
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt x) (+ (fma 3.0 y (/ 0.3333333333333333 x)) -3.0)))
double code(double x, double y) {
return sqrt(x) * (fma(3.0, y, (0.3333333333333333 / x)) + -3.0);
}
function code(x, y) return Float64(sqrt(x) * Float64(fma(3.0, y, Float64(0.3333333333333333 / x)) + -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision] + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(\mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x}\right) + -3\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.5
Simplified99.5%
lift-/.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
lower-fma.f6499.5
Applied egg-rr99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) 3.0)) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -1e+20)
(* (+ y -1.0) t_0)
(if (<= t_1 1e+152)
(* (sqrt x) (+ (/ 0.3333333333333333 x) -3.0))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = sqrt(x) * 3.0;
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1e+20) {
tmp = (y + -1.0) * t_0;
} else if (t_1 <= 1e+152) {
tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0);
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * 3.0d0
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-1d+20)) then
tmp = (y + (-1.0d0)) * t_0
else if (t_1 <= 1d+152) then
tmp = sqrt(x) * ((0.3333333333333333d0 / x) + (-3.0d0))
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * 3.0;
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1e+20) {
tmp = (y + -1.0) * t_0;
} else if (t_1 <= 1e+152) {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) + -3.0);
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * 3.0 t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -1e+20: tmp = (y + -1.0) * t_0 elif t_1 <= 1e+152: tmp = math.sqrt(x) * ((0.3333333333333333 / x) + -3.0) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * 3.0) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -1e+20) tmp = Float64(Float64(y + -1.0) * t_0); elseif (t_1 <= 1e+152) tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) + -3.0)); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * 3.0; t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -1e+20) tmp = (y + -1.0) * t_0; elseif (t_1 <= 1e+152) tmp = sqrt(x) * ((0.3333333333333333 / x) + -3.0); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+20], N[(N[(y + -1.0), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[t$95$1, 1e+152], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] + -3.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot 3\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+20}:\\
\;\;\;\;\left(y + -1\right) \cdot t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+152}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} + -3\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e20Initial program 99.6%
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.6
Applied egg-rr99.6%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6498.4
Simplified98.4%
if -1e20 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 1e152Initial program 99.2%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6483.8
Simplified83.8%
if 1e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.4
Simplified99.4%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.6
Applied egg-rr99.6%
Final simplification91.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) 3.0)) (t_1 (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_1 -1000000.0)
(* (+ y -1.0) t_0)
(if (<= t_1 1e+152)
(/ 0.3333333333333333 (sqrt x))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = sqrt(x) * 3.0;
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1000000.0) {
tmp = (y + -1.0) * t_0;
} else if (t_1 <= 1e+152) {
tmp = 0.3333333333333333 / sqrt(x);
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * 3.0d0
t_1 = t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
if (t_1 <= (-1000000.0d0)) then
tmp = (y + (-1.0d0)) * t_0
else if (t_1 <= 1d+152) then
tmp = 0.3333333333333333d0 / sqrt(x)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * 3.0;
double t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_1 <= -1000000.0) {
tmp = (y + -1.0) * t_0;
} else if (t_1 <= 1e+152) {
tmp = 0.3333333333333333 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * 3.0 t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0) tmp = 0 if t_1 <= -1000000.0: tmp = (y + -1.0) * t_0 elif t_1 <= 1e+152: tmp = 0.3333333333333333 / math.sqrt(x) else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * 3.0) t_1 = Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_1 <= -1000000.0) tmp = Float64(Float64(y + -1.0) * t_0); elseif (t_1 <= 1e+152) tmp = Float64(0.3333333333333333 / sqrt(x)); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * 3.0; t_1 = t_0 * ((y + (1.0 / (x * 9.0))) + -1.0); tmp = 0.0; if (t_1 <= -1000000.0) tmp = (y + -1.0) * t_0; elseif (t_1 <= 1e+152) tmp = 0.3333333333333333 / sqrt(x); else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], N[(N[(y + -1.0), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[t$95$1, 1e+152], N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot 3\\
t_1 := t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;\left(y + -1\right) \cdot t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+152}:\\
\;\;\;\;\frac{0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e6Initial program 99.6%
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.6
Applied egg-rr99.6%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6498.3
Simplified98.3%
if -1e6 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 1e152Initial program 99.1%
Taylor expanded in y around 0
lower-/.f6482.4
Simplified82.4%
Taylor expanded in x around 0
lower-/.f6482.0
Simplified82.0%
lift-sqrt.f64N/A
lift-*.f64N/A
associate-*r/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
*-commutativeN/A
lift-*.f64N/A
lower-/.f6482.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6482.1
Applied egg-rr82.1%
lift-sqrt.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
div-invN/A
lift-sqrt.f64N/A
pow1/2N/A
inv-powN/A
pow-prod-upN/A
metadata-evalN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
lift-sqrt.f64N/A
div-invN/A
lower-/.f6482.3
Applied egg-rr82.3%
if 1e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.4
Simplified99.4%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.6
Applied egg-rr99.6%
Final simplification91.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* (sqrt x) 3.0) (+ (+ y (/ 1.0 (* x 9.0))) -1.0))))
(if (<= t_0 -1000000.0)
(* (sqrt x) (fma 3.0 y -3.0))
(if (<= t_0 1e+152)
(/ 0.3333333333333333 (sqrt x))
(* (sqrt x) (* 3.0 y))))))
double code(double x, double y) {
double t_0 = (sqrt(x) * 3.0) * ((y + (1.0 / (x * 9.0))) + -1.0);
double tmp;
if (t_0 <= -1000000.0) {
tmp = sqrt(x) * fma(3.0, y, -3.0);
} else if (t_0 <= 1e+152) {
tmp = 0.3333333333333333 / sqrt(x);
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(sqrt(x) * 3.0) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = Float64(sqrt(x) * fma(3.0, y, -3.0)); elseif (t_0 <= 1e+152) tmp = Float64(0.3333333333333333 / sqrt(x)); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+152], N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\sqrt{x} \cdot 3\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+152}:\\
\;\;\;\;\frac{0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e6Initial program 99.6%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6498.3
Simplified98.3%
if -1e6 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 1e152Initial program 99.1%
Taylor expanded in y around 0
lower-/.f6482.4
Simplified82.4%
Taylor expanded in x around 0
lower-/.f6482.0
Simplified82.0%
lift-sqrt.f64N/A
lift-*.f64N/A
associate-*r/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
*-commutativeN/A
lift-*.f64N/A
lower-/.f6482.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6482.1
Applied egg-rr82.1%
lift-sqrt.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
div-invN/A
lift-sqrt.f64N/A
pow1/2N/A
inv-powN/A
pow-prod-upN/A
metadata-evalN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
lift-sqrt.f64N/A
div-invN/A
lower-/.f6482.3
Applied egg-rr82.3%
if 1e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.4
Simplified99.4%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.6
Applied egg-rr99.6%
Final simplification91.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) 3.0)))
(if (<= (* t_0 (+ (+ y (/ 1.0 (* x 9.0))) -1.0)) -1000000.0)
(* (sqrt x) -3.0)
t_0)))
double code(double x, double y) {
double t_0 = sqrt(x) * 3.0;
double tmp;
if ((t_0 * ((y + (1.0 / (x * 9.0))) + -1.0)) <= -1000000.0) {
tmp = sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * 3.0d0
if ((t_0 * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))) <= (-1000000.0d0)) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * 3.0;
double tmp;
if ((t_0 * ((y + (1.0 / (x * 9.0))) + -1.0)) <= -1000000.0) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * 3.0 tmp = 0 if (t_0 * ((y + (1.0 / (x * 9.0))) + -1.0)) <= -1000000.0: tmp = math.sqrt(x) * -3.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sqrt(x) * 3.0) tmp = 0.0 if (Float64(t_0 * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) <= -1000000.0) tmp = Float64(sqrt(x) * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * 3.0; tmp = 0.0; if ((t_0 * ((y + (1.0 / (x * 9.0))) + -1.0)) <= -1000000.0) tmp = sqrt(x) * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], -1000000.0], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot 3\\
\mathbf{if}\;t\_0 \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right) \leq -1000000:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1e6Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6453.8
Simplified53.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6453.9
Simplified53.9%
if -1e6 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.2%
Taylor expanded in y around 0
lower-/.f6466.1
Simplified66.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
cube-multN/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6466.2
Simplified66.2%
Taylor expanded in x around -inf
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f645.4
Simplified5.4%
Final simplification26.6%
(FPCore (x y) :precision binary64 (if (<= x 245000.0) (* (sqrt x) (fma 3.0 y (/ 0.3333333333333333 x))) (* (+ y -1.0) (* (sqrt x) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 245000.0) {
tmp = sqrt(x) * fma(3.0, y, (0.3333333333333333 / x));
} else {
tmp = (y + -1.0) * (sqrt(x) * 3.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 245000.0) tmp = Float64(sqrt(x) * fma(3.0, y, Float64(0.3333333333333333 / x))); else tmp = Float64(Float64(y + -1.0) * Float64(sqrt(x) * 3.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, 245000.0], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y + -1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 245000:\\
\;\;\;\;\sqrt{x} \cdot \mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y + -1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\end{array}
\end{array}
if x < 245000Initial program 99.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f6499.4
Simplified99.4%
Taylor expanded in x around 0
lower-/.f6498.4
Simplified98.4%
if 245000 < x Initial program 99.6%
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.6
Applied egg-rr99.6%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift--.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
lower-+.f6499.4
Simplified99.4%
(FPCore (x y) :precision binary64 (if (<= y -1000000.0) (* y (* (sqrt x) 3.0)) (if (<= y 1.0) (* (sqrt x) -3.0) (* (sqrt x) (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -1000000.0) {
tmp = y * (sqrt(x) * 3.0);
} else if (y <= 1.0) {
tmp = sqrt(x) * -3.0;
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1000000.0d0)) then
tmp = y * (sqrt(x) * 3.0d0)
else if (y <= 1.0d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1000000.0) {
tmp = y * (Math.sqrt(x) * 3.0);
} else if (y <= 1.0) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1000000.0: tmp = y * (math.sqrt(x) * 3.0) elif y <= 1.0: tmp = math.sqrt(x) * -3.0 else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1000000.0) tmp = Float64(y * Float64(sqrt(x) * 3.0)); elseif (y <= 1.0) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1000000.0) tmp = y * (sqrt(x) * 3.0); elseif (y <= 1.0) tmp = sqrt(x) * -3.0; else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1000000.0], N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000000:\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if y < -1e6Initial program 99.6%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6472.9
Simplified72.9%
if -1e6 < y < 1Initial program 99.3%
Taylor expanded in y around 0
lower-/.f6496.8
Simplified96.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6446.8
Simplified46.8%
if 1 < y Initial program 99.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6473.5
Simplified73.5%
lift-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6473.6
Applied egg-rr73.6%
Final simplification60.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* (sqrt x) 3.0)))) (if (<= y -1000000.0) t_0 (if (<= y 1.0) (* (sqrt x) -3.0) t_0))))
double code(double x, double y) {
double t_0 = y * (sqrt(x) * 3.0);
double tmp;
if (y <= -1000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (sqrt(x) * 3.0d0)
if (y <= (-1000000.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (Math.sqrt(x) * 3.0);
double tmp;
if (y <= -1000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (math.sqrt(x) * 3.0) tmp = 0 if y <= -1000000.0: tmp = t_0 elif y <= 1.0: tmp = math.sqrt(x) * -3.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (y <= -1000000.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(sqrt(x) * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (sqrt(x) * 3.0); tmp = 0.0; if (y <= -1000000.0) tmp = t_0; elseif (y <= 1.0) tmp = sqrt(x) * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1000000.0], t$95$0, If[LessEqual[y, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;y \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1e6 or 1 < y Initial program 99.4%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6473.2
Simplified73.2%
if -1e6 < y < 1Initial program 99.3%
Taylor expanded in y around 0
lower-/.f6496.8
Simplified96.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6446.8
Simplified46.8%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, -3.0);
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f6462.1
Simplified62.1%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
lower-/.f6460.7
Simplified60.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6424.4
Simplified24.4%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024207
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))