
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (fma y (/ z t_1) (+ x 1.0)) (+ x 1.0)))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -1e+30)
t_2
(if (<= t_3 0.0002)
(/ (- (/ (- (/ x z) y) t) x) (- -1.0 x))
(if (<= t_3 INFINITY) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = fma(y, (z / t_1), (x + 1.0)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+30) {
tmp = t_2;
} else if (t_3 <= 0.0002) {
tmp = ((((x / z) - y) / t) - x) / (-1.0 - x);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(fma(y, Float64(z / t_1), Float64(x + 1.0)) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+30) tmp = t_2; elseif (t_3 <= 0.0002) tmp = Float64(Float64(Float64(Float64(Float64(x / z) - y) / t) - x) / Float64(-1.0 - x)); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+30], t$95$2, If[LessEqual[t$95$3, 0.0002], N[(N[(N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision] - x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{\mathsf{fma}\left(y, \frac{z}{t\_1}, x + 1\right)}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.0002:\\
\;\;\;\;\frac{\frac{\frac{x}{z} - y}{t} - x}{-1 - x}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e30 or 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 92.3%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr99.9%
Taylor expanded in x around inf
Simplified99.1%
if -1e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 94.1%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Simplified99.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
Final simplification99.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (+ x 1.0) (fma t z (- x))))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -1e+30)
t_1
(if (<= t_2 0.0002)
(/ (- (/ (- (/ x z) y) t) x) (- -1.0 x))
(if (<= t_2 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_2 2e+305) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / ((x + 1.0) * fma(t, z, -x)));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1e+30) {
tmp = t_1;
} else if (t_2 <= 0.0002) {
tmp = ((((x / z) - y) / t) - x) / (-1.0 - x);
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+305) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(x + 1.0) * fma(t, z, Float64(-x))))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e+30) tmp = t_1; elseif (t_2 <= 0.0002) tmp = Float64(Float64(Float64(Float64(Float64(x / z) - y) / t) - x) / Float64(-1.0 - x)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_2 <= 2e+305) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(x + 1.0), $MachinePrecision] * N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+30], t$95$1, If[LessEqual[t$95$2, 0.0002], N[(N[(N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision] - x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+305], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(x + 1\right) \cdot \mathsf{fma}\left(t, z, -x\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.0002:\\
\;\;\;\;\frac{\frac{\frac{x}{z} - y}{t} - x}{-1 - x}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e30 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e305Initial program 82.5%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr99.6%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6482.5
Simplified82.5%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6495.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.2
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6495.2
Applied egg-rr95.2%
if -1e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 94.1%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Simplified99.9%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
if 1.9999999999999999e305 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 29.7%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6492.6
Simplified92.6%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (+ x 1.0) (fma t z (- x))))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_3 (/ (+ x (/ y t)) (+ x 1.0))))
(if (<= t_2 -1e+30)
t_1
(if (<= t_2 0.0002)
t_3
(if (<= t_2 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_2 2e+305) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / ((x + 1.0) * fma(t, z, -x)));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_3 = (x + (y / t)) / (x + 1.0);
double tmp;
if (t_2 <= -1e+30) {
tmp = t_1;
} else if (t_2 <= 0.0002) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 2e+305) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(x + 1.0) * fma(t, z, Float64(-x))))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e+30) tmp = t_1; elseif (t_2 <= 0.0002) tmp = t_3; elseif (t_2 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_2 <= 2e+305) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(x + 1.0), $MachinePrecision] * N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+30], t$95$1, If[LessEqual[t$95$2, 0.0002], t$95$3, If[LessEqual[t$95$2, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+305], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(x + 1\right) \cdot \mathsf{fma}\left(t, z, -x\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_3 := \frac{x + \frac{y}{t}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.0002:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e30 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e305Initial program 82.5%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr99.6%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6482.5
Simplified82.5%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6495.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.2
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6495.2
Applied egg-rr95.2%
if -1e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4 or 1.9999999999999999e305 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6484.3
Simplified84.3%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
Final simplification93.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (+ x 1.0) (fma t z (- x))))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_3 (/ (+ x (/ y t)) (+ x 1.0))))
(if (<= t_2 -1e+30)
t_1
(if (<= t_2 0.0002)
t_3
(if (<= t_2 2.0) 1.0 (if (<= t_2 2e+305) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / ((x + 1.0) * fma(t, z, -x)));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_3 = (x + (y / t)) / (x + 1.0);
double tmp;
if (t_2 <= -1e+30) {
tmp = t_1;
} else if (t_2 <= 0.0002) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 2e+305) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(Float64(x + 1.0) * fma(t, z, Float64(-x))))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e+30) tmp = t_1; elseif (t_2 <= 0.0002) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 2e+305) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(x + 1.0), $MachinePrecision] * N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+30], t$95$1, If[LessEqual[t$95$2, 0.0002], t$95$3, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 2e+305], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\left(x + 1\right) \cdot \mathsf{fma}\left(t, z, -x\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_3 := \frac{x + \frac{y}{t}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.0002:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e30 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e305Initial program 82.5%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr99.6%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6482.5
Simplified82.5%
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6495.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.2
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6495.2
Applied egg-rr95.2%
if -1e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4 or 1.9999999999999999e305 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 75.3%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6484.3
Simplified84.3%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified99.4%
Final simplification93.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_3 0.0002)
t_1
(if (<= t_3 2.0) 1.0 (if (<= t_3 2e+305) (/ (* y z) t_2) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 0.0002) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+305) {
tmp = (y * z) / t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (z * t) - x
t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_3 <= 0.0002d0) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = 1.0d0
else if (t_3 <= 2d+305) then
tmp = (y * z) / t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 0.0002) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 2e+305) {
tmp = (y * z) / t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= 0.0002: tmp = t_1 elif t_3 <= 2.0: tmp = 1.0 elif t_3 <= 2e+305: tmp = (y * z) / t_2 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= 0.0002) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+305) tmp = Float64(Float64(y * z) / t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= 0.0002) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 2e+305) tmp = (y * z) / t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.0002], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 2e+305], N[(N[(y * z), $MachinePrecision] / t$95$2), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq 0.0002:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+305}:\\
\;\;\;\;\frac{y \cdot z}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4 or 1.9999999999999999e305 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.6%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6479.0
Simplified79.0%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e305Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr99.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.4
Simplified99.4%
Taylor expanded in x around 0
Simplified94.1%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (fma x t t)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -2000000000.0)
t_1
(if (<= t_2 1e-11)
(* x (+ 1.0 (/ -1.0 (* z t))))
(if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / fma(x, t, t);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -2000000000.0) {
tmp = t_1;
} else if (t_2 <= 1e-11) {
tmp = x * (1.0 + (-1.0 / (z * t)));
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y / fma(x, t, t)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -2000000000.0) tmp = t_1; elseif (t_2 <= 1e-11) tmp = Float64(x * Float64(1.0 + Float64(-1.0 / Float64(z * t)))); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(x * t + t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2000000000.0], t$95$1, If[LessEqual[t$95$2, 1e-11], N[(x * N[(1.0 + N[(-1.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\mathsf{fma}\left(x, t, t\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -2000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{-11}:\\
\;\;\;\;x \cdot \left(1 + \frac{-1}{z \cdot t}\right)\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e9 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 63.0%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6472.3
Simplified72.3%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6458.7
Simplified58.7%
if -2e9 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999939e-12Initial program 93.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6466.3
Simplified66.3%
Taylor expanded in x around 0
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6465.5
Simplified65.5%
if 9.99999999999999939e-12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified98.6%
Final simplification78.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (fma x t t)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -1e-149)
t_1
(if (<= t_2 1e-11) (- x (* x x)) (if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / fma(x, t, t);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1e-149) {
tmp = t_1;
} else if (t_2 <= 1e-11) {
tmp = x - (x * x);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y / fma(x, t, t)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e-149) tmp = t_1; elseif (t_2 <= 1e-11) tmp = Float64(x - Float64(x * x)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(x * t + t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-149], t$95$1, If[LessEqual[t$95$2, 1e-11], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\mathsf{fma}\left(x, t, t\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-149}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{-11}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999979e-150 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.4%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6470.1
Simplified70.1%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.1
Simplified54.1%
if -9.99999999999999979e-150 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999939e-12Initial program 91.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.5
Simplified57.5%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-inN/A
unpow2N/A
unsub-negN/A
lower--.f64N/A
unpow2N/A
lower-*.f6457.5
Simplified57.5%
if 9.99999999999999939e-12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified98.6%
Final simplification75.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1e-149)
(/ y t)
(if (<= t_1 1e-11) (- x (* x x)) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-149) {
tmp = y / t;
} else if (t_1 <= 1e-11) {
tmp = x - (x * x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-149)) then
tmp = y / t
else if (t_1 <= 1d-11) then
tmp = x - (x * x)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-149) {
tmp = y / t;
} else if (t_1 <= 1e-11) {
tmp = x - (x * x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-149: tmp = y / t elif t_1 <= 1e-11: tmp = x - (x * x) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-149) tmp = Float64(y / t); elseif (t_1 <= 1e-11) tmp = Float64(x - Float64(x * x)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-149) tmp = y / t; elseif (t_1 <= 1e-11) tmp = x - (x * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-149], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-11], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-149}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-11}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999979e-150 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.4%
Taylor expanded in x around 0
lower-/.f6449.4
Simplified49.4%
if -9.99999999999999979e-150 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999939e-12Initial program 91.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6457.5
Simplified57.5%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-inN/A
unpow2N/A
unsub-negN/A
lower--.f64N/A
unpow2N/A
lower-*.f6457.5
Simplified57.5%
if 9.99999999999999939e-12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified98.6%
Final simplification73.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 0.0002) t_1 (if (<= t_2 1.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.0002) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= 0.0002d0) then
tmp = t_1
else if (t_2 <= 1.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.0002) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= 0.0002: tmp = t_1 elif t_2 <= 1.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 0.0002) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= 0.0002) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.0002], t$95$1, If[LessEqual[t$95$2, 1.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 0.0002:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4 or 1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 77.8%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6476.2
Simplified76.2%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1Initial program 100.0%
Taylor expanded in x around inf
Simplified99.9%
Final simplification86.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 0.0002)
(+ x (/ y t))
(if (<= t_1 2.0) 1.0 (/ (/ y t) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 0.0002) {
tmp = x + (y / t);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= 0.0002d0) then
tmp = x + (y / t)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 0.0002) {
tmp = x + (y / t);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= 0.0002: tmp = x + (y / t) elif t_1 <= 2.0: tmp = 1.0 else: tmp = (y / t) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 0.0002) tmp = Float64(x + Float64(y / t)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= 0.0002) tmp = x + (y / t); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = (y / t) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0002], N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 0.0002:\\
\;\;\;\;x + \frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 87.8%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6475.0
Simplified75.0%
Taylor expanded in x around 0
Simplified70.1%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 56.0%
Taylor expanded in x around 0
lower-/.f6458.0
Simplified58.0%
Final simplification81.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))) (if (<= t_1 0.0002) (+ x (/ y t)) (if (<= t_1 2.0) 1.0 (/ y (fma x t t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 0.0002) {
tmp = x + (y / t);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / fma(x, t, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 0.0002) tmp = Float64(x + Float64(y / t)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / fma(x, t, t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0002], N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / N[(x * t + t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 0.0002:\\
\;\;\;\;x + \frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(x, t, t\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 87.8%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6475.0
Simplified75.0%
Taylor expanded in x around 0
Simplified70.1%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Simplified99.4%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 56.0%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6478.3
Simplified78.3%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6458.0
Simplified58.0%
Final simplification81.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x)))
(if (<= (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)) INFINITY)
(/ (fma y (/ z t_1) (+ x (/ x (- x (* z t))))) (+ x 1.0))
(/ (+ x (/ y t)) (+ x 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double tmp;
if (((x + (((y * z) - x) / t_1)) / (x + 1.0)) <= ((double) INFINITY)) {
tmp = fma(y, (z / t_1), (x + (x / (x - (z * t))))) / (x + 1.0);
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) <= Inf) tmp = Float64(fma(y, Float64(z / t_1), Float64(x + Float64(x / Float64(x - Float64(z * t))))) / Float64(x + 1.0)); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(y * N[(z / t$95$1), $MachinePrecision] + N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \frac{z}{t\_1}, x + \frac{x}{x - z \cdot t}\right)}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 92.8%
lift-*.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift--.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
Applied egg-rr98.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 1e-11) (- x (* x x)) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-11) {
tmp = x - (x * x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)) <= 1d-11) then
tmp = x - (x * x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-11) {
tmp = x - (x * x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-11: tmp = x - (x * x) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 1e-11) tmp = Float64(x - Float64(x * x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 1e-11) tmp = x - (x * x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-11], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 10^{-11}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999939e-12Initial program 87.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6434.8
Simplified34.8%
Taylor expanded in x around 0
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
distribute-lft-neg-inN/A
unpow2N/A
unsub-negN/A
lower--.f64N/A
unpow2N/A
lower-*.f6433.2
Simplified33.2%
if 9.99999999999999939e-12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 87.8%
Taylor expanded in x around inf
Simplified78.4%
Final simplification61.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0))))
(if (<= z -2.05e+127)
t_1
(if (<= z 3.1e+92)
(/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double tmp;
if (z <= -2.05e+127) {
tmp = t_1;
} else if (z <= 3.1e+92) {
tmp = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
if (z <= (-2.05d+127)) then
tmp = t_1
else if (z <= 3.1d+92) then
tmp = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double tmp;
if (z <= -2.05e+127) {
tmp = t_1;
} else if (z <= 3.1e+92) {
tmp = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) tmp = 0 if z <= -2.05e+127: tmp = t_1 elif z <= 3.1e+92: tmp = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) tmp = 0.0 if (z <= -2.05e+127) tmp = t_1; elseif (z <= 3.1e+92) tmp = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); tmp = 0.0; if (z <= -2.05e+127) tmp = t_1; elseif (z <= 3.1e+92) tmp = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.05e+127], t$95$1, If[LessEqual[z, 3.1e+92], N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
\mathbf{if}\;z \leq -2.05 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.1 \cdot 10^{+92}:\\
\;\;\;\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.04999999999999991e127 or 3.1000000000000002e92 < z Initial program 68.6%
Taylor expanded in z around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6495.8
Simplified95.8%
if -2.04999999999999991e127 < z < 3.1000000000000002e92Initial program 99.2%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.7%
Taylor expanded in x around inf
Simplified51.5%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))