
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 24 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (- (sqrt (+ 1.0 t)) (sqrt t))))
(if (<= t_1 5e-6)
(+
(+
(fma 0.5 (sqrt (/ 1.0 y)) (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
(- t_2 (sqrt z)))
t_3)
(+ t_3 (+ (+ t_1 (- 1.0 (sqrt x))) (/ 1.0 (+ (sqrt z) t_2)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0)) - sqrt(y);
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt((1.0 + t)) - sqrt(t);
double tmp;
if (t_1 <= 5e-6) {
tmp = (fma(0.5, sqrt((1.0 / y)), (1.0 / (sqrt(x) + sqrt((1.0 + x))))) + (t_2 - sqrt(z))) + t_3;
} else {
tmp = t_3 + ((t_1 + (1.0 - sqrt(x))) + (1.0 / (sqrt(z) + t_2)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) tmp = 0.0 if (t_1 <= 5e-6) tmp = Float64(Float64(fma(0.5, sqrt(Float64(1.0 / y)), Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x))))) + Float64(t_2 - sqrt(z))) + t_3); else tmp = Float64(t_3 + Float64(Float64(t_1 + Float64(1.0 - sqrt(x))) + Float64(1.0 / Float64(sqrt(z) + t_2)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision], N[(t$95$3 + N[(N[(t$95$1 + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1} - \sqrt{y}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{1 + t} - \sqrt{t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{y}}, \frac{1}{\sqrt{x} + \sqrt{1 + x}}\right) + \left(t\_2 - \sqrt{z}\right)\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_3 + \left(\left(t\_1 + \left(1 - \sqrt{x}\right)\right) + \frac{1}{\sqrt{z} + t\_2}\right)\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) < 5.00000000000000041e-6Initial program 82.3%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6482.6
Applied egg-rr82.6%
Taylor expanded in y around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6492.0
Simplified92.0%
if 5.00000000000000041e-6 < (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y)) Initial program 96.6%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6437.6
Simplified37.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
pow1/2N/A
pow1/2N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
Applied egg-rr37.8%
Final simplification64.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (+ (sqrt y) (sqrt x)))
(t_5 (sqrt (+ 1.0 z)))
(t_6
(+ t_2 (+ (- t_5 (sqrt z)) (+ (- t_1 (sqrt y)) (- t_3 (sqrt x)))))))
(if (<= t_6 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_3)) t_2)
(if (<= t_6 2.002)
(+ 1.0 (- (fma 0.5 (sqrt (/ 1.0 z)) t_1) t_4))
(if (<= t_6 2.99999998)
(- (+ t_5 (+ 1.0 t_1)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))
(+ t_2 (- (fma y 0.5 3.0) (+ (sqrt z) t_4))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + t)) - sqrt(t);
double t_3 = sqrt((1.0 + x));
double t_4 = sqrt(y) + sqrt(x);
double t_5 = sqrt((1.0 + z));
double t_6 = t_2 + ((t_5 - sqrt(z)) + ((t_1 - sqrt(y)) + (t_3 - sqrt(x))));
double tmp;
if (t_6 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_3)) + t_2;
} else if (t_6 <= 2.002) {
tmp = 1.0 + (fma(0.5, sqrt((1.0 / z)), t_1) - t_4);
} else if (t_6 <= 2.99999998) {
tmp = (t_5 + (1.0 + t_1)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
} else {
tmp = t_2 + (fma(y, 0.5, 3.0) - (sqrt(z) + t_4));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_3 = sqrt(Float64(1.0 + x)) t_4 = Float64(sqrt(y) + sqrt(x)) t_5 = sqrt(Float64(1.0 + z)) t_6 = Float64(t_2 + Float64(Float64(t_5 - sqrt(z)) + Float64(Float64(t_1 - sqrt(y)) + Float64(t_3 - sqrt(x))))) tmp = 0.0 if (t_6 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_3)) + t_2); elseif (t_6 <= 2.002) tmp = Float64(1.0 + Float64(fma(0.5, sqrt(Float64(1.0 / z)), t_1) - t_4)); elseif (t_6 <= 2.99999998) tmp = Float64(Float64(t_5 + Float64(1.0 + t_1)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); else tmp = Float64(t_2 + Float64(fma(y, 0.5, 3.0) - Float64(sqrt(z) + t_4))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(t$95$2 + N[(N[(t$95$5 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$1 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision], If[LessEqual[t$95$6, 2.002], N[(1.0 + N[(N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$1), $MachinePrecision] - t$95$4), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.99999998], N[(N[(t$95$5 + N[(1.0 + t$95$1), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 + N[(N[(y * 0.5 + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + t} - \sqrt{t}\\
t_3 := \sqrt{1 + x}\\
t_4 := \sqrt{y} + \sqrt{x}\\
t_5 := \sqrt{1 + z}\\
t_6 := t\_2 + \left(\left(t\_5 - \sqrt{z}\right) + \left(\left(t\_1 - \sqrt{y}\right) + \left(t\_3 - \sqrt{x}\right)\right)\right)\\
\mathbf{if}\;t\_6 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_3} + t\_2\\
\mathbf{elif}\;t\_6 \leq 2.002:\\
\;\;\;\;1 + \left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, t\_1\right) - t\_4\right)\\
\mathbf{elif}\;t\_6 \leq 2.99999998:\\
\;\;\;\;\left(t\_5 + \left(1 + t\_1\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 + \left(\mathsf{fma}\left(y, 0.5, 3\right) - \left(\sqrt{z} + t\_4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999999999800049Initial program 37.5%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6437.4
Applied egg-rr37.4%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6449.7
Simplified49.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6435.9
Simplified35.9%
if 0.999999999999800049 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.0019999999999998Initial program 96.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.5
Simplified17.5%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f642.8
Simplified2.8%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.1
Simplified19.1%
if 2.0019999999999998 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.9999999800000001Initial program 98.7%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6437.2
Simplified37.2%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6425.9
Simplified25.9%
if 2.9999999800000001 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6476.4
Simplified76.4%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6458.0
Simplified58.0%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6440.8
Simplified40.8%
Final simplification26.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (+ (sqrt y) (sqrt x)))
(t_4 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (+ (- t_2 (sqrt z)) (+ (- t_5 (sqrt y)) (- t_1 (sqrt x))))))
(if (<= t_6 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_1)) t_4)
(if (<= t_6 2.002)
(+ t_1 (- (fma 0.5 (sqrt (/ 1.0 z)) t_5) t_3))
(if (<= t_6 2.99)
(- (+ t_2 (+ 1.0 t_5)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))
(+ t_4 (- (fma 0.5 (+ y z) 3.0) (+ (sqrt z) t_3))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt(y) + sqrt(x);
double t_4 = sqrt((1.0 + t)) - sqrt(t);
double t_5 = sqrt((y + 1.0));
double t_6 = (t_2 - sqrt(z)) + ((t_5 - sqrt(y)) + (t_1 - sqrt(x)));
double tmp;
if (t_6 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_1)) + t_4;
} else if (t_6 <= 2.002) {
tmp = t_1 + (fma(0.5, sqrt((1.0 / z)), t_5) - t_3);
} else if (t_6 <= 2.99) {
tmp = (t_2 + (1.0 + t_5)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
} else {
tmp = t_4 + (fma(0.5, (y + z), 3.0) - (sqrt(z) + t_3));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(sqrt(y) + sqrt(x)) t_4 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_5 = sqrt(Float64(y + 1.0)) t_6 = Float64(Float64(t_2 - sqrt(z)) + Float64(Float64(t_5 - sqrt(y)) + Float64(t_1 - sqrt(x)))) tmp = 0.0 if (t_6 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_1)) + t_4); elseif (t_6 <= 2.002) tmp = Float64(t_1 + Float64(fma(0.5, sqrt(Float64(1.0 / z)), t_5) - t_3)); elseif (t_6 <= 2.99) tmp = Float64(Float64(t_2 + Float64(1.0 + t_5)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); else tmp = Float64(t_4 + Float64(fma(0.5, Float64(y + z), 3.0) - Float64(sqrt(z) + t_3))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$5 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$6, 2.002], N[(t$95$1 + N[(N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$5), $MachinePrecision] - t$95$3), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.99], N[(N[(t$95$2 + N[(1.0 + t$95$5), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$4 + N[(N[(0.5 * N[(y + z), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{y} + \sqrt{x}\\
t_4 := \sqrt{1 + t} - \sqrt{t}\\
t_5 := \sqrt{y + 1}\\
t_6 := \left(t\_2 - \sqrt{z}\right) + \left(\left(t\_5 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_6 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_1} + t\_4\\
\mathbf{elif}\;t\_6 \leq 2.002:\\
\;\;\;\;t\_1 + \left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, t\_5\right) - t\_3\right)\\
\mathbf{elif}\;t\_6 \leq 2.99:\\
\;\;\;\;\left(t\_2 + \left(1 + t\_5\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_4 + \left(\mathsf{fma}\left(0.5, y + z, 3\right) - \left(\sqrt{z} + t\_3\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999999999800049Initial program 57.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6457.7
Applied egg-rr57.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6462.7
Simplified62.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6450.9
Simplified50.9%
if 0.999999999999800049 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0019999999999998Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.7
Simplified16.7%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6418.8
Simplified18.8%
if 2.0019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.9900000000000002Initial program 99.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6467.4
Simplified67.4%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6439.0
Simplified39.0%
if 2.9900000000000002 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.4%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6498.1
Simplified98.1%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.1
Simplified98.1%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6496.9
Simplified96.9%
Final simplification33.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (+ (sqrt y) (sqrt x)))
(t_4 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (+ (- t_2 (sqrt z)) (+ (- t_5 (sqrt y)) (- t_1 (sqrt x))))))
(if (<= t_6 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_1)) t_4)
(if (<= t_6 2.002)
(+ 1.0 (- (fma 0.5 (sqrt (/ 1.0 z)) t_5) t_3))
(if (<= t_6 2.99)
(- (+ t_2 (+ 1.0 t_5)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))
(+ t_4 (- (fma 0.5 (+ y z) 3.0) (+ (sqrt z) t_3))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt(y) + sqrt(x);
double t_4 = sqrt((1.0 + t)) - sqrt(t);
double t_5 = sqrt((y + 1.0));
double t_6 = (t_2 - sqrt(z)) + ((t_5 - sqrt(y)) + (t_1 - sqrt(x)));
double tmp;
if (t_6 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_1)) + t_4;
} else if (t_6 <= 2.002) {
tmp = 1.0 + (fma(0.5, sqrt((1.0 / z)), t_5) - t_3);
} else if (t_6 <= 2.99) {
tmp = (t_2 + (1.0 + t_5)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
} else {
tmp = t_4 + (fma(0.5, (y + z), 3.0) - (sqrt(z) + t_3));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(sqrt(y) + sqrt(x)) t_4 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_5 = sqrt(Float64(y + 1.0)) t_6 = Float64(Float64(t_2 - sqrt(z)) + Float64(Float64(t_5 - sqrt(y)) + Float64(t_1 - sqrt(x)))) tmp = 0.0 if (t_6 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_1)) + t_4); elseif (t_6 <= 2.002) tmp = Float64(1.0 + Float64(fma(0.5, sqrt(Float64(1.0 / z)), t_5) - t_3)); elseif (t_6 <= 2.99) tmp = Float64(Float64(t_2 + Float64(1.0 + t_5)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); else tmp = Float64(t_4 + Float64(fma(0.5, Float64(y + z), 3.0) - Float64(sqrt(z) + t_3))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$5 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$6, 2.002], N[(1.0 + N[(N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$5), $MachinePrecision] - t$95$3), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.99], N[(N[(t$95$2 + N[(1.0 + t$95$5), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$4 + N[(N[(0.5 * N[(y + z), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{y} + \sqrt{x}\\
t_4 := \sqrt{1 + t} - \sqrt{t}\\
t_5 := \sqrt{y + 1}\\
t_6 := \left(t\_2 - \sqrt{z}\right) + \left(\left(t\_5 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_6 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_1} + t\_4\\
\mathbf{elif}\;t\_6 \leq 2.002:\\
\;\;\;\;1 + \left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, t\_5\right) - t\_3\right)\\
\mathbf{elif}\;t\_6 \leq 2.99:\\
\;\;\;\;\left(t\_2 + \left(1 + t\_5\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_4 + \left(\mathsf{fma}\left(0.5, y + z, 3\right) - \left(\sqrt{z} + t\_3\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999999999800049Initial program 57.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6457.7
Applied egg-rr57.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6462.7
Simplified62.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6450.9
Simplified50.9%
if 0.999999999999800049 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0019999999999998Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.7
Simplified16.7%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.0
Simplified3.0%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6418.6
Simplified18.6%
if 2.0019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.9900000000000002Initial program 99.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6467.4
Simplified67.4%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6439.0
Simplified39.0%
if 2.9900000000000002 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.4%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6498.1
Simplified98.1%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.1
Simplified98.1%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6496.9
Simplified96.9%
Final simplification33.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (+ (sqrt y) (sqrt x)))
(t_5 (sqrt (+ 1.0 z)))
(t_6
(+ t_2 (+ (- t_5 (sqrt z)) (+ (- t_1 (sqrt y)) (- t_3 (sqrt x)))))))
(if (<= t_6 0.9999999999998)
(+ t_2 (fma 0.5 (sqrt (/ 1.0 z)) (/ 1.0 (+ (sqrt x) t_3))))
(if (<= t_6 2.999999)
(+ t_3 (- (+ t_1 (/ 1.0 (+ (sqrt z) t_5))) t_4))
(+ t_2 (- (fma 0.5 (+ y z) 3.0) (+ (sqrt z) t_4)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + t)) - sqrt(t);
double t_3 = sqrt((1.0 + x));
double t_4 = sqrt(y) + sqrt(x);
double t_5 = sqrt((1.0 + z));
double t_6 = t_2 + ((t_5 - sqrt(z)) + ((t_1 - sqrt(y)) + (t_3 - sqrt(x))));
double tmp;
if (t_6 <= 0.9999999999998) {
tmp = t_2 + fma(0.5, sqrt((1.0 / z)), (1.0 / (sqrt(x) + t_3)));
} else if (t_6 <= 2.999999) {
tmp = t_3 + ((t_1 + (1.0 / (sqrt(z) + t_5))) - t_4);
} else {
tmp = t_2 + (fma(0.5, (y + z), 3.0) - (sqrt(z) + t_4));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_3 = sqrt(Float64(1.0 + x)) t_4 = Float64(sqrt(y) + sqrt(x)) t_5 = sqrt(Float64(1.0 + z)) t_6 = Float64(t_2 + Float64(Float64(t_5 - sqrt(z)) + Float64(Float64(t_1 - sqrt(y)) + Float64(t_3 - sqrt(x))))) tmp = 0.0 if (t_6 <= 0.9999999999998) tmp = Float64(t_2 + fma(0.5, sqrt(Float64(1.0 / z)), Float64(1.0 / Float64(sqrt(x) + t_3)))); elseif (t_6 <= 2.999999) tmp = Float64(t_3 + Float64(Float64(t_1 + Float64(1.0 / Float64(sqrt(z) + t_5))) - t_4)); else tmp = Float64(t_2 + Float64(fma(0.5, Float64(y + z), 3.0) - Float64(sqrt(z) + t_4))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(t$95$2 + N[(N[(t$95$5 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$1 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 0.9999999999998], N[(t$95$2 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.999999], N[(t$95$3 + N[(N[(t$95$1 + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision]), $MachinePrecision], N[(t$95$2 + N[(N[(0.5 * N[(y + z), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + t} - \sqrt{t}\\
t_3 := \sqrt{1 + x}\\
t_4 := \sqrt{y} + \sqrt{x}\\
t_5 := \sqrt{1 + z}\\
t_6 := t\_2 + \left(\left(t\_5 - \sqrt{z}\right) + \left(\left(t\_1 - \sqrt{y}\right) + \left(t\_3 - \sqrt{x}\right)\right)\right)\\
\mathbf{if}\;t\_6 \leq 0.9999999999998:\\
\;\;\;\;t\_2 + \mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, \frac{1}{\sqrt{x} + t\_3}\right)\\
\mathbf{elif}\;t\_6 \leq 2.999999:\\
\;\;\;\;t\_3 + \left(\left(t\_1 + \frac{1}{\sqrt{z} + t\_5}\right) - t\_4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 + \left(\mathsf{fma}\left(0.5, y + z, 3\right) - \left(\sqrt{z} + t\_4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999999999800049Initial program 37.5%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6437.4
Applied egg-rr37.4%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6449.7
Simplified49.7%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6448.2
Simplified48.2%
if 0.999999999999800049 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.9999989999999999Initial program 96.5%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-+.f6497.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.3
Applied egg-rr97.3%
Taylor expanded in t around inf
associate--l+N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6422.5
Simplified22.5%
if 2.9999989999999999 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6477.1
Simplified77.1%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6456.3
Simplified56.3%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6440.6
Simplified40.6%
Final simplification30.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0)))
(t_2 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (sqrt (+ 1.0 z)))
(t_5
(+ t_2 (+ (- t_4 (sqrt z)) (+ (- t_1 (sqrt y)) (- t_3 (sqrt x)))))))
(if (<= t_5 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_3)) t_2)
(if (<= t_5 2.002)
(+ 1.0 (- (fma 0.5 (sqrt (/ 1.0 z)) t_1) (+ (sqrt y) (sqrt x))))
(- (+ t_4 (+ 1.0 t_1)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((1.0 + t)) - sqrt(t);
double t_3 = sqrt((1.0 + x));
double t_4 = sqrt((1.0 + z));
double t_5 = t_2 + ((t_4 - sqrt(z)) + ((t_1 - sqrt(y)) + (t_3 - sqrt(x))));
double tmp;
if (t_5 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_3)) + t_2;
} else if (t_5 <= 2.002) {
tmp = 1.0 + (fma(0.5, sqrt((1.0 / z)), t_1) - (sqrt(y) + sqrt(x)));
} else {
tmp = (t_4 + (1.0 + t_1)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_3 = sqrt(Float64(1.0 + x)) t_4 = sqrt(Float64(1.0 + z)) t_5 = Float64(t_2 + Float64(Float64(t_4 - sqrt(z)) + Float64(Float64(t_1 - sqrt(y)) + Float64(t_3 - sqrt(x))))) tmp = 0.0 if (t_5 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_3)) + t_2); elseif (t_5 <= 2.002) tmp = Float64(1.0 + Float64(fma(0.5, sqrt(Float64(1.0 / z)), t_1) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(t_4 + Float64(1.0 + t_1)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(t$95$2 + N[(N[(t$95$4 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$1 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision], If[LessEqual[t$95$5, 2.002], N[(1.0 + N[(N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$4 + N[(1.0 + t$95$1), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{1 + t} - \sqrt{t}\\
t_3 := \sqrt{1 + x}\\
t_4 := \sqrt{1 + z}\\
t_5 := t\_2 + \left(\left(t\_4 - \sqrt{z}\right) + \left(\left(t\_1 - \sqrt{y}\right) + \left(t\_3 - \sqrt{x}\right)\right)\right)\\
\mathbf{if}\;t\_5 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_3} + t\_2\\
\mathbf{elif}\;t\_5 \leq 2.002:\\
\;\;\;\;1 + \left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t\_4 + \left(1 + t\_1\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999999999800049Initial program 37.5%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6437.4
Applied egg-rr37.4%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6449.7
Simplified49.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6435.9
Simplified35.9%
if 0.999999999999800049 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.0019999999999998Initial program 96.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.5
Simplified17.5%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f642.8
Simplified2.8%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.1
Simplified19.1%
if 2.0019999999999998 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6425.8
Simplified25.8%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6420.4
Simplified20.4%
Final simplification21.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_2
(+
(- (sqrt (+ 1.0 t)) (sqrt t))
(+
(- (sqrt (+ 1.0 z)) (sqrt z))
(+ t_1 (- (sqrt (+ 1.0 x)) (sqrt x)))))))
(if (<= t_2 0.2)
(* 0.5 (sqrt (/ 1.0 x)))
(if (<= t_2 2.5)
(+ 1.0 (- t_1 (sqrt x)))
(- (fma y 0.5 3.0) (+ (sqrt z) (+ (sqrt y) (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0)) - sqrt(y);
double t_2 = (sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + (t_1 + (sqrt((1.0 + x)) - sqrt(x))));
double tmp;
if (t_2 <= 0.2) {
tmp = 0.5 * sqrt((1.0 / x));
} else if (t_2 <= 2.5) {
tmp = 1.0 + (t_1 - sqrt(x));
} else {
tmp = fma(y, 0.5, 3.0) - (sqrt(z) + (sqrt(y) + sqrt(x)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_2 = Float64(Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(t_1 + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))))) tmp = 0.0 if (t_2 <= 0.2) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); elseif (t_2 <= 2.5) tmp = Float64(1.0 + Float64(t_1 - sqrt(x))); else tmp = Float64(fma(y, 0.5, 3.0) - Float64(sqrt(z) + Float64(sqrt(y) + sqrt(x)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.2], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.5], N[(1.0 + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5 + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1} - \sqrt{y}\\
t_2 := \left(\sqrt{1 + t} - \sqrt{t}\right) + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(t\_1 + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\right)\\
\mathbf{if}\;t\_2 \leq 0.2:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{elif}\;t\_2 \leq 2.5:\\
\;\;\;\;1 + \left(t\_1 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 0.5, 3\right) - \left(\sqrt{z} + \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.20000000000000001Initial program 17.4%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6445.6
Simplified45.6%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6432.4
Simplified32.4%
if 0.20000000000000001 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.5Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.5
Simplified17.5%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.5
Simplified3.5%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.3
Simplified17.3%
if 2.5 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.3%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6425.1
Simplified25.1%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6420.3
Simplified20.3%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6420.5
Simplified20.5%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.6
Simplified19.6%
Final simplification19.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_4 (+ (sqrt y) (sqrt x)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (+ (- t_2 (sqrt z)) (+ (- t_5 (sqrt y)) (- t_1 (sqrt x))))))
(if (<= t_6 1.0)
(+ t_3 (fma 0.5 (sqrt (/ 1.0 z)) (/ 1.0 (+ (sqrt x) t_1))))
(if (<= t_6 2.999995)
(- (+ (/ 1.0 (+ (sqrt z) t_2)) (+ 1.0 t_5)) t_4)
(+ t_3 (- (fma 0.5 (+ y z) 3.0) (+ (sqrt z) t_4)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt((1.0 + t)) - sqrt(t);
double t_4 = sqrt(y) + sqrt(x);
double t_5 = sqrt((y + 1.0));
double t_6 = (t_2 - sqrt(z)) + ((t_5 - sqrt(y)) + (t_1 - sqrt(x)));
double tmp;
if (t_6 <= 1.0) {
tmp = t_3 + fma(0.5, sqrt((1.0 / z)), (1.0 / (sqrt(x) + t_1)));
} else if (t_6 <= 2.999995) {
tmp = ((1.0 / (sqrt(z) + t_2)) + (1.0 + t_5)) - t_4;
} else {
tmp = t_3 + (fma(0.5, (y + z), 3.0) - (sqrt(z) + t_4));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(1.0 + z)) t_3 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_4 = Float64(sqrt(y) + sqrt(x)) t_5 = sqrt(Float64(y + 1.0)) t_6 = Float64(Float64(t_2 - sqrt(z)) + Float64(Float64(t_5 - sqrt(y)) + Float64(t_1 - sqrt(x)))) tmp = 0.0 if (t_6 <= 1.0) tmp = Float64(t_3 + fma(0.5, sqrt(Float64(1.0 / z)), Float64(1.0 / Float64(sqrt(x) + t_1)))); elseif (t_6 <= 2.999995) tmp = Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_2)) + Float64(1.0 + t_5)) - t_4); else tmp = Float64(t_3 + Float64(fma(0.5, Float64(y + z), 3.0) - Float64(sqrt(z) + t_4))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$5 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 1.0], N[(t$95$3 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$6, 2.999995], N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision] + N[(1.0 + t$95$5), $MachinePrecision]), $MachinePrecision] - t$95$4), $MachinePrecision], N[(t$95$3 + N[(N[(0.5 * N[(y + z), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{1 + t} - \sqrt{t}\\
t_4 := \sqrt{y} + \sqrt{x}\\
t_5 := \sqrt{y + 1}\\
t_6 := \left(t\_2 - \sqrt{z}\right) + \left(\left(t\_5 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_6 \leq 1:\\
\;\;\;\;t\_3 + \mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, \frac{1}{\sqrt{x} + t\_1}\right)\\
\mathbf{elif}\;t\_6 \leq 2.999995:\\
\;\;\;\;\left(\frac{1}{\sqrt{z} + t\_2} + \left(1 + t\_5\right)\right) - t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_3 + \left(\mathsf{fma}\left(0.5, y + z, 3\right) - \left(\sqrt{z} + t\_4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 82.9%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6482.9
Applied egg-rr82.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6463.9
Simplified63.9%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6445.1
Simplified45.1%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.9999950000000002Initial program 95.6%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6451.7
Simplified51.7%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
pow1/2N/A
pow1/2N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
Applied egg-rr52.1%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.1
Simplified14.1%
if 2.9999950000000002 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.3%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Final simplification37.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (sqrt (+ 1.0 z)))
(t_5 (+ (- t_4 (sqrt z)) (+ (- t_3 (sqrt y)) (- t_1 (sqrt x)))))
(t_6 (+ (sqrt y) (sqrt x))))
(if (<= t_5 1.0)
(+ (/ 1.0 (+ (sqrt x) t_1)) t_2)
(if (<= t_5 2.999995)
(- (+ (/ 1.0 (+ (sqrt z) t_4)) (+ 1.0 t_3)) t_6)
(+ t_2 (- (fma 0.5 (+ y z) 3.0) (+ (sqrt z) t_6)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + t)) - sqrt(t);
double t_3 = sqrt((y + 1.0));
double t_4 = sqrt((1.0 + z));
double t_5 = (t_4 - sqrt(z)) + ((t_3 - sqrt(y)) + (t_1 - sqrt(x)));
double t_6 = sqrt(y) + sqrt(x);
double tmp;
if (t_5 <= 1.0) {
tmp = (1.0 / (sqrt(x) + t_1)) + t_2;
} else if (t_5 <= 2.999995) {
tmp = ((1.0 / (sqrt(z) + t_4)) + (1.0 + t_3)) - t_6;
} else {
tmp = t_2 + (fma(0.5, (y + z), 3.0) - (sqrt(z) + t_6));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_3 = sqrt(Float64(y + 1.0)) t_4 = sqrt(Float64(1.0 + z)) t_5 = Float64(Float64(t_4 - sqrt(z)) + Float64(Float64(t_3 - sqrt(y)) + Float64(t_1 - sqrt(x)))) t_6 = Float64(sqrt(y) + sqrt(x)) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_1)) + t_2); elseif (t_5 <= 2.999995) tmp = Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_4)) + Float64(1.0 + t_3)) - t_6); else tmp = Float64(t_2 + Float64(fma(0.5, Float64(y + z), 3.0) - Float64(sqrt(z) + t_6))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(t$95$4 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$6 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision], If[LessEqual[t$95$5, 2.999995], N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + N[(1.0 + t$95$3), $MachinePrecision]), $MachinePrecision] - t$95$6), $MachinePrecision], N[(t$95$2 + N[(N[(0.5 * N[(y + z), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + t$95$6), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + t} - \sqrt{t}\\
t_3 := \sqrt{y + 1}\\
t_4 := \sqrt{1 + z}\\
t_5 := \left(t\_4 - \sqrt{z}\right) + \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
t_6 := \sqrt{y} + \sqrt{x}\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_1} + t\_2\\
\mathbf{elif}\;t\_5 \leq 2.999995:\\
\;\;\;\;\left(\frac{1}{\sqrt{z} + t\_4} + \left(1 + t\_3\right)\right) - t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_2 + \left(\mathsf{fma}\left(0.5, y + z, 3\right) - \left(\sqrt{z} + t\_6\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 82.9%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6482.9
Applied egg-rr82.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6463.9
Simplified63.9%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6443.2
Simplified43.2%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.9999950000000002Initial program 95.6%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6451.7
Simplified51.7%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
pow1/2N/A
pow1/2N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
Applied egg-rr52.1%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.1
Simplified14.1%
if 2.9999950000000002 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.3%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6498.0
Simplified98.0%
Final simplification36.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (+ (- t_2 (sqrt z)) (+ (- t_3 (sqrt y)) (- t_1 (sqrt x))))))
(if (<= t_4 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_1)) (- (sqrt (+ 1.0 t)) (sqrt t)))
(if (<= t_4 2.002)
(+ 1.0 (- (fma 0.5 (sqrt (/ 1.0 z)) t_3) (+ (sqrt y) (sqrt x))))
(- (+ t_2 (fma y 0.5 2.0)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt((y + 1.0));
double t_4 = (t_2 - sqrt(z)) + ((t_3 - sqrt(y)) + (t_1 - sqrt(x)));
double tmp;
if (t_4 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_1)) + (sqrt((1.0 + t)) - sqrt(t));
} else if (t_4 <= 2.002) {
tmp = 1.0 + (fma(0.5, sqrt((1.0 / z)), t_3) - (sqrt(y) + sqrt(x)));
} else {
tmp = (t_2 + fma(y, 0.5, 2.0)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(1.0 + z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(Float64(t_2 - sqrt(z)) + Float64(Float64(t_3 - sqrt(y)) + Float64(t_1 - sqrt(x)))) tmp = 0.0 if (t_4 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_1)) + Float64(sqrt(Float64(1.0 + t)) - sqrt(t))); elseif (t_4 <= 2.002) tmp = Float64(1.0 + Float64(fma(0.5, sqrt(Float64(1.0 / z)), t_3) - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(t_2 + fma(y, 0.5, 2.0)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.002], N[(1.0 + N[(N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$3), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$2 + N[(y * 0.5 + 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{y + 1}\\
t_4 := \left(t\_2 - \sqrt{z}\right) + \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_4 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_1} + \left(\sqrt{1 + t} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_4 \leq 2.002:\\
\;\;\;\;1 + \left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, t\_3\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t\_2 + \mathsf{fma}\left(y, 0.5, 2\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999999999800049Initial program 57.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6457.7
Applied egg-rr57.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6462.7
Simplified62.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6450.9
Simplified50.9%
if 0.999999999999800049 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0019999999999998Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.7
Simplified16.7%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.0
Simplified3.0%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6418.6
Simplified18.6%
if 2.0019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.4%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6449.0
Simplified49.0%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6443.9
Simplified43.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6441.2
Simplified41.2%
Final simplification27.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ 1.0 z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (+ (- t_2 (sqrt z)) (+ (- t_3 (sqrt y)) (- t_1 (sqrt x))))))
(if (<= t_4 0.9999999999998)
(+ (/ 1.0 (+ (sqrt x) t_1)) (- (sqrt (+ 1.0 t)) (sqrt t)))
(if (<= t_4 2.0)
(+ t_1 (- t_3 (+ (sqrt y) (sqrt x))))
(- (+ t_2 (fma y 0.5 2.0)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((1.0 + z));
double t_3 = sqrt((y + 1.0));
double t_4 = (t_2 - sqrt(z)) + ((t_3 - sqrt(y)) + (t_1 - sqrt(x)));
double tmp;
if (t_4 <= 0.9999999999998) {
tmp = (1.0 / (sqrt(x) + t_1)) + (sqrt((1.0 + t)) - sqrt(t));
} else if (t_4 <= 2.0) {
tmp = t_1 + (t_3 - (sqrt(y) + sqrt(x)));
} else {
tmp = (t_2 + fma(y, 0.5, 2.0)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(1.0 + z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(Float64(t_2 - sqrt(z)) + Float64(Float64(t_3 - sqrt(y)) + Float64(t_1 - sqrt(x)))) tmp = 0.0 if (t_4 <= 0.9999999999998) tmp = Float64(Float64(1.0 / Float64(sqrt(x) + t_1)) + Float64(sqrt(Float64(1.0 + t)) - sqrt(t))); elseif (t_4 <= 2.0) tmp = Float64(t_1 + Float64(t_3 - Float64(sqrt(y) + sqrt(x)))); else tmp = Float64(Float64(t_2 + fma(y, 0.5, 2.0)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 0.9999999999998], N[(N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(t$95$1 + N[(t$95$3 - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$2 + N[(y * 0.5 + 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{1 + z}\\
t_3 := \sqrt{y + 1}\\
t_4 := \left(t\_2 - \sqrt{z}\right) + \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_4 \leq 0.9999999999998:\\
\;\;\;\;\frac{1}{\sqrt{x} + t\_1} + \left(\sqrt{1 + t} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;t\_1 + \left(t\_3 - \left(\sqrt{y} + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t\_2 + \mathsf{fma}\left(y, 0.5, 2\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999999999800049Initial program 57.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6457.7
Applied egg-rr57.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6462.7
Simplified62.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6450.9
Simplified50.9%
if 0.999999999999800049 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 96.7%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.6
Simplified16.6%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.8
Simplified19.8%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.1%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6447.3
Simplified47.3%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6441.9
Simplified41.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6439.1
Simplified39.1%
Final simplification28.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (+ (- t_1 (sqrt z)) (+ t_2 (- (sqrt (+ 1.0 x)) (sqrt x))))))
(if (<= t_3 0.2)
(* 0.5 (sqrt (/ 1.0 x)))
(if (<= t_3 2.0)
(+ 1.0 (- t_2 (sqrt x)))
(- (+ t_1 (fma y 0.5 2.0)) (+ (sqrt x) (+ (sqrt y) (sqrt z))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = (t_1 - sqrt(z)) + (t_2 + (sqrt((1.0 + x)) - sqrt(x)));
double tmp;
if (t_3 <= 0.2) {
tmp = 0.5 * sqrt((1.0 / x));
} else if (t_3 <= 2.0) {
tmp = 1.0 + (t_2 - sqrt(x));
} else {
tmp = (t_1 + fma(y, 0.5, 2.0)) - (sqrt(x) + (sqrt(y) + sqrt(z)));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = Float64(Float64(t_1 - sqrt(z)) + Float64(t_2 + Float64(sqrt(Float64(1.0 + x)) - sqrt(x)))) tmp = 0.0 if (t_3 <= 0.2) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); elseif (t_3 <= 2.0) tmp = Float64(1.0 + Float64(t_2 - sqrt(x))); else tmp = Float64(Float64(t_1 + fma(y, 0.5, 2.0)) - Float64(sqrt(x) + Float64(sqrt(y) + sqrt(z)))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.2], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(1.0 + N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 + N[(y * 0.5 + 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \left(t\_1 - \sqrt{z}\right) + \left(t\_2 + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_3 \leq 0.2:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1 + \left(t\_2 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t\_1 + \mathsf{fma}\left(y, 0.5, 2\right)\right) - \left(\sqrt{x} + \left(\sqrt{y} + \sqrt{z}\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.20000000000000001Initial program 41.1%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6459.1
Simplified59.1%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6425.0
Simplified25.0%
if 0.20000000000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 96.8%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.7
Simplified15.7%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f642.9
Simplified2.9%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.3
Simplified17.3%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.1%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6447.3
Simplified47.3%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6441.9
Simplified41.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6439.1
Simplified39.1%
Final simplification21.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (+ (- t_1 (sqrt z)) (+ t_2 (- (sqrt (+ 1.0 x)) (sqrt x))))))
(if (<= t_3 0.2)
(* 0.5 (sqrt (/ 1.0 x)))
(if (<= t_3 1.9999999999999998)
(+ 1.0 (- t_2 (sqrt x)))
(+ 2.0 (- (- t_1 (+ (sqrt y) (sqrt z))) (sqrt x)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = (t_1 - sqrt(z)) + (t_2 + (sqrt((1.0 + x)) - sqrt(x)));
double tmp;
if (t_3 <= 0.2) {
tmp = 0.5 * sqrt((1.0 / x));
} else if (t_3 <= 1.9999999999999998) {
tmp = 1.0 + (t_2 - sqrt(x));
} else {
tmp = 2.0 + ((t_1 - (sqrt(y) + sqrt(z))) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((1.0d0 + z))
t_2 = sqrt((y + 1.0d0)) - sqrt(y)
t_3 = (t_1 - sqrt(z)) + (t_2 + (sqrt((1.0d0 + x)) - sqrt(x)))
if (t_3 <= 0.2d0) then
tmp = 0.5d0 * sqrt((1.0d0 / x))
else if (t_3 <= 1.9999999999999998d0) then
tmp = 1.0d0 + (t_2 - sqrt(x))
else
tmp = 2.0d0 + ((t_1 - (sqrt(y) + sqrt(z))) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + z));
double t_2 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double t_3 = (t_1 - Math.sqrt(z)) + (t_2 + (Math.sqrt((1.0 + x)) - Math.sqrt(x)));
double tmp;
if (t_3 <= 0.2) {
tmp = 0.5 * Math.sqrt((1.0 / x));
} else if (t_3 <= 1.9999999999999998) {
tmp = 1.0 + (t_2 - Math.sqrt(x));
} else {
tmp = 2.0 + ((t_1 - (Math.sqrt(y) + Math.sqrt(z))) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + z)) t_2 = math.sqrt((y + 1.0)) - math.sqrt(y) t_3 = (t_1 - math.sqrt(z)) + (t_2 + (math.sqrt((1.0 + x)) - math.sqrt(x))) tmp = 0 if t_3 <= 0.2: tmp = 0.5 * math.sqrt((1.0 / x)) elif t_3 <= 1.9999999999999998: tmp = 1.0 + (t_2 - math.sqrt(x)) else: tmp = 2.0 + ((t_1 - (math.sqrt(y) + math.sqrt(z))) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = Float64(Float64(t_1 - sqrt(z)) + Float64(t_2 + Float64(sqrt(Float64(1.0 + x)) - sqrt(x)))) tmp = 0.0 if (t_3 <= 0.2) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); elseif (t_3 <= 1.9999999999999998) tmp = Float64(1.0 + Float64(t_2 - sqrt(x))); else tmp = Float64(2.0 + Float64(Float64(t_1 - Float64(sqrt(y) + sqrt(z))) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + z));
t_2 = sqrt((y + 1.0)) - sqrt(y);
t_3 = (t_1 - sqrt(z)) + (t_2 + (sqrt((1.0 + x)) - sqrt(x)));
tmp = 0.0;
if (t_3 <= 0.2)
tmp = 0.5 * sqrt((1.0 / x));
elseif (t_3 <= 1.9999999999999998)
tmp = 1.0 + (t_2 - sqrt(x));
else
tmp = 2.0 + ((t_1 - (sqrt(y) + sqrt(z))) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.2], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1.9999999999999998], N[(1.0 + N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(t$95$1 - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \left(t\_1 - \sqrt{z}\right) + \left(t\_2 + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_3 \leq 0.2:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{elif}\;t\_3 \leq 1.9999999999999998:\\
\;\;\;\;1 + \left(t\_2 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;2 + \left(\left(t\_1 - \left(\sqrt{y} + \sqrt{z}\right)\right) - \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.20000000000000001Initial program 41.1%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6459.1
Simplified59.1%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6425.0
Simplified25.0%
if 0.20000000000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.99999999999999978Initial program 95.7%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.6
Simplified6.6%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f642.3
Simplified2.3%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.1
Simplified17.1%
if 1.99999999999999978 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6438.0
Simplified38.0%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.8
Simplified16.8%
Taylor expanded in y around 0
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6420.9
Simplified20.9%
Final simplification19.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 z)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (+ (- t_1 (sqrt z)) (+ t_2 (- (sqrt (+ 1.0 x)) (sqrt x))))))
(if (<= t_3 0.2)
(* 0.5 (sqrt (/ 1.0 x)))
(if (<= t_3 2.0)
(+ 1.0 (- t_2 (sqrt x)))
(- (+ t_1 (fma y 0.5 2.0)) (+ (sqrt x) (sqrt z)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + z));
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = (t_1 - sqrt(z)) + (t_2 + (sqrt((1.0 + x)) - sqrt(x)));
double tmp;
if (t_3 <= 0.2) {
tmp = 0.5 * sqrt((1.0 / x));
} else if (t_3 <= 2.0) {
tmp = 1.0 + (t_2 - sqrt(x));
} else {
tmp = (t_1 + fma(y, 0.5, 2.0)) - (sqrt(x) + sqrt(z));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + z)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = Float64(Float64(t_1 - sqrt(z)) + Float64(t_2 + Float64(sqrt(Float64(1.0 + x)) - sqrt(x)))) tmp = 0.0 if (t_3 <= 0.2) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); elseif (t_3 <= 2.0) tmp = Float64(1.0 + Float64(t_2 - sqrt(x))); else tmp = Float64(Float64(t_1 + fma(y, 0.5, 2.0)) - Float64(sqrt(x) + sqrt(z))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.2], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(1.0 + N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 + N[(y * 0.5 + 2.0), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + z}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \left(t\_1 - \sqrt{z}\right) + \left(t\_2 + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\\
\mathbf{if}\;t\_3 \leq 0.2:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1 + \left(t\_2 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t\_1 + \mathsf{fma}\left(y, 0.5, 2\right)\right) - \left(\sqrt{x} + \sqrt{z}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.20000000000000001Initial program 41.1%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6459.1
Simplified59.1%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6425.0
Simplified25.0%
if 0.20000000000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 96.8%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.7
Simplified15.7%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f642.9
Simplified2.9%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6417.3
Simplified17.3%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.1%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6447.3
Simplified47.3%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6441.9
Simplified41.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6439.1
Simplified39.1%
Taylor expanded in z around inf
lower-sqrt.f6439.1
Simplified39.1%
Final simplification21.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (sqrt (+ 1.0 x))))
(if (<= (+ t_2 (- t_3 (sqrt x))) 0.999999995)
(+ t_1 (fma 0.5 (sqrt (/ 1.0 z)) (/ 1.0 (+ (sqrt x) t_3))))
(+
t_1
(+ (+ t_2 (- 1.0 (sqrt x))) (/ 1.0 (+ (sqrt z) (sqrt (+ 1.0 z)))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + t)) - sqrt(t);
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = sqrt((1.0 + x));
double tmp;
if ((t_2 + (t_3 - sqrt(x))) <= 0.999999995) {
tmp = t_1 + fma(0.5, sqrt((1.0 / z)), (1.0 / (sqrt(x) + t_3)));
} else {
tmp = t_1 + ((t_2 + (1.0 - sqrt(x))) + (1.0 / (sqrt(z) + sqrt((1.0 + z)))));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (Float64(t_2 + Float64(t_3 - sqrt(x))) <= 0.999999995) tmp = Float64(t_1 + fma(0.5, sqrt(Float64(1.0 / z)), Float64(1.0 / Float64(sqrt(x) + t_3)))); else tmp = Float64(t_1 + Float64(Float64(t_2 + Float64(1.0 - sqrt(x))) + Float64(1.0 / Float64(sqrt(z) + sqrt(Float64(1.0 + z)))))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.999999995], N[(t$95$1 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(t$95$2 + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + t} - \sqrt{t}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \sqrt{1 + x}\\
\mathbf{if}\;t\_2 + \left(t\_3 - \sqrt{x}\right) \leq 0.999999995:\\
\;\;\;\;t\_1 + \mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, \frac{1}{\sqrt{x} + t\_3}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(\left(t\_2 + \left(1 - \sqrt{x}\right)\right) + \frac{1}{\sqrt{z} + \sqrt{1 + z}}\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 0.99999999500000003Initial program 72.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6473.0
Applied egg-rr73.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6472.5
Simplified72.5%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6436.5
Simplified36.5%
if 0.99999999500000003 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 97.5%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6458.3
Simplified58.3%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
pow1/2N/A
pow1/2N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
Applied egg-rr58.6%
Final simplification51.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (sqrt (+ 1.0 x))))
(if (<= (+ t_2 (- t_3 (sqrt x))) 0.2)
(+ t_1 (fma 0.5 (sqrt (/ 1.0 z)) (/ 1.0 (+ (sqrt x) t_3))))
(+
t_1
(+
(- (sqrt (+ 1.0 z)) (sqrt z))
(+ t_2 (fma x 0.5 (- 1.0 (sqrt x)))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + t)) - sqrt(t);
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = sqrt((1.0 + x));
double tmp;
if ((t_2 + (t_3 - sqrt(x))) <= 0.2) {
tmp = t_1 + fma(0.5, sqrt((1.0 / z)), (1.0 / (sqrt(x) + t_3)));
} else {
tmp = t_1 + ((sqrt((1.0 + z)) - sqrt(z)) + (t_2 + fma(x, 0.5, (1.0 - sqrt(x)))));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (Float64(t_2 + Float64(t_3 - sqrt(x))) <= 0.2) tmp = Float64(t_1 + fma(0.5, sqrt(Float64(1.0 / z)), Float64(1.0 / Float64(sqrt(x) + t_3)))); else tmp = Float64(t_1 + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(t_2 + fma(x, 0.5, Float64(1.0 - sqrt(x)))))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.2], N[(t$95$1 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 + N[(x * 0.5 + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + t} - \sqrt{t}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \sqrt{1 + x}\\
\mathbf{if}\;t\_2 + \left(t\_3 - \sqrt{x}\right) \leq 0.2:\\
\;\;\;\;t\_1 + \mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, \frac{1}{\sqrt{x} + t\_3}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(t\_2 + \mathsf{fma}\left(x, 0.5, 1 - \sqrt{x}\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 0.20000000000000001Initial program 68.3%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6468.8
Applied egg-rr68.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6476.0
Simplified76.0%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6435.1
Simplified35.1%
if 0.20000000000000001 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 97.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6459.5
Simplified59.5%
Final simplification52.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ 1.0 t)) (sqrt t)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (sqrt (+ 1.0 x))))
(if (<= (+ t_2 (- t_3 (sqrt x))) 0.999999995)
(+ t_1 (fma 0.5 (sqrt (/ 1.0 z)) (/ 1.0 (+ (sqrt x) t_3))))
(+ t_1 (+ (- (sqrt (+ 1.0 z)) (sqrt z)) (+ t_2 (- 1.0 (sqrt x))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + t)) - sqrt(t);
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = sqrt((1.0 + x));
double tmp;
if ((t_2 + (t_3 - sqrt(x))) <= 0.999999995) {
tmp = t_1 + fma(0.5, sqrt((1.0 / z)), (1.0 / (sqrt(x) + t_3)));
} else {
tmp = t_1 + ((sqrt((1.0 + z)) - sqrt(z)) + (t_2 + (1.0 - sqrt(x))));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (Float64(t_2 + Float64(t_3 - sqrt(x))) <= 0.999999995) tmp = Float64(t_1 + fma(0.5, sqrt(Float64(1.0 / z)), Float64(1.0 / Float64(sqrt(x) + t_3)))); else tmp = Float64(t_1 + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(t_2 + Float64(1.0 - sqrt(x))))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.999999995], N[(t$95$1 + N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + t} - \sqrt{t}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \sqrt{1 + x}\\
\mathbf{if}\;t\_2 + \left(t\_3 - \sqrt{x}\right) \leq 0.999999995:\\
\;\;\;\;t\_1 + \mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}}, \frac{1}{\sqrt{x} + t\_3}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(t\_2 + \left(1 - \sqrt{x}\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 0.99999999500000003Initial program 72.6%
lift-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lower-+.f6473.0
Applied egg-rr73.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6472.5
Simplified72.5%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f6436.5
Simplified36.5%
if 0.99999999500000003 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 97.5%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6458.3
Simplified58.3%
Final simplification51.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ y 1.0)) (sqrt y))))
(if (<=
(+
(- (sqrt (+ 1.0 t)) (sqrt t))
(+
(- (sqrt (+ 1.0 z)) (sqrt z))
(+ t_1 (- (sqrt (+ 1.0 x)) (sqrt x)))))
0.2)
(* 0.5 (sqrt (/ 1.0 x)))
(+ 1.0 (- t_1 (sqrt x))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0)) - sqrt(y);
double tmp;
if (((sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + (t_1 + (sqrt((1.0 + x)) - sqrt(x))))) <= 0.2) {
tmp = 0.5 * sqrt((1.0 / x));
} else {
tmp = 1.0 + (t_1 - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((y + 1.0d0)) - sqrt(y)
if (((sqrt((1.0d0 + t)) - sqrt(t)) + ((sqrt((1.0d0 + z)) - sqrt(z)) + (t_1 + (sqrt((1.0d0 + x)) - sqrt(x))))) <= 0.2d0) then
tmp = 0.5d0 * sqrt((1.0d0 / x))
else
tmp = 1.0d0 + (t_1 - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double tmp;
if (((Math.sqrt((1.0 + t)) - Math.sqrt(t)) + ((Math.sqrt((1.0 + z)) - Math.sqrt(z)) + (t_1 + (Math.sqrt((1.0 + x)) - Math.sqrt(x))))) <= 0.2) {
tmp = 0.5 * Math.sqrt((1.0 / x));
} else {
tmp = 1.0 + (t_1 - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((y + 1.0)) - math.sqrt(y) tmp = 0 if ((math.sqrt((1.0 + t)) - math.sqrt(t)) + ((math.sqrt((1.0 + z)) - math.sqrt(z)) + (t_1 + (math.sqrt((1.0 + x)) - math.sqrt(x))))) <= 0.2: tmp = 0.5 * math.sqrt((1.0 / x)) else: tmp = 1.0 + (t_1 - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) tmp = 0.0 if (Float64(Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(t_1 + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))))) <= 0.2) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); else tmp = Float64(1.0 + Float64(t_1 - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((y + 1.0)) - sqrt(y);
tmp = 0.0;
if (((sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + (t_1 + (sqrt((1.0 + x)) - sqrt(x))))) <= 0.2)
tmp = 0.5 * sqrt((1.0 / x));
else
tmp = 1.0 + (t_1 - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.2], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1} - \sqrt{y}\\
\mathbf{if}\;\left(\sqrt{1 + t} - \sqrt{t}\right) + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(t\_1 + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\right) \leq 0.2:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;1 + \left(t\_1 - \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.20000000000000001Initial program 17.4%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6445.6
Simplified45.6%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6432.4
Simplified32.4%
if 0.20000000000000001 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.0%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6419.7
Simplified19.7%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.4
Simplified8.4%
Taylor expanded in z around inf
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.8
Simplified16.8%
Final simplification18.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<=
(+
(- (sqrt (+ 1.0 t)) (sqrt t))
(+
(- (sqrt (+ 1.0 z)) (sqrt z))
(+ (- (sqrt (+ y 1.0)) (sqrt y)) (- (sqrt (+ 1.0 x)) (sqrt x)))))
1.0)
(* 0.5 (sqrt (/ 1.0 x)))
(- (fma y 0.5 2.0) (+ (sqrt y) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + ((sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x))))) <= 1.0) {
tmp = 0.5 * sqrt((1.0 / x));
} else {
tmp = fma(y, 0.5, 2.0) - (sqrt(y) + sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))))) <= 1.0) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); else tmp = Float64(fma(y, 0.5, 2.0) - Float64(sqrt(y) + sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5 + 2.0), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(\sqrt{1 + t} - \sqrt{t}\right) + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(\left(\sqrt{y + 1} - \sqrt{y}\right) + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\right) \leq 1:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 0.5, 2\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 73.6%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6466.6
Simplified66.6%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6414.8
Simplified14.8%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 96.5%
Taylor expanded in t around inf
+-commutativeN/A
associate--l+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6424.5
Simplified24.5%
Taylor expanded in x around 0
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6410.3
Simplified10.3%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6410.3
Simplified10.3%
Taylor expanded in z around inf
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6410.9
Simplified10.9%
Final simplification12.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<=
(+
(- (sqrt (+ 1.0 t)) (sqrt t))
(+
(- (sqrt (+ 1.0 z)) (sqrt z))
(+ (- (sqrt (+ y 1.0)) (sqrt y)) (- (sqrt (+ 1.0 x)) (sqrt x)))))
0.9999999999999999)
(* 0.5 (sqrt (/ 1.0 x)))
(* 0.5 (sqrt (/ 1.0 y)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + ((sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x))))) <= 0.9999999999999999) {
tmp = 0.5 * sqrt((1.0 / x));
} else {
tmp = 0.5 * sqrt((1.0 / y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((sqrt((1.0d0 + t)) - sqrt(t)) + ((sqrt((1.0d0 + z)) - sqrt(z)) + ((sqrt((y + 1.0d0)) - sqrt(y)) + (sqrt((1.0d0 + x)) - sqrt(x))))) <= 0.9999999999999999d0) then
tmp = 0.5d0 * sqrt((1.0d0 / x))
else
tmp = 0.5d0 * sqrt((1.0d0 / y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((Math.sqrt((1.0 + t)) - Math.sqrt(t)) + ((Math.sqrt((1.0 + z)) - Math.sqrt(z)) + ((Math.sqrt((y + 1.0)) - Math.sqrt(y)) + (Math.sqrt((1.0 + x)) - Math.sqrt(x))))) <= 0.9999999999999999) {
tmp = 0.5 * Math.sqrt((1.0 / x));
} else {
tmp = 0.5 * Math.sqrt((1.0 / y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if ((math.sqrt((1.0 + t)) - math.sqrt(t)) + ((math.sqrt((1.0 + z)) - math.sqrt(z)) + ((math.sqrt((y + 1.0)) - math.sqrt(y)) + (math.sqrt((1.0 + x)) - math.sqrt(x))))) <= 0.9999999999999999: tmp = 0.5 * math.sqrt((1.0 / x)) else: tmp = 0.5 * math.sqrt((1.0 / y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(sqrt(Float64(1.0 + t)) - sqrt(t)) + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) + Float64(Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))))) <= 0.9999999999999999) tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); else tmp = Float64(0.5 * sqrt(Float64(1.0 / y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((sqrt((1.0 + t)) - sqrt(t)) + ((sqrt((1.0 + z)) - sqrt(z)) + ((sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x))))) <= 0.9999999999999999)
tmp = 0.5 * sqrt((1.0 / x));
else
tmp = 0.5 * sqrt((1.0 / y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.9999999999999999], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(\sqrt{1 + t} - \sqrt{t}\right) + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) + \left(\left(\sqrt{y + 1} - \sqrt{y}\right) + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\right) \leq 0.9999999999999999:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{y}}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999999999999999889Initial program 40.7%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6451.0
Simplified51.0%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6425.5
Simplified25.5%
if 0.999999999999999889 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6453.0
Simplified53.0%
Taylor expanded in y around inf
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6423.5
Simplified23.5%
Taylor expanded in y around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f646.9
Simplified6.9%
Final simplification9.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= x 4e-117) (* 0.5 (sqrt (/ 1.0 z))) (* 0.5 (sqrt (/ 1.0 x)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 4e-117) {
tmp = 0.5 * sqrt((1.0 / z));
} else {
tmp = 0.5 * sqrt((1.0 / x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 4d-117) then
tmp = 0.5d0 * sqrt((1.0d0 / z))
else
tmp = 0.5d0 * sqrt((1.0d0 / x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 4e-117) {
tmp = 0.5 * Math.sqrt((1.0 / z));
} else {
tmp = 0.5 * Math.sqrt((1.0 / x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if x <= 4e-117: tmp = 0.5 * math.sqrt((1.0 / z)) else: tmp = 0.5 * math.sqrt((1.0 / x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (x <= 4e-117) tmp = Float64(0.5 * sqrt(Float64(1.0 / z))); else tmp = Float64(0.5 * sqrt(Float64(1.0 / x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (x <= 4e-117)
tmp = 0.5 * sqrt((1.0 / z));
else
tmp = 0.5 * sqrt((1.0 / x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[x, 4e-117], N[(0.5 * N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4 \cdot 10^{-117}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{z}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{x}}\\
\end{array}
\end{array}
if x < 4.00000000000000012e-117Initial program 98.8%
Taylor expanded in z around inf
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Simplified26.6%
Taylor expanded in z around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f647.0
Simplified7.0%
if 4.00000000000000012e-117 < x Initial program 86.6%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6467.8
Simplified67.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6410.8
Simplified10.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.5 (sqrt (/ 1.0 x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.5 * sqrt((1.0 / x));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 * sqrt((1.0d0 / x))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.5 * Math.sqrt((1.0 / x));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.5 * math.sqrt((1.0 / x))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.5 * sqrt(Float64(1.0 / x))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.5 * sqrt((1.0 / x));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.5 \cdot \sqrt{\frac{1}{x}}
\end{array}
Initial program 89.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6452.8
Simplified52.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f649.5
Simplified9.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ 0.5 (sqrt x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.5 / sqrt(x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 / sqrt(x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.5 / Math.sqrt(x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.5 / math.sqrt(x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.5 / sqrt(x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.5 / sqrt(x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{0.5}{\sqrt{x}}
\end{array}
Initial program 89.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6452.8
Simplified52.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f649.5
Simplified9.5%
sqrt-divN/A
metadata-evalN/A
lift-sqrt.f64N/A
un-div-invN/A
lower-/.f649.5
Applied egg-rr9.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (sqrt x)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(x)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(x);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(x)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(-sqrt(x)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(x);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := (-N[Sqrt[x], $MachinePrecision])
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
-\sqrt{x}
\end{array}
Initial program 89.5%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
+-commutativeN/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
lower-sqrt.f6441.6
Simplified41.6%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f641.6
Simplified1.6%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))