
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 4e-225)
(fma (/ (* y -8.0) x) (/ y x) 1.0)
(if (<= t_0 1e+237)
(/ (fma x x (* (* y y) -4.0)) (fma y (* y 4.0) (* x x)))
(fma (/ x y) (/ (* x 0.5) y) -1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 4e-225) {
tmp = fma(((y * -8.0) / x), (y / x), 1.0);
} else if (t_0 <= 1e+237) {
tmp = fma(x, x, ((y * y) * -4.0)) / fma(y, (y * 4.0), (x * x));
} else {
tmp = fma((x / y), ((x * 0.5) / y), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 4e-225) tmp = fma(Float64(Float64(y * -8.0) / x), Float64(y / x), 1.0); elseif (t_0 <= 1e+237) tmp = Float64(fma(x, x, Float64(Float64(y * y) * -4.0)) / fma(y, Float64(y * 4.0), Float64(x * x))); else tmp = fma(Float64(x / y), Float64(Float64(x * 0.5) / y), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-225], N[(N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] * N[(y / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 1e+237], N[(N[(x * x + N[(N[(y * y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * N[(y * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-225}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y \cdot -8}{x}, \frac{y}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+237}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, x, \left(y \cdot y\right) \cdot -4\right)}{\mathsf{fma}\left(y, y \cdot 4, x \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x \cdot 0.5}{y}, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 3.9999999999999998e-225Initial program 64.5%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6480.3
Simplified80.3%
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-*l/N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6488.4
Applied egg-rr88.4%
if 3.9999999999999998e-225 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 9.9999999999999994e236Initial program 80.6%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift--.f64N/A
lift-/.f6480.6
Applied egg-rr80.6%
if 9.9999999999999994e236 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 12.2%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval73.3
Simplified73.3%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6486.2
Applied egg-rr86.2%
Final simplification84.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0)))
(t_1 (/ (- (* x x) t_0) (+ t_0 (* x x))))
(t_2 (fma (/ x y) (/ (* x 0.5) y) -1.0)))
(if (<= t_1 -0.5)
t_2
(if (<= t_1 2.0) (fma y (* -8.0 (/ y (* x x))) 1.0) t_2))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double t_2 = fma((x / y), ((x * 0.5) / y), -1.0);
double tmp;
if (t_1 <= -0.5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(y, (-8.0 * (y / (x * x))), 1.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))) t_2 = fma(Float64(x / y), Float64(Float64(x * 0.5) / y), -1.0) tmp = 0.0 if (t_1 <= -0.5) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(y, Float64(-8.0 * Float64(y / Float64(x * x))), 1.0); else tmp = t_2; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] * N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], t$95$2, If[LessEqual[t$95$1, 2.0], N[(y * N[(-8.0 * N[(y / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
t_2 := \mathsf{fma}\left(\frac{x}{y}, \frac{x \cdot 0.5}{y}, -1\right)\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(y, -8 \cdot \frac{y}{x \cdot x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -0.5 or 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 37.2%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval63.9
Simplified63.9%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f6472.0
Applied egg-rr72.0%
if -0.5 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 100.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6499.6
Simplified99.6%
Final simplification79.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ t_0 (* x x)))))
(if (<= t_1 -0.5)
-1.0
(if (<= t_1 2.0) (fma y (* -8.0 (/ y (* x x))) 1.0) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double tmp;
if (t_1 <= -0.5) {
tmp = -1.0;
} else if (t_1 <= 2.0) {
tmp = fma(y, (-8.0 * (y / (x * x))), 1.0);
} else {
tmp = -1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))) tmp = 0.0 if (t_1 <= -0.5) tmp = -1.0; elseif (t_1 <= 2.0) tmp = fma(y, Float64(-8.0 * Float64(y / Float64(x * x))), 1.0); else tmp = -1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], -1.0, If[LessEqual[t$95$1, 2.0], N[(y * N[(-8.0 * N[(y / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(y, -8 \cdot \frac{y}{x \cdot x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -0.5 or 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 37.2%
Taylor expanded in x around 0
Simplified71.1%
if -0.5 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 100.0%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6499.6
Simplified99.6%
Final simplification78.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ t_0 (* x x))))) (if (<= t_1 -1e-313) -1.0 (if (<= t_1 INFINITY) 1.0 -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double tmp;
if (t_1 <= -1e-313) {
tmp = -1.0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / (t_0 + (x * x));
double tmp;
if (t_1 <= -1e-313) {
tmp = -1.0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / (t_0 + (x * x)) tmp = 0 if t_1 <= -1e-313: tmp = -1.0 elif t_1 <= math.inf: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(t_0 + Float64(x * x))) tmp = 0.0 if (t_1 <= -1e-313) tmp = -1.0; elseif (t_1 <= Inf) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / (t_0 + (x * x)); tmp = 0.0; if (t_1 <= -1e-313) tmp = -1.0; elseif (t_1 <= Inf) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(t$95$0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-313], -1.0, If[LessEqual[t$95$1, Infinity], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{t\_0 + x \cdot x}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-313}:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -1.00000000001e-313 or +inf.0 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 37.2%
Taylor expanded in x around 0
Simplified71.1%
if -1.00000000001e-313 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < +inf.0Initial program 100.0%
Taylor expanded in x around inf
Simplified98.9%
Final simplification78.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 53.9%
Taylor expanded in x around 0
Simplified52.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024207
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))