
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(if (<= y_m 2e-168)
(fma (/ y_m x) (* y_m (/ -2.0 x)) 1.0)
(if (<= y_m 4e-14)
(/ (* (- x y_m) (+ y_m x)) (+ (* x x) (* y_m y_m)))
-1.0)))y_m = fabs(y);
double code(double x, double y_m) {
double tmp;
if (y_m <= 2e-168) {
tmp = fma((y_m / x), (y_m * (-2.0 / x)), 1.0);
} else if (y_m <= 4e-14) {
tmp = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y) function code(x, y_m) tmp = 0.0 if (y_m <= 2e-168) tmp = fma(Float64(y_m / x), Float64(y_m * Float64(-2.0 / x)), 1.0); elseif (y_m <= 4e-14) tmp = Float64(Float64(Float64(x - y_m) * Float64(y_m + x)) / Float64(Float64(x * x) + Float64(y_m * y_m))); else tmp = -1.0; end return tmp end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := If[LessEqual[y$95$m, 2e-168], N[(N[(y$95$m / x), $MachinePrecision] * N[(y$95$m * N[(-2.0 / x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[y$95$m, 4e-14], N[(N[(N[(x - y$95$m), $MachinePrecision] * N[(y$95$m + x), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;y\_m \leq 2 \cdot 10^{-168}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y\_m}{x}, y\_m \cdot \frac{-2}{x}, 1\right)\\
\mathbf{elif}\;y\_m \leq 4 \cdot 10^{-14}:\\
\;\;\;\;\frac{\left(x - y\_m\right) \cdot \left(y\_m + x\right)}{x \cdot x + y\_m \cdot y\_m}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 2.0000000000000001e-168Initial program 56.6%
Taylor expanded in x around inf
Simplified25.3%
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6439.3
Applied egg-rr39.3%
if 2.0000000000000001e-168 < y < 4e-14Initial program 100.0%
if 4e-14 < y Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Final simplification49.8%
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(let* ((t_0 (/ (* (- x y_m) (+ y_m x)) (+ (* x x) (* y_m y_m)))))
(if (<= t_0 -1.0)
-1.0
(if (<= t_0 2.0) (fma (/ y_m x) (* y_m (/ -2.0 x)) 1.0) -1.0))))y_m = fabs(y);
double code(double x, double y_m) {
double t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = fma((y_m / x), (y_m * (-2.0 / x)), 1.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y) function code(x, y_m) t_0 = Float64(Float64(Float64(x - y_m) * Float64(y_m + x)) / Float64(Float64(x * x) + Float64(y_m * y_m))) tmp = 0.0 if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= 2.0) tmp = fma(Float64(y_m / x), Float64(y_m * Float64(-2.0 / x)), 1.0); else tmp = -1.0; end return tmp end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x - y$95$m), $MachinePrecision] * N[(y$95$m + x), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, 2.0], N[(N[(y$95$m / x), $MachinePrecision] * N[(y$95$m * N[(-2.0 / x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\_m\right) \cdot \left(y\_m + x\right)}{x \cdot x + y\_m \cdot y\_m}\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{y\_m}{x}, y\_m \cdot \frac{-2}{x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1 or 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 52.6%
Taylor expanded in x around 0
Simplified86.1%
if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified96.8%
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f64100.0
Applied egg-rr100.0%
Final simplification89.5%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (let* ((t_0 (/ (* (- x y_m) (+ y_m x)) (+ (* x x) (* y_m y_m))))) (if (<= t_0 -1.0) -1.0 (if (<= t_0 2.0) 1.0 -1.0))))
y_m = fabs(y);
double code(double x, double y_m) {
double t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m))
if (t_0 <= (-1.0d0)) then
tmp = -1.0d0
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
double t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m): t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m)) tmp = 0 if t_0 <= -1.0: tmp = -1.0 elif t_0 <= 2.0: tmp = 1.0 else: tmp = -1.0 return tmp
y_m = abs(y) function code(x, y_m) t_0 = Float64(Float64(Float64(x - y_m) * Float64(y_m + x)) / Float64(Float64(x * x) + Float64(y_m * y_m))) tmp = 0.0 if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = -1.0; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m) t_0 = ((x - y_m) * (y_m + x)) / ((x * x) + (y_m * y_m)); tmp = 0.0; if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x - y$95$m), $MachinePrecision] * N[(y$95$m + x), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\_m\right) \cdot \left(y\_m + x\right)}{x \cdot x + y\_m \cdot y\_m}\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1 or 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 52.6%
Taylor expanded in x around 0
Simplified86.1%
if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified99.9%
Final simplification89.5%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 -1.0)
y_m = fabs(y);
double code(double x, double y_m) {
return -1.0;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = -1.0d0
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return -1.0;
}
y_m = math.fabs(y) def code(x, y_m): return -1.0
y_m = abs(y) function code(x, y_m) return -1.0 end
y_m = abs(y); function tmp = code(x, y_m) tmp = -1.0; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := -1.0
\begin{array}{l}
y_m = \left|y\right|
\\
-1
\end{array}
Initial program 64.1%
Taylor expanded in x around 0
Simplified65.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:alt
(! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))