
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* x y) (- INFINITY)) (* x y) (fma 3.0 (* z z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x * y;
} else {
tmp = fma(3.0, (z * z), (x * y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x * y); else tmp = fma(3.0, Float64(z * z), Float64(x * y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 50.0%
Taylor expanded in x around inf
lower-*.f6478.6
Simplified78.6%
if -inf.0 < (*.f64 x y) Initial program 99.8%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6499.9
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-77) (fma y x (* z z)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-77) {
tmp = fma(y, x, (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-77) tmp = fma(y, x, Float64(z * z)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-77], N[(y * x + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-77}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999993e-78Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6489.4
Simplified89.4%
*-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.4
Applied egg-rr89.4%
if 9.9999999999999993e-78 < (*.f64 z z) Initial program 95.2%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6486.2
Simplified86.2%
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6486.2
Applied egg-rr86.2%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-77) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-77) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-77) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-77) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-77: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-77) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-77) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-77], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-77}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999993e-78Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6487.8
Simplified87.8%
if 9.9999999999999993e-78 < (*.f64 z z) Initial program 95.2%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6486.2
Simplified86.2%
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6486.2
Applied egg-rr86.2%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.66e+202) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.66e+202) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.66d+202) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.66e+202) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1.66e+202: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.66e+202) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1.66e+202) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.66e+202], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.66 \cdot 10^{+202}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.66000000000000001e202Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6468.2
Simplified68.2%
if 1.66000000000000001e202 < (*.f64 z z) Initial program 93.1%
Taylor expanded in x around inf
lower-*.f6473.2
Simplified73.2%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6473.4
Simplified73.4%
(FPCore (x y z) :precision binary64 (fma z (* z 3.0) (* x y)))
double code(double x, double y, double z) {
return fma(z, (z * 3.0), (x * y));
}
function code(x, y, z) return fma(z, Float64(z * 3.0), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(z * 3.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right)
\end{array}
Initial program 97.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-+.f6498.7
Applied egg-rr98.7%
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6498.7
Applied egg-rr98.7%
(FPCore (x y z) :precision binary64 (fma y x (* 3.0 (* z z))))
double code(double x, double y, double z) {
return fma(y, x, (3.0 * (z * z)));
}
function code(x, y, z) return fma(y, x, Float64(3.0 * Float64(z * z))) end
code[x_, y_, z_] := N[(y * x + N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)
\end{array}
Initial program 97.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
lift-*.f64N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6498.3
Applied egg-rr98.3%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.1%
Taylor expanded in x around inf
lower-*.f6444.7
Simplified44.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024207
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))