
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma (* x y) 3.0 (* y -0.41379310344827586)))
double code(double x, double y) {
return fma((x * y), 3.0, (y * -0.41379310344827586));
}
function code(x, y) return fma(Float64(x * y), 3.0, Float64(y * -0.41379310344827586)) end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * 3.0 + N[(y * -0.41379310344827586), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot y, 3, y \cdot -0.41379310344827586\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift--.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lower-+.f64N/A
lift-/.f64N/A
metadata-evalN/A
metadata-evalN/A
lower-*.f6499.6
Applied egg-rr99.6%
lift-+.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lift-+.f64N/A
distribute-rgt-inN/A
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6499.7
Applied egg-rr99.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ 16.0 116.0))))
(if (<= t_0 -5000000.0)
(* x (* y 3.0))
(if (<= t_0 -0.1) (* y -0.41379310344827586) (* y (* x 3.0))))))
double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if (t_0 <= -5000000.0) {
tmp = x * (y * 3.0);
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = y * (x * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (16.0d0 / 116.0d0)
if (t_0 <= (-5000000.0d0)) then
tmp = x * (y * 3.0d0)
else if (t_0 <= (-0.1d0)) then
tmp = y * (-0.41379310344827586d0)
else
tmp = y * (x * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if (t_0 <= -5000000.0) {
tmp = x * (y * 3.0);
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = y * (x * 3.0);
}
return tmp;
}
def code(x, y): t_0 = x - (16.0 / 116.0) tmp = 0 if t_0 <= -5000000.0: tmp = x * (y * 3.0) elif t_0 <= -0.1: tmp = y * -0.41379310344827586 else: tmp = y * (x * 3.0) return tmp
function code(x, y) t_0 = Float64(x - Float64(16.0 / 116.0)) tmp = 0.0 if (t_0 <= -5000000.0) tmp = Float64(x * Float64(y * 3.0)); elseif (t_0 <= -0.1) tmp = Float64(y * -0.41379310344827586); else tmp = Float64(y * Float64(x * 3.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = x - (16.0 / 116.0); tmp = 0.0; if (t_0 <= -5000000.0) tmp = x * (y * 3.0); elseif (t_0 <= -0.1) tmp = y * -0.41379310344827586; else tmp = y * (x * 3.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000.0], N[(x * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -0.1], N[(y * -0.41379310344827586), $MachinePrecision], N[(y * N[(x * 3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{16}{116}\\
\mathbf{if}\;t\_0 \leq -5000000:\\
\;\;\;\;x \cdot \left(y \cdot 3\right)\\
\mathbf{elif}\;t\_0 \leq -0.1:\\
\;\;\;\;y \cdot -0.41379310344827586\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot 3\right)\\
\end{array}
\end{array}
if (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -5e6Initial program 98.1%
Taylor expanded in x around inf
lower-*.f6496.1
Simplified96.1%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lower-*.f6497.7
Applied egg-rr97.7%
if -5e6 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
Simplified98.6%
if -0.10000000000000001 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6496.8
Simplified96.8%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ 16.0 116.0))))
(if (<= t_0 -5000000.0)
(* (* x y) 3.0)
(if (<= t_0 -0.1) (* y -0.41379310344827586) (* y (* x 3.0))))))
double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if (t_0 <= -5000000.0) {
tmp = (x * y) * 3.0;
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = y * (x * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (16.0d0 / 116.0d0)
if (t_0 <= (-5000000.0d0)) then
tmp = (x * y) * 3.0d0
else if (t_0 <= (-0.1d0)) then
tmp = y * (-0.41379310344827586d0)
else
tmp = y * (x * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if (t_0 <= -5000000.0) {
tmp = (x * y) * 3.0;
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = y * (x * 3.0);
}
return tmp;
}
def code(x, y): t_0 = x - (16.0 / 116.0) tmp = 0 if t_0 <= -5000000.0: tmp = (x * y) * 3.0 elif t_0 <= -0.1: tmp = y * -0.41379310344827586 else: tmp = y * (x * 3.0) return tmp
function code(x, y) t_0 = Float64(x - Float64(16.0 / 116.0)) tmp = 0.0 if (t_0 <= -5000000.0) tmp = Float64(Float64(x * y) * 3.0); elseif (t_0 <= -0.1) tmp = Float64(y * -0.41379310344827586); else tmp = Float64(y * Float64(x * 3.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = x - (16.0 / 116.0); tmp = 0.0; if (t_0 <= -5000000.0) tmp = (x * y) * 3.0; elseif (t_0 <= -0.1) tmp = y * -0.41379310344827586; else tmp = y * (x * 3.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000.0], N[(N[(x * y), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, -0.1], N[(y * -0.41379310344827586), $MachinePrecision], N[(y * N[(x * 3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{16}{116}\\
\mathbf{if}\;t\_0 \leq -5000000:\\
\;\;\;\;\left(x \cdot y\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq -0.1:\\
\;\;\;\;y \cdot -0.41379310344827586\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot 3\right)\\
\end{array}
\end{array}
if (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -5e6Initial program 98.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-*.f6497.6
Simplified97.6%
if -5e6 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
Simplified98.6%
if -0.10000000000000001 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6496.8
Simplified96.8%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ 16.0 116.0))) (t_1 (* (* x y) 3.0)))
(if (<= t_0 -5000000.0)
t_1
(if (<= t_0 -0.1) (* y -0.41379310344827586) t_1))))
double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double t_1 = (x * y) * 3.0;
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x - (16.0d0 / 116.0d0)
t_1 = (x * y) * 3.0d0
if (t_0 <= (-5000000.0d0)) then
tmp = t_1
else if (t_0 <= (-0.1d0)) then
tmp = y * (-0.41379310344827586d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double t_1 = (x * y) * 3.0;
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= -0.1) {
tmp = y * -0.41379310344827586;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x - (16.0 / 116.0) t_1 = (x * y) * 3.0 tmp = 0 if t_0 <= -5000000.0: tmp = t_1 elif t_0 <= -0.1: tmp = y * -0.41379310344827586 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x - Float64(16.0 / 116.0)) t_1 = Float64(Float64(x * y) * 3.0) tmp = 0.0 if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= -0.1) tmp = Float64(y * -0.41379310344827586); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x - (16.0 / 116.0); t_1 = (x * y) * 3.0; tmp = 0.0; if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= -0.1) tmp = y * -0.41379310344827586; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] * 3.0), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000.0], t$95$1, If[LessEqual[t$95$0, -0.1], N[(y * -0.41379310344827586), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{16}{116}\\
t_1 := \left(x \cdot y\right) \cdot 3\\
\mathbf{if}\;t\_0 \leq -5000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -0.1:\\
\;\;\;\;y \cdot -0.41379310344827586\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -5e6 or -0.10000000000000001 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) Initial program 98.9%
Taylor expanded in x around inf
lower-*.f64N/A
lower-*.f6497.1
Simplified97.1%
if -5e6 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
Simplified98.6%
Final simplification97.9%
(FPCore (x y) :precision binary64 (* (+ x -0.13793103448275862) (* y 3.0)))
double code(double x, double y) {
return (x + -0.13793103448275862) * (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + (-0.13793103448275862d0)) * (y * 3.0d0)
end function
public static double code(double x, double y) {
return (x + -0.13793103448275862) * (y * 3.0);
}
def code(x, y): return (x + -0.13793103448275862) * (y * 3.0)
function code(x, y) return Float64(Float64(x + -0.13793103448275862) * Float64(y * 3.0)) end
function tmp = code(x, y) tmp = (x + -0.13793103448275862) * (y * 3.0); end
code[x_, y_] := N[(N[(x + -0.13793103448275862), $MachinePrecision] * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + -0.13793103448275862\right) \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift--.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lower-+.f64N/A
lift-/.f64N/A
metadata-evalN/A
metadata-evalN/A
lower-*.f6499.6
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* 3.0 (* y (+ x -0.13793103448275862))))
double code(double x, double y) {
return 3.0 * (y * (x + -0.13793103448275862));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (y * (x + (-0.13793103448275862d0)))
end function
public static double code(double x, double y) {
return 3.0 * (y * (x + -0.13793103448275862));
}
def code(x, y): return 3.0 * (y * (x + -0.13793103448275862))
function code(x, y) return Float64(3.0 * Float64(y * Float64(x + -0.13793103448275862))) end
function tmp = code(x, y) tmp = 3.0 * (y * (x + -0.13793103448275862)); end
code[x_, y_] := N[(3.0 * N[(y * N[(x + -0.13793103448275862), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \left(x + -0.13793103448275862\right)\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift--.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6499.4
lift--.f64N/A
sub-negN/A
lower-+.f64N/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.4
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (* y (fma x 3.0 -0.41379310344827586)))
double code(double x, double y) {
return y * fma(x, 3.0, -0.41379310344827586);
}
function code(x, y) return Float64(y * fma(x, 3.0, -0.41379310344827586)) end
code[x_, y_] := N[(y * N[(x * 3.0 + -0.41379310344827586), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \mathsf{fma}\left(x, 3, -0.41379310344827586\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift--.f64N/A
*-commutativeN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
*-commutativeN/A
lower-fma.f64N/A
lift-/.f64N/A
metadata-evalN/A
metadata-evalN/A
metadata-eval99.4
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (* y -0.41379310344827586))
double code(double x, double y) {
return y * -0.41379310344827586;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-0.41379310344827586d0)
end function
public static double code(double x, double y) {
return y * -0.41379310344827586;
}
def code(x, y): return y * -0.41379310344827586
function code(x, y) return Float64(y * -0.41379310344827586) end
function tmp = code(x, y) tmp = y * -0.41379310344827586; end
code[x_, y_] := N[(y * -0.41379310344827586), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -0.41379310344827586
\end{array}
Initial program 99.4%
Taylor expanded in x around 0
Simplified50.8%
Final simplification50.8%
(FPCore (x y) :precision binary64 (* y (- (* x 3.0) 0.41379310344827586)))
double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * ((x * 3.0d0) - 0.41379310344827586d0)
end function
public static double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
def code(x, y): return y * ((x * 3.0) - 0.41379310344827586)
function code(x, y) return Float64(y * Float64(Float64(x * 3.0) - 0.41379310344827586)) end
function tmp = code(x, y) tmp = y * ((x * 3.0) - 0.41379310344827586); end
code[x_, y_] := N[(y * N[(N[(x * 3.0), $MachinePrecision] - 0.41379310344827586), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot 3 - 0.41379310344827586\right)
\end{array}
herbie shell --seed 2024207
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, A"
:precision binary64
:alt
(! :herbie-platform default (* y (- (* x 3) 20689655172413793/50000000000000000)))
(* (* (- x (/ 16.0 116.0)) 3.0) y))