
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (fma x 0.5 z)))
double code(double x, double y, double z) {
return fma(y, x, fma(x, 0.5, z));
}
function code(x, y, z) return fma(y, x, fma(x, 0.5, z)) end
code[x_, y_, z_] := N[(y * x + N[(x * 0.5 + z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \mathsf{fma}\left(x, 0.5, z\right)\right)
\end{array}
Initial program 100.0%
+-commutativeN/A
associate-+l+N/A
accelerator-lowering-fma.f64N/A
div-invN/A
accelerator-lowering-fma.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* y x) (/ x 2.0))))
(if (<= t_0 -1e+280)
(* y x)
(if (<= t_0 -5e+211)
(* x 0.5)
(if (<= t_0 -2e-52)
(* y x)
(if (<= t_0 10.0) z (if (<= t_0 4e+306) (* x 0.5) (* y x))))))))
double code(double x, double y, double z) {
double t_0 = (y * x) + (x / 2.0);
double tmp;
if (t_0 <= -1e+280) {
tmp = y * x;
} else if (t_0 <= -5e+211) {
tmp = x * 0.5;
} else if (t_0 <= -2e-52) {
tmp = y * x;
} else if (t_0 <= 10.0) {
tmp = z;
} else if (t_0 <= 4e+306) {
tmp = x * 0.5;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * x) + (x / 2.0d0)
if (t_0 <= (-1d+280)) then
tmp = y * x
else if (t_0 <= (-5d+211)) then
tmp = x * 0.5d0
else if (t_0 <= (-2d-52)) then
tmp = y * x
else if (t_0 <= 10.0d0) then
tmp = z
else if (t_0 <= 4d+306) then
tmp = x * 0.5d0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * x) + (x / 2.0);
double tmp;
if (t_0 <= -1e+280) {
tmp = y * x;
} else if (t_0 <= -5e+211) {
tmp = x * 0.5;
} else if (t_0 <= -2e-52) {
tmp = y * x;
} else if (t_0 <= 10.0) {
tmp = z;
} else if (t_0 <= 4e+306) {
tmp = x * 0.5;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = (y * x) + (x / 2.0) tmp = 0 if t_0 <= -1e+280: tmp = y * x elif t_0 <= -5e+211: tmp = x * 0.5 elif t_0 <= -2e-52: tmp = y * x elif t_0 <= 10.0: tmp = z elif t_0 <= 4e+306: tmp = x * 0.5 else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(Float64(y * x) + Float64(x / 2.0)) tmp = 0.0 if (t_0 <= -1e+280) tmp = Float64(y * x); elseif (t_0 <= -5e+211) tmp = Float64(x * 0.5); elseif (t_0 <= -2e-52) tmp = Float64(y * x); elseif (t_0 <= 10.0) tmp = z; elseif (t_0 <= 4e+306) tmp = Float64(x * 0.5); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * x) + (x / 2.0); tmp = 0.0; if (t_0 <= -1e+280) tmp = y * x; elseif (t_0 <= -5e+211) tmp = x * 0.5; elseif (t_0 <= -2e-52) tmp = y * x; elseif (t_0 <= 10.0) tmp = z; elseif (t_0 <= 4e+306) tmp = x * 0.5; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] + N[(x / 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+280], N[(y * x), $MachinePrecision], If[LessEqual[t$95$0, -5e+211], N[(x * 0.5), $MachinePrecision], If[LessEqual[t$95$0, -2e-52], N[(y * x), $MachinePrecision], If[LessEqual[t$95$0, 10.0], z, If[LessEqual[t$95$0, 4e+306], N[(x * 0.5), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot x + \frac{x}{2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+280}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{+211}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-52}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;t\_0 \leq 10:\\
\;\;\;\;z\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+306}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < -1e280 or -4.9999999999999995e211 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < -2e-52 or 4.00000000000000007e306 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6471.0
Simplified71.0%
if -1e280 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < -4.9999999999999995e211 or 10 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < 4.00000000000000007e306Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6476.8
Simplified76.8%
Taylor expanded in y around 0
Simplified56.6%
if -2e-52 < (+.f64 (/.f64 x #s(literal 2 binary64)) (*.f64 y x)) < 10Initial program 100.0%
Taylor expanded in x around 0
Simplified78.0%
Final simplification69.4%
(FPCore (x y z) :precision binary64 (if (<= y -75000000.0) (fma y x z) (if (<= y 0.5) (fma x 0.5 z) (fma y x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -75000000.0) {
tmp = fma(y, x, z);
} else if (y <= 0.5) {
tmp = fma(x, 0.5, z);
} else {
tmp = fma(y, x, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -75000000.0) tmp = fma(y, x, z); elseif (y <= 0.5) tmp = fma(x, 0.5, z); else tmp = fma(y, x, z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -75000000.0], N[(y * x + z), $MachinePrecision], If[LessEqual[y, 0.5], N[(x * 0.5 + z), $MachinePrecision], N[(y * x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -75000000:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\end{array}
\end{array}
if y < -7.5e7 or 0.5 < y Initial program 100.0%
+-commutativeN/A
associate-+l+N/A
accelerator-lowering-fma.f64N/A
div-invN/A
accelerator-lowering-fma.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
Taylor expanded in x around 0
Simplified98.6%
if -7.5e7 < y < 0.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f6498.8
Simplified98.8%
(FPCore (x y z) :precision binary64 (if (<= y -3e+16) (* y x) (if (<= y 1.85e+112) (fma x 0.5 z) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3e+16) {
tmp = y * x;
} else if (y <= 1.85e+112) {
tmp = fma(x, 0.5, z);
} else {
tmp = y * x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3e+16) tmp = Float64(y * x); elseif (y <= 1.85e+112) tmp = fma(x, 0.5, z); else tmp = Float64(y * x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3e+16], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.85e+112], N[(x * 0.5 + z), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+16}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1.85 \cdot 10^{+112}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -3e16 or 1.85000000000000002e112 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6471.8
Simplified71.8%
if -3e16 < y < 1.85000000000000002e112Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f6493.8
Simplified93.8%
Final simplification85.7%
(FPCore (x y z) :precision binary64 (if (<= x -3.2e+146) (* x 0.5) (if (<= x 5.6e-56) z (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+146) {
tmp = x * 0.5;
} else if (x <= 5.6e-56) {
tmp = z;
} else {
tmp = x * 0.5;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.2d+146)) then
tmp = x * 0.5d0
else if (x <= 5.6d-56) then
tmp = z
else
tmp = x * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+146) {
tmp = x * 0.5;
} else if (x <= 5.6e-56) {
tmp = z;
} else {
tmp = x * 0.5;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.2e+146: tmp = x * 0.5 elif x <= 5.6e-56: tmp = z else: tmp = x * 0.5 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.2e+146) tmp = Float64(x * 0.5); elseif (x <= 5.6e-56) tmp = z; else tmp = Float64(x * 0.5); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.2e+146) tmp = x * 0.5; elseif (x <= 5.6e-56) tmp = z; else tmp = x * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.2e+146], N[(x * 0.5), $MachinePrecision], If[LessEqual[x, 5.6e-56], z, N[(x * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{+146}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;x \leq 5.6 \cdot 10^{-56}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5\\
\end{array}
\end{array}
if x < -3.2e146 or 5.59999999999999986e-56 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-lowering-+.f6485.5
Simplified85.5%
Taylor expanded in y around 0
Simplified47.2%
if -3.2e146 < x < 5.59999999999999986e-56Initial program 100.0%
Taylor expanded in x around 0
Simplified66.4%
(FPCore (x y z) :precision binary64 (fma (+ y 0.5) x z))
double code(double x, double y, double z) {
return fma((y + 0.5), x, z);
}
function code(x, y, z) return fma(Float64(y + 0.5), x, z) end
code[x_, y_, z_] := N[(N[(y + 0.5), $MachinePrecision] * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + 0.5, x, z\right)
\end{array}
Initial program 100.0%
div-invN/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified43.4%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))