
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) / (t / z))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) / (t / z)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 69.5%
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6486.2
Applied egg-rr86.2%
times-fracN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.7
Applied egg-rr99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 0.0)
(/ (/ x y) (/ y x))
(if (<= t_1 1e+305) (fma (/ x (* y y)) x t_1) (* (/ z t) (/ z t))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 0.0) {
tmp = (x / y) / (y / x);
} else if (t_1 <= 1e+305) {
tmp = fma((x / (y * y)), x, t_1);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(x / y) / Float64(y / x)); elseif (t_1 <= 1e+305) tmp = fma(Float64(x / Float64(y * y)), x, t_1); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+305], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{elif}\;t\_1 \leq 10^{+305}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0Initial program 67.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6475.2
Simplified75.2%
lift-*.f64N/A
clear-numN/A
un-div-invN/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
associate-/l/N/A
lift-/.f64N/A
lift-/.f6494.2
Applied egg-rr94.2%
if 0.0 < (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999994e304Initial program 84.8%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-/.f64N/A
lower-fma.f64N/A
lower-/.f6493.5
Applied egg-rr93.5%
if 9.9999999999999994e304 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 65.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6480.2
Simplified80.2%
associate-/r*N/A
lift-/.f64N/A
associate-*r/N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6488.4
Applied egg-rr88.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e+301)
(fma (/ z t) (/ z t) t_1)
(fma z (/ (/ z t) t) (* (/ x y) (/ x y))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e+301) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = fma(z, ((z / t) / t), ((x / y) * (x / y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e+301) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = fma(z, Float64(Float64(z / t) / t), Float64(Float64(x / y) * Float64(x / y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+301], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.00000000000000005e301Initial program 80.0%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6497.6
Applied egg-rr97.6%
if 1.00000000000000005e301 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 58.5%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6463.3
Applied egg-rr63.3%
frac-timesN/A
*-lft-identityN/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f6463.3
Applied egg-rr63.3%
times-fracN/A
lift-/.f64N/A
lift-/.f64N/A
lower-*.f6499.0
Applied egg-rr99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y))))
(if (<= t_1 2e-185)
t_2
(if (<= t_1 INFINITY) (* z (* z (/ 1.0 (* t t)))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z * (1.0 / (t * t)));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z * (1.0 / (t * t)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = x * ((x / y) / y) tmp = 0 if t_1 <= 2e-185: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z * (1.0 / (t * t))) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(x * Float64(Float64(x / y) / y)) tmp = 0.0 if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z * Float64(1.0 / Float64(t * t)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = x * ((x / y) / y); tmp = 0.0; if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z * (1.0 / (t * t))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-185], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-185}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.4
Simplified68.4%
associate-/r*N/A
lift-/.f64N/A
lower-/.f6480.9
Applied egg-rr80.9%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 79.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6484.3
Simplified84.3%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6484.3
Applied egg-rr84.3%
Final simplification82.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ x (* y y)))))
(if (<= t_1 2e-185)
t_2
(if (<= t_1 INFINITY) (* z (* z (/ 1.0 (* t t)))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z * (1.0 / (t * t)));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z * (1.0 / (t * t)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = x * (x / (y * y)) tmp = 0 if t_1 <= 2e-185: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z * (1.0 / (t * t))) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(x * Float64(x / Float64(y * y))) tmp = 0.0 if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z * Float64(1.0 / Float64(t * t)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = x * (x / (y * y)); tmp = 0.0; if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z * (1.0 / (t * t))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-185], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := x \cdot \frac{x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-185}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.4
Simplified68.4%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 79.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6484.3
Simplified84.3%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f6484.3
Applied egg-rr84.3%
Final simplification77.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+186)
(fma (/ x y) (/ x y) t_1)
(+ (/ (* z (/ z t)) t) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+186) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = ((z * (z / t)) / t) + (x * (x / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+186) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(Float64(z * Float64(z / t)) / t) + Float64(x * Float64(x / Float64(y * y)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+186], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+186}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot \frac{z}{t}}{t} + x \cdot \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999996e186Initial program 71.6%
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.7
Applied egg-rr95.7%
if 1.99999999999999996e186 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 67.7%
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6482.8
Applied egg-rr82.8%
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6493.6
Applied egg-rr93.6%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e+301)
(fma (/ z t) (/ z t) t_1)
(fma (/ x y) (/ x y) (/ (* z z) (* t t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e+301) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e+301) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+301], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.00000000000000005e301Initial program 80.0%
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6497.6
Applied egg-rr97.6%
if 1.00000000000000005e301 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 58.5%
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6490.4
Applied egg-rr90.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 1e+305) (fma (/ x y) (/ x y) t_1) (* (/ z t) (/ z t)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+305) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e+305) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{+305}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999994e304Initial program 73.4%
times-fracN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6496.0
Applied egg-rr96.0%
if 9.9999999999999994e304 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 65.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6480.2
Simplified80.2%
associate-/r*N/A
lift-/.f64N/A
associate-*r/N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6488.4
Applied egg-rr88.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ x (* y y))))) (if (<= t_1 2e-185) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * (x / (y * y));
double tmp;
if (t_1 <= 2e-185) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = x * (x / (y * y)) tmp = 0 if t_1 <= 2e-185: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(x * Float64(x / Float64(y * y))) tmp = 0.0 if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = x * (x / (y * y)); tmp = 0.0; if (t_1 <= 2e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-185], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := x \cdot \frac{x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-185}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.4
Simplified68.4%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 79.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6484.3
Simplified84.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-185) (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = (x / y) / (y / x);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-185) then
tmp = (x / y) / (y / x)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = (x / y) / (y / x);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-185: tmp = (x / y) / (y / x) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-185) tmp = Float64(Float64(x / y) / Float64(y / x)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-185) tmp = (x / y) / (y / x); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-185], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-185}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185Initial program 68.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.2
Simplified74.2%
lift-*.f64N/A
clear-numN/A
un-div-invN/A
lift-*.f64N/A
associate-*l/N/A
lift-/.f64N/A
associate-/l/N/A
lift-/.f64N/A
lift-/.f6492.4
Applied egg-rr92.4%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 69.9%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6476.9
Simplified76.9%
associate-/r*N/A
lift-/.f64N/A
associate-*r/N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6483.1
Applied egg-rr83.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-185) (* x (/ (/ x y) y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = x * ((x / y) / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-185) then
tmp = x * ((x / y) / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = x * ((x / y) / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-185: tmp = x * ((x / y) / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-185) tmp = Float64(x * Float64(Float64(x / y) / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-185) tmp = x * ((x / y) / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-185], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-185}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185Initial program 68.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.2
Simplified74.2%
associate-/r*N/A
lift-/.f64N/A
lower-/.f6489.4
Applied egg-rr89.4%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 69.9%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6476.9
Simplified76.9%
associate-/r*N/A
lift-/.f64N/A
associate-*r/N/A
associate-*l/N/A
lift-/.f64N/A
lower-*.f6483.1
Applied egg-rr83.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-185) (* x (/ (/ x y) y)) (* z (/ (/ z t) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = x * ((x / y) / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-185) then
tmp = x * ((x / y) / y)
else
tmp = z * ((z / t) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-185) {
tmp = x * ((x / y) / y);
} else {
tmp = z * ((z / t) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-185: tmp = x * ((x / y) / y) else: tmp = z * ((z / t) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-185) tmp = Float64(x * Float64(Float64(x / y) / y)); else tmp = Float64(z * Float64(Float64(z / t) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-185) tmp = x * ((x / y) / y); else tmp = z * ((z / t) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-185], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-185}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2e-185Initial program 68.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.2
Simplified74.2%
associate-/r*N/A
lift-/.f64N/A
lower-/.f6489.4
Applied egg-rr89.4%
if 2e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 69.9%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6476.9
Simplified76.9%
associate-/r*N/A
lift-/.f64N/A
lift-/.f6482.0
Applied egg-rr82.0%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 69.5%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6451.9
Simplified51.9%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024207
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))