-33) tmp = fma(a, Float64(-0.3333333333333333 / b), t_1); elseif (t_2 <= 5e-156) tmp = Float64(t_1 * cos(fma(t, Float64(z * -0.3333333333333333), y))); else tmp = fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-33], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 5e-156], N[(t$95$1 * N[Cos[N[(t * N[(z * -0.3333333333333333), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-33}:\\
\;\;\;\;\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, t\_1\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-156}:\\
\;\;\;\;t\_1 \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.0000000000000001e-33Initial program 80.1%
Taylor expanded in z around 0
lower-cos.f6495.8
Simplified95.8%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f6496.0
Simplified96.0%
Taylor expanded in y around 0
lower-*.f64N/A
lower-sqrt.f6494.6
Simplified94.6%
if -1.0000000000000001e-33 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.00000000000000007e-156Initial program 55.0%
Taylor expanded in x around inf
Simplified54.9%
if 5.00000000000000007e-156 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 73.2%
Taylor expanded in z around 0
lower-cos.f6490.9
Simplified90.9%
Taylor expanded in y around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6487.5
Simplified87.5%
Final simplification78.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= t_2 -1e-33)
(fma a (/ -0.3333333333333333 b) t_1)
(if (<= t_2 5e-156)
(* t_1 (cos y))
(fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (t_2 <= -1e-33) {
tmp = fma(a, (-0.3333333333333333 / b), t_1);
} else if (t_2 <= 5e-156) {
tmp = t_1 * cos(y);
} else {
tmp = fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_2 <= -1e-33) tmp = fma(a, Float64(-0.3333333333333333 / b), t_1); elseif (t_2 <= 5e-156) tmp = Float64(t_1 * cos(y)); else tmp = fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-33], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 5e-156], N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-33}:\\
\;\;\;\;\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, t\_1\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-156}:\\
\;\;\;\;t\_1 \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.0000000000000001e-33Initial program 80.1%
Taylor expanded in z around 0
lower-cos.f6495.8
Simplified95.8%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f6496.0
Simplified96.0%
Taylor expanded in y around 0
lower-*.f64N/A
lower-sqrt.f6494.6
Simplified94.6%
if -1.0000000000000001e-33 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.00000000000000007e-156Initial program 55.0%
Taylor expanded in z around 0
lower-cos.f6453.8
Simplified53.8%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f6453.8
Simplified53.8%
if 5.00000000000000007e-156 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 73.2%
Taylor expanded in z around 0
lower-cos.f6490.9
Simplified90.9%
Taylor expanded in y around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6487.5
Simplified87.5%
Final simplification77.6%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
lower-cos.f6479.3
Simplified79.3%
Final simplification79.3%
(FPCore (x y z t a b) :precision binary64 (fma a (/ -0.3333333333333333 b) (* (* 2.0 (sqrt x)) (cos y))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, (-0.3333333333333333 / b), ((2.0 * sqrt(x)) * cos(y)));
}
function code(x, y, z, t, a, b) return fma(a, Float64(-0.3333333333333333 / b), Float64(Float64(2.0 * sqrt(x)) * cos(y))) end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
lower-cos.f6479.3
Simplified79.3%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f6479.3
Simplified79.3%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
}
function code(x, y, z, t, a, b) return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b))) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.9
Simplified78.9%
Final simplification78.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -2e-13)
(* a (/ -0.3333333333333333 b))
(if (<= t_1 4e-72) (* 2.0 (sqrt x)) (/ (* -0.3333333333333333 a) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -2e-13) {
tmp = a * (-0.3333333333333333 / b);
} else if (t_1 <= 4e-72) {
tmp = 2.0 * sqrt(x);
} else {
tmp = (-0.3333333333333333 * a) / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-2d-13)) then
tmp = a * ((-0.3333333333333333d0) / b)
else if (t_1 <= 4d-72) then
tmp = 2.0d0 * sqrt(x)
else
tmp = ((-0.3333333333333333d0) * a) / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -2e-13) {
tmp = a * (-0.3333333333333333 / b);
} else if (t_1 <= 4e-72) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = (-0.3333333333333333 * a) / b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -2e-13: tmp = a * (-0.3333333333333333 / b) elif t_1 <= 4e-72: tmp = 2.0 * math.sqrt(x) else: tmp = (-0.3333333333333333 * a) / b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -2e-13) tmp = Float64(a * Float64(-0.3333333333333333 / b)); elseif (t_1 <= 4e-72) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(Float64(-0.3333333333333333 * a) / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (t_1 <= -2e-13) tmp = a * (-0.3333333333333333 / b); elseif (t_1 <= 4e-72) tmp = 2.0 * sqrt(x); else tmp = (-0.3333333333333333 * a) / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-13], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e-72], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-72}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.3333333333333333 \cdot a}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-13Initial program 80.4%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.5
Simplified93.5%
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6493.7
Applied egg-rr93.7%
if -2.0000000000000001e-13 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 3.9999999999999999e-72Initial program 58.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
remove-double-negN/A
lower-fma.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-*.f64N/A
cos-negN/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6437.8
Simplified37.8%
Taylor expanded in t around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
Simplified34.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified32.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6437.6
Simplified37.6%
if 3.9999999999999999e-72 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 72.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.1
Simplified85.1%
associate-*l/N/A
lower-/.f64N/A
lower-*.f6486.1
Applied egg-rr86.1%
Final simplification67.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -2e-13)
(* a (/ -0.3333333333333333 b))
(if (<= t_1 4e-72) (* 2.0 (sqrt x)) (/ a (* b -3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -2e-13) {
tmp = a * (-0.3333333333333333 / b);
} else if (t_1 <= 4e-72) {
tmp = 2.0 * sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-2d-13)) then
tmp = a * ((-0.3333333333333333d0) / b)
else if (t_1 <= 4d-72) then
tmp = 2.0d0 * sqrt(x)
else
tmp = a / (b * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -2e-13) {
tmp = a * (-0.3333333333333333 / b);
} else if (t_1 <= 4e-72) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -2e-13: tmp = a * (-0.3333333333333333 / b) elif t_1 <= 4e-72: tmp = 2.0 * math.sqrt(x) else: tmp = a / (b * -3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -2e-13) tmp = Float64(a * Float64(-0.3333333333333333 / b)); elseif (t_1 <= 4e-72) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(a / Float64(b * -3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (t_1 <= -2e-13) tmp = a * (-0.3333333333333333 / b); elseif (t_1 <= 4e-72) tmp = 2.0 * sqrt(x); else tmp = a / (b * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-13], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e-72], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-72}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-13Initial program 80.4%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.5
Simplified93.5%
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6493.7
Applied egg-rr93.7%
if -2.0000000000000001e-13 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 3.9999999999999999e-72Initial program 58.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
remove-double-negN/A
lower-fma.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-*.f64N/A
cos-negN/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6437.8
Simplified37.8%
Taylor expanded in t around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
Simplified34.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified32.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6437.6
Simplified37.6%
if 3.9999999999999999e-72 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 72.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.1
Simplified85.1%
lift-/.f64N/A
*-commutativeN/A
metadata-evalN/A
lift-/.f64N/A
times-fracN/A
neg-mul-1N/A
*-commutativeN/A
lift-*.f64N/A
distribute-neg-fracN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval86.1
Applied egg-rr86.1%
Final simplification67.3%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b)))) (if (<= t_1 -2e-13) t_2 (if (<= t_1 4e-72) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -2e-13) {
tmp = t_2;
} else if (t_1 <= 4e-72) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = a * ((-0.3333333333333333d0) / b)
if (t_1 <= (-2d-13)) then
tmp = t_2
else if (t_1 <= 4d-72) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -2e-13) {
tmp = t_2;
} else if (t_1 <= 4e-72) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = a * (-0.3333333333333333 / b) tmp = 0 if t_1 <= -2e-13: tmp = t_2 elif t_1 <= 4e-72: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(a * Float64(-0.3333333333333333 / b)) tmp = 0.0 if (t_1 <= -2e-13) tmp = t_2; elseif (t_1 <= 4e-72) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = a * (-0.3333333333333333 / b); tmp = 0.0; if (t_1 <= -2e-13) tmp = t_2; elseif (t_1 <= 4e-72) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-13], t$95$2, If[LessEqual[t$95$1, 4e-72], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-72}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-13 or 3.9999999999999999e-72 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6488.6
Simplified88.6%
associate-*l/N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6489.3
Applied egg-rr89.3%
if -2.0000000000000001e-13 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 3.9999999999999999e-72Initial program 58.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
remove-double-negN/A
lower-fma.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-*.f64N/A
cos-negN/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6437.8
Simplified37.8%
Taylor expanded in t around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
Simplified34.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified32.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6437.6
Simplified37.6%
Final simplification67.3%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
}
function code(x, y, z, t, a, b) return fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b)) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
lower-cos.f6479.3
Simplified79.3%
Taylor expanded in y around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6470.3
Simplified70.3%
Final simplification70.3%
(FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * sqrt(x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 2.0d0 * sqrt(x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * Math.sqrt(x);
}
def code(x, y, z, t, a, b): return 2.0 * math.sqrt(x)
function code(x, y, z, t, a, b) return Float64(2.0 * sqrt(x)) end
function tmp = code(x, y, z, t, a, b) tmp = 2.0 * sqrt(x); end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x}
\end{array}
Initial program 68.7%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
remove-double-negN/A
lower-fma.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-*.f64N/A
cos-negN/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6453.4
Simplified53.4%
Taylor expanded in t around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
Simplified43.6%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified20.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6418.8
Simplified18.8%
Final simplification18.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))