
(FPCore (x) :precision binary64 (- (* (* x x) 2.0) 1.0))
double code(double x) {
return ((x * x) * 2.0) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * x) * 2.0d0) - 1.0d0
end function
public static double code(double x) {
return ((x * x) * 2.0) - 1.0;
}
def code(x): return ((x * x) * 2.0) - 1.0
function code(x) return Float64(Float64(Float64(x * x) * 2.0) - 1.0) end
function tmp = code(x) tmp = ((x * x) * 2.0) - 1.0; end
code[x_] := N[(N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot 2 - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (* (* x x) 2.0) 1.0))
double code(double x) {
return ((x * x) * 2.0) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * x) * 2.0d0) - 1.0d0
end function
public static double code(double x) {
return ((x * x) * 2.0) - 1.0;
}
def code(x): return ((x * x) * 2.0) - 1.0
function code(x) return Float64(Float64(Float64(x * x) * 2.0) - 1.0) end
function tmp = code(x) tmp = ((x * x) * 2.0) - 1.0; end
code[x_] := N[(N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot 2 - 1
\end{array}
(FPCore (x) :precision binary64 (fma (* x x) 2.0 -1.0))
double code(double x) {
return fma((x * x), 2.0, -1.0);
}
function code(x) return fma(Float64(x * x), 2.0, -1.0) end
code[x_] := N[(N[(x * x), $MachinePrecision] * 2.0 + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot x, 2, -1\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift-*.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x) :precision binary64 (if (<= (* x x) 0.5) -1.0 (* (* x x) 2.0)))
double code(double x) {
double tmp;
if ((x * x) <= 0.5) {
tmp = -1.0;
} else {
tmp = (x * x) * 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x * x) <= 0.5d0) then
tmp = -1.0d0
else
tmp = (x * x) * 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x * x) <= 0.5) {
tmp = -1.0;
} else {
tmp = (x * x) * 2.0;
}
return tmp;
}
def code(x): tmp = 0 if (x * x) <= 0.5: tmp = -1.0 else: tmp = (x * x) * 2.0 return tmp
function code(x) tmp = 0.0 if (Float64(x * x) <= 0.5) tmp = -1.0; else tmp = Float64(Float64(x * x) * 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x * x) <= 0.5) tmp = -1.0; else tmp = (x * x) * 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x * x), $MachinePrecision], 0.5], -1.0, N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot 2\\
\end{array}
\end{array}
if (*.f64 x x) < 0.5Initial program 100.0%
Taylor expanded in x around 0
Simplified99.1%
if 0.5 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6499.2
Simplified99.2%
Final simplification99.2%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified52.3%
herbie shell --seed 2024207
(FPCore (x)
:name "Numeric.SpecFunctions:logGammaCorrection from math-functions-0.1.5.2"
:precision binary64
(- (* (* x x) 2.0) 1.0))