
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ x (- z y)) (/ y (- y z))))
double code(double x, double y, double z) {
return (x / (z - y)) + (y / (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) + (y / (y - z))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) + (y / (y - z));
}
def code(x, y, z): return (x / (z - y)) + (y / (y - z))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) + Float64(y / Float64(y - z))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) + (y / (y - z)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] + N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} + \frac{y}{y - z}
\end{array}
Initial program 99.9%
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1000000000000.0)
(/ x (- y))
(if (<= t_0 -5e-16)
(/ x z)
(if (<= t_0 2e-310)
(/ y (- z))
(if (<= t_0 0.002)
(/ x z)
(if (<= t_0 400.0) (+ 1.0 (/ z y)) (/ x z))))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 0.002) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 + (z / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = x / -y
else if (t_0 <= (-5d-16)) then
tmp = x / z
else if (t_0 <= 2d-310) then
tmp = y / -z
else if (t_0 <= 0.002d0) then
tmp = x / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0 + (z / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 0.002) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 + (z / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1000000000000.0: tmp = x / -y elif t_0 <= -5e-16: tmp = x / z elif t_0 <= 2e-310: tmp = y / -z elif t_0 <= 0.002: tmp = x / z elif t_0 <= 400.0: tmp = 1.0 + (z / y) else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = Float64(x / Float64(-y)); elseif (t_0 <= -5e-16) tmp = Float64(x / z); elseif (t_0 <= 2e-310) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 0.002) tmp = Float64(x / z); elseif (t_0 <= 400.0) tmp = Float64(1.0 + Float64(z / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = x / -y; elseif (t_0 <= -5e-16) tmp = x / z; elseif (t_0 <= 2e-310) tmp = y / -z; elseif (t_0 <= 0.002) tmp = x / z; elseif (t_0 <= 400.0) tmp = 1.0 + (z / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -5e-16], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-310], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 0.002], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], N[(1.0 + N[(z / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-16}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 0.002:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1 + \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6470.4
Simplified70.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6469.6
Simplified69.6%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e-16 or 1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6462.7
Simplified62.7%
if -5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6482.8
Simplified82.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.8
Simplified82.8%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6497.4
Simplified97.4%
Taylor expanded in y around inf
lower-+.f64N/A
lower-/.f6496.1
Simplified96.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1000000000000.0)
(/ x (- y))
(if (<= t_0 -5e-16)
(/ x z)
(if (<= t_0 2e-310)
(/ y (- z))
(if (<= t_0 5e-9) (/ x z) (if (<= t_0 400.0) 1.0 (/ x z))))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = x / -y
else if (t_0 <= (-5d-16)) then
tmp = x / z
else if (t_0 <= 2d-310) then
tmp = y / -z
else if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1000000000000.0: tmp = x / -y elif t_0 <= -5e-16: tmp = x / z elif t_0 <= 2e-310: tmp = y / -z elif t_0 <= 5e-9: tmp = x / z elif t_0 <= 400.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = Float64(x / Float64(-y)); elseif (t_0 <= -5e-16) tmp = Float64(x / z); elseif (t_0 <= 2e-310) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 400.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = x / -y; elseif (t_0 <= -5e-16) tmp = x / z; elseif (t_0 <= 2e-310) tmp = y / -z; elseif (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 400.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -5e-16], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-310], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], 1.0, N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-16}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6470.4
Simplified70.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6469.6
Simplified69.6%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e-16 or 1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6464.2
Simplified64.2%
if -5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6482.8
Simplified82.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.8
Simplified82.8%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in y around inf
Simplified93.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-16)
t_1
(if (<= t_0 2e-310)
(/ y (- z))
(if (<= t_0 5e-9) (/ x z) (if (<= t_0 2.0) (/ y (- y z)) t_1))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-16) {
tmp = t_1;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-16)) then
tmp = t_1
else if (t_0 <= 2d-310) then
tmp = y / -z
else if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-16) {
tmp = t_1;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-16: tmp = t_1 elif t_0 <= 2e-310: tmp = y / -z elif t_0 <= 5e-9: tmp = x / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-16) tmp = t_1; elseif (t_0 <= 2e-310) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-16) tmp = t_1; elseif (t_0 <= 2e-310) tmp = y / -z; elseif (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-16], t$95$1, If[LessEqual[t$95$0, 2e-310], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e-16 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.7
Simplified98.7%
if -5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6482.8
Simplified82.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.8
Simplified82.8%
if 1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6464.1
Simplified64.1%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6497.8
Simplified97.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-16)
t_1
(if (<= t_0 2e-310)
(/ y (- z))
(if (<= t_0 5e-9) (/ x z) (if (<= t_0 400.0) (- 1.0 (/ x y)) t_1))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-16) {
tmp = t_1;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-16)) then
tmp = t_1
else if (t_0 <= 2d-310) then
tmp = y / -z
else if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-16) {
tmp = t_1;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-16: tmp = t_1 elif t_0 <= 2e-310: tmp = y / -z elif t_0 <= 5e-9: tmp = x / z elif t_0 <= 400.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-16) tmp = t_1; elseif (t_0 <= 2e-310) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 400.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-16) tmp = t_1; elseif (t_0 <= 2e-310) tmp = y / -z; elseif (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 400.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-16], t$95$1, If[LessEqual[t$95$0, 2e-310], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e-16 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.6
Simplified99.6%
if -5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6482.8
Simplified82.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.8
Simplified82.8%
if 1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6464.1
Simplified64.1%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6495.5
Simplified95.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (- 1.0 (/ x y))))
(if (<= t_0 -1000000000000.0)
t_1
(if (<= t_0 -5e-16)
(/ x z)
(if (<= t_0 2e-310) (/ y (- z)) (if (<= t_0 5e-9) (/ x z) t_1))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = 1.0 - (x / y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = 1.0d0 - (x / y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= (-5d-16)) then
tmp = x / z
else if (t_0 <= 2d-310) then
tmp = y / -z
else if (t_0 <= 5d-9) then
tmp = x / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = 1.0 - (x / y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= -5e-16) {
tmp = x / z;
} else if (t_0 <= 2e-310) {
tmp = y / -z;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = 1.0 - (x / y) tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= -5e-16: tmp = x / z elif t_0 <= 2e-310: tmp = y / -z elif t_0 <= 5e-9: tmp = x / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(1.0 - Float64(x / y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= -5e-16) tmp = Float64(x / z); elseif (t_0 <= 2e-310) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 5e-9) tmp = Float64(x / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = 1.0 - (x / y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= -5e-16) tmp = x / z; elseif (t_0 <= 2e-310) tmp = y / -z; elseif (t_0 <= 5e-9) tmp = x / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, -5e-16], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e-310], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := 1 - \frac{x}{y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-16}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12 or 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6479.7
Simplified79.7%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e-16 or 1.999999999999994e-310 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6470.4
Simplified70.4%
if -5.0000000000000004e-16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.999999999999994e-310Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6482.8
Simplified82.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6482.8
Simplified82.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000000000000.0)
t_1
(if (<= t_0 0.002)
(/ (- x y) z)
(if (<= t_0 400.0) (+ 1.0 (/ (- z x) y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.002) {
tmp = (x - y) / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 + ((z - x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.002d0) then
tmp = (x - y) / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0 + ((z - x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.002) {
tmp = (x - y) / z;
} else if (t_0 <= 400.0) {
tmp = 1.0 + ((z - x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= 0.002: tmp = (x - y) / z elif t_0 <= 400.0: tmp = 1.0 + ((z - x) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 0.002) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 400.0) tmp = Float64(1.0 + Float64(Float64(z - x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 0.002) tmp = (x - y) / z; elseif (t_0 <= 400.0) tmp = 1.0 + ((z - x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, 0.002], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], N[(1.0 + N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1 + \frac{z - x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.6
Simplified99.6%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.4
Simplified98.4%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.6
Simplified98.6%
Final simplification98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000000000000.0)
t_1
(if (<= t_0 5e-9) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 5d-9) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= 5e-9: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e-9) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 5e-9) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, 5e-9], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.6
Simplified98.6%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.7
Simplified99.7%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6497.8
Simplified97.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -1000000000000.0)
(/ x (- y))
(if (<= t_0 5e-9) (/ x z) (if (<= t_0 400.0) 1.0 (/ x z))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-1000000000000.0d0)) then
tmp = x / -y
else if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = x / -y;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -1000000000000.0: tmp = x / -y elif t_0 <= 5e-9: tmp = x / z elif t_0 <= 400.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 400.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = x / -y; elseif (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 400.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], 1.0, N[(x / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6470.4
Simplified70.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6469.6
Simplified69.6%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6463.8
Simplified63.8%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in y around inf
Simplified93.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (- (/ x (- z y)) -1.0))) (if (<= t_0 -1000000000000.0) t_1 (if (<= t_0 0.002) (/ (- x y) z) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = (x / (z - y)) - -1.0;
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.002) {
tmp = (x - y) / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = (x / (z - y)) - (-1.0d0)
if (t_0 <= (-1000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.002d0) then
tmp = (x - y) / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = (x / (z - y)) - -1.0;
double tmp;
if (t_0 <= -1000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.002) {
tmp = (x - y) / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = (x / (z - y)) - -1.0 tmp = 0 if t_0 <= -1000000000000.0: tmp = t_1 elif t_0 <= 0.002: tmp = (x - y) / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(Float64(x / Float64(z - y)) - -1.0) tmp = 0.0 if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 0.002) tmp = Float64(Float64(x - y) / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = (x / (z - y)) - -1.0; tmp = 0.0; if (t_0 <= -1000000000000.0) tmp = t_1; elseif (t_0 <= 0.002) tmp = (x - y) / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - -1.0), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000000000.0], t$95$1, If[LessEqual[t$95$0, 0.002], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y} - -1\\
\mathbf{if}\;t\_0 \leq -1000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e12 or 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around inf
Simplified98.3%
if -1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.4
Simplified98.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 5e-9) (/ x z) (if (<= t_0 400.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 400.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 400.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 5e-9: tmp = x / z elif t_0 <= 400.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 400.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 400.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 400.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 400:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9 or 400 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6459.5
Simplified59.5%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 400Initial program 99.9%
Taylor expanded in y around inf
Simplified93.1%
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Simplified34.8%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))