
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ z (+ z y))))
double code(double x, double y, double z) {
return x / (z / (z + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (z + y))
end function
public static double code(double x, double y, double z) {
return x / (z / (z + y));
}
def code(x, y, z): return x / (z / (z + y))
function code(x, y, z) return Float64(x / Float64(z / Float64(z + y))) end
function tmp = code(x, y, z) tmp = x / (z / (z + y)); end
code[x_, y_, z_] := N[(x / N[(z / N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{z + y}}
\end{array}
Initial program 84.1%
lift-+.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.9
Applied egg-rr96.9%
Final simplification96.9%
(FPCore (x y z) :precision binary64 (if (<= z -2.9e+44) x (if (<= z 0.0019) (* y (/ x z)) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.9e+44) {
tmp = x;
} else if (z <= 0.0019) {
tmp = y * (x / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.9d+44)) then
tmp = x
else if (z <= 0.0019d0) then
tmp = y * (x / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.9e+44) {
tmp = x;
} else if (z <= 0.0019) {
tmp = y * (x / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.9e+44: tmp = x elif z <= 0.0019: tmp = y * (x / z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.9e+44) tmp = x; elseif (z <= 0.0019) tmp = Float64(y * Float64(x / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.9e+44) tmp = x; elseif (z <= 0.0019) tmp = y * (x / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.9e+44], x, If[LessEqual[z, 0.0019], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+44}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 0.0019:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.9000000000000002e44 or 0.0019 < z Initial program 75.4%
Taylor expanded in y around 0
lower-*.f6460.0
Simplified60.0%
associate-/l*N/A
*-inversesN/A
*-rgt-identity79.4
Applied egg-rr79.4%
if -2.9000000000000002e44 < z < 0.0019Initial program 92.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6470.7
Simplified70.7%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6471.5
Applied egg-rr71.5%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (fma x (/ y z) x))
double code(double x, double y, double z) {
return fma(x, (y / z), x);
}
function code(x, y, z) return fma(x, Float64(y / z), x) end
code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{y}{z}, x\right)
\end{array}
Initial program 84.1%
Taylor expanded in x around 0
associate-/l*N/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
distribute-rgt-out--N/A
*-lft-identityN/A
mul-1-negN/A
cancel-sign-subN/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.8
Simplified95.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.1%
Taylor expanded in y around 0
lower-*.f6441.4
Simplified41.4%
associate-/l*N/A
*-inversesN/A
*-rgt-identity52.6
Applied egg-rr52.6%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))