
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ (/ 1.0 y) (exp z))))) (if (<= y -10.0) t_0 (if (<= y 0.002) (+ x (/ 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + ((1.0 / y) / exp(z));
double tmp;
if (y <= -10.0) {
tmp = t_0;
} else if (y <= 0.002) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + ((1.0d0 / y) / exp(z))
if (y <= (-10.0d0)) then
tmp = t_0
else if (y <= 0.002d0) then
tmp = x + (1.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + ((1.0 / y) / Math.exp(z));
double tmp;
if (y <= -10.0) {
tmp = t_0;
} else if (y <= 0.002) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + ((1.0 / y) / math.exp(z)) tmp = 0 if y <= -10.0: tmp = t_0 elif y <= 0.002: tmp = x + (1.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(Float64(1.0 / y) / exp(z))) tmp = 0.0 if (y <= -10.0) tmp = t_0; elseif (y <= 0.002) tmp = Float64(x + Float64(1.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + ((1.0 / y) / exp(z)); tmp = 0.0; if (y <= -10.0) tmp = t_0; elseif (y <= 0.002) tmp = x + (1.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(N[(1.0 / y), $MachinePrecision] / N[Exp[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -10.0], t$95$0, If[LessEqual[y, 0.002], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{\frac{1}{y}}{e^{z}}\\
\mathbf{if}\;y \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.002:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -10 or 2e-3 < y Initial program 91.4%
Taylor expanded in y around inf
lower-exp.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Simplified99.9%
lift-neg.f64N/A
lift-exp.f64N/A
div-invN/A
lift-/.f64N/A
lift-exp.f64N/A
lift-neg.f64N/A
exp-negN/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-exp.f6499.9
Applied egg-rr99.9%
if -10 < y < 2e-3Initial program 84.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.0
Simplified99.0%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ (exp (- z)) y)))) (if (<= y -10.0) t_0 (if (<= y 0.002) (+ x (/ 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (exp(-z) / y);
double tmp;
if (y <= -10.0) {
tmp = t_0;
} else if (y <= 0.002) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (exp(-z) / y)
if (y <= (-10.0d0)) then
tmp = t_0
else if (y <= 0.002d0) then
tmp = x + (1.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (Math.exp(-z) / y);
double tmp;
if (y <= -10.0) {
tmp = t_0;
} else if (y <= 0.002) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (math.exp(-z) / y) tmp = 0 if y <= -10.0: tmp = t_0 elif y <= 0.002: tmp = x + (1.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(exp(Float64(-z)) / y)) tmp = 0.0 if (y <= -10.0) tmp = t_0; elseif (y <= 0.002) tmp = Float64(x + Float64(1.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (exp(-z) / y); tmp = 0.0; if (y <= -10.0) tmp = t_0; elseif (y <= 0.002) tmp = x + (1.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -10.0], t$95$0, If[LessEqual[y, 0.002], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{e^{-z}}{y}\\
\mathbf{if}\;y \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.002:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -10 or 2e-3 < y Initial program 91.4%
Taylor expanded in y around inf
lower-exp.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Simplified99.9%
if -10 < y < 2e-3Initial program 84.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.0
Simplified99.0%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= y -10.0) (+ x (/ (fma z (fma z (fma z -0.16666666666666666 0.5) -1.0) 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -10.0) {
tmp = x + (fma(z, fma(z, fma(z, -0.16666666666666666, 0.5), -1.0), 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -10.0) tmp = Float64(x + Float64(fma(z, fma(z, fma(z, -0.16666666666666666, 0.5), -1.0), 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -10.0], N[(x + N[(N[(z * N[(z * N[(z * -0.16666666666666666 + 0.5), $MachinePrecision] + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -10:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, \mathsf{fma}\left(z, -0.16666666666666666, 0.5\right), -1\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -10Initial program 92.3%
Taylor expanded in y around inf
lower-exp.f64N/A
mul-1-negN/A
lower-neg.f6499.7
Simplified99.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6488.5
Simplified88.5%
if -10 < y Initial program 87.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6493.3
Simplified93.3%
Final simplification92.1%
(FPCore (x y z) :precision binary64 (if (<= y -10.0) (+ x (/ (fma z (fma z 0.5 -1.0) 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -10.0) {
tmp = x + (fma(z, fma(z, 0.5, -1.0), 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -10.0) tmp = Float64(x + Float64(fma(z, fma(z, 0.5, -1.0), 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -10.0], N[(x + N[(N[(z * N[(z * 0.5 + -1.0), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -10:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(z, 0.5, -1\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -10Initial program 92.3%
Taylor expanded in z around 0
lower-fma.f64N/A
sub-negN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-fma.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6483.6
Simplified83.6%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6488.3
Simplified88.3%
if -10 < y Initial program 87.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6493.3
Simplified93.3%
Final simplification92.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ -1.0 y)))) (if (<= y -3.7e+36) t_0 (if (<= y 3.3e+14) (/ 1.0 y) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (-1.0 / y);
double tmp;
if (y <= -3.7e+36) {
tmp = t_0;
} else if (y <= 3.3e+14) {
tmp = 1.0 / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + ((-1.0d0) / y)
if (y <= (-3.7d+36)) then
tmp = t_0
else if (y <= 3.3d+14) then
tmp = 1.0d0 / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (-1.0 / y);
double tmp;
if (y <= -3.7e+36) {
tmp = t_0;
} else if (y <= 3.3e+14) {
tmp = 1.0 / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (-1.0 / y) tmp = 0 if y <= -3.7e+36: tmp = t_0 elif y <= 3.3e+14: tmp = 1.0 / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(-1.0 / y)) tmp = 0.0 if (y <= -3.7e+36) tmp = t_0; elseif (y <= 3.3e+14) tmp = Float64(1.0 / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (-1.0 / y); tmp = 0.0; if (y <= -3.7e+36) tmp = t_0; elseif (y <= 3.3e+14) tmp = 1.0 / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.7e+36], t$95$0, If[LessEqual[y, 3.3e+14], N[(1.0 / y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{-1}{y}\\
\mathbf{if}\;y \leq -3.7 \cdot 10^{+36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{+14}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.70000000000000029e36 or 3.3e14 < y Initial program 90.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6482.9
Simplified82.9%
inv-powN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
pow-prod-upN/A
pow-prod-downN/A
lift-*.f64N/A
lower-pow.f64N/A
metadata-eval76.7
Applied egg-rr76.7%
Taylor expanded in y around -inf
lower-/.f6472.5
Simplified72.5%
if -3.70000000000000029e36 < y < 3.3e14Initial program 86.1%
Taylor expanded in y around 0
lower-/.f6469.5
Simplified69.5%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 88.3%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f6489.1
Simplified89.1%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (/ 1.0 y))
double code(double x, double y, double z) {
return 1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / y
end function
public static double code(double x, double y, double z) {
return 1.0 / y;
}
def code(x, y, z): return 1.0 / y
function code(x, y, z) return Float64(1.0 / y) end
function tmp = code(x, y, z) tmp = 1.0 / y; end
code[x_, y_, z_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 88.3%
Taylor expanded in y around 0
lower-/.f6442.2
Simplified42.2%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))