
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)) (t_1 (/ x (* y 0.25))))
(if (<= t_0 -1e+97)
(* -4.0 (/ z y))
(if (<= t_0 -50.0) t_1 (if (<= t_0 50000000000.0) 2.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_1 = x / (y * 0.25);
double tmp;
if (t_0 <= -1e+97) {
tmp = -4.0 * (z / y);
} else if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 50000000000.0) {
tmp = 2.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
t_1 = x / (y * 0.25d0)
if (t_0 <= (-1d+97)) then
tmp = (-4.0d0) * (z / y)
else if (t_0 <= (-50.0d0)) then
tmp = t_1
else if (t_0 <= 50000000000.0d0) then
tmp = 2.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double t_1 = x / (y * 0.25);
double tmp;
if (t_0 <= -1e+97) {
tmp = -4.0 * (z / y);
} else if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 50000000000.0) {
tmp = 2.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y t_1 = x / (y * 0.25) tmp = 0 if t_0 <= -1e+97: tmp = -4.0 * (z / y) elif t_0 <= -50.0: tmp = t_1 elif t_0 <= 50000000000.0: tmp = 2.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) t_1 = Float64(x / Float64(y * 0.25)) tmp = 0.0 if (t_0 <= -1e+97) tmp = Float64(-4.0 * Float64(z / y)); elseif (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 50000000000.0) tmp = 2.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.25)) - z)) / y; t_1 = x / (y * 0.25); tmp = 0.0; if (t_0 <= -1e+97) tmp = -4.0 * (z / y); elseif (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 50000000000.0) tmp = 2.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+97], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -50.0], t$95$1, If[LessEqual[t$95$0, 50000000000.0], 2.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
t_1 := \frac{x}{y \cdot 0.25}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+97}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\
\mathbf{elif}\;t\_0 \leq -50:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 50000000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -1.0000000000000001e97Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f6462.4
Simplified62.4%
if -1.0000000000000001e97 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 5e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
lower-*.f6456.9
Simplified56.9%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 5e10Initial program 99.9%
Taylor expanded in y around inf
Simplified92.1%
Final simplification70.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x z) (* y 0.25)))
(t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(if (<= t_1 -5e+18)
t_0
(if (<= t_1 50000000000.0) (fma -4.0 (/ z y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) / (y * 0.25);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -5e+18) {
tmp = t_0;
} else if (t_1 <= 50000000000.0) {
tmp = fma(-4.0, (z / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) / Float64(y * 0.25)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+18) tmp = t_0; elseif (t_1 <= 50000000000.0) tmp = fma(-4.0, Float64(z / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+18], t$95$0, If[LessEqual[t$95$1, 50000000000.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y \cdot 0.25}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50000000000:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -5e18 or 5e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.9
Simplified99.9%
if -5e18 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 5e10Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified97.4%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (/ z y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))) (if (<= t_1 -50.0) t_0 (if (<= t_1 2.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-4.0d0) * (z / y)
t_1 = (4.0d0 * ((x + (y * 0.25d0)) - z)) / y
if (t_1 <= (-50.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y;
double tmp;
if (t_1 <= -50.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (z / y) t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y tmp = 0 if t_1 <= -50.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(z / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y) tmp = 0.0 if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (z / y); t_1 = (4.0 * ((x + (y * 0.25)) - z)) / y; tmp = 0.0; if (t_1 <= -50.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -50 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f6453.4
Simplified53.4%
if -50 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified93.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma -4.0 (/ z y) 2.0))) (if (<= z -2.8e+47) t_0 (if (<= z 3.8e-13) (fma 4.0 (/ x y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-4.0, (z / y), 2.0);
double tmp;
if (z <= -2.8e+47) {
tmp = t_0;
} else if (z <= 3.8e-13) {
tmp = fma(4.0, (x / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(-4.0, Float64(z / y), 2.0) tmp = 0.0 if (z <= -2.8e+47) tmp = t_0; elseif (z <= 3.8e-13) tmp = fma(4.0, Float64(x / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision]}, If[LessEqual[z, -2.8e+47], t$95$0, If[LessEqual[z, 3.8e-13], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+47}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.8 \cdot 10^{-13}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.79999999999999988e47 or 3.8e-13 < z Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified86.1%
if -2.79999999999999988e47 < z < 3.8e-13Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
distribute-lft-inN/A
associate-*l*N/A
associate-*l/N/A
*-lft-identityN/A
associate-*r/N/A
metadata-evalN/A
/-rgt-identityN/A
times-fracN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-rgt-identityN/A
*-inversesN/A
Simplified93.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ x (* y 0.25)))) (if (<= x -4.5e+176) t_0 (if (<= x 7e+170) (fma -4.0 (/ z y) 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x / (y * 0.25);
double tmp;
if (x <= -4.5e+176) {
tmp = t_0;
} else if (x <= 7e+170) {
tmp = fma(-4.0, (z / y), 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x / Float64(y * 0.25)) tmp = 0.0 if (x <= -4.5e+176) tmp = t_0; elseif (x <= 7e+170) tmp = fma(-4.0, Float64(z / y), 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.5e+176], t$95$0, If[LessEqual[x, 7e+170], N[(-4.0 * N[(z / y), $MachinePrecision] + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 0.25}\\
\mathbf{if}\;x \leq -4.5 \cdot 10^{+176}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7 \cdot 10^{+170}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.50000000000000003e176 or 7.00000000000000011e170 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
lower-*.f6484.6
Simplified84.6%
if -4.50000000000000003e176 < x < 7.00000000000000011e170Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
distribute-neg-fracN/A
neg-mul-1N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
+-commutativeN/A
associate-+l+N/A
Simplified82.7%
Final simplification83.1%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified34.6%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))