Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.3% → 31.7%
Time: 17.4s
Alternatives: 5
Speedup: 269.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 31.7% accurate, 0.3× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\\ t_2 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ t_3 := z \cdot \left(t \cdot 0.0625\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_2 \leq 5 \cdot 10^{+238}:\\ \;\;\;\;t\_2 \cdot \left(x\_m \cdot \left(\cos t\_1 \cdot \cos t\_3 - \sin t\_1 \cdot \sin t\_3\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
 :precision binary64
 (let* ((t_1 (* (* y (* 2.0 z)) (* t 0.0625)))
        (t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
        (t_3 (* z (* t 0.0625))))
   (*
    x_s
    (if (<=
         (* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_2)
         5e+238)
      (* t_2 (* x_m (- (* (cos t_1) (cos t_3)) (* (sin t_1) (sin t_3)))))
      x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
	double t_1 = (y * (2.0 * z)) * (t * 0.0625);
	double t_2 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double t_3 = z * (t * 0.0625);
	double tmp;
	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 5e+238) {
		tmp = t_2 * (x_m * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))));
	} else {
		tmp = x_m;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (y * (2.0d0 * z)) * (t * 0.0625d0)
    t_2 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
    t_3 = z * (t * 0.0625d0)
    if (((x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_2) <= 5d+238) then
        tmp = t_2 * (x_m * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))))
    else
        tmp = x_m
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
	double t_1 = (y * (2.0 * z)) * (t * 0.0625);
	double t_2 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double t_3 = z * (t * 0.0625);
	double tmp;
	if (((x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 5e+238) {
		tmp = t_2 * (x_m * ((Math.cos(t_1) * Math.cos(t_3)) - (Math.sin(t_1) * Math.sin(t_3))));
	} else {
		tmp = x_m;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z, t, a, b):
	t_1 = (y * (2.0 * z)) * (t * 0.0625)
	t_2 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))
	t_3 = z * (t * 0.0625)
	tmp = 0
	if ((x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 5e+238:
		tmp = t_2 * (x_m * ((math.cos(t_1) * math.cos(t_3)) - (math.sin(t_1) * math.sin(t_3))))
	else:
		tmp = x_m
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z, t, a, b)
	t_1 = Float64(Float64(y * Float64(2.0 * z)) * Float64(t * 0.0625))
	t_2 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))
	t_3 = Float64(z * Float64(t * 0.0625))
	tmp = 0.0
	if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 5e+238)
		tmp = Float64(t_2 * Float64(x_m * Float64(Float64(cos(t_1) * cos(t_3)) - Float64(sin(t_1) * sin(t_3)))));
	else
		tmp = x_m;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z, t, a, b)
	t_1 = (y * (2.0 * z)) * (t * 0.0625);
	t_2 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	t_3 = z * (t * 0.0625);
	tmp = 0.0;
	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_2) <= 5e+238)
		tmp = t_2 * (x_m * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))));
	else
		tmp = x_m;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * N[(2.0 * z), $MachinePrecision]), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$2), $MachinePrecision], 5e+238], N[(t$95$2 * N[(x$95$m * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_1 := \left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\\
t_2 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
t_3 := z \cdot \left(t \cdot 0.0625\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_2 \leq 5 \cdot 10^{+238}:\\
\;\;\;\;t\_2 \cdot \left(x\_m \cdot \left(\cos t\_1 \cdot \cos t\_3 - \sin t\_1 \cdot \sin t\_3\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\_m\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999995e238

    1. Initial program 42.5%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\color{blue}{y \cdot 2} + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(y \cdot 2 + 1\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      3. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot z\right)} \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      4. *-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{t \cdot \left(\left(y \cdot 2 + 1\right) \cdot z\right)}}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      5. associate-*l/N/A

        \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{t}{16} \cdot \left(\left(y \cdot 2 + 1\right) \cdot z\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      6. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot z\right)}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      7. *-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \color{blue}{\left(z \cdot \left(y \cdot 2 + 1\right)\right)}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      8. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \left(z \cdot \color{blue}{\left(y \cdot 2 + 1\right)}\right)\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      9. +-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \left(z \cdot \color{blue}{\left(1 + y \cdot 2\right)}\right)\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      10. distribute-rgt-inN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \color{blue}{\left(1 \cdot z + \left(y \cdot 2\right) \cdot z\right)}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      11. *-lft-identityN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \left(\color{blue}{z} + \left(y \cdot 2\right) \cdot z\right)\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      12. +-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{t}{16} \cdot \color{blue}{\left(\left(y \cdot 2\right) \cdot z + z\right)}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      13. distribute-rgt-inN/A

        \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(\left(y \cdot 2\right) \cdot z\right) \cdot \frac{t}{16} + z \cdot \frac{t}{16}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      14. cos-sumN/A

        \[\leadsto \left(x \cdot \color{blue}{\left(\cos \left(\left(\left(y \cdot 2\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(z \cdot \frac{t}{16}\right) - \sin \left(\left(\left(y \cdot 2\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \sin \left(z \cdot \frac{t}{16}\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      15. lower--.f64N/A

        \[\leadsto \left(x \cdot \color{blue}{\left(\cos \left(\left(\left(y \cdot 2\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(z \cdot \frac{t}{16}\right) - \sin \left(\left(\left(y \cdot 2\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \sin \left(z \cdot \frac{t}{16}\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Applied egg-rr43.0%

      \[\leadsto \left(x \cdot \color{blue}{\left(\cos \left(\left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\right) \cdot \cos \left(z \cdot \left(t \cdot 0.0625\right)\right) - \sin \left(\left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\right) \cdot \sin \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

    if 4.99999999999999995e238 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 3.5%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Step-by-step derivation
      1. Simplified7.9%

        \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. Taylor expanded in b around 0

        \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
      3. Step-by-step derivation
        1. Simplified14.5%

          \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
        2. Step-by-step derivation
          1. *-rgt-identityN/A

            \[\leadsto \color{blue}{x} \cdot 1 \]
          2. *-rgt-identity14.5

            \[\leadsto \color{blue}{x} \]
        3. Applied egg-rr14.5%

          \[\leadsto \color{blue}{x} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification29.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+238}:\\ \;\;\;\;\cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \cdot \left(x \cdot \left(\cos \left(\left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\right) \cdot \cos \left(z \cdot \left(t \cdot 0.0625\right)\right) - \sin \left(\left(y \cdot \left(2 \cdot z\right)\right) \cdot \left(t \cdot 0.0625\right)\right) \cdot \sin \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
      6. Add Preprocessing

      Alternative 2: 31.7% accurate, 0.5× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 5 \cdot 10^{+238}:\\ \;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2 \cdot z, z\right)}{\frac{16}{t}}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m\\ \end{array} \end{array} \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      (FPCore (x_s x_m y z t a b)
       :precision binary64
       (let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
         (*
          x_s
          (if (<=
               (* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
               5e+238)
            (* t_1 (* x_m (cos (/ (fma y (* 2.0 z) z) (/ 16.0 t)))))
            x_m))))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
      	double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
      	double tmp;
      	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+238) {
      		tmp = t_1 * (x_m * cos((fma(y, (2.0 * z), z) / (16.0 / t))));
      	} else {
      		tmp = x_m;
      	}
      	return x_s * tmp;
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      function code(x_s, x_m, y, z, t, a, b)
      	t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))
      	tmp = 0.0
      	if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+238)
      		tmp = Float64(t_1 * Float64(x_m * cos(Float64(fma(y, Float64(2.0 * z), z) / Float64(16.0 / t)))));
      	else
      		tmp = x_m;
      	end
      	return Float64(x_s * tmp)
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+238], N[(t$95$1 * N[(x$95$m * N[Cos[N[(N[(y * N[(2.0 * z), $MachinePrecision] + z), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      
      \\
      \begin{array}{l}
      t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
      x\_s \cdot \begin{array}{l}
      \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 5 \cdot 10^{+238}:\\
      \;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2 \cdot z, z\right)}{\frac{16}{t}}\right)\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;x\_m\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999995e238

        1. Initial program 42.5%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\color{blue}{y \cdot 2} + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. lift-+.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(y \cdot 2 + 1\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          3. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot z\right)} \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          4. associate-/l*N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          5. clear-numN/A

            \[\leadsto \left(x \cdot \cos \left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \color{blue}{\frac{1}{\frac{16}{t}}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          6. un-div-invN/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{\left(y \cdot 2 + 1\right) \cdot z}{\frac{16}{t}}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          7. lower-/.f64N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{\left(y \cdot 2 + 1\right) \cdot z}{\frac{16}{t}}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          8. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\left(y \cdot 2 + 1\right) \cdot z}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          9. *-commutativeN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{z \cdot \left(y \cdot 2 + 1\right)}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          10. lift-+.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{z \cdot \color{blue}{\left(y \cdot 2 + 1\right)}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          11. distribute-rgt-inN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\left(y \cdot 2\right) \cdot z + 1 \cdot z}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          12. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\left(y \cdot 2\right)} \cdot z + 1 \cdot z}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          13. associate-*l*N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{y \cdot \left(2 \cdot z\right)} + 1 \cdot z}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          14. *-lft-identityN/A

            \[\leadsto \left(x \cdot \cos \left(\frac{y \cdot \left(2 \cdot z\right) + \color{blue}{z}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          15. lower-fma.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{\mathsf{fma}\left(y, 2 \cdot z, z\right)}}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          16. lower-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{\mathsf{fma}\left(y, \color{blue}{2 \cdot z}, z\right)}{\frac{16}{t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          17. lower-/.f6443.3

            \[\leadsto \left(x \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2 \cdot z, z\right)}{\color{blue}{\frac{16}{t}}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        4. Applied egg-rr43.3%

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{\mathsf{fma}\left(y, 2 \cdot z, z\right)}{\frac{16}{t}}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

        if 4.99999999999999995e238 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

        1. Initial program 3.5%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        4. Step-by-step derivation
          1. Simplified7.9%

            \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. Taylor expanded in b around 0

            \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
          3. Step-by-step derivation
            1. Simplified14.5%

              \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
            2. Step-by-step derivation
              1. *-rgt-identityN/A

                \[\leadsto \color{blue}{x} \cdot 1 \]
              2. *-rgt-identity14.5

                \[\leadsto \color{blue}{x} \]
            3. Applied egg-rr14.5%

              \[\leadsto \color{blue}{x} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification30.0%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+238}:\\ \;\;\;\;\cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \cdot \left(x \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2 \cdot z, z\right)}{\frac{16}{t}}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
          6. Add Preprocessing

          Alternative 3: 31.2% accurate, 0.5× speedup?

          \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 5 \cdot 10^{+132}:\\ \;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(0.125 \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m\\ \end{array} \end{array} \end{array} \]
          x\_m = (fabs.f64 x)
          x\_s = (copysign.f64 #s(literal 1 binary64) x)
          (FPCore (x_s x_m y z t a b)
           :precision binary64
           (let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
             (*
              x_s
              (if (<=
                   (* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
                   5e+132)
                (* t_1 (* x_m (cos (* 0.125 (* t (* y z))))))
                x_m))))
          x\_m = fabs(x);
          x\_s = copysign(1.0, x);
          double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
          	double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
          	double tmp;
          	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+132) {
          		tmp = t_1 * (x_m * cos((0.125 * (t * (y * z)))));
          	} else {
          		tmp = x_m;
          	}
          	return x_s * tmp;
          }
          
          x\_m = abs(x)
          x\_s = copysign(1.0d0, x)
          real(8) function code(x_s, x_m, y, z, t, a, b)
              real(8), intent (in) :: x_s
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              real(8) :: t_1
              real(8) :: tmp
              t_1 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
              if (((x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_1) <= 5d+132) then
                  tmp = t_1 * (x_m * cos((0.125d0 * (t * (y * z)))))
              else
                  tmp = x_m
              end if
              code = x_s * tmp
          end function
          
          x\_m = Math.abs(x);
          x\_s = Math.copySign(1.0, x);
          public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
          	double t_1 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
          	double tmp;
          	if (((x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+132) {
          		tmp = t_1 * (x_m * Math.cos((0.125 * (t * (y * z)))));
          	} else {
          		tmp = x_m;
          	}
          	return x_s * tmp;
          }
          
          x\_m = math.fabs(x)
          x\_s = math.copysign(1.0, x)
          def code(x_s, x_m, y, z, t, a, b):
          	t_1 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))
          	tmp = 0
          	if ((x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+132:
          		tmp = t_1 * (x_m * math.cos((0.125 * (t * (y * z)))))
          	else:
          		tmp = x_m
          	return x_s * tmp
          
          x\_m = abs(x)
          x\_s = copysign(1.0, x)
          function code(x_s, x_m, y, z, t, a, b)
          	t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))
          	tmp = 0.0
          	if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+132)
          		tmp = Float64(t_1 * Float64(x_m * cos(Float64(0.125 * Float64(t * Float64(y * z))))));
          	else
          		tmp = x_m;
          	end
          	return Float64(x_s * tmp)
          end
          
          x\_m = abs(x);
          x\_s = sign(x) * abs(1.0);
          function tmp_2 = code(x_s, x_m, y, z, t, a, b)
          	t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
          	tmp = 0.0;
          	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+132)
          		tmp = t_1 * (x_m * cos((0.125 * (t * (y * z)))));
          	else
          		tmp = x_m;
          	end
          	tmp_2 = x_s * tmp;
          end
          
          x\_m = N[Abs[x], $MachinePrecision]
          x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+132], N[(t$95$1 * N[(x$95$m * N[Cos[N[(0.125 * N[(t * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]]
          
          \begin{array}{l}
          x\_m = \left|x\right|
          \\
          x\_s = \mathsf{copysign}\left(1, x\right)
          
          \\
          \begin{array}{l}
          t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
          x\_s \cdot \begin{array}{l}
          \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 5 \cdot 10^{+132}:\\
          \;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(0.125 \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;x\_m\\
          
          
          \end{array}
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.0000000000000001e132

            1. Initial program 43.9%

              \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{8} \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            4. Step-by-step derivation
              1. lower-*.f64N/A

                \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{8} \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              2. lower-*.f64N/A

                \[\leadsto \left(x \cdot \cos \left(\frac{1}{8} \cdot \color{blue}{\left(t \cdot \left(y \cdot z\right)\right)}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              3. *-commutativeN/A

                \[\leadsto \left(x \cdot \cos \left(\frac{1}{8} \cdot \left(t \cdot \color{blue}{\left(z \cdot y\right)}\right)\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              4. lower-*.f6444.2

                \[\leadsto \left(x \cdot \cos \left(0.125 \cdot \left(t \cdot \color{blue}{\left(z \cdot y\right)}\right)\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            5. Simplified44.2%

              \[\leadsto \left(x \cdot \cos \color{blue}{\left(0.125 \cdot \left(t \cdot \left(z \cdot y\right)\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

            if 5.0000000000000001e132 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

            1. Initial program 4.6%

              \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            4. Step-by-step derivation
              1. Simplified8.8%

                \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              2. Taylor expanded in b around 0

                \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
              3. Step-by-step derivation
                1. Simplified14.8%

                  \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                2. Step-by-step derivation
                  1. *-rgt-identityN/A

                    \[\leadsto \color{blue}{x} \cdot 1 \]
                  2. *-rgt-identity14.8

                    \[\leadsto \color{blue}{x} \]
                3. Applied egg-rr14.8%

                  \[\leadsto \color{blue}{x} \]
              4. Recombined 2 regimes into one program.
              5. Final simplification29.7%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+132}:\\ \;\;\;\;\cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \cdot \left(x \cdot \cos \left(0.125 \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
              6. Add Preprocessing

              Alternative 4: 31.2% accurate, 0.7× speedup?

              \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+238}:\\ \;\;\;\;x\_m \cdot \cos \left(\left(t \cdot 0.0625\right) \cdot \mathsf{fma}\left(a, 2 \cdot b, b\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m\\ \end{array} \end{array} \]
              x\_m = (fabs.f64 x)
              x\_s = (copysign.f64 #s(literal 1 binary64) x)
              (FPCore (x_s x_m y z t a b)
               :precision binary64
               (*
                x_s
                (if (<=
                     (*
                      (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
                      (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
                     5e+238)
                  (* x_m (cos (* (* t 0.0625) (fma a (* 2.0 b) b))))
                  x_m)))
              x\_m = fabs(x);
              x\_s = copysign(1.0, x);
              double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
              	double tmp;
              	if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+238) {
              		tmp = x_m * cos(((t * 0.0625) * fma(a, (2.0 * b), b)));
              	} else {
              		tmp = x_m;
              	}
              	return x_s * tmp;
              }
              
              x\_m = abs(x)
              x\_s = copysign(1.0, x)
              function code(x_s, x_m, y, z, t, a, b)
              	tmp = 0.0
              	if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+238)
              		tmp = Float64(x_m * cos(Float64(Float64(t * 0.0625) * fma(a, Float64(2.0 * b), b))));
              	else
              		tmp = x_m;
              	end
              	return Float64(x_s * tmp)
              end
              
              x\_m = N[Abs[x], $MachinePrecision]
              x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+238], N[(x$95$m * N[Cos[N[(N[(t * 0.0625), $MachinePrecision] * N[(a * N[(2.0 * b), $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]
              
              \begin{array}{l}
              x\_m = \left|x\right|
              \\
              x\_s = \mathsf{copysign}\left(1, x\right)
              
              \\
              x\_s \cdot \begin{array}{l}
              \mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+238}:\\
              \;\;\;\;x\_m \cdot \cos \left(\left(t \cdot 0.0625\right) \cdot \mathsf{fma}\left(a, 2 \cdot b, b\right)\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;x\_m\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999995e238

                1. Initial program 42.5%

                  \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                4. Step-by-step derivation
                  1. Simplified42.9%

                    \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                  2. Applied egg-rr42.9%

                    \[\leadsto \left(x \cdot 1\right) \cdot \cos \color{blue}{\left(\mathsf{fma}\left(a, 2 \cdot b, b\right) \cdot \left(t \cdot 0.0625\right)\right)} \]

                  if 4.99999999999999995e238 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

                  1. Initial program 3.5%

                    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around 0

                    \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                  4. Step-by-step derivation
                    1. Simplified7.9%

                      \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                    2. Taylor expanded in b around 0

                      \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                    3. Step-by-step derivation
                      1. Simplified14.5%

                        \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                      2. Step-by-step derivation
                        1. *-rgt-identityN/A

                          \[\leadsto \color{blue}{x} \cdot 1 \]
                        2. *-rgt-identity14.5

                          \[\leadsto \color{blue}{x} \]
                      3. Applied egg-rr14.5%

                        \[\leadsto \color{blue}{x} \]
                    4. Recombined 2 regimes into one program.
                    5. Final simplification29.8%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+238}:\\ \;\;\;\;x \cdot \cos \left(\left(t \cdot 0.0625\right) \cdot \mathsf{fma}\left(a, 2 \cdot b, b\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
                    6. Add Preprocessing

                    Alternative 5: 30.7% accurate, 269.0× speedup?

                    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot x\_m \end{array} \]
                    x\_m = (fabs.f64 x)
                    x\_s = (copysign.f64 #s(literal 1 binary64) x)
                    (FPCore (x_s x_m y z t a b) :precision binary64 (* x_s x_m))
                    x\_m = fabs(x);
                    x\_s = copysign(1.0, x);
                    double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
                    	return x_s * x_m;
                    }
                    
                    x\_m = abs(x)
                    x\_s = copysign(1.0d0, x)
                    real(8) function code(x_s, x_m, y, z, t, a, b)
                        real(8), intent (in) :: x_s
                        real(8), intent (in) :: x_m
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = x_s * x_m
                    end function
                    
                    x\_m = Math.abs(x);
                    x\_s = Math.copySign(1.0, x);
                    public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
                    	return x_s * x_m;
                    }
                    
                    x\_m = math.fabs(x)
                    x\_s = math.copysign(1.0, x)
                    def code(x_s, x_m, y, z, t, a, b):
                    	return x_s * x_m
                    
                    x\_m = abs(x)
                    x\_s = copysign(1.0, x)
                    function code(x_s, x_m, y, z, t, a, b)
                    	return Float64(x_s * x_m)
                    end
                    
                    x\_m = abs(x);
                    x\_s = sign(x) * abs(1.0);
                    function tmp = code(x_s, x_m, y, z, t, a, b)
                    	tmp = x_s * x_m;
                    end
                    
                    x\_m = N[Abs[x], $MachinePrecision]
                    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                    code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * x$95$m), $MachinePrecision]
                    
                    \begin{array}{l}
                    x\_m = \left|x\right|
                    \\
                    x\_s = \mathsf{copysign}\left(1, x\right)
                    
                    \\
                    x\_s \cdot x\_m
                    \end{array}
                    
                    Derivation
                    1. Initial program 24.5%

                      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                    4. Step-by-step derivation
                      1. Simplified26.8%

                        \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                      2. Taylor expanded in b around 0

                        \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                      3. Step-by-step derivation
                        1. Simplified28.2%

                          \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                        2. Step-by-step derivation
                          1. *-rgt-identityN/A

                            \[\leadsto \color{blue}{x} \cdot 1 \]
                          2. *-rgt-identity28.2

                            \[\leadsto \color{blue}{x} \]
                        3. Applied egg-rr28.2%

                          \[\leadsto \color{blue}{x} \]
                        4. Add Preprocessing

                        Developer Target 1: 30.3% accurate, 1.1× speedup?

                        \[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
                        }
                        
                        real(8) function code(x, y, z, t, a, b)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8), intent (in) :: b
                            code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
                        end function
                        
                        public static double code(double x, double y, double z, double t, double a, double b) {
                        	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
                        }
                        
                        def code(x, y, z, t, a, b):
                        	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
                        
                        function code(x, y, z, t, a, b)
                        	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
                        end
                        
                        function tmp = code(x, y, z, t, a, b)
                        	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
                        \end{array}
                        

                        Reproduce

                        ?
                        herbie shell --seed 2024207 
                        (FPCore (x y z t a b)
                          :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
                          :precision binary64
                        
                          :alt
                          (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
                        
                          (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))