
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 92.9%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.4
Applied egg-rr98.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* y (/ (- z t) a))))
(if (<= t_1 -2e+175)
t_2
(if (<= t_1 1e+204) (fma z (/ y a) x) (if (<= t_1 5e+284) t_1 t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = y * ((z - t) / a);
double tmp;
if (t_1 <= -2e+175) {
tmp = t_2;
} else if (t_1 <= 1e+204) {
tmp = fma(z, (y / a), x);
} else if (t_1 <= 5e+284) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(y * Float64(Float64(z - t) / a)) tmp = 0.0 if (t_1 <= -2e+175) tmp = t_2; elseif (t_1 <= 1e+204) tmp = fma(z, Float64(y / a), x); elseif (t_1 <= 5e+284) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+175], t$95$2, If[LessEqual[t$95$1, 1e+204], N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 5e+284], t$95$1, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := y \cdot \frac{z - t}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+175}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+204}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+284}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1.9999999999999999e175 or 4.9999999999999999e284 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 83.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6479.3
Simplified79.3%
lift--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6490.6
Applied egg-rr90.6%
if -1.9999999999999999e175 < (/.f64 (*.f64 y (-.f64 z t)) a) < 9.99999999999999989e203Initial program 99.2%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.2
Applied egg-rr99.2%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6488.5
Simplified88.5%
if 9.99999999999999989e203 < (/.f64 (*.f64 y (-.f64 z t)) a) < 4.9999999999999999e284Initial program 99.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.8
Simplified95.8%
Final simplification89.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* y (/ (- z t) a)))) (if (<= t_1 -2e+175) t_2 (if (<= t_1 2e+265) (fma z (/ y a) x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = y * ((z - t) / a);
double tmp;
if (t_1 <= -2e+175) {
tmp = t_2;
} else if (t_1 <= 2e+265) {
tmp = fma(z, (y / a), x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(y * Float64(Float64(z - t) / a)) tmp = 0.0 if (t_1 <= -2e+175) tmp = t_2; elseif (t_1 <= 2e+265) tmp = fma(z, Float64(y / a), x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+175], t$95$2, If[LessEqual[t$95$1, 2e+265], N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := y \cdot \frac{z - t}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+175}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+265}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1.9999999999999999e175 or 2.00000000000000013e265 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 83.9%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6480.2
Simplified80.2%
lift--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6488.4
Applied egg-rr88.4%
if -1.9999999999999999e175 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000013e265Initial program 99.2%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.6
Applied egg-rr98.6%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6486.6
Simplified86.6%
Final simplification87.3%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (* y (- z t)) a) -5e+283) (* (/ y a) z) (fma y (/ z a) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((y * (z - t)) / a) <= -5e+283) {
tmp = (y / a) * z;
} else {
tmp = fma(y, (z / a), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(y * Float64(z - t)) / a) <= -5e+283) tmp = Float64(Float64(y / a) * z); else tmp = fma(y, Float64(z / a), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], -5e+283], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y \cdot \left(z - t\right)}{a} \leq -5 \cdot 10^{+283}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -5.0000000000000004e283Initial program 83.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6439.0
Simplified39.0%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6455.3
Applied egg-rr55.3%
if -5.0000000000000004e283 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 94.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6472.4
Simplified72.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma z (/ y a) x))) (if (<= z -1.2e+58) t_1 (if (<= z 1.05e+17) (fma (/ y a) (- t) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(z, (y / a), x);
double tmp;
if (z <= -1.2e+58) {
tmp = t_1;
} else if (z <= 1.05e+17) {
tmp = fma((y / a), -t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(z, Float64(y / a), x) tmp = 0.0 if (z <= -1.2e+58) tmp = t_1; elseif (z <= 1.05e+17) tmp = fma(Float64(y / a), Float64(-t), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -1.2e+58], t$95$1, If[LessEqual[z, 1.05e+17], N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{+58}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+17}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.2e58 or 1.05e17 < z Initial program 94.0%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.9
Applied egg-rr98.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6489.7
Simplified89.7%
if -1.2e58 < z < 1.05e17Initial program 92.2%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.1
Applied egg-rr98.1%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f6488.4
Simplified88.4%
(FPCore (x y z t a) :precision binary64 (if (<= t 1.65e+160) (fma z (/ y a) x) (- (* (/ y a) t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1.65e+160) {
tmp = fma(z, (y / a), x);
} else {
tmp = -((y / a) * t);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= 1.65e+160) tmp = fma(z, Float64(y / a), x); else tmp = Float64(-Float64(Float64(y / a) * t)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, 1.65e+160], N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision], (-N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.65 \cdot 10^{+160}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;-\frac{y}{a} \cdot t\\
\end{array}
\end{array}
if t < 1.6499999999999999e160Initial program 93.8%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.1
Applied egg-rr98.1%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6479.0
Simplified79.0%
if 1.6499999999999999e160 < t Initial program 87.8%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6467.2
Simplified67.2%
Final simplification77.3%
(FPCore (x y z t a) :precision binary64 (fma z (/ y a) x))
double code(double x, double y, double z, double t, double a) {
return fma(z, (y / a), x);
}
function code(x, y, z, t, a) return fma(z, Float64(y / a), x) end
code[x_, y_, z_, t_, a_] := N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \frac{y}{a}, x\right)
\end{array}
Initial program 92.9%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.4
Applied egg-rr98.4%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6473.0
Simplified73.0%
(FPCore (x y z t a) :precision binary64 (* (/ y a) z))
double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * z
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
def code(x, y, z, t, a): return (y / a) * z
function code(x, y, z, t, a) return Float64(Float64(y / a) * z) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * z; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot z
\end{array}
Initial program 92.9%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6430.4
Simplified30.4%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6434.9
Applied egg-rr34.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))