
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ x y) (fma (/ 2.0 (* t z)) (+ z 1.0) -2.0)))
double code(double x, double y, double z, double t) {
return (x / y) + fma((2.0 / (t * z)), (z + 1.0), -2.0);
}
function code(x, y, z, t) return Float64(Float64(x / y) + fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0)) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)
\end{array}
Initial program 87.7%
Taylor expanded in z around 0
Simplified99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -4e+103)
t_1
(if (<= t_2 -2e+82)
(+ -2.0 (/ 2.0 t))
(if (<= t_2 5e+139) t_3 (if (<= t_2 INFINITY) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+103) {
tmp = t_1;
} else if (t_2 <= -2e+82) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 5e+139) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -4e+103) {
tmp = t_1;
} else if (t_2 <= -2e+82) {
tmp = -2.0 + (2.0 / t);
} else if (t_2 <= 5e+139) {
tmp = t_3;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (t * z) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -4e+103: tmp = t_1 elif t_2 <= -2e+82: tmp = -2.0 + (2.0 / t) elif t_2 <= 5e+139: tmp = t_3 elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -4e+103) tmp = t_1; elseif (t_2 <= -2e+82) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (t_2 <= 5e+139) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (t * z); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -4e+103) tmp = t_1; elseif (t_2 <= -2e+82) tmp = -2.0 + (2.0 / t); elseif (t_2 <= 5e+139) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+103], t$95$1, If[LessEqual[t$95$2, -2e+82], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+139], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+103}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+82}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+139}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4e103 or 5.0000000000000003e139 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.8%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6466.8
Simplified66.8%
if -4e103 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999999e82Initial program 99.6%
Taylor expanded in x around 0
Simplified86.0%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6486.5
Simplified86.5%
if -1.9999999999999999e82 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.0000000000000003e139 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.9%
Taylor expanded in t around inf
Simplified84.2%
Final simplification77.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* t z)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* t z)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+20)
t_1
(if (<= t_2 2000000.0) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (t * z);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (t * z);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+20) {
tmp = t_1;
} else if (t_2 <= 2000000.0) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(t * z)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(t * z)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+20) tmp = t_1; elseif (t_2 <= 2000000.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+20], t$95$1, If[LessEqual[t$95$2, 2000000.0], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{t \cdot z}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{t \cdot z}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2e20 or 2e6 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.0%
Taylor expanded in t around 0
Simplified78.3%
if -2e20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e6 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 72.2%
Taylor expanded in t around inf
Simplified96.7%
Final simplification86.1%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -2.7e-8)
(+ (/ x y) (+ -2.0 (/ 2.0 t)))
(if (<= (/ x y) 2.7e+46)
(fma (/ 2.0 (* t z)) (+ z 1.0) -2.0)
(+ (/ x y) (/ 2.0 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.7e-8) {
tmp = (x / y) + (-2.0 + (2.0 / t));
} else if ((x / y) <= 2.7e+46) {
tmp = fma((2.0 / (t * z)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + (2.0 / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.7e-8) tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); elseif (Float64(x / y) <= 2.7e+46) tmp = fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + Float64(2.0 / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.7e-8], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.7e+46], N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2.7 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{elif}\;\frac{x}{y} \leq 2.7 \cdot 10^{+46}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\end{array}
\end{array}
if (/.f64 x y) < -2.70000000000000002e-8Initial program 84.7%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.6
Simplified79.6%
if -2.70000000000000002e-8 < (/.f64 x y) < 2.7000000000000002e46Initial program 89.0%
Taylor expanded in x around 0
Simplified96.1%
if 2.7000000000000002e46 < (/.f64 x y) Initial program 88.2%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6484.9
Simplified84.9%
Taylor expanded in t around 0
lower-/.f6484.9
Simplified84.9%
Final simplification89.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -14000000000.0)
t_1
(if (<= (/ x y) 2.7e+46) (fma (/ 2.0 (* t z)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -14000000000.0) {
tmp = t_1;
} else if ((x / y) <= 2.7e+46) {
tmp = fma((2.0 / (t * z)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -14000000000.0) tmp = t_1; elseif (Float64(x / y) <= 2.7e+46) tmp = fma(Float64(2.0 / Float64(t * z)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -14000000000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2.7e+46], N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -14000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2.7 \cdot 10^{+46}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{t \cdot z}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.4e10 or 2.7000000000000002e46 < (/.f64 x y) Initial program 86.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6482.5
Simplified82.5%
Taylor expanded in t around 0
lower-/.f6482.2
Simplified82.2%
if -1.4e10 < (/.f64 x y) < 2.7000000000000002e46Initial program 88.5%
Taylor expanded in x around 0
Simplified95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -2.4e-8)
t_1
(if (<= (/ x y) 2.7e+46) (- -2.0 (/ -2.0 (* t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -2.4e-8) {
tmp = t_1;
} else if ((x / y) <= 2.7e+46) {
tmp = -2.0 - (-2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-2.4d-8)) then
tmp = t_1
else if ((x / y) <= 2.7d+46) then
tmp = (-2.0d0) - ((-2.0d0) / (t * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -2.4e-8) {
tmp = t_1;
} else if ((x / y) <= 2.7e+46) {
tmp = -2.0 - (-2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -2.4e-8: tmp = t_1 elif (x / y) <= 2.7e+46: tmp = -2.0 - (-2.0 / (t * z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -2.4e-8) tmp = t_1; elseif (Float64(x / y) <= 2.7e+46) tmp = Float64(-2.0 - Float64(-2.0 / Float64(t * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -2.4e-8) tmp = t_1; elseif ((x / y) <= 2.7e+46) tmp = -2.0 - (-2.0 / (t * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2.4e-8], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2.7e+46], N[(-2.0 - N[(-2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -2.4 \cdot 10^{-8}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2.7 \cdot 10^{+46}:\\
\;\;\;\;-2 - \frac{-2}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2.39999999999999998e-8 or 2.7000000000000002e46 < (/.f64 x y) Initial program 86.4%
Taylor expanded in t around inf
Simplified74.7%
if -2.39999999999999998e-8 < (/.f64 x y) < 2.7000000000000002e46Initial program 89.0%
Taylor expanded in x around 0
Simplified96.1%
Taylor expanded in z around 0
Simplified74.3%
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
*-rgt-identityN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lift-/.f64N/A
frac-2negN/A
distribute-frac-neg2N/A
unsub-negN/A
lower--.f64N/A
distribute-frac-negN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6474.3
Applied egg-rr74.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -2.1e-8)
t_1
(if (<= (/ x y) 0.006) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -2.1e-8) {
tmp = t_1;
} else if ((x / y) <= 0.006) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-2.1d-8)) then
tmp = t_1
else if ((x / y) <= 0.006d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -2.1e-8) {
tmp = t_1;
} else if ((x / y) <= 0.006) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -2.1e-8: tmp = t_1 elif (x / y) <= 0.006: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -2.1e-8) tmp = t_1; elseif (Float64(x / y) <= 0.006) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -2.1e-8) tmp = t_1; elseif ((x / y) <= 0.006) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2.1e-8], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.006], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -2.1 \cdot 10^{-8}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.006:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2.09999999999999994e-8 or 0.0060000000000000001 < (/.f64 x y) Initial program 86.9%
Taylor expanded in t around inf
Simplified70.8%
if -2.09999999999999994e-8 < (/.f64 x y) < 0.0060000000000000001Initial program 88.7%
Taylor expanded in x around 0
Simplified99.7%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6456.1
Simplified56.1%
Final simplification64.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -900000.0) (/ x y) (if (<= (/ x y) 6500.0) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -900000.0) {
tmp = x / y;
} else if ((x / y) <= 6500.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-900000.0d0)) then
tmp = x / y
else if ((x / y) <= 6500.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -900000.0) {
tmp = x / y;
} else if ((x / y) <= 6500.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -900000.0: tmp = x / y elif (x / y) <= 6500.0: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -900000.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 6500.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -900000.0) tmp = x / y; elseif ((x / y) <= 6500.0) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -900000.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 6500.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -900000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 6500:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -9e5 or 6500 < (/.f64 x y) Initial program 87.4%
Taylor expanded in x around inf
lower-/.f6470.0
Simplified70.0%
if -9e5 < (/.f64 x y) < 6500Initial program 88.1%
Taylor expanded in x around 0
Simplified98.8%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6455.5
Simplified55.5%
Final simplification63.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -1.0)
t_1
(if (<= z 1.0) (- (+ (/ x y) -2.0) (/ -2.0 (* t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = ((x / y) + -2.0) - (-2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-1.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = ((x / y) + (-2.0d0)) - ((-2.0d0) / (t * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = ((x / y) + -2.0) - (-2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -1.0: tmp = t_1 elif z <= 1.0: tmp = ((x / y) + -2.0) - (-2.0 / (t * z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -1.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(Float64(Float64(x / y) + -2.0) - Float64(-2.0 / Float64(t * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -1.0) tmp = t_1; elseif (z <= 1.0) tmp = ((x / y) + -2.0) - (-2.0 / (t * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$1, If[LessEqual[z, 1.0], N[(N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] - N[(-2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\left(\frac{x}{y} + -2\right) - \frac{-2}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 75.4%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.6
Simplified98.6%
if -1 < z < 1Initial program 99.1%
Taylor expanded in z around 0
Simplified99.1%
Taylor expanded in z around 0
Simplified98.4%
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
associate-+r+N/A
lift-+.f64N/A
*-rgt-identityN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lift-/.f64N/A
frac-2negN/A
distribute-frac-neg2N/A
unsub-negN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
distribute-frac-negN/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied egg-rr98.4%
Final simplification98.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2 < (/.f64 x y) Initial program 87.4%
Taylor expanded in x around inf
lower-/.f6470.0
Simplified70.0%
if -2 < (/.f64 x y) < 2Initial program 88.1%
Taylor expanded in x around 0
Simplified98.8%
Taylor expanded in t around inf
Simplified34.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -5.4e-12)
t_1
(if (<= z 2.7e-42) (+ (/ x y) (/ 2.0 (* t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -5.4e-12) {
tmp = t_1;
} else if (z <= 2.7e-42) {
tmp = (x / y) + (2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-5.4d-12)) then
tmp = t_1
else if (z <= 2.7d-42) then
tmp = (x / y) + (2.0d0 / (t * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -5.4e-12) {
tmp = t_1;
} else if (z <= 2.7e-42) {
tmp = (x / y) + (2.0 / (t * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -5.4e-12: tmp = t_1 elif z <= 2.7e-42: tmp = (x / y) + (2.0 / (t * z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -5.4e-12) tmp = t_1; elseif (z <= 2.7e-42) tmp = Float64(Float64(x / y) + Float64(2.0 / Float64(t * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -5.4e-12) tmp = t_1; elseif (z <= 2.7e-42) tmp = (x / y) + (2.0 / (t * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.4e-12], t$95$1, If[LessEqual[z, 2.7e-42], N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -5.4 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-42}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.39999999999999961e-12 or 2.69999999999999999e-42 < z Initial program 77.7%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6496.8
Simplified96.8%
if -5.39999999999999961e-12 < z < 2.69999999999999999e-42Initial program 99.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6492.9
Simplified92.9%
Final simplification95.0%
(FPCore (x y z t) :precision binary64 (if (<= t -3.8e-7) -2.0 (if (<= t 46000000.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.8e-7) {
tmp = -2.0;
} else if (t <= 46000000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-3.8d-7)) then
tmp = -2.0d0
else if (t <= 46000000.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.8e-7) {
tmp = -2.0;
} else if (t <= 46000000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -3.8e-7: tmp = -2.0 elif t <= 46000000.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -3.8e-7) tmp = -2.0; elseif (t <= 46000000.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -3.8e-7) tmp = -2.0; elseif (t <= 46000000.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -3.8e-7], -2.0, If[LessEqual[t, 46000000.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.8 \cdot 10^{-7}:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 46000000:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -3.80000000000000015e-7 or 4.6e7 < t Initial program 77.5%
Taylor expanded in x around 0
Simplified46.2%
Taylor expanded in t around inf
Simplified31.5%
if -3.80000000000000015e-7 < t < 4.6e7Initial program 98.9%
Taylor expanded in x around 0
Simplified81.1%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6430.6
Simplified30.6%
Taylor expanded in t around 0
lower-/.f6430.4
Simplified30.4%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 87.7%
Taylor expanded in x around 0
Simplified62.8%
Taylor expanded in t around inf
Simplified17.8%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))