
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a)))
(t_2 (fma y (/ z (fma z a (- t))) (/ x t_1)))
(t_3 (/ (- x (* y z)) t_1))
(t_4 (fma y (- z) x)))
(if (<= t_3 -4e-272)
t_2
(if (<= t_3 5e-47)
(/ 1.0 (fma (- z) (/ a t_4) (/ t t_4)))
(if (<= t_3 INFINITY) t_2 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = fma(y, (z / fma(z, a, -t)), (x / t_1));
double t_3 = (x - (y * z)) / t_1;
double t_4 = fma(y, -z, x);
double tmp;
if (t_3 <= -4e-272) {
tmp = t_2;
} else if (t_3 <= 5e-47) {
tmp = 1.0 / fma(-z, (a / t_4), (t / t_4));
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) t_2 = fma(y, Float64(z / fma(z, a, Float64(-t))), Float64(x / t_1)) t_3 = Float64(Float64(x - Float64(y * z)) / t_1) t_4 = fma(y, Float64(-z), x) tmp = 0.0 if (t_3 <= -4e-272) tmp = t_2; elseif (t_3 <= 5e-47) tmp = Float64(1.0 / fma(Float64(-z), Float64(a / t_4), Float64(t / t_4))); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision] + N[(x / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(y * (-z) + x), $MachinePrecision]}, If[LessEqual[t$95$3, -4e-272], t$95$2, If[LessEqual[t$95$3, 5e-47], N[(1.0 / N[((-z) * N[(a / t$95$4), $MachinePrecision] + N[(t / t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(y / a), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
t_2 := \mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t\_1}\right)\\
t_3 := \frac{x - y \cdot z}{t\_1}\\
t_4 := \mathsf{fma}\left(y, -z, x\right)\\
\mathbf{if}\;t\_3 \leq -4 \cdot 10^{-272}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{-47}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(-z, \frac{a}{t\_4}, \frac{t}{t\_4}\right)}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -3.99999999999999972e-272 or 5.00000000000000011e-47 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 96.6%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Simplified98.7%
if -3.99999999999999972e-272 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 5.00000000000000011e-47Initial program 81.4%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6481.4
Applied egg-rr81.4%
lift-*.f64N/A
lift--.f64N/A
lift-neg.f64N/A
lift-fma.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6479.9
lift-fma.f64N/A
+-commutativeN/A
lift-neg.f64N/A
cancel-sign-sub-invN/A
lift-*.f64N/A
lift--.f6479.9
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-fma.f6479.8
Applied egg-rr79.8%
lift-*.f64N/A
lift-neg.f64N/A
lift-fma.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lift-fma.f64N/A
lift-*.f64N/A
flip3-+N/A
clear-numN/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
Applied egg-rr93.3%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Simplified100.0%
Final simplification97.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z))) (t_2 (- t (* z a))) (t_3 (/ t_1 t_2)))
(if (<= t_3 -1e-306)
(fma y (/ z (fma z a (- t))) (/ x t_2))
(if (<= t_3 0.0)
(/ (/ (- (* y z) x) a) z)
(if (<= t_3 INFINITY) (/ t_1 (fma (- z) a t)) (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = t_1 / t_2;
double tmp;
if (t_3 <= -1e-306) {
tmp = fma(y, (z / fma(z, a, -t)), (x / t_2));
} else if (t_3 <= 0.0) {
tmp = (((y * z) - x) / a) / z;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(t_1 / t_2) tmp = 0.0 if (t_3 <= -1e-306) tmp = fma(y, Float64(z / fma(z, a, Float64(-t))), Float64(x / t_2)); elseif (t_3 <= 0.0) tmp = Float64(Float64(Float64(Float64(y * z) - x) / a) / z); elseif (t_3 <= Inf) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, -1e-306], N[(y * N[(z / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 0.0], N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / a), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - z \cdot a\\
t_3 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{-306}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t\_2}\right)\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{\frac{y \cdot z - x}{a}}{z}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -1.00000000000000003e-306Initial program 96.3%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Simplified97.3%
if -1.00000000000000003e-306 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 56.7%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6456.7
Applied egg-rr56.7%
lift-*.f64N/A
lift--.f64N/A
lift-neg.f64N/A
lift-fma.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-fma.f64N/A
lower-/.f6456.7
lift-fma.f64N/A
+-commutativeN/A
lift-neg.f64N/A
cancel-sign-sub-invN/A
lift-*.f64N/A
lift--.f6456.7
Applied egg-rr56.7%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f6440.0
Simplified40.0%
lift-neg.f64N/A
lift-fma.f64N/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
remove-double-negN/A
frac-2negN/A
lower-/.f64N/A
lift-fma.f64N/A
distribute-neg-inN/A
unsub-negN/A
lift-neg.f64N/A
distribute-rgt-neg-outN/A
remove-double-negN/A
lower--.f64N/A
lower-*.f6489.8
Applied egg-rr89.8%
if 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 98.0%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6498.0
Applied egg-rr98.0%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Simplified100.0%
Final simplification96.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z)))
(t_2 (/ t_1 (fma (- z) a t)))
(t_3 (/ t_1 (- t (* z a)))))
(if (<= t_3 -1e-306)
t_2
(if (<= t_3 0.0)
(/ (/ (- (* y z) x) a) z)
(if (<= t_3 INFINITY) t_2 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t_1 / fma(-z, a, t);
double t_3 = t_1 / (t - (z * a));
double tmp;
if (t_3 <= -1e-306) {
tmp = t_2;
} else if (t_3 <= 0.0) {
tmp = (((y * z) - x) / a) / z;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t_1 / fma(Float64(-z), a, t)) t_3 = Float64(t_1 / Float64(t - Float64(z * a))) tmp = 0.0 if (t_3 <= -1e-306) tmp = t_2; elseif (t_3 <= 0.0) tmp = Float64(Float64(Float64(Float64(y * z) - x) / a) / z); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e-306], t$95$2, If[LessEqual[t$95$3, 0.0], N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / a), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(y / a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := \frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
t_3 := \frac{t\_1}{t - z \cdot a}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{-306}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{\frac{y \cdot z - x}{a}}{z}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -1.00000000000000003e-306 or 0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 97.2%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6497.2
Applied egg-rr97.2%
if -1.00000000000000003e-306 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 0.0Initial program 56.7%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6456.7
Applied egg-rr56.7%
lift-*.f64N/A
lift--.f64N/A
lift-neg.f64N/A
lift-fma.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lift-neg.f64N/A
lower-fma.f64N/A
lower-/.f6456.7
lift-fma.f64N/A
+-commutativeN/A
lift-neg.f64N/A
cancel-sign-sub-invN/A
lift-*.f64N/A
lift--.f6456.7
Applied egg-rr56.7%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f6440.0
Simplified40.0%
lift-neg.f64N/A
lift-fma.f64N/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
remove-double-negN/A
frac-2negN/A
lower-/.f64N/A
lift-fma.f64N/A
distribute-neg-inN/A
unsub-negN/A
lift-neg.f64N/A
distribute-rgt-neg-outN/A
remove-double-negN/A
lower--.f64N/A
lower-*.f6489.8
Applied egg-rr89.8%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Simplified100.0%
Final simplification96.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (- x (* y z)))) (if (<= (/ t_1 (- t (* z a))) INFINITY) (/ t_1 (fma (- z) a t)) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double tmp;
if ((t_1 / (t - (z * a))) <= ((double) INFINITY)) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) tmp = 0.0 if (Float64(t_1 / Float64(t - Float64(z * a))) <= Inf) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
\mathbf{if}\;\frac{t\_1}{t - z \cdot a} \leq \infty:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 92.4%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6492.4
Applied egg-rr92.4%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Simplified100.0%
Final simplification92.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* y z)) (- t (* z a))))) (if (<= t_1 INFINITY) t_1 (/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 92.4%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Simplified100.0%
Final simplification92.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* y z)) t))) (if (<= t -4e-29) t_1 (if (<= t 6.2e-19) (/ (- (* y z) x) (* z a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / t;
double tmp;
if (t <= -4e-29) {
tmp = t_1;
} else if (t <= 6.2e-19) {
tmp = ((y * z) - x) / (z * a);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (y * z)) / t
if (t <= (-4d-29)) then
tmp = t_1
else if (t <= 6.2d-19) then
tmp = ((y * z) - x) / (z * a)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / t;
double tmp;
if (t <= -4e-29) {
tmp = t_1;
} else if (t <= 6.2e-19) {
tmp = ((y * z) - x) / (z * a);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / t tmp = 0 if t <= -4e-29: tmp = t_1 elif t <= 6.2e-19: tmp = ((y * z) - x) / (z * a) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / t) tmp = 0.0 if (t <= -4e-29) tmp = t_1; elseif (t <= 6.2e-19) tmp = Float64(Float64(Float64(y * z) - x) / Float64(z * a)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / t; tmp = 0.0; if (t <= -4e-29) tmp = t_1; elseif (t <= 6.2e-19) tmp = ((y * z) - x) / (z * a); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -4e-29], t$95$1, If[LessEqual[t, 6.2e-19], N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(z * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t}\\
\mathbf{if}\;t \leq -4 \cdot 10^{-29}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 6.2 \cdot 10^{-19}:\\
\;\;\;\;\frac{y \cdot z - x}{z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.99999999999999977e-29 or 6.1999999999999998e-19 < t Initial program 87.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6470.4
Simplified70.4%
if -3.99999999999999977e-29 < t < 6.1999999999999998e-19Initial program 90.1%
Taylor expanded in t around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.1
Simplified69.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ x (- t (* z a))))) (if (<= x -3.8e-64) t_1 (if (<= x 6e-76) (/ (* y z) (fma z a (- t))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (t - (z * a));
double tmp;
if (x <= -3.8e-64) {
tmp = t_1;
} else if (x <= 6e-76) {
tmp = (y * z) / fma(z, a, -t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x / Float64(t - Float64(z * a))) tmp = 0.0 if (x <= -3.8e-64) tmp = t_1; elseif (x <= 6e-76) tmp = Float64(Float64(y * z) / fma(z, a, Float64(-t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.8e-64], t$95$1, If[LessEqual[x, 6e-76], N[(N[(y * z), $MachinePrecision] / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t - z \cdot a}\\
\mathbf{if}\;x \leq -3.8 \cdot 10^{-64}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-76}:\\
\;\;\;\;\frac{y \cdot z}{\mathsf{fma}\left(z, a, -t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.8000000000000002e-64 or 6.00000000000000048e-76 < x Initial program 86.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6466.8
Simplified66.8%
if -3.8000000000000002e-64 < x < 6.00000000000000048e-76Initial program 92.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6472.8
Simplified72.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -2.3e+89) (/ y a) (if (<= z 1.55e+45) (/ x (- t (* z a))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.3e+89) {
tmp = y / a;
} else if (z <= 1.55e+45) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.3d+89)) then
tmp = y / a
else if (z <= 1.55d+45) then
tmp = x / (t - (z * a))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.3e+89) {
tmp = y / a;
} else if (z <= 1.55e+45) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -2.3e+89: tmp = y / a elif z <= 1.55e+45: tmp = x / (t - (z * a)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.3e+89) tmp = Float64(y / a); elseif (z <= 1.55e+45) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -2.3e+89) tmp = y / a; elseif (z <= 1.55e+45) tmp = x / (t - (z * a)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.3e+89], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.55e+45], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.3 \cdot 10^{+89}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{+45}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -2.2999999999999999e89 or 1.54999999999999994e45 < z Initial program 73.3%
Taylor expanded in z around inf
lower-/.f6463.6
Simplified63.6%
if -2.2999999999999999e89 < z < 1.54999999999999994e45Initial program 98.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6471.1
Simplified71.1%
(FPCore (x y z t a) :precision binary64 (if (<= z -5.5e-73) (/ y a) (if (<= z 3.6e-43) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.5e-73) {
tmp = y / a;
} else if (z <= 3.6e-43) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5.5d-73)) then
tmp = y / a
else if (z <= 3.6d-43) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.5e-73) {
tmp = y / a;
} else if (z <= 3.6e-43) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5.5e-73: tmp = y / a elif z <= 3.6e-43: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5.5e-73) tmp = Float64(y / a); elseif (z <= 3.6e-43) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5.5e-73) tmp = y / a; elseif (z <= 3.6e-43) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5.5e-73], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.6e-43], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-73}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{-43}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -5.50000000000000006e-73 or 3.5999999999999999e-43 < z Initial program 81.1%
Taylor expanded in z around inf
lower-/.f6453.2
Simplified53.2%
if -5.50000000000000006e-73 < z < 3.5999999999999999e-43Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6458.8
Simplified58.8%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 88.8%
Taylor expanded in z around 0
lower-/.f6434.1
Simplified34.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))