
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) (- INFINITY)) (* y (* x (- z))) (if (<= (* y z) 1e+81) (* x (- 1.0 (* y z))) (- (* z (* y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = y * (x * -z);
} else if ((y * z) <= 1e+81) {
tmp = x * (1.0 - (y * z));
} else {
tmp = -(z * (y * x));
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (x * -z);
} else if ((y * z) <= 1e+81) {
tmp = x * (1.0 - (y * z));
} else {
tmp = -(z * (y * x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -math.inf: tmp = y * (x * -z) elif (y * z) <= 1e+81: tmp = x * (1.0 - (y * z)) else: tmp = -(z * (y * x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = Float64(y * Float64(x * Float64(-z))); elseif (Float64(y * z) <= 1e+81) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = Float64(-Float64(z * Float64(y * x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = y * (x * -z);
elseif ((y * z) <= 1e+81)
tmp = x * (1.0 - (y * z));
else
tmp = -(z * (y * x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(x * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 1e+81], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision])]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\
\mathbf{elif}\;y \cdot z \leq 10^{+81}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0Initial program 58.6%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.7
Simplified99.7%
if -inf.0 < (*.f64 y z) < 9.99999999999999921e80Initial program 99.9%
if 9.99999999999999921e80 < (*.f64 y z) Initial program 89.9%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6489.9
Simplified89.9%
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6496.7
lift-*.f64N/A
*-commutativeN/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-*.f6496.7
Applied egg-rr96.7%
Final simplification99.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* (* y z) x))) (t_1 (* y (* x (- z)))))
(if (<= (* y z) (- INFINITY))
t_1
(if (<= (* y z) -2000000000.0)
t_0
(if (<= (* y z) 1e-25) x (if (<= (* y z) 1e+237) t_0 t_1))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double t_1 = y * (x * -z);
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else if ((y * z) <= 1e+237) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double t_1 = y * (x * -z);
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else if ((y * z) <= 1e+237) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -((y * z) * x) t_1 = y * (x * -z) tmp = 0 if (y * z) <= -math.inf: tmp = t_1 elif (y * z) <= -2000000000.0: tmp = t_0 elif (y * z) <= 1e-25: tmp = x elif (y * z) <= 1e+237: tmp = t_0 else: tmp = t_1 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-Float64(Float64(y * z) * x)) t_1 = Float64(y * Float64(x * Float64(-z))) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(y * z) <= -2000000000.0) tmp = t_0; elseif (Float64(y * z) <= 1e-25) tmp = x; elseif (Float64(y * z) <= 1e+237) tmp = t_0; else tmp = t_1; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -((y * z) * x);
t_1 = y * (x * -z);
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = t_1;
elseif ((y * z) <= -2000000000.0)
tmp = t_0;
elseif ((y * z) <= 1e-25)
tmp = x;
elseif ((y * z) <= 1e+237)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = (-N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision])}, Block[{t$95$1 = N[(y * N[(x * (-z)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], -2000000000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 1e-25], x, If[LessEqual[N[(y * z), $MachinePrecision], 1e+237], t$95$0, t$95$1]]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -\left(y \cdot z\right) \cdot x\\
t_1 := y \cdot \left(x \cdot \left(-z\right)\right)\\
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq -2000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 10^{-25}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \cdot z \leq 10^{+237}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0 or 9.9999999999999994e236 < (*.f64 y z) Initial program 72.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Simplified99.9%
if -inf.0 < (*.f64 y z) < -2e9 or 1.00000000000000004e-25 < (*.f64 y z) < 9.9999999999999994e236Initial program 99.7%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6495.9
Simplified95.9%
if -2e9 < (*.f64 y z) < 1.00000000000000004e-25Initial program 100.0%
Taylor expanded in y around 0
Simplified99.7%
*-rgt-identity99.7
Applied egg-rr99.7%
Final simplification98.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (- (* z (* y x))))) (if (<= (* y z) -2000000000.0) t_0 (if (<= (* y z) 1e-25) x t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -(z * (y * x));
double tmp;
if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(z * (y * x))
if ((y * z) <= (-2000000000.0d0)) then
tmp = t_0
else if ((y * z) <= 1d-25) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -(z * (y * x));
double tmp;
if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -(z * (y * x)) tmp = 0 if (y * z) <= -2000000000.0: tmp = t_0 elif (y * z) <= 1e-25: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-Float64(z * Float64(y * x))) tmp = 0.0 if (Float64(y * z) <= -2000000000.0) tmp = t_0; elseif (Float64(y * z) <= 1e-25) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -(z * (y * x));
tmp = 0.0;
if ((y * z) <= -2000000000.0)
tmp = t_0;
elseif ((y * z) <= 1e-25)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = (-N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[N[(y * z), $MachinePrecision], -2000000000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 1e-25], x, t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -z \cdot \left(y \cdot x\right)\\
\mathbf{if}\;y \cdot z \leq -2000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 10^{-25}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -2e9 or 1.00000000000000004e-25 < (*.f64 y z) Initial program 91.2%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.6
Simplified88.6%
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6491.1
lift-*.f64N/A
*-commutativeN/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-*.f6491.1
Applied egg-rr91.1%
if -2e9 < (*.f64 y z) < 1.00000000000000004e-25Initial program 100.0%
Taylor expanded in y around 0
Simplified99.7%
*-rgt-identity99.7
Applied egg-rr99.7%
Final simplification95.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (- (* (* y z) x)))) (if (<= (* y z) -2000000000.0) t_0 (if (<= (* y z) 1e-25) x t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double tmp;
if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -((y * z) * x)
if ((y * z) <= (-2000000000.0d0)) then
tmp = t_0
else if ((y * z) <= 1d-25) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -((y * z) * x);
double tmp;
if ((y * z) <= -2000000000.0) {
tmp = t_0;
} else if ((y * z) <= 1e-25) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -((y * z) * x) tmp = 0 if (y * z) <= -2000000000.0: tmp = t_0 elif (y * z) <= 1e-25: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-Float64(Float64(y * z) * x)) tmp = 0.0 if (Float64(y * z) <= -2000000000.0) tmp = t_0; elseif (Float64(y * z) <= 1e-25) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -((y * z) * x);
tmp = 0.0;
if ((y * z) <= -2000000000.0)
tmp = t_0;
elseif ((y * z) <= 1e-25)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = (-N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision])}, If[LessEqual[N[(y * z), $MachinePrecision], -2000000000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 1e-25], x, t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -\left(y \cdot z\right) \cdot x\\
\mathbf{if}\;y \cdot z \leq -2000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 10^{-25}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -2e9 or 1.00000000000000004e-25 < (*.f64 y z) Initial program 91.2%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.6
Simplified88.6%
if -2e9 < (*.f64 y z) < 1.00000000000000004e-25Initial program 100.0%
Taylor expanded in y around 0
Simplified99.7%
*-rgt-identity99.7
Applied egg-rr99.7%
Final simplification93.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 95.4%
Taylor expanded in y around 0
Simplified49.5%
*-rgt-identity49.5
Applied egg-rr49.5%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))