
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
(FPCore (x) :precision binary64 (+ (+ x x) -1.0))
double code(double x) {
return (x + x) + -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) + (-1.0d0)
end function
public static double code(double x) {
return (x + x) + -1.0;
}
def code(x): return (x + x) + -1.0
function code(x) return Float64(Float64(x + x) + -1.0) end
function tmp = code(x) tmp = (x + x) + -1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) + -1
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (+ x x) -500.0) (* x 2.0) (if (<= (+ x x) 0.02) -1.0 (* x 2.0))))
double code(double x) {
double tmp;
if ((x + x) <= -500.0) {
tmp = x * 2.0;
} else if ((x + x) <= 0.02) {
tmp = -1.0;
} else {
tmp = x * 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x + x) <= (-500.0d0)) then
tmp = x * 2.0d0
else if ((x + x) <= 0.02d0) then
tmp = -1.0d0
else
tmp = x * 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x + x) <= -500.0) {
tmp = x * 2.0;
} else if ((x + x) <= 0.02) {
tmp = -1.0;
} else {
tmp = x * 2.0;
}
return tmp;
}
def code(x): tmp = 0 if (x + x) <= -500.0: tmp = x * 2.0 elif (x + x) <= 0.02: tmp = -1.0 else: tmp = x * 2.0 return tmp
function code(x) tmp = 0.0 if (Float64(x + x) <= -500.0) tmp = Float64(x * 2.0); elseif (Float64(x + x) <= 0.02) tmp = -1.0; else tmp = Float64(x * 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x + x) <= -500.0) tmp = x * 2.0; elseif ((x + x) <= 0.02) tmp = -1.0; else tmp = x * 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x + x), $MachinePrecision], -500.0], N[(x * 2.0), $MachinePrecision], If[LessEqual[N[(x + x), $MachinePrecision], 0.02], -1.0, N[(x * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + x \leq -500:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;x + x \leq 0.02:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x \cdot 2\\
\end{array}
\end{array}
if (+.f64 x x) < -500 or 0.0200000000000000004 < (+.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6498.8
Simplified98.8%
if -500 < (+.f64 x x) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in x around 0
Simplified97.8%
Final simplification98.3%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified52.7%
herbie shell --seed 2024207
(FPCore (x)
:name "Data.Random.Distribution.Normal:doubleStdNormalZ from random-fu-0.2.6.2"
:precision binary64
(- (+ x x) 1.0))